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// Copyright (c) 2005 INRIA (France).
// All rights reserved.
//
// This file is part of CGAL (www.cgal.org).
// You can redistribute it and/or modify it under the terms of the GNU
// General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
//
// Licensees holding a valid commercial license may use this file in
// accordance with the commercial license agreement provided with the software.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
//
// $URL: svn+ssh://scm.gforge.inria.fr/svn/cgal/branches/next/Surface_mesh_parameterization/include/CGAL/Square_border_parameterizer_3.h $
// $Id: Square_border_parameterizer_3.h 67117 2012-01-13 18:14:48Z lrineau $
//
//
// Author(s) : Laurent Saboret, Pierre Alliez, Bruno Levy
#ifndef CGAL_SQUAREBORDERPARAMETERIZER_3_H
#define CGAL_SQUAREBORDERPARAMETERIZER_3_H
#include <CGAL/surface_mesh_parameterization_assertions.h>
#include <CGAL/Parameterizer_traits_3.h>
#include <cfloat>
#include <climits>
#include <vector>
namespace CGAL {
//
// Class Square_border_parameterizer_3
//
/// This is the base class of strategies that parameterize the border
/// of a 3D surface onto a square.
/// Square_border_parameterizer_3 is a pure virtual class, thus
/// cannot be instantiated.
///
/// It implements most of the algorithm. Subclasses just
/// have to implement compute_edge_length() to compute a segment's length.
///
/// Implementation note:
/// To simplify the implementation, BorderParameterizer_3 models know only the
/// ParameterizationMesh_3 class. They do not know the parameterization algorithm
/// requirements or the kind of sparse linear system used.
///
/// @heading Is Model for the Concepts:
/// Model of the BorderParameterizer_3 concept (although you cannot instantiate this class).
///
/// @heading Design Pattern:
/// BorderParameterizer_3 models are Strategies [GHJV95]: they implement
/// a strategy of border parameterization for models of ParameterizationMesh_3.
template<class ParameterizationMesh_3> //< 3D surface
class Square_border_parameterizer_3
{
// Public types
public:
/// Export ParameterizationMesh_3 template parameter.
typedef ParameterizationMesh_3 Adaptor;
// Private types
private:
// Mesh_Adaptor_3 subtypes:
typedef typename Adaptor::NT NT;
typedef typename Adaptor::Point_2 Point_2;
typedef typename Adaptor::Point_3 Point_3;
typedef typename Adaptor::Vector_2 Vector_2;
typedef typename Adaptor::Vector_3 Vector_3;
typedef typename Adaptor::Facet Facet;
typedef typename Adaptor::Facet_handle Facet_handle;
typedef typename Adaptor::Facet_const_handle
Facet_const_handle;
typedef typename Adaptor::Facet_iterator Facet_iterator;
typedef typename Adaptor::Facet_const_iterator
Facet_const_iterator;
typedef typename Adaptor::Vertex Vertex;
typedef typename Adaptor::Vertex_handle Vertex_handle;
typedef typename Adaptor::Vertex_const_handle
Vertex_const_handle;
typedef typename Adaptor::Vertex_iterator Vertex_iterator;
typedef typename Adaptor::Vertex_const_iterator
Vertex_const_iterator;
typedef typename Adaptor::Border_vertex_iterator
Border_vertex_iterator;
typedef typename Adaptor::Border_vertex_const_iterator
Border_vertex_const_iterator;
typedef typename Adaptor::Vertex_around_facet_circulator
Vertex_around_facet_circulator;
typedef typename Adaptor::Vertex_around_facet_const_circulator
Vertex_around_facet_const_circulator;
typedef typename Adaptor::Vertex_around_vertex_circulator
Vertex_around_vertex_circulator;
typedef typename Adaptor::Vertex_around_vertex_const_circulator
Vertex_around_vertex_const_circulator;
typedef typename std::vector<double> Offset_map;
// Public operations
public:
/// Destructor of base class should be virtual.
virtual ~Square_border_parameterizer_3() {}
// Default constructor, copy constructor and operator =() are fine
/// Assign to mesh's border vertices a 2D position (i.e. a (u,v) pair)
/// on border's shape. Mark them as "parameterized".
