File: kui.cpp

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/**
 * Provides the routines for reading keys.
 *
 * The basic breakdown of the data structures are as follows,
 *
 * kui_map
 *  - A kui_map will map a sequence of keys to another sequence of keys.
 *  - i.e. map abc def (changes abc to def when matched)
 *  - Contains a key sequence and a value sequence
 *
 * kui_map_set
 *  - A kui map_set is many kui_map items.
 *  - This data structure stores the kui maps in a std::map and a kui tree.
 *  - The std::map is used to keep track of what kui maps exist
 *  - The kui tree is used to keep track of what mappings are being
 *    matched when recieving input.
 *
 * kuictx
 *  - A kui context owns a kui map set.
 *  - It's added benefit is that it reads a key and handles it. It determine's
 *    if a macro was hit, or if more keys are necessary, etc.
 *
 * kui manager
 *  - Contains several kui contexts. the normal user mappings and the
 *  - One of the kui contexts represents the current user mappings.
 *    This could be the map or imap mappings depending on cgdb's state.
 *    The other kui context is the terminal mappings.
 *
 * Kui Tree and Kui Tree Node
 *  - The kui tree node, and kui node exist to efficiently determine if
 *    a mapping has been reached. The mappings are stored in a tree.
 *    One character at each node. Every time a key is read as input, the
 *    tree can be traversed one child to know if a mapping was found, or
 *    if several mappings are still in the running.
 *
 * - kui_tree_node
 *   - A node in a kui_tree.
 *   - A Key/Value pair and a list of children nodes.
 *     - The key is the charachter
 *     - The value is the mapping result
 *     - The children are the list of potential macros still left to match
 * 
 * - kui_tree
 *   - A list of kui tree nodes
 *
 */

/* includes {{{ */

#if HAVE_CONFIG_H
#include "config.h"
#endif

#if HAVE_STDIO_H
#include <stdio.h>
#endif

#if HAVE_UNISTD_H
#include <unistd.h>
#endif

#if HAVE_STRING_H
#include <string.h>
#endif

#include <fcntl.h>
#include <errno.h>

#include <map>
#include <list>

#include "kui.h"
#include "sys_util.h"
#include "io.h"
#include "kui_term.h"
#include "kui_tree.h"

/* }}} */

/* struct kui_map {{{ */

/**
 * A kui map structure.
 *
 * This is simply a key/value pair as far as the outside
 * world is concerned. 
 */
struct kui_map {

    /**
	 * The user wants this map to be activated when he/she types this sequence.
	 * This data representation is entirly in ascii, since the user has to 
	 * be able to type the sequence on the keyboard.
	 */
    char *original_key;

    /**
	 * This is the list of keys that must be matched, in order for this map
	 * to be activated. The value of each item is either an ascii char typed 
	 * by the user, or it is a high level terminal escape sequence.
	 *
	 * This is a NULL terminated list.
	 */
    int *literal_key;

    /**
	 * The value is the substitution data, if the literal_key is typed.
	 */
    char *original_value;

    /**
	 * This data is passed in place of the key, if the user types the 
	 * literal_key.
	 *
	 * This is a NULL terminated list.
	 */
    int *literal_value;
};

struct kui_map *kui_map_create(const char *key_data, const char *value_data)
{

    struct kui_map *map;
    char *key, *value;

    /* Validify parameters */
    if (!key_data || !value_data)
        return NULL;

    map = (struct kui_map *) malloc(sizeof (struct kui_map));
    if (!map)
        return NULL;

    /* Initialize all fields */
    map->original_key = NULL;
    map->literal_key = NULL;
    map->original_value = NULL;
    map->literal_value = NULL;

    key = strdup(key_data);

    if (!key) {
        kui_map_destroy(map);
        return NULL;
    }

    value = strdup(value_data);

    if (!value) {
        kui_map_destroy(map);
        return NULL;
    }

    map->original_key = key;
    map->original_value = value;

    if (kui_term_string_to_key_array(map->original_key,
                    &map->literal_key) == -1) {
        kui_map_destroy(map);
        return NULL;
    }

    if (kui_term_string_to_key_array(map->original_value,
                    &map->literal_value) == -1) {
        kui_map_destroy(map);
        return NULL;
    }

    return map;
}

int kui_map_destroy(struct kui_map *map)
{

    if (!map)
        return -1;

    if (map->original_key) {
        free(map->original_key);
        map->original_key = NULL;
    }

    if (map->original_value) {
        free(map->original_value);
        map->original_value = NULL;
    }

    if (map->literal_key) {
        free(map->literal_key);
        map->literal_key = NULL;
    }

    if (map->literal_value) {
        free(map->literal_value);
        map->literal_value = NULL;
    }

    free(map);
    map = NULL;

    return 0;
}

int kui_map_get_key(struct kui_map *map, char **key)
{

    if (!map)
        return -1;

