File: Simple_polygon_visibility_2.h

package info (click to toggle)
cgal 6.1.1-2
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 144,952 kB
  • sloc: cpp: 811,597; ansic: 208,576; sh: 493; python: 411; makefile: 286; javascript: 174
file content (681 lines) | stat: -rw-r--r-- 20,665 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
// Copyright (c) 2013 Technical University Braunschweig (Germany).
// All rights reserved.
//
// This file is part of CGAL (www.cgal.org).
//
// $URL: https://github.com/CGAL/cgal/blob/v6.1.1/Visibility_2/include/CGAL/Simple_polygon_visibility_2.h $
// $Id: include/CGAL/Simple_polygon_visibility_2.h 08b27d3db14 $
// SPDX-License-Identifier: GPL-3.0-or-later OR LicenseRef-Commercial
//
//
// Author(s):  Francisc Bungiu <fbungiu@gmail.com>
//             Michael Hemmer <michael.hemmer@cgal.org>
//             Ning Xu <longyin0904@gmail.com>

#ifndef CGAL_SIMPLE_POLYGON_VISIBILITY_2_H
#define CGAL_SIMPLE_POLYGON_VISIBILITY_2_H

#include <CGAL/license/Visibility_2.h>


#include <CGAL/tags.h>
#include <CGAL/enum.h>
#include <CGAL/Visibility_2/visibility_utils.h>
#include <CGAL/Arrangement_2.h>
#include <CGAL/Kernel/global_functions_2.h>
#include <CGAL/Arr_walk_along_line_point_location.h>
#include <CGAL/assertions.h>
#include <stack>

// TODO:
// * fix handle needles = O(nlogn)

namespace CGAL {

  template<class Arrangement_2_, class RegularizationCategory = CGAL::Tag_true>
    class Simple_polygon_visibility_2 {

  public:
  typedef Arrangement_2_                                Arrangement_2;
  typedef typename Arrangement_2::Traits_2              Traits_2;
  typedef typename Arrangement_2::Geometry_traits_2     Geometry_traits_2;
  typedef typename Geometry_traits_2::Kernel            K;

  typedef typename K::Intersect_2                       Intersect_2;

  typedef typename Arrangement_2::Vertex_const_handle   Vertex_const_handle;
  typedef typename Arrangement_2::Halfedge_const_handle
  Halfedge_const_handle;
  typedef typename Arrangement_2::Halfedge_handle       Halfedge_handle;
  typedef typename Arrangement_2::Ccb_halfedge_const_circulator
  Ccb_halfedge_const_circulator;
  typedef typename Arrangement_2::Face_const_handle     Face_const_handle;
  typedef typename Arrangement_2::Face_handle           Face_handle;
  typedef typename Arrangement_2::Halfedge_around_vertex_const_circulator
  Halfedge_around_vertex_const_circulator;

  typedef typename Geometry_traits_2::Point_2           Point_2;
  typedef typename Geometry_traits_2::Ray_2             Ray_2;
  typedef typename Geometry_traits_2::Segment_2         Segment_2;
  typedef typename Geometry_traits_2::Line_2            Line_2;
  typedef typename Geometry_traits_2::Object_2          Object_2;

  typedef RegularizationCategory              Regularization_category;
  typedef CGAL::Tag_false                     Supports_general_polygon_category;
  typedef CGAL::Tag_true                      Supports_simple_polygon_category;

  Simple_polygon_visibility_2() : p_arr(nullptr), traits(nullptr) {}

  /*! Constructor given an arrangement and the Regularization tag. */
  Simple_polygon_visibility_2(const Arrangement_2& arr):
  p_arr(&arr) {
    traits = p_arr->geometry_traits();
    point_location.attach(arr);
    query_pt_is_vertex = false;
    query_pt_is_on_halfedge = false;
    inserted_artificial_starting_vertex = false;
  }


  std::string name() const { return std::string("S_visibility_2"); }

  /*! Method to check if the visibility object is attached or not to
    an arrangement*/
  bool is_attached() const {
    return (p_arr != nullptr);
  }

  /*! Attaches the visibility object to the 'arr' arrangement */
  void attach(const Arrangement_2& arr) {
    if(p_arr != &arr){
      detach();
      p_arr = &arr;
      traits = p_arr->geometry_traits();
      point_location.attach(arr);
    }
  }

