File: HTMLDTD.html

package info (click to toggle)
cern-httpd 3.0A-1
  • links: PTS
  • area: main
  • in suites: hamm
  • size: 5,392 kB
  • ctags: 6,554
  • sloc: ansic: 37,902; makefile: 1,746; perl: 535; csh: 167; sh: 143
file content (116 lines) | stat: -rw-r--r-- 2,790 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
<HTML>
<HEAD>
<TITLE>The HTML DTD -- software interface in libwww</TITLE>
<NEXTID N="z4">
</HEAD>
<BODY>
<H1>HTML DTD - Software Interface</H1>SGML purists should excuse the use
of the term "DTD" in this file to
represent DTD-related information
which is not exactly a DTD itself.<P>
The C modular structure doesn't work
very well here, as the dtd is partly
in the .h and partly in the .c which
are not very independent.  Tant pis.
<PRE>#ifndef HTMLDTD_H
#define HTMLDTD_H

#include "HTUtils.h"
#include <A
NAME="z3" HREF="SGML.html">"SGML.h"</A>

</PRE>
<H2>Element Numbers</H2>
<PRE>
</PRE>Must Match all tables by element!
These include tables in <A
NAME="z1" HREF="HTMLDTD.c">HTMLDTD.c</A>
and code in <A
NAME="z0" HREF="HTML.c">HTML.c</A> . 
<PRE>typedef enum _HTMLElement {
	HTML_A, 	HTML_ADDRESS,
	HTML_B,		HTML_BLOCKQUOTE,	HTML_BODY,
	HTML_BR,
	HTML_CITE,	HTML_CODE,	HTML_COMMENT,
	HTML_DD, 	HTML_DFN,	HTML_DIR,
 	HTML_DL, 	HTML_DLC,	HTML_DT,
	HTML_EM,
	HTML_HEAD,
	HTML_H1, 	HTML_H2, 	HTML_H3,
	HTML_H4,	HTML_H5, 	HTML_H6, 	HTML_H7,
	HTML_HR,
	HTML_HTML,
	HTML_I,		HTML_IMG,	HTML_ISINDEX,
 	HTML_KBD,	
	HTML_LI, 	HTML_LINK,	HTML_LISTING,
	HTML_MENU,	HTML_NEXTID,
	HTML_OL,	HTML_P,		HTML_PLAINTEXT, HTML_PRE,
	HTML_SAMP,	HTML_STRONG,
	HTML_TITLE,	HTML_TT,
	HTML_U,		HTML_UL,
	HTML_VAR,	HTML_XMP } HTMLElement;

#define HTML_ELEMENTS 47 

</PRE>
<H2>Attribute numbers</H2>
<PRE>
</PRE>Identifier is HTML_&lt;element>_&lt;attribute>.
These must match the tables in <A
NAME="z2" HREF="HTMLDTD.c">HTMLDTD.c</A>
!
<PRE>#define HTML_A_HREF 		0
#define HTML_A_NAME 		1
#define HTML_A_REL		2
#define HTML_A_REV		3
#define HTML_A_TITLE		4
#define HTML_A_TYPE 		5
#define HTML_A_URN		6
#define HTML_A_ATTRIBUTES	7

#define DL_COMPACT 0

#define HTML_IMG_ALIGN		0

#define HTML_IMG_ALT		1
#define HTML_IMG_ISMAP		2	/* Obsolete but supported */
#define HTML_IMG_SRC 		3
#define HTML_IMG_ATTRIBUTES	4

#define HTML_NEXTID_ATTRIBUTES  1
#define HTML_NEXTID_N 0

#define HTML_PRE_WIDTH		0
#define HTML_PRE_ATTRIBUTES	1

extern CONST SGML_dtd HTML_dtd;


</PRE>
<H2>Start anchor element</H2>It is kinda convenient to have a
particulr routine for starting an
anchor element, as everything else
for HTML is simple anyway.
<H3>On entry</H3>targetstream poinst to a structured
stream object.<P>
name and href point to attribute
strings or are NULL if the attribute
is to be omitted.
<PRE>extern void HTStartAnchor PARAMS((
		HTStructured * targetstream,
		CONST char *  	name,
		CONST char *  	href));


#endif /* HTMLDTD_H */


</PRE>
<H2>Specify next ID to be used</H2>This is anoter convenience routine,
for specifying the next ID to be
used by an editor in the series z1.
z2,...
<PRE>extern void HTNextID PARAMS((HTStructured * targetStream, int n));

</PRE>End of module definition</BODY>
</HTML>