    *key = map->original_key;

    return 0;
}

int kui_map_get_literal_key(struct kui_map *map, int **key)
{

    if (!map)
        return -1;

    *key = map->literal_key;

    return 0;
}

int kui_map_get_value(struct kui_map *map, char **value)
{

    if (!map)
        return -1;

    *value = map->original_value;

    return 0;
}

int kui_map_get_literal_value(struct kui_map *map, int **value)
{

    if (!map)
        return -1;

    *value = map->literal_value;

    return 0;
}

int kui_map_print_cgdb_key_array(struct kui_map *map)
{
    if (!map)
        return -1;

    if (kui_term_print_key_array(map->literal_value) == -1)
        return -1;

    return 0;

}

/* }}} */

/* struct kui_map_set {{{ */

/* Kui map set */

/** 
 * This maintains a list of maps. It also is capable of tracking if a user is 
 * matching any map in this set with the current key strokes being typed.
 */
struct kui_map_set {
    /* The ktree used in determining if a map has been reached or is being
     * reached. Of course, nothing could match also. This structure is efficient
     * in doing the work, it looks only at the current key read.  */
    struct kui_tree *ktree;

    /**
     * All of the maps in this kui map set
     *
     * The key is what you type to trigger the mapping. The value
     * is the kui_map representing the mapping.
     */
    std::map<std::string, kui_map*> maps;
};

struct kui_map_set *kui_ms_create(void)
{
    kui_map_set *map = new kui_map_set();

    map->ktree = kui_tree_create();
    if (!map->ktree) {
        kui_ms_destroy(map);
        return NULL;
    }

    return map;
}

int kui_ms_destroy(struct kui_map_set *kui_ms)
{
    int retval = 0;

    if (!kui_ms)
        return -1;

    if (kui_ms->ktree) {
        if (kui_tree_destroy(kui_ms->ktree) == -1)
            retval = -1;
    }

    for (auto it = kui_ms->maps.cbegin(); it != kui_ms->maps.cend();)
    {
        kui_map_destroy(it->second);
        kui_ms->maps.erase(it++);
    }


    delete kui_ms;

    return retval;
}

int kui_ms_register_map(struct kui_map_set *kui_ms,
        const char *key_data, const char *value_data)
{
    struct kui_map *map;

    if (!kui_ms)
        return -1;

    map = kui_map_create(key_data, value_data);
    if (!map)
        return -1;

    auto iter = kui_ms->maps.find(key_data);
    if (iter != kui_ms->maps.end()) {
        kui_map_destroy(iter->second);
        kui_ms->maps.erase(iter);
    }

    kui_ms->maps[key_data] = map;

    if (kui_tree_insert(kui_ms->ktree, map->literal_key, map) == -1)
        return -1;

    return 0;
}

int kui_ms_deregister_map(struct kui_map_set *kui_ms, const char *key)
{
    if (!kui_ms)
        return -1;

    auto iter = kui_ms->maps.find(key);
    if (iter == kui_ms->maps.end()) {
        return -1;
    }

    /* Delete from the tree */
    if (kui_tree_delete(kui_ms->ktree, iter->second->literal_key) == -1)
        return -1;

    kui_map_destroy(iter->second);
    kui_ms->maps.erase(iter);

    return 0;
}

/* }}} */

/* struct kuictx {{{ */

/**
 * A Key User Interface context.
 */
struct kuictx {
    /**
	 * The current map set for this KUI context.
	 */
    struct kui_map_set *map_set;

    /**
	 * A list of characters, used as a buffer for stdin.
	 */
    std::list<int> buffer;

    /**
	 * A volitale buffer. This is reset upon every call to kui_getkey.
	 */
    std::list<int> volatile_buffer;

    /**
	 * The callback function used to get data read in.
	 */
    kui_getkey_callback callback;

    /**
	 * Milliseconds to block on a read.
	 */
    int ms;

    /**
	 * state data
	 */
    void *state_data;

