1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283
|
#include <CGAL/Three/Triangle_container.h>
#include <QOpenGLFramebufferObject>
#include <CGAL/Three/Three.h>
typedef Viewer_interface VI;
using namespace CGAL::Three;
struct Tri_d{
Triangle_container* container{nullptr};
float shrink_factor{1.f};
QVector4D plane{};
bool is_surface{false};
float alpha{1.f};
QMatrix4x4 f_matrix{};
QMatrix4x4 mv_matrix{};
};
Triangle_container::Triangle_container(int program, bool indexed)
: Primitive_container(program, indexed),
d(new Tri_d())
{
std::vector<Vbo*> vbos(NbOfVbos, nullptr);
setVbos(vbos);
}
void Triangle_container::initGL( Viewer_interface* viewer)
{
viewer->makeCurrent();
if(viewer->isSharing())
{
if(!getVao(viewer))
setVao(viewer, new Vao(getVao(Three::mainViewer()),
viewer->getShaderProgram(getProgram())));
}
else
{
if(!getVao(viewer))
setVao(viewer, new Vao(viewer->getShaderProgram(getProgram())));
//in both because of the soup item
if(!getVbo(VColors))
setVbo(VColors,
new Vbo("colors",
Vbo::COLORS));
getVao(viewer)->addVbo(getVbo(VColors));
if(isDataIndexed())
{
if(!getVbo(Smooth_vertices))
setVbo(Smooth_vertices,
new Vbo("vertex", Vbo::GEOMETRY));
if(!getVbo(Vertex_indices))
setVbo(Vertex_indices,
new Vbo("indices",
Vbo::GEOMETRY,
QOpenGLBuffer::IndexBuffer));
getVao(viewer)->addVbo(getVbo(Smooth_vertices));
getVao(viewer)->addVbo(getVbo(Vertex_indices));
if(viewer->getShaderProgram(getProgram())->property("hasNormals").toBool())
{
if(!getVbo(Smooth_normals))
setVbo(Smooth_normals,
new Vbo("normals",
Vbo::NORMALS));
getVao(viewer)->addVbo(getVbo(Smooth_normals));
}
if(viewer->getShaderProgram(getProgram())->property("hasDistanceValues").toBool())
{
if(!getVbo(Distances))
setVbo(Distances,
new Vbo("distance",
Vbo::COLORS,
QOpenGLBuffer::VertexBuffer, GL_FLOAT, 0, 1));
getVao(viewer)->addVbo(getVbo(Distances));
}
}
else
{
if(!getVbo(Flat_vertices))
{
setVbo(Flat_vertices,
new Vbo("vertex",
Vbo::GEOMETRY));
}
getVao(viewer)->addVbo(getVbo(Flat_vertices));
if(viewer->getShaderProgram(getProgram())->property("hasNormals").toBool())
{
if(!getVbo(Flat_normals))
setVbo(Flat_normals,
new Vbo("normals",
Vbo::NORMALS));
getVao(viewer)->addVbo(getVbo(Flat_normals));
}
if(!getVbo(FColors))
setVbo(FColors,
new Vbo("colors",
Vbo::COLORS,
QOpenGLBuffer::VertexBuffer, GL_FLOAT, 0, 3));
getVao(viewer)->addVbo(getVbo(FColors));
if(viewer->getShaderProgram(getProgram())->property("hasCenter").toBool())
{
if(!getVbo(Facet_centers))
setVbo(Facet_centers,
new Vbo("center",
viewer->getShaderProgram(getProgram())->property("isInstanced").toBool()
? Vbo::NOT_INSTANCED
: Vbo::GEOMETRY));
getVao(viewer)->addVbo(getVbo(Facet_centers));
}
if(viewer->getShaderProgram(getProgram())->property("hasRadius").toBool())
{
if(!getVbo(Radius))
setVbo(Radius,
new Vbo("radius",
Vbo::NOT_INSTANCED,
QOpenGLBuffer::VertexBuffer, GL_FLOAT, 0, 1));
getVao(viewer)->addVbo(getVbo(Radius));
}
if(viewer->getShaderProgram(getProgram())->property("hasTexture").toBool())
{
if(!getVbo(Texture_map))
setVbo(Texture_map,
new Vbo("v_texCoord",
Vbo::GEOMETRY,
QOpenGLBuffer::VertexBuffer,
GL_FLOAT, 0, 2));
getVao(viewer)->addVbo(getVbo(Texture_map));
if(!getTexture())
setTexture(new Texture());
}
// This is passed as float because to pass an integer type to glsl the function is glVertexAttribIPointer(),
// but the qt system only calls glVertexAttribPointer(), whatever type is given. It is far less efforts to
// convert floats that to reimplement the whole system without Qt for this attribute.
