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#include "Kernel_type.h"
#include "SMesh_type.h"
#include "Scene_points_with_normal_item.h"
#include "Scene_polygon_soup_item.h"
#include "Point_set_3.h"
#include <CGAL/compute_average_spacing.h>
#include <CGAL/Scale_space_surface_reconstruction_3.h>
#include <CGAL/Scale_space_reconstruction_3/Advancing_front_mesher.h>
#include <CGAL/Scale_space_reconstruction_3/Jet_smoother.h>
#include <CGAL/Scale_space_reconstruction_3/Alpha_shape_mesher.h>
#include <CGAL/Scale_space_reconstruction_3/Weighted_PCA_smoother.h>
// Concurrency
typedef CGAL::Parallel_if_available_tag Concurrency_tag;
typedef CGAL::Scale_space_surface_reconstruction_3<Kernel> ScaleSpace;
typedef CGAL::Scale_space_reconstruction_3::Advancing_front_mesher<Kernel> ScaleSpaceAFM;
typedef CGAL::Scale_space_reconstruction_3::Alpha_shape_mesher<Kernel> ScaleSpaceASM;
typedef CGAL::Scale_space_reconstruction_3::Jet_smoother<Kernel> ScaleSpaceJS;
typedef CGAL::Scale_space_reconstruction_3::Weighted_PCA_smoother<Kernel> ScaleSpaceWPS;
void scale_space (const Point_set& points,
std::vector<Scene_polygon_soup_item*>& items,
bool jet_smoother,
unsigned int iterations,
unsigned int neighbors, unsigned int fitting, unsigned int monge,
unsigned int neighborhood_size, unsigned int samples,
bool advancing_front_mesher,
bool generate_smooth,
double longest_edge, double radius_ratio_bound, double beta_angle,
bool separate_shells, bool force_manifold)
{
ScaleSpace reconstruct (points.points().begin(), points.points().end());
double squared_radius = 0.;
if (jet_smoother)
{
ScaleSpaceJS smoother(neighbors, fitting, monge);
reconstruct.increase_scale(iterations, smoother);
if (!advancing_front_mesher)
squared_radius = CGAL::compute_average_spacing<Concurrency_tag> (points, neighbors);
}
else
{
ScaleSpaceWPS smoother(neighborhood_size, samples);
reconstruct.increase_scale(iterations, smoother);
squared_radius = smoother.squared_radius();
}
if (advancing_front_mesher)
{
ScaleSpaceAFM mesher (longest_edge, radius_ratio_bound, beta_angle);
reconstruct.reconstruct_surface (mesher);
Scene_polygon_soup_item* new_item
= new Scene_polygon_soup_item ();
new_item->setColor(Qt::lightGray);
new_item->setRenderingMode(FlatPlusEdges);
new_item->init_polygon_soup(points.size(), reconstruct.number_of_facets ());
Scene_polygon_soup_item* smooth_item = nullptr;
if (generate_smooth)
{
smooth_item = new Scene_polygon_soup_item ();
smooth_item->setColor(Qt::lightGray);
smooth_item->setRenderingMode(FlatPlusEdges);
smooth_item->init_polygon_soup(points.size(), reconstruct.number_of_facets ());
}
std::map<std::size_t, std::size_t> map_i2i;
std::size_t current_index = 0;
for (ScaleSpace::Facet_iterator it = reconstruct.facets_begin();
it != reconstruct.facets_end(); ++ it)
{
for (unsigned int ind = 0; ind < 3; ++ ind)
{
if (map_i2i.find ((*it)[ind]) == map_i2i.end ())
{
map_i2i.insert (std::make_pair ((*it)[ind], current_index ++));
Point_3 p = points.point(*(points.begin_or_selection_begin() + (*it)[ind]));
new_item->new_vertex (p.x (), p.y (), p.z ());
if (generate_smooth)
{
p = *(reconstruct.points_begin() + (*it)[ind]);
smooth_item->new_vertex (p.x (), p.y (), p.z ());
}
}
}
new_item->new_triangle( map_i2i[(*it)[0]],
