File: memorymap.c

package info (click to toggle)
cen64 0.3%2Bgit20180227-2
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 4,460 kB
  • sloc: ansic: 23,713; asm: 772; cpp: 663; makefile: 14
file content (215 lines) | stat: -rw-r--r-- 5,586 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
//
// bus/memorymap.c: System memory mapper.
//
// CEN64: Cycle-Accurate Nintendo 64 Emulator.
// Copyright (C) 2015, Tyler J. Stachecki.
//
// This file is subject to the terms and conditions defined in
// 'LICENSE', which is part of this source code package.
//

#include "common.h"
#include "memorymap.h"

static void fixup(struct memory_map *, struct memory_map_node *);
static void rotate_left(struct memory_map *, struct memory_map_node *);
static void rotate_right(struct memory_map *, struct memory_map_node *);

// Creates a new memory map.
void create_memory_map(struct memory_map *map) {
  map->next_map_index = 1;
  map->nil = map->mappings;
  map->root = map->nil;
}

// Rebalances the tree after a node is inserted.
void fixup(struct memory_map *map, struct memory_map_node *node) {
  struct memory_map_node *cur;

  // Rebalance the whole tree as needed. 
  while (node->parent->color == MEMORY_MAP_RED) {
    if (node->parent == node->parent->parent->left) {
      cur = node->parent->parent->right;

      // Case 1: We only need to update colors.
      if (cur->color == MEMORY_MAP_RED) {
        node->parent->color = MEMORY_MAP_BLACK;
        cur->color = MEMORY_MAP_BLACK;
        node->parent->parent->color = MEMORY_MAP_RED;
        node = node->parent->parent;
      }

      else {

        // Case 2: We need to perform a left rotation.
        if (node == node->parent->right) {
          node = node->parent;
          rotate_left(map, node);
        }

        // Case 3: We need to perform a right rotation.
        node->parent->color = MEMORY_MAP_BLACK;
        node->parent->parent->color = MEMORY_MAP_RED;
        rotate_right(map, node->parent->parent);
      }
    }

    else {
      cur = node->parent->parent->left;

      // Case 1: We only need to update colors.
      if (cur->color == MEMORY_MAP_RED) {
        node->parent->color = MEMORY_MAP_BLACK;
        cur->color = MEMORY_MAP_BLACK;
        node->parent->parent->color = MEMORY_MAP_RED;
        node = node->parent->parent;
      }

      else {

        // Case 2: We need to perform a right rotation.
        if (node == node->parent->left) {
          node = node->parent;
          rotate_right(map, node);
        }

        // Case 3: We need to perform a left rotation.
        node->parent->color = MEMORY_MAP_BLACK;
        node->parent->parent->color = MEMORY_MAP_RED;
        rotate_left(map, node->parent->parent);
      }
    }
  }

  // When we rebalanced the tree, we might have accidentally colored
  // the root red, so unconditionally color if back after rebalancing.
  map->root->color = MEMORY_MAP_BLACK;
}

// Inserts a mapping into the tree.
int map_address_range(struct memory_map *map, uint32_t start, uint32_t length,
  void *instance, memory_rd_function on_read, memory_wr_function on_write) {
  struct memory_map_node *check = map->root;
  struct memory_map_node *cur = map->nil;
  uint32_t end = start + length - 1;

  struct memory_map_node *new_node;
  struct memory_mapping mapping;

  // Make sure we have enough space in the map.
  const unsigned num_mappings = sizeof(map->mappings) /
    sizeof(map->mappings[0]) - 1;

  if (unlikely(map->next_map_index >= num_mappings)) {
    debug("map_address_range: Out of free mappings.");
    return 1;
  }

  new_node =  &map->mappings[map->next_map_index++];

  // Walk down the tree.
  while (check != map->nil) {
    cur = check;

    check = (start < cur->mapping.start)
      ? check->left : check->right;
  }

  // Insert the entry.
  if (cur == map->nil)
    map->root = new_node;

  else if (start < cur->mapping.start)
    cur->left = new_node;
  else
    cur->right = new_node;

  new_node->left = map->nil;
  new_node->right = map->nil;
  new_node->parent = cur;

  // Initialize the entry.
  mapping.instance = instance;
  mapping.on_read = on_read;
  mapping.on_write = on_write;

  mapping.end = end;
  mapping.length = length;
  mapping.start = start;

  new_node->mapping = mapping;

  // Rebalance the tree.
  new_node->color = MEMORY_MAP_RED;
  fixup(map, new_node);
  return 0;
}

// Returns a pointer to a region given an address.
const struct memory_mapping *resolve_mapped_address(
  const struct memory_map *map, uint32_t address) {
  const struct memory_map_node *cur = map->root;

  do {
    if (address < cur->mapping.start)
      cur = cur->left;
    else if (address > cur->mapping.end)
      cur = cur->right;

    else
      return &cur->mapping;
  } while (cur != map->nil);

  return NULL;
}

// Performs a left rotation centered at n.
static void rotate_left(struct memory_map *map, struct memory_map_node *n) {
  struct memory_map_node *y = n->right;

  // Turn y's left subtree into n's right subtree.
  n->right = y->left;

  if (y->left != map->nil)
    y->left->parent = n;

  // Link n's parent to y.
  y->parent = n->parent;

  if (n->parent == map->nil)
    map->root = y;
  else if (n == n->parent->left)
    n->parent->left = y;
  else
    n->parent->right = y;

  // Put n on y's left.
  y->left = n;
  n->parent = y;
}

// Performs a right rotation centered at n.
static void rotate_right(struct memory_map *map, struct memory_map_node *n) {
  struct memory_map_node *y = n->left;

  // Turn y's right subtree into n's left subtree.
  n->left = y->right;

  if (y->right != map->nil)
    y->right->parent = n;

  // Link n's parent to y.
  y->parent = n->parent;

  if (n->parent == map->nil)
    map->root = y;
  else if (n == n->parent->left)
    n->parent->left = y;
  else
    n->parent->right = y;

  // Put n on y's right.
  y->right = n;
  n->parent = y;
}