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// Author(s) : Pierre Alliez
#include <iostream>
#include <CGAL/Simple_cartesian.h>
#include <CGAL/AABB_tree.h>
#include <CGAL/AABB_traits.h>
#include <CGAL/Polyhedron_3.h>
#include <CGAL/AABB_polyhedron_segment_primitive.h>
typedef CGAL::Simple_cartesian<double> K;
typedef K::FT FT;
typedef K::Point_3 Point;
typedef K::Triangle_3 Triangle;
typedef CGAL::Polyhedron_3<K> Polyhedron;
typedef CGAL::AABB_polyhedron_segment_primitive<K,Polyhedron> Primitive;
typedef CGAL::AABB_traits<K, Primitive> Traits;
typedef CGAL::AABB_tree<Traits> Tree;
int main()
{
Point p(1.0, 0.0, 0.0);
Point q(0.0, 1.0, 0.0);
Point r(0.0, 0.0, 1.0);
Point s(0.0, 0.0, 0.0);
Polyhedron polyhedron;
polyhedron.make_tetrahedron(p, q, r, s);
// constructs the AABB tree and the internal search tree for
// efficient distance queries.
Tree tree(polyhedron.edges_begin(),polyhedron.edges_end());
tree.accelerate_distance_queries();
// counts #intersections with a triangle query
Triangle triangle_query(p,q,r);
std::cout << tree.number_of_intersected_primitives(triangle_query)
<< " intersections(s) with triangle" << std::endl;
// computes the closest point from a query point
Point point_query(2.0, 2.0, 2.0);
Point closest = tree.closest_point(point_query);
std::cerr << "closest point is: " << closest << std::endl;
return EXIT_SUCCESS;
}
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