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<TITLE> CevoMapGen </TITLE>
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<H1><P> Cevo.Map.Gen </P> </H1>
<h2> Reference </h2>
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<p> </p>
<h2>Introduction</h2>
<p>CevoMapGen is a map file generator for Cevo, that facilitates more varied and
harsher terrain and climate.</p>
<p> </p>
<h2>Getting Started</h2>
<p>Hit the [New Land] button, and in a few seconds, a thumbnail image of a new Cevo map will appear.<br>
An analysis of the terrain as percentages of the whole is listed on the top right of the first tab page.<br>
Also shown is an estimate of the number or usable city sites on this map.<br>
The map can be saved via the [Save] button, and used in Cevo via it's 'Map' tab on the Start Window.<br>
The [Extra] tab page can be used to quickly generate typical worlds.<br>
Select one of the options here, and then hit [New Land].</p>
<p> </p>
<h2>Common Controls</h2>
<h3>New Land</h3>
<p>Randomise and regenerate a new or different map.</p>
<h3>Same Land</h3>
<p>Retain the current Land shape.<br>
Useful if you just wish to fine-tune the map
via the [Rain] and [Temp] pages.<br>
Use of [Same Land] will clear the [Random] button if set on the [Land] page.</p>
<h3>Defaults</h3>
<p>Restore the settings on the page to the original defaults.</p>
<h3>Random</h3>
<p>A random selection of the settings on this page will be used the
next time a map is generated.<br>
A random setting on the [Land] page is only applicable with use of [New Land]</p>
<p> </p>
<h2>{Main}</h2>
<h3>Map Size</h3>
This relates to the World Size option on the Cevo start window.<br>
Maps greater than 230%, 9,600 tiles, can only be used in the Distant Horizon variant of C-evo.</p>
<h3>Customise Map Size</h3>
<p>This allows fine adjustment of the map size. The game
cannot use maps that exceed 16,632, 126 Width x 132 height.</p>
<h3>Map Files</h3>
<p>Hit [SAVE] to preserve the current map as a file. A dialog opens to allow
section of the directory and file name.<br>
Previously used path and name are saved. Hit [LOAD] to view an existing map
file, and to show the terrain analysis and city estimates.</p>
<h3>Thumbnail View</h3>
<p>The display can be sized to 1 to 4 pixels per tile.<br>
Worlds can be scrolled horizontally to see the connection clearly.<br>
Rightclick on the thumbnail image to save it as a Jpeg.<br>
Selecting 0 hides the display, so that the layout of a new map remains a
surprise. The analysis can still be checked.</p>
<h3>Terrain Analysis (top right)</h3>
<p>Shows each terrain type as a percentage of the total.<br>
The 'River' count is not exclusive to the other Land types.</p>
<h3>No. Cities</h3>
<p>Provides a rough estimate of the number of good city cites available on the map.</p>
<h3>Generate New Map</h3>
<p>See 'Common Controls' (above)</p>
<p> </p>
<h2>{Land}</h2>
<p>Note; the controls on this page indicate only a probability that a new map
with match the settings given.<br>
The nature of the map generator is that each map will differ, sometimes
considerably.<br>
Use the thumbnail view, or the analysis data on the [Main] page to check
the map before saving.</p>
<h3>Land Mass</h3>
<p>This controls the amount of Land overall compared to the amount
of Ocean.</p>
<h3>Land Form</h3>
<p>This represents the approximate size of islands, continents and lakes.<br>
However, most maps will contain a variety of shapes and sizes.</p>
<h3>Mountains</h3>
<p>This controls the percentage of Land that becomes Mountains.</p>
<h3>Age</h3>
<p>Decreasing the planets age introduces more varied terrain
over shorter distances, and tends to break up long distance features.<br>
Increasing the age, simulates some weathering, and produces slightly smoother
terrain.</p>
<p> </p>
<h2>{Rain}</h2>
<p>More rain increases the likelihood of grass and swamp, as opposed to prairie and desert.</p>
<h3>Main Rainfall Controls</h3>
<p>These control the amount of rain, allowing for separate levels for the Poles and the Equator.</p>
<h3>Fine Tuning</h3>
<p>'Distance' represents the approximate number of tiles over which the rainfall pattern varies.<br>
'Variability' describes how much the random pattern of rain varies.</p>
<h3>Rivers</h3>
<p>This controls the probability of the formation of rivers.</p>
<p> </p>
<h2>{Temp}</h2>
<p>Temperature is randomly distributed with an initial bias toward higher
temperatures at the equator.</p>
<h3>Main Temperature Controls</h3>
<p>This controls the temperature, allowing for separate levels for the Poles and the Equator.</p>
<h3>Fine Tuning</h3>
<p>'Distance' represents the approximate number of tiles over which the temperature pattern varies.<br>
'Variability' describes how much the random pattern of temperature varies.</p>
<p> </p>
<h2>{Extra}</h2>
<h3>Load & Save Template</h3>
<p>Example worlds available for instant use.<br>
Selecting a template will set the controls on the preceding pages.<br>
These controls can be further adjusted if required.<br>
Curent settings can be kept by using 'Save Template'.<br>
On Linux, templates are stored in ~/.config/cevomapgen/Templates<br>
If a template file is deleted, CevoMapGen will recreate it in its original
form on the next start.</p>
<h3>Resources</h3>
<p>Either use the Standard Pattern [-1]
(Needed for all versions of C-evo other than Distant Horizon)<br>
or define a percentage for randomly distributed resources.</p>
<p> </p>
<h2>{About}</h2>
<p>Please note the version number if you wish to contact the author about this program.</p>
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