if(viewer->getShaderProgram(getProgram())->property("hasSubdomainIndicesValues").toBool())
{
if(!getVbo(Subdomain_indices))
setVbo(Subdomain_indices,
new Vbo("subdomain_in",
Vbo::GEOMETRY,
QOpenGLBuffer::VertexBuffer, GL_FLOAT, 0, 2, 4*sizeof(float)));
getVao(viewer)->addVbo(getVbo(Subdomain_indices));
}
if(viewer->getShaderProgram(getProgram())->property("hasDistanceValues").toBool())
{
if(!getVbo(Distances))
setVbo(Distances,
new Vbo("distance",
Vbo::COLORS,
QOpenGLBuffer::VertexBuffer, GL_FLOAT, 0, 1));
getVao(viewer)->addVbo(getVbo(Distances));
}
}
}
setGLInit(viewer, true);
}
void Triangle_container::draw(Viewer_interface* viewer,
bool is_color_uniform)
{
QOpenGLFramebufferObject* fbo = viewer->depthPeelingFbo();
bindUniformValues(viewer);
if(isDataIndexed())
{
getVao(viewer)->bind();
if(is_color_uniform)
getVao(viewer)->program->setAttributeValue("colors", getColor());
if(getVao(viewer)->program->property("hasFMatrix").toBool())
getVao(viewer)->program->setUniformValue("f_matrix", getFrameMatrix());
getVbo(Vertex_indices)->bind();
if(getVao(viewer)->program->property("hasFMatrix").toBool())
getVao(viewer)->program->setUniformValue("f_matrix", getFrameMatrix());
if(d->mv_matrix != QMatrix4x4())
getVao(viewer)->program->setUniformValue("mv_matrix", getMvMatrix());
if(getVao(viewer)->program->property("hasTransparency").toBool())
{
getVao(viewer)->program->setUniformValue("comparing", viewer->currentPass() > 0);
getVao(viewer)->program->setUniformValue("width", viewer->width()*1.0f);
getVao(viewer)->program->setUniformValue("height", viewer->height()*1.0f);
getVao(viewer)->program->setUniformValue("near", static_cast<float>(viewer->camera()->zNear()));
getVao(viewer)->program->setUniformValue("far", static_cast<float>(viewer->camera()->zFar()));
getVao(viewer)->program->setUniformValue("writing", viewer->isDepthWriting());
getVao(viewer)->program->setUniformValue("alpha", d->alpha);
if(fbo) {
viewer->glBindTexture(GL_TEXTURE_2D, fbo->texture());
getVao(viewer)->program->setUniformValue("width", fbo->width() * 1.0f);
getVao(viewer)->program->setUniformValue("height", fbo->height() * 1.0f);
}
}
if(getVao(viewer)->program->property("drawLinesAdjacency").toBool())
{
viewer->glDrawElements(GL_LINES_ADJACENCY, static_cast<unsigned int>(getIdxSize()),
GL_UNSIGNED_INT, nullptr );
}
else{
viewer->glDrawElements(GL_TRIANGLES, static_cast<unsigned int>(getIdxSize()),
GL_UNSIGNED_INT, nullptr );}
getVbo(Vertex_indices)->release();
getVao(viewer)->release();
}
else
{
getVao(viewer)->bind();
if(getVao(viewer)->program->property("hasTexture").toBool()){
viewer->glActiveTexture(GL_TEXTURE0);
viewer->glBindTexture(GL_TEXTURE_2D, getTextureId());
}
if(getVao(viewer)->program->property("hasCutPlane").toBool())
getVao(viewer)->program->setUniformValue("cutplane", d->plane);
if(getVao(viewer)->program->property("hasSurfaceMode").toBool()){
getVao(viewer)->program->setUniformValue("is_surface", d->is_surface);