map_i2i[(*it)[1]],
map_i2i[(*it)[2]] );
if (generate_smooth)
smooth_item->new_triangle( map_i2i[(*it)[0]],
map_i2i[(*it)[1]],
map_i2i[(*it)[2]] );
}
items.push_back(new_item);
if (generate_smooth)
items.push_back (smooth_item);
}
else
{
ScaleSpaceASM mesher (squared_radius, separate_shells, force_manifold);
reconstruct.reconstruct_surface (mesher);
for( unsigned int sh = 0; sh < mesher.number_of_shells(); ++sh )
{
Scene_polygon_soup_item* new_item
= new Scene_polygon_soup_item ();
new_item->setColor(Qt::lightGray);
new_item->setRenderingMode(FlatPlusEdges);
new_item->init_polygon_soup(points.size(), mesher.number_of_triangles ());
Scene_polygon_soup_item* smooth_item = nullptr;
if (generate_smooth)
{
smooth_item = new Scene_polygon_soup_item ();
smooth_item->setColor(Qt::lightGray);
smooth_item->setRenderingMode(FlatPlusEdges);
smooth_item->init_polygon_soup(points.size(), mesher.number_of_triangles ());
}
std::map<unsigned int, unsigned int> map_i2i;
unsigned int current_index = 0;
for (ScaleSpaceASM::Facet_iterator it = mesher.shell_begin (sh);
it != mesher.shell_end (sh); ++ it)
{
for (unsigned int ind = 0; ind < 3; ++ ind)
{
if (map_i2i.find ((*it)[ind]) == map_i2i.end ())
{
map_i2i.insert (std::make_pair ((*it)[ind], current_index ++));
Point_3 p = points.point(*(points.begin_or_selection_begin() + (*it)[ind]));
new_item->new_vertex (p.x (), p.y (), p.z ());
if (generate_smooth)
{
p = *(reconstruct.points_begin() + (*it)[ind]);
smooth_item->new_vertex (p.x (), p.y (), p.z ());
}
}
}
new_item->new_triangle( map_i2i[(*it)[0]],
map_i2i[(*it)[1]],
map_i2i[(*it)[2]] );
if (generate_smooth)
smooth_item->new_triangle( map_i2i[(*it)[0]],
map_i2i[(*it)[1]],
map_i2i[(*it)[2]] );
}
items.push_back (new_item);
if (generate_smooth)
items.push_back (smooth_item);
}
if (force_manifold)
{
std::ptrdiff_t num = std::distance( mesher.garbage_begin( ),
mesher.garbage_end( ) );
Scene_polygon_soup_item* new_item
= new Scene_polygon_soup_item ();
new_item->setColor(Qt::blue);
new_item->setRenderingMode(FlatPlusEdges);
new_item->init_polygon_soup(points.size(), num);
Scene_polygon_soup_item* smooth_item = nullptr;
if (generate_smooth)
{
smooth_item = new Scene_polygon_soup_item ();
smooth_item->setColor(Qt::blue);
smooth_item->setRenderingMode(FlatPlusEdges);
smooth_item->init_polygon_soup(points.size(), num);
}
std::map<std::size_t, std::size_t> map_i2i;
std::size_t current_index = 0;
for (ScaleSpaceASM::Facet_iterator it=mesher.garbage_begin(),
end=mesher.garbage_end();it!=end;++it)
{
for (unsigned int ind = 0; ind < 3; ++ ind)
{
if (map_i2i.find ((*it)[ind]) == map_i2i.end ())
{
map_i2i.insert (std::make_pair ((*it)[ind], current_index ++));
Point_3 p = points.point(*(points.begin_or_selection_begin() + (*it)[ind]));
new_item->new_vertex (p.x (), p.y (), p.z ());
if (generate_smooth)
{
p = *(reconstruct.points_begin() + (*it)[ind]);
smooth_item->new_vertex (p.x (), p.y (), p.z ());
}
}
}
new_item->new_triangle( map_i2i[(*it)[0]],
map_i2i[(*it)[1]],
map_i2i[(*it)[2]] );
if (generate_smooth)
smooth_item->new_triangle( map_i2i[(*it)[0]],
map_i2i[(*it)[1]],
map_i2i[(*it)[2]] );
}
items.push_back (new_item);
if (generate_smooth)
items.push_back (smooth_item);
}
}
}
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