  /*! Detaches the visibility object from the arrangement it is
    attached to*/
  void detach() {
    point_location.detach();
    p_arr = nullptr;
    traits = nullptr;
    vertices.clear();
    query_pt_is_vertex = false;
    query_pt_is_on_halfedge = false;
    inserted_artificial_starting_vertex = false;
  }

  /*! Getter method for the input arrangement*/
  const Arrangement_2& arrangement_2() const {
    return *p_arr;
  }

  /*! Computes the visibility object from the query point 'q' in the face
    'face' and constructs the output in 'out_arr'*/
  template <typename VARR>
  typename VARR::Face_handle
  compute_visibility(const Point_2& q,
                     const Face_const_handle face,
                     VARR& out_arr) const
  {

    CGAL_precondition(!face->is_unbounded());

    out_arr.clear();

    query_pt_is_vertex = false;
    query_pt_is_on_halfedge = false;
    inserted_artificial_starting_vertex = false;

    // Now retrieve the circulator to first visible vertex from triangulation
    Ccb_halfedge_const_circulator circ = find_visible_start(face, q);
    Ccb_halfedge_const_circulator curr = circ;

    do {
      vertices.push_back(curr->source()->point());
    } while(++curr != circ);

    vertices.push_back(vertices[0]);

    visibility_region_impl(q);

    return output(q, out_arr);
  }

  /*! Computes the visibility region of the query point 'q' located on the
    halfedge 'he' and constructs the output in 'out_arr'*/
  template <typename VARR>
  typename VARR::Face_handle
  compute_visibility(
                     const Point_2& q,
                     const Halfedge_const_handle he,
                     VARR& out_arr ) const
  {

    out_arr.clear();

    query_pt_is_vertex = false;
    query_pt_is_on_halfedge = false;
    bool query_on_target = false;

    if (q != he->source()->point()) {
      if (q != he->target()->point()) {
        vertices.push_back(he->target()->point());
        query_pt_is_on_halfedge = true;
      }
      else {
        query_pt_is_vertex = true;
        query_on_target = true;
      }
    } else {
      vertices.push_back( he->target()->point() );
      query_pt_is_vertex = true;
    }

    Ccb_halfedge_const_circulator circ = he;
    ++circ;
    Ccb_halfedge_const_circulator curr = circ;

    do {
      const Point_2& curr_vertex = curr->target()->point();
      vertices.push_back(curr_vertex);
    } while (++curr != circ);

    if ( query_on_target ) {
      vertices.push_back( vertices[0] );
    }

    visibility_region_impl(q);

    return output(q, out_arr);

  }

  private:
  typedef Arr_walk_along_line_point_location<Arrangement_2>  Arr_point_location;
  typedef typename Arr_point_location::result_type           Location_result;

  typedef std::vector<Point_2>                                 Vertex_container;
  typedef typename Vertex_container::size_type                 Size_type;

  const Arrangement_2 *p_arr;
  const Geometry_traits_2 *traits;

  mutable Arr_point_location point_location;

  /*! Stack of visible points; manipulated when going through the sequence
    of input vertices; contains the vertices of the visibility region after
    the run of the algorithm*/
  mutable std::stack<Point_2> stack;
  /*! Sequence of input vertices*/
  mutable Vertex_container vertices;
  /*! State of visibility region algorithm*/
  mutable enum {LEFT, RIGHT, SCANA, SCANB, SCANC, SCAND, FINISH} upcase;
  mutable bool query_pt_is_vertex;
  mutable bool query_pt_is_on_halfedge;
  mutable bool inserted_artificial_starting_vertex;


  template <typename VARR>
  typename VARR::Face_handle
  output(const Point_2& q, VARR& out_arr) const {

    if(inserted_artificial_starting_vertex)
      stack.pop();

    std::vector<Point_2> points;
    while(!stack.empty()) {
      const Point_2& top = stack.top();
      if (top != q || query_pt_is_vertex) {
        points.push_back(top);
      }
      stack.pop();
    }

    if(inserted_artificial_starting_vertex) {
      points.back() = points[0];
      inserted_artificial_starting_vertex = false;
    }