getVao(viewer)->program->setUniformValue("shrink_factor", d->shrink_factor);
}
if(is_color_uniform)
getVao(viewer)->program->setAttributeValue("colors", getColor());
if(getVao(viewer)->program->property("hasFMatrix").toBool())
getVao(viewer)->program->setUniformValue("f_matrix", getFrameMatrix());
if(getVao(viewer)->program->property("hasTransparency").toBool())
{
getVao(viewer)->program->setUniformValue("comparing", viewer->currentPass() > 0);
getVao(viewer)->program->setUniformValue("width", viewer->width()*1.0f);
getVao(viewer)->program->setUniformValue("height", viewer->height()*1.0f);
getVao(viewer)->program->setUniformValue("near", static_cast<float>(viewer->camera()->zNear()));
getVao(viewer)->program->setUniformValue("far", static_cast<float>(viewer->camera()->zFar()));
getVao(viewer)->program->setUniformValue("writing", viewer->isDepthWriting());
getVao(viewer)->program->setUniformValue("alpha", d->alpha);
if(fbo) {
viewer->glBindTexture(GL_TEXTURE_2D, fbo->texture());
getVao(viewer)->program->setUniformValue("width", fbo->width() * 1.0f);
getVao(viewer)->program->setUniformValue("height", fbo->height() * 1.0f);
}
}
if(getVao(viewer)->program->property("isInstanced").toBool())
{
viewer->glDrawArraysInstanced(GL_TRIANGLES, 0,
static_cast<GLsizei>(getFlatDataSize()/getTupleSize()),
static_cast<GLsizei>(getCenterSize()/3));
}
else
{
viewer->glDrawArrays(GL_TRIANGLES,0,static_cast<GLsizei>(getFlatDataSize()/getTupleSize()));
}
getVao(viewer)->release();
}
}
void Triangle_container::initializeBuffers(Viewer_interface *viewer)
{
Primitive_container::initializeBuffers(viewer);
if(getVao(viewer)->program->property("isInstanced").toBool())
{
getVao(viewer)->bind();
if(getVao(viewer)->program->property("hasCenter").toBool())
viewer->glVertexAttribDivisor(getVao(viewer)->program->attributeLocation("center"), 1);
if(getVao(viewer)->program->property("hasRadius").toBool())
viewer->glVertexAttribDivisor(getVao(viewer)->program->attributeLocation("radius"), 1);
viewer->glVertexAttribDivisor(getVao(viewer)->program->attributeLocation("colors"), 1);
getVao(viewer)->release();
}
}
float Triangle_container::getShrinkFactor() { return d->shrink_factor ; }
QVector4D Triangle_container::getPlane() { return d->plane; }
float Triangle_container::getAlpha() { return d->alpha; }
QMatrix4x4 Triangle_container::getFrameMatrix() const { return d->f_matrix; }
QMatrix4x4 Triangle_container::getMvMatrix() const { return d->mv_matrix; }
void Triangle_container::setShrinkFactor(const float& f) { d->shrink_factor = f; }
void Triangle_container::setAlpha (const float& f) { d->alpha = f ; }
void Triangle_container::setFrameMatrix(const QMatrix4x4& m) { d->f_matrix = m; }
void Triangle_container::setMvMatrix(const QMatrix4x4& m) { d->mv_matrix = m; }
void Triangle_container::setPlane(const QVector4D& p) { d->plane = p; }
void Triangle_container::setIsSurface (const bool b) { d->is_surface = b; }
Triangle_container::~Triangle_container()
{
delete d;
}
|