File: Texture.h

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/***********************************************************************
    created:    Mon Feb 9 2009
    author:     Paul D Turner
*************************************************************************/
/***************************************************************************
 *   Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
 *
 *   Permission is hereby granted, free of charge, to any person obtaining
 *   a copy of this software and associated documentation files (the
 *   "Software"), to deal in the Software without restriction, including
 *   without limitation the rights to use, copy, modify, merge, publish,
 *   distribute, sublicense, and/or sell copies of the Software, and to
 *   permit persons to whom the Software is furnished to do so, subject to
 *   the following conditions:
 *
 *   The above copyright notice and this permission notice shall be
 *   included in all copies or substantial portions of the Software.
 *
 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 *   OTHER DEALINGS IN THE SOFTWARE.
 ***************************************************************************/
#ifndef _CEGUIDirect3D9Texture_h_
#define _CEGUIDirect3D9Texture_h_

#include "../../Base.h"
#include "../../Renderer.h"
#include "../../Texture.h"
#include "CEGUI/RendererModules/Direct3D9/Renderer.h"

#if defined(_MSC_VER)
#	pragma warning(push)
#	pragma warning(disable : 4251)
#endif

// Start of CEGUI namespace section
namespace CEGUI
{
//! Texture implementation for the Direct3D9Renderer.
class DIRECT3D9_GUIRENDERER_API Direct3D9Texture : public Texture
{
public:
    /*!
    \brief
        set the D3D9 texture that this Texture is based on to the specified
        texture.
    */
    void setDirect3D9Texture(LPDIRECT3DTEXTURE9 tex);

    /*!
    \brief
        Return the internal D3D9 texture used by this Texture object.

    \return
        Pointer to the D3D9 texture interface that this object is using.
    */
    LPDIRECT3DTEXTURE9 getDirect3D9Texture() const;

    /*!
    \brief
        Sets what the texture should consider as the original data size.

    \note
        This also causes the texel scaling values to be updated.
    */
    void setOriginalDataSize(const Sizef& sz);

    //! auto called via the Renderer prior to Reset on the Direct3DDevice9.
    void preD3DReset();

    //! auto called via the Renderer after Reset on the Direct3DDevice9.
    void postD3DReset();

    // implement abstract members from base class.
    const String& getName() const;
    const Sizef& getSize() const;
    const Sizef& getOriginalDataSize() const;
    const Vector2f& getTexelScaling() const;
    void loadFromFile(const String& filename, const String& resourceGroup);
    void loadFromMemory(const void* buffer, const Sizef& buffer_size,
                        PixelFormat pixel_format);
    void blitFromMemory(const void* sourceData, const Rectf& area);
    void blitToMemory(void* targetData);
    bool isPixelFormatSupported(const PixelFormat fmt) const;

protected:
    // Friends (to allow construction and destruction)
    friend Texture& Direct3D9Renderer::createTexture(const String&);
    friend Texture& Direct3D9Renderer::createTexture(const String&,
                                                     const String&,
                                                     const String&);
    friend Texture& Direct3D9Renderer::createTexture(const String&,
                                                     const Sizef&);
    friend Texture& Direct3D9Renderer::createTexture(const String&,
                                                     LPDIRECT3DTEXTURE9 tex);
    friend void Direct3D9Renderer::destroyTexture(Texture&);
    friend void Direct3D9Renderer::destroyTexture(const String&);

    //! Basic constructor.
    Direct3D9Texture(Direct3D9Renderer& owner, const String& name);
    //! Construct texture from an image file.
    Direct3D9Texture(Direct3D9Renderer& owner, const String& name,
                     const String& filename, const String& resourceGroup);
    //! Construct texture with a given size.
    Direct3D9Texture(Direct3D9Renderer& owner, const String& name,
                     const Sizef& sz);
    //! Construct texture that wraps an existing D3D9 texture.
    Direct3D9Texture(Direct3D9Renderer& owner, const String& name,
                     LPDIRECT3DTEXTURE9 tex);
    //! Destructor.
    virtual ~Direct3D9Texture();

    //! create internal texture.
    void createDirect3D9Texture(const Sizef sz, D3DFORMAT format);
    //! clean up the internal texture.
    void cleanupDirect3D9Texture();
    //! get the IDirect3DSurface9 interface for the underlying texture.
    IDirect3DSurface9* getTextureSurface() const;
    //! updates cached scale value used to map pixels to texture co-ords.
    void updateCachedScaleValues();
    //! set d_size to actual texture size (d_dataSize is used if query fails)
    void updateTextureSize();

    //! Direct3D9Renderer object that created and owns this texture.
    Direct3D9Renderer& d_owner;
    //! The D3D9 texture we're wrapping.
    LPDIRECT3DTEXTURE9 d_texture;
    //! Size of the texture.
    Sizef d_size;
    //! original pixel of size data loaded into texture
    Sizef d_dataSize;
    //! cached pixel to texel mapping scale values.
    Vector2f d_texelScaling;
    //! holds info about the texture surface before we released it for reset.
    D3DSURFACE_DESC d_savedSurfaceDesc;
    //! true when d_savedSurfaceDesc is valid and texture can be restored.
    bool d_savedSurfaceDescValid;
    //! Name the texture was created with.
    const String d_name;
};

} // End of  CEGUI namespace section

#if defined(_MSC_VER)
#	pragma warning(pop)
#endif

#endif // end of guard _CEGUIDirect3D9Texture_h_