    // Quick fix for now. Can be done faster
    bool is_degenerate = false;

    for(typename std::vector<Point_2>::size_type i = 0; i < points.size()-2;i++){
      if(CGAL::orientation(points[i],points[i+1],points[i+2]) == CGAL::COLLINEAR){
        is_degenerate = true;
        break;
      }
    }
    if(is_degenerate){
      //std::cout << is_degenerate << std::endl;
      std::vector<Segment_2> segments;

      for(typename std::vector<Point_2>::size_type i = 0;i < points.size() - 1; ++i)
        {
          segments.push_back(Segment_2(points[i], points[i+1]));
        }
      CGAL::insert(out_arr, segments.begin(), segments.end());
    }else{
      points.pop_back();
      //std::cout << " ordanary " << std::endl;
      typename VARR::Vertex_handle v_last, v_first;
      v_last = v_first =
        out_arr.insert_in_face_interior(points[0],out_arr.unbounded_face());

      for(unsigned int i = 0; i < points.size()-1; i++){
        if(points[i] < points[(i+1)]){
          v_last = out_arr.insert_from_left_vertex (
                                                    Segment_2(points[i], points[i+1]), v_last
                                                    )->target();
        } else {
          v_last = out_arr.insert_from_right_vertex(
                                                    Segment_2(points[i], points[i+1]), v_last
                                                    )->target();
        }
      }
      out_arr.insert_at_vertices(
                                 Segment_2(points.front(), points.back()),
                                 v_last, v_first
                                 );

    }

    CGAL_postcondition(out_arr.number_of_isolated_vertices() == 0);
    CGAL_postcondition(stack.empty());

    Visibility_2::conditional_regularize(out_arr, Regularization_category());
    vertices.clear();

    if (out_arr.faces_begin()->is_unbounded()) {
      return ++out_arr.faces_begin();
    }
    else {
      return out_arr.faces_begin();
    }
  }


  /*! Finds a visible vertex from the query point 'q' in 'face'
    to start the algorithm from*/
  Ccb_halfedge_const_circulator find_visible_start(Face_const_handle face,
                                                   const Point_2 &q) const
  {
    Location_result result = point_location.ray_shoot_up(q);

    if(const Halfedge_const_handle* e =
       std::get_if<Halfedge_const_handle>(&(result)))
      {
        CGAL_assertion((*e)->face() == face);
        Point_2 p(q.x(),
                  traits->compute_y_at_x_2_object()(
                                                    Line_2((*e)->source()->point(),
                                                           (*e)->target()->point()) ,
                                                    q.x()));

        vertices.push_back(p);
        inserted_artificial_starting_vertex = true;

        return (*e)->next()->ccb();
      }
    else if (const Vertex_const_handle* v =
             std::get_if<Vertex_const_handle>(&(result)))
      {
        Halfedge_around_vertex_const_circulator cir =
        (*v)->incident_halfedges();

        while(face != cir->face()) {
          ++cir;
        }
        return cir->next()->ccb();
      }
    else
      {
        CGAL_assertion_msg(false, "Should not be reachable.");
        return Ccb_halfedge_const_circulator();
      }
  }


  /*! Main method of the algorithm - initializes the stack and variables
    and calls the corresponding methods acc. to the algorithm's state;
    'q' - query point;
    'i' - current vertex' index
    'w' - endpoint of ray shot from query point */
  void visibility_region_impl(const Point_2& q) const {
    Size_type i = 0;
    Point_2 w;
    Orientation o = traits->orientation_2_object()(q, vertices[0], vertices[1]);

    if ( o != RIGHT_TURN ) {
      upcase = LEFT;
      i = 1;
      w = vertices[1];
      stack.push(vertices[0]);
      stack.push(vertices[1]);
    }
    else {
      upcase = SCANA;
      i = 1;
      w = vertices[1];
      stack.push(vertices[0]);
    }

    Ray_2 ray_origin( q, vertices[0] );
    do {
      switch(upcase) {
      case LEFT:
        left(i, w, q);
        break;
      case RIGHT:
        right(i, w, q);
        break;
      case SCANA:
        scana(i, w, q);
        break;
      case SCANB:
        scanb(i, w);
        break;
      case SCANC:
        scanc(i, w);
        break;
      case SCAND:
        scand(i, w);
        break;
      case FINISH:
        break;
      }
      if ( upcase == LEFT ) {
        Point_2 s_t = stack.top();
        stack.pop();
        if (traits->orientation_2_object()(q, vertices[0], stack.top() )
            == RIGHT_TURN
            &&
            traits->orientation_2_object()(q, vertices[0], s_t)
            == LEFT_TURN )
          {
            Segment_2 seg( stack.top(), s_t );
            if (Object_2 result = Intersect_2()(seg, ray_origin) )
              {
                const Point_2 * ipoint = object_cast<Point_2>(&result);
                CGAL_assertion( ipoint != nullptr );
                s_t = *ipoint;
                upcase = SCANB;
              }
          }
        stack.push( s_t );
      }
    } while(upcase != FINISH);
  }