typename Parameterizer_traits_3<Adaptor>::Error_code
parameterize_border(Adaptor& mesh);
/// Indicate if border's shape is convex.
bool is_border_convex () { return true; }
// Protected operations
protected:
/// Compute the length of an edge.
virtual double compute_edge_length(const Adaptor& mesh,
Vertex_const_handle source,
Vertex_const_handle target) = 0;
// Private operations
private:
/// Compute the total length of the border.
double compute_border_length(const Adaptor& mesh);
/// Get mesh iterator whose offset is closest to 'value'.
Border_vertex_iterator closest_iterator(Adaptor& mesh,
const Offset_map& offsets,
double value);
};
// Compute the total length of the border.
template<class Adaptor>
inline
double Square_border_parameterizer_3<Adaptor>::compute_border_length(
const Adaptor& mesh)
{
double len = 0.0;
for(Border_vertex_const_iterator it = mesh.mesh_main_border_vertices_begin();
it != mesh.mesh_main_border_vertices_end();
it++)
{
CGAL_surface_mesh_parameterization_assertion(mesh.is_vertex_on_main_border(it));
// Get next iterator (looping)
Border_vertex_const_iterator next = it;
next++;
if(next == mesh.mesh_main_border_vertices_end())
next = mesh.mesh_main_border_vertices_begin();
// Add 'length' of it -> next vector to 'len'
len += compute_edge_length(mesh, it, next);
}
return len;
}
// Assign to mesh's border vertices a 2D position (i.e. a (u,v) pair)
// on border's shape. Mark them as "parameterized".
template<class Adaptor>
inline
typename Parameterizer_traits_3<Adaptor>::Error_code
Square_border_parameterizer_3<Adaptor>::parameterize_border(Adaptor& mesh)
{
#ifdef DEBUG_TRACE
std::cerr << " map on a square" << std::endl;
#endif
// Nothing to do if no border
if (mesh.mesh_main_border_vertices_begin() == mesh.mesh_main_border_vertices_end())
return Parameterizer_traits_3<Adaptor>::ERROR_BORDER_TOO_SHORT;
// Compute the total border length
double total_len = compute_border_length(mesh);
if (total_len == 0)
return Parameterizer_traits_3<Adaptor>::ERROR_BORDER_TOO_SHORT;
// map to [0,4[
double len = 0.0; // current position on square in [0, total_len[
Offset_map offset; // vertex index -> offset map
offset.resize(mesh.count_mesh_vertices());
Border_vertex_iterator it;
for(it = mesh.mesh_main_border_vertices_begin();
it != mesh.mesh_main_border_vertices_end();
it++)
{
CGAL_surface_mesh_parameterization_assertion(mesh.is_vertex_on_main_border(it));
offset[mesh.get_vertex_index(it)] = 4.0f*len/total_len;
// current position on square in [0,4[
// Get next iterator (looping)
Border_vertex_iterator next = it;
next++;
if(next == mesh.mesh_main_border_vertices_end())
next = mesh.mesh_main_border_vertices_begin();
// Add edge "length" to 'len'
len += compute_edge_length(mesh, it, next);
}
// First square corner is mapped to first vertex.
// Then find closest points for three other corners.
