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#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Surface_mesh.h>
#include <CGAL/Variational_shape_approximation.h>
#include <CGAL/Polygon_mesh_processing/IO/polygon_mesh_io.h>
#include <iostream>
#include <fstream>
namespace VSA = CGAL::Surface_mesh_approximation;
typedef CGAL::Exact_predicates_inexact_constructions_kernel Kernel;
typedef CGAL::Surface_mesh<Kernel::Point_3> Mesh;
typedef boost::property_map<Mesh, boost::vertex_point_t>::type Vertex_point_map;
typedef CGAL::Variational_shape_approximation<Mesh, Vertex_point_map> Mesh_approximation;
// L21 error metric
typedef Mesh_approximation::Error_metric L21_metric;
int main(int argc, char** argv)
{
const std::string filename = (argc > 1) ? argv[1] : CGAL::data_file_path("meshes/bear.off");
// reads input surface triangle mesh
Mesh mesh;
if(!CGAL::Polygon_mesh_processing::IO::read_polygon_mesh(filename, mesh) ||
!CGAL::is_triangle_mesh(mesh))
{
std::cerr << "Invalid input file." << std::endl;
return EXIT_FAILURE;
}
Vertex_point_map vpmap = get(boost::vertex_point, const_cast<Mesh &>(mesh));
// error metric and fitting function
L21_metric error_metric(mesh, vpmap);
// creates VSA algorithm instance
Mesh_approximation approx(mesh, vpmap, error_metric);
// seeds 100 random proxies
approx.initialize_seeds(CGAL::parameters::seeding_method(VSA::RANDOM)
.max_number_of_proxies(100));
// runs 30 iterations
approx.run(30);
// adds 3 proxies to the one with the maximum fitting error,
// running 5 iterations between each addition
approx.add_to_furthest_proxies(3, 5);
// runs 10 iterations
approx.run(10);
// teleports 2 proxies to tunnel out of local minima,
// running 5 iterations between each teleport
approx.teleport_proxies(2, 5);
// runs 10 iterations
approx.run(10);
// extract approximated mesh with default parameters
approx.extract_mesh(CGAL::parameters::default_values());
// get approximated triangle soup
std::vector<Kernel::Point_3> anchors;
std::vector<std::array<std::size_t, 3> > triangles;
approx.output(CGAL::parameters::anchors(std::back_inserter(anchors)).
triangles(std::back_inserter(triangles)));
return EXIT_SUCCESS;
}
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