  /*! Method that handles the left turns in the vertex algorithm */
  void left(Size_type& i, Point_2& w, const Point_2& q) const {
    if (i >= vertices.size() - 1) {
      upcase = FINISH;
    }
    else {
      Point_2 s_t = stack.top();
      stack.pop();
      Point_2 s_t_prev = stack.top();
      stack.push( s_t );
      Orientation orient1 = traits->orientation_2_object()(
                                                           q,
                                                           vertices[i],
                                                           vertices[i+1] );

      if ( orient1 != RIGHT_TURN ) {
        // Case L2
        upcase = LEFT;
        stack.push( vertices[i+1] );
        w = vertices[i+1];
        i++;
      } else {
        Orientation orient2 = traits->orientation_2_object()(
                                                             s_t_prev,
                                                             vertices[i],
                                                             vertices[i+1] );

        if ( orient2 == RIGHT_TURN ) {
          // Case L3
          upcase = SCANA;
          w = vertices[i+1];
          i++;
        } else {
          // Case L4
          upcase = RIGHT;
          w = vertices[i];
          i++;
        }
      }
    }
  }

  /*! Scans the stack such that all vertices that were pushed before to the
    stack and are now not visible anymore. */
  void right(Size_type& i, Point_2& w, const Point_2& q) const {
    Point_2 s_j;
    Point_2 s_j_prev;
    Point_2 u;
    int mode = 0;
    Orientation orient1, orient2;

    s_j_prev = stack.top();
    orient2 = traits->orientation_2_object()( q, s_j_prev, vertices[i] );

    while ( stack.size() > 1 ) {
      s_j = s_j_prev;
      orient1 = orient2;
      stack.pop();
      s_j_prev = stack.top();

      orient2 = traits->orientation_2_object()( q, s_j_prev, vertices[i]);
      if ( orient1 != LEFT_TURN && orient2 != RIGHT_TURN ) {
        mode = 1;
        break;
      }

      Segment_2 seg2( vertices[i-1], vertices[i] );
      Segment_2 seg( s_j_prev, s_j );
      if ( vertices[i-1] != s_j )
        {
          Object_2 result = Intersect_2()( seg, seg2 );
          if(result) {
            const Point_2 * ipoint = object_cast<Point_2>(&result);
            CGAL_assertion( ipoint != nullptr );
            u = *ipoint;
            mode = 2;
            break;
          }
        }
    }

    CGAL_assertion( mode != 0 );
    if ( mode == 1 ) {
      orient1 = traits->orientation_2_object()(q, vertices[i], vertices[i+1] );

      orient2 = traits->orientation_2_object()(vertices[i-1],
                                               vertices[i],
                                               vertices[i+1] );

      if ( orient1 == RIGHT_TURN ) {
        // Case R1
        // Since the next action is RIGHT, we do not compute the intersection
        // of (s_j,s_j_prev) and the ray (query_pt, vertices[i]),
        // thus, (s_j,s_j_prev) is not shortcutted, but it is harmless
        upcase = RIGHT;
        stack.push( s_j );
        w = vertices[i];
        i++;
      } else if ( orient2 == RIGHT_TURN ) {
        // Case R2
        Ray_2 ray( q, vertices[i] );
        Segment_2 seg( s_j_prev, s_j );

        Object_2 result = Intersect_2()( seg, ray );
        const Point_2 * ipoint = object_cast<Point_2>(&result);

        CGAL_assertion( ipoint != nullptr );

        u = *ipoint;
        if ( stack.top() != u ) {
          stack.push( u );
        }
        upcase = LEFT;
        stack.push( vertices[i] );
        stack.push( vertices[i+1] );
        w = vertices[i+1];
        i++;
      } else {
        // Case R3
        Ray_2 ray( q, vertices[i] );
        Segment_2 seg( s_j_prev, s_j );