Border_vertex_iterator it0 = mesh.mesh_main_border_vertices_begin();
Border_vertex_iterator it1 = closest_iterator(mesh, offset, 1.0);
Border_vertex_iterator it2 = closest_iterator(mesh, offset, 2.0);
Border_vertex_iterator it3 = closest_iterator(mesh, offset, 3.0);
//
// We may get into trouble if the border is too short
if (it0 == it1 || it1 == it2 || it2 == it3 || it3 == it0)
return Parameterizer_traits_3<Adaptor>::ERROR_BORDER_TOO_SHORT;
//
// Snap these vertices to corners
offset[mesh.get_vertex_index(it0)] = 0.0;
offset[mesh.get_vertex_index(it1)] = 1.0;
offset[mesh.get_vertex_index(it2)] = 2.0;
offset[mesh.get_vertex_index(it3)] = 3.0;
// Set vertices along square's sides and mark them as "parameterized"
for(it = it0; it != it1; it++) // 1st side
{
Point_2 uv(offset[mesh.get_vertex_index(it)], 0.0);
mesh.set_vertex_uv(it, uv);
mesh.set_vertex_parameterized(it, true);
}
for(it = it1; it != it2; it++) // 2nd side
{
Point_2 uv(1.0, offset[mesh.get_vertex_index(it)]-1);
mesh.set_vertex_uv(it, uv);
mesh.set_vertex_parameterized(it, true);
}
for(it = it2; it != it3; it++) // 3rd side
{
Point_2 uv(3-offset[mesh.get_vertex_index(it)], 1.0);
mesh.set_vertex_uv(it, uv);
mesh.set_vertex_parameterized(it, true);
}
for(it = it3; it != mesh.mesh_main_border_vertices_end(); it++) // 4th side
{
Point_2 uv(0.0, 4-offset[mesh.get_vertex_index(it)]);
mesh.set_vertex_uv(it, uv);
mesh.set_vertex_parameterized(it, true);
}
return Parameterizer_traits_3<Adaptor>::OK;
}
// Utility method for parameterize_border().
// Compute mesh iterator whose offset is closest to 'value'.
template<class Adaptor>
inline
typename Adaptor::Border_vertex_iterator
Square_border_parameterizer_3<Adaptor>::closest_iterator(Adaptor& mesh,
const Offset_map& offset,
double value)
{
Border_vertex_iterator best;
double min = DBL_MAX; // distance for 'best'
for (Border_vertex_iterator it = mesh.mesh_main_border_vertices_begin();
it != mesh.mesh_main_border_vertices_end();
it++)
{
double d = CGAL::abs(offset[mesh.get_vertex_index(it)] - value);
if (d < min)
{
best = it;
min = d;
}
}
return best;
}
//
// Class Square_border_uniform_parameterizer_3
//
/// This class parameterizes the border of a 3D surface onto a square
/// in a uniform manner: points are equally spaced.
///
/// Square_border_parameterizer_3 implements most of the border parameterization
/// algorithm. This class implements only compute_edge_length() to compute a
/// segment's length.
///
/// @heading Is Model for the Concepts: Model of the BorderParameterizer_3 concept.
///
/// @heading Design Pattern:
/// BorderParameterizer_3 models are Strategies [GHJV95]: they implement
/// a strategy of border parameterization for models of ParameterizationMesh_3.
template<class ParameterizationMesh_3> //< 3D surface
class Square_border_uniform_parameterizer_3
: public Square_border_parameterizer_3<ParameterizationMesh_3>
{
// Public types
public:
// We have to repeat the types exported by superclass
/// @cond SKIP_IN_MANUAL
typedef ParameterizationMesh_3 Adaptor;
/// @endcond
// Private types
private:
// Mesh_Adaptor_3 subtypes:
typedef typename Adaptor::NT NT;
typedef typename Adaptor::Point_2 Point_2;
typedef typename Adaptor::Point_3 Point_3;
typedef typename Adaptor::Vector_2 Vector_2;
typedef typename Adaptor::Vector_3 Vector_3;
typedef typename Adaptor::Facet Facet;
typedef typename Adaptor::Facet_handle Facet_handle;
typedef typename Adaptor::Facet_const_handle
Facet_const_handle;
typedef typename Adaptor::Facet_iterator Facet_iterator;
typedef typename Adaptor::Facet_const_iterator
Facet_const_iterator;
typedef typename Adaptor::Vertex Vertex;
typedef typename Adaptor::Vertex_handle Vertex_handle;
typedef typename Adaptor::Vertex_const_handle
Vertex_const_handle;
typedef typename Adaptor::Vertex_iterator Vertex_iterator;
typedef typename Adaptor::Vertex_const_iterator
Vertex_const_iterator;
typedef typename Adaptor::Border_vertex_iterator
Border_vertex_iterator;
typedef typename Adaptor::Border_vertex_const_iterator
Border_vertex_const_iterator;
typedef typename Adaptor::Vertex_around_facet_circulator
Vertex_around_facet_circulator;
typedef typename Adaptor::Vertex_around_facet_const_circulator
Vertex_around_facet_const_circulator;
typedef typename Adaptor::Vertex_around_vertex_circulator
Vertex_around_vertex_circulator;
typedef typename Adaptor::Vertex_around_vertex_const_circulator
Vertex_around_vertex_const_circulator;
// Public operations
public:
// Default constructor, copy constructor and operator =() are fine
// Protected operations
protected:
/// Compute the length of an edge.
