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/***********************************************************************
created: Tue May 29 2012
author: Paul D Turner
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2012 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#ifndef _CEGuiD3D11BaseApplication_h_
#define _CEGuiD3D11BaseApplication_h_
#include "CEGuiBaseApplication.h"
#include "CEGUI/GeometryBuffer.h"
#if defined( __WIN32__ ) || defined( _WIN32 )
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
#endif
// forward declare struct that will hold D3D11 specifics
struct CEGuiBaseApplication11Impl;
//! CEGuiBaseApplication implementation for Microsoft Direct3D 11
class CEGuiD3D11BaseApplication : public CEGuiBaseApplication
{
public:
CEGuiD3D11BaseApplication();
~CEGuiD3D11BaseApplication();
void destroyRenderer();
protected:
bool initialiseDirect3D(unsigned int width, unsigned int height,
bool windowed);
void cleanupDirect3D();
// Implementation of base class.
void run();
void destroyWindow();
void beginRendering(const float elapsed);
void endRendering();
//! Pointer to the struct holding D3D specific fields.
CEGuiBaseApplication11Impl* pimpl;
//! counter used to track elapsed time
DWORD d_lastFrameTime;
};
#endif
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