        Object_2 result = Intersect_2()( seg, ray );
        const Point_2 * ipoint = object_cast<Point_2>(&result);

        CGAL_assertion( ipoint != nullptr );

        u = *ipoint;
        if ( stack.top() != u ) {
          stack.push( u );
        }
        upcase = SCANC;
        w = vertices[i];
        i++;
      }
    } else if ( mode == 2 ) {
      // Case R4
      upcase = SCAND;
      w = u;
    }
  }

  /*! Scans the vertices starting from index 'i' for the first visible vertex
    out of the back hidden window */
  void scana(Size_type& i, Point_2& w, const Point_2& q) const {
    // Scan v_i, v_i+1, ..., v_n for the first edge to intersect (z, s_t)
    Point_2 u;
    Size_type k = scan_edges( i, q, stack.top(), u, true );

    Orientation orient1 =
    traits->orientation_2_object()(q, vertices[k], vertices[k+1] );

    if ( orient1 == RIGHT_TURN ) {
      bool fwd = traits->
        collinear_are_ordered_along_line_2_object()(q, stack.top(), u );

      if ( !fwd ) {
        // Case A1
        upcase = RIGHT;
        i = k+1;
        w = u;
      } else {
        // Case A2
        upcase = SCAND;
        i = k+1;
        w = u;
      }
    } else {
      // Case A3
      upcase = LEFT;
      i = k+1;
      stack.push( u );
      if ( u != vertices[k+1] ) {
        stack.push( vertices[k+1] );
      }
      w = vertices[k+1];
    }
  }

  /*! Find the first edge intersecting the segment (v_0, s_t) */
  void scanb(Size_type& i, Point_2& w) const {
    if ( i == vertices.size() - 1 ) {
      upcase = FINISH;
      return;
    }
    Point_2 u;
    Size_type k = scan_edges( i, stack.top(), vertices[0], u, false );
    if ( (k+1 == vertices.size()-1) && (vertices[0] == u) ) {
      // Case B1
      upcase = FINISH;
      stack.push( vertices[0] );
    } else {
      // Case B2
      upcase = RIGHT;
      i = k+1;
      w = u;
    }
  }

  /*! Finds the exit from a general front hidden window by finding the first
    vertex to the right of the ray defined by the query_point and w*/
  void scanc(Size_type& i, Point_2& w) const {
    Point_2 u;
    Size_type k = scan_edges( i, stack.top(), w, u, false );
    upcase = RIGHT;
    i = k+1;
    w = u;
  }

  /*! find the first edge intersecting the given window (s_t, w) */
  void scand(Size_type& i, Point_2& w) const {
    Point_2 u;
    Size_type k = scan_edges( i, stack.top(), w, u, false );
    upcase = LEFT;
    i = k+1;
    stack.push( u );
    if ( u != vertices[k+1] ) {
      stack.push( vertices[k+1] );
    }
    w = vertices[k+1];
  }

  /*! Scan edges v_i,v_{i+1},...,v_n, until find an edge intersecting given ray
    or given segment. is_ray = true -> ray, false -> segment.
    The intersection point is returned by u */
  Size_type scan_edges( Size_type i,
                        const Point_2& ray_begin,
                        const Point_2& ray_end,
                        Point_2& u,
                        bool is_ray ) const
  {
    Orientation old_orient = RIGHT_TURN;
    Ray_2 ray( ray_begin, ray_end );
    Segment_2 s2( ray_begin, ray_end );
    Size_type k;
    Object_2 result;
    for ( k = i; k+1 < vertices.size(); k++ ) {
      Orientation curr_orient = traits->orientation_2_object()(
                                                               ray_begin,
                                                               ray_end,
                                                               vertices[k+1] );
      if ( curr_orient != old_orient ) {
        // Orientation switch, an intersection may occur
        Segment_2 seg( vertices[k], vertices[k+1] );
        if ( is_ray ) {
          result = Intersect_2()( seg, ray );
          if(result)
            break;
        } else {
          result = Intersect_2()( seg, s2 );
          if(result)
            break;
        }
      }
      old_orient = curr_orient;
    }
    CGAL_assertion( k+1<vertices.size() );
    const Point_2 * ipoint = object_cast<Point_2>( &result );
    if ( ipoint ) {
      u = *ipoint;
    } else {
      u = vertices[k+1];
    }
    return k;
  }
  };

} // namespace CGAL
#endif