virtual double compute_edge_length(const Adaptor& /* mesh */,
Vertex_const_handle /* source */,
Vertex_const_handle /* target */)
{
/// Uniform border parameterization: points are equally spaced.
return 1;
}
};
//
// Class Square_border_arc_length_parameterizer_3
//
/// This class parameterizes the border of a 3D surface onto a square,
/// with an arc-length parameterization: (u,v) values are
/// proportional to the length of border edges.
///
/// Square_border_parameterizer_3 implements most of the border parameterization
/// algorithm. This class implements only compute_edge_length() to compute a
/// segment's length.
///
/// @heading Is Model for the Concepts: Model of the BorderParameterizer_3 concept.
///
/// @heading Design Pattern:
/// BorderParameterizer_3 models are Strategies [GHJV95]: they implement
/// a strategy of border parameterization for models of ParameterizationMesh_3
template<class ParameterizationMesh_3> //< 3D surface
class Square_border_arc_length_parameterizer_3
: public Square_border_parameterizer_3<ParameterizationMesh_3>
{
// Public types
public:
// We have to repeat the types exported by superclass
/// @cond SKIP_IN_MANUAL
typedef ParameterizationMesh_3 Adaptor;
/// @endcond
// Private types
private:
// Mesh_Adaptor_3 subtypes:
typedef typename Adaptor::NT NT;
typedef typename Adaptor::Point_2 Point_2;
typedef typename Adaptor::Point_3 Point_3;
typedef typename Adaptor::Vector_2 Vector_2;
typedef typename Adaptor::Vector_3 Vector_3;
typedef typename Adaptor::Facet Facet;
typedef typename Adaptor::Facet_handle Facet_handle;
typedef typename Adaptor::Facet_const_handle
Facet_const_handle;
typedef typename Adaptor::Facet_iterator Facet_iterator;
typedef typename Adaptor::Facet_const_iterator
Facet_const_iterator;
typedef typename Adaptor::Vertex Vertex;
typedef typename Adaptor::Vertex_handle Vertex_handle;
typedef typename Adaptor::Vertex_const_handle
Vertex_const_handle;
typedef typename Adaptor::Vertex_iterator Vertex_iterator;
typedef typename Adaptor::Vertex_const_iterator
Vertex_const_iterator;
typedef typename Adaptor::Border_vertex_iterator
Border_vertex_iterator;
typedef typename Adaptor::Border_vertex_const_iterator
Border_vertex_const_iterator;
typedef typename Adaptor::Vertex_around_facet_circulator
Vertex_around_facet_circulator;
typedef typename Adaptor::Vertex_around_facet_const_circulator
Vertex_around_facet_const_circulator;
typedef typename Adaptor::Vertex_around_vertex_circulator
Vertex_around_vertex_circulator;
typedef typename Adaptor::Vertex_around_vertex_const_circulator
Vertex_around_vertex_const_circulator;
// Public operations
public:
// Default constructor, copy constructor and operator =() are fine
// Protected operations
protected:
/// Compute the length of an edge.
virtual double compute_edge_length(const Adaptor& mesh,
Vertex_const_handle source,
Vertex_const_handle target)
{
/// Arc-length border parameterization: (u,v) values are
/// proportional to the length of border edges.
Vector_3 v = mesh.get_vertex_position(target)
- mesh.get_vertex_position(source);
return std::sqrt(v*v);
}
};
} //namespace CGAL
#endif //CGAL_SQUAREBORDERPARAMETERIZER_3_H
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