File: toggle_window.cpp

package info (click to toggle)
cen64 0.3%2Bgit20200723-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, bullseye, sid
  • size: 4,504 kB
  • sloc: ansic: 24,277; cpp: 793; asm: 772; makefile: 14
file content (46 lines) | stat: -rw-r--r-- 1,333 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
//
// toggle_window.cpp: Toggle-able window.
//
// CEN64D: Cycle-Accurate Nintendo 64 Debugger
// Copyright (C) 2015, Tyler J. Stachecki.
//
// This file is subject to the terms and conditions defined in
// 'LICENSE', which is part of this source code package.
//

#include "toggle_window.h"

ToggleWindow::ToggleWindow(const QString &windowTitle,
  QAction *toggleAction, bool initiallyVisible) : toggleAction(toggleAction) {
  setWindowTitle(windowTitle);

  // Create states and connect signals to slots.
  windowHiddenState.addTransition(toggleAction,
    SIGNAL(triggered()), &windowExposedState);

  windowExposedState.addTransition(toggleAction,
    SIGNAL(triggered()), &windowHiddenState);

  QObject::connect(&windowHiddenState, SIGNAL(entered()), this, SLOT(hide()));
  QObject::connect(&windowExposedState, SIGNAL(entered()), this, SLOT(show()));

  if (toggleAction->isCheckable())
    toggleAction->setChecked(initiallyVisible);

  // Setup the state machine.
  windowMachine.addState(&windowHiddenState);
  windowMachine.addState(&windowExposedState);
  windowMachine.setInitialState(initiallyVisible
    ? &windowExposedState
    : &windowHiddenState);

  windowMachine.start();
}

ToggleWindow::~ToggleWindow() {
}

void ToggleWindow::closeEvent(QCloseEvent *event) {
  toggleAction->trigger();
  event->accept();
}