    /**
	 * The file descriptor to read from.
	 */
    int fd;
};

struct kuictx *kui_create(int stdinfd,
        kui_getkey_callback callback, int ms, void *state_data)
{
    struct kuictx *kctx = new kuictx();

    kctx->callback = callback;
    kctx->state_data = state_data;
    kctx->map_set = NULL;
    kctx->ms = ms;
    kctx->fd = stdinfd;

    return kctx;
}

int kui_destroy(struct kuictx *kctx)
{
    delete kctx;
    return 0;
}

struct kui_map_set *kui_get_map_set(struct kuictx *kctx)
{
    if (!kctx)
        return NULL;

    return kctx->map_set;
}

int kui_set_map_set(struct kuictx *kctx, struct kui_map_set *kui_ms)
{
    if (!kctx)
        return -1;

    kctx->map_set = kui_ms;

    return 0;
}

/**
 * This basically get's a char from the internal buffer within the kui context
 * or it get's a character from the standard input file descriptor.
 *
 * It only blocks for a limited amount of time, waiting for user input.
 *
 * \param kctx
 * The kui context to operate on.
 *
 * \param key
 * The key that was read
 *
 * @return
 * 1 on success,
 * 0 if no more input, 
 * or -1 on error.
 */
static int kui_findchar(struct kuictx *kctx, int *key)
{
    if (!key)
        return -1;

    if (kctx->buffer.size()) {
        *key = kctx->buffer.front();

        kctx->buffer.pop_front();
    } else {
        /* Otherwise, look to read in a char,
         * This function called returns the same conditions as this function*/
        return kctx->callback(kctx->fd, kctx->ms, kctx->state_data, key);
    }

    return 1;
}

/**
 * Updates the kui context's map set with the new key.
 *
 * @param key
 * The new key to push into the kui context's map set.
 *
 * @param map_found
 * Return's as 1 if a map was found while pushing this key, otherwise 0.
 *
 * @return
 * 0 on success, -1 on error.
 */
static int kui_update_map_set(struct kuictx *kctx, int key, int *map_found)
{
    if (!kctx)
        return -1;

    *map_found = 0;

    /* Continue if at least 1 of the lists still says 
     * KUI_MAP_STILL_LOOKING. If none of the lists is at this state, then
     * there is no need to keep looking
     */

    if (kui_tree_push_key(kctx->map_set->ktree, key, map_found) == -1)
        return -1;

    if (*map_found) {
        /* If a map was found, reset the extra char's read */
        kctx->volatile_buffer.clear();
    }

    return 0;
}

/**
 * Checks to see if the map set is matching a map.
 * If it is, then the kui context should keep trying to match.
 * Otherwise it should stop trying to match.
 *
 * \param kctx
 * The kui context to operate on.
 *
 * \param should_continue
 * outbound as 1 if the kui context should keep looking, otherwise 0.
 *
 * @return
 * 0 on success, or -1 on error.
 */
static int kui_should_continue_looking(struct kuictx *kctx,
        int *should_continue)
{
    enum kui_tree_state map_state;

    if (!kctx)
        return -1;

    if (!should_continue)
        return -1;

    *should_continue = 0;

    /* Continue if at least 1 of the lists still says 
     * KUI_MAP_STILL_LOOKING. If none of the lists is at this state, then
     * there is no need to keep looking
     */

    if (kui_tree_get_state(kctx->map_set->ktree, &map_state) == -1)
        return -1;

    if (map_state == KUI_TREE_MATCHING)
        *should_continue = 1;

    return 0;
}

/**
 * Checks to see if a kui map has been found.
 *
 * \param kctx
 * The kui context to operate on.
 *
 * \param was_map_found
 * outbound as 1 if a map was found , otherwise 0.
 *
 * \param the_map_found
 * If was_map_found returns as 1, then this is the map that was found.
 *
 * @return
 * 0 on success, or -1 on error.
 */
static int kui_was_map_found(struct kuictx *kctx,
        int *was_map_found, struct kui_map **the_map_found)
{
    enum kui_tree_state map_state;

    if (!was_map_found)
        return -1;

    if (!the_map_found)
        return -1;

    *was_map_found = 0;

    /* If the kui context's map set has the value KUI_TREE_FOUND,
     * than a map was found, and it should be the value used.
     *
     * Otherwise, no map is found.
     */

    if (kui_tree_get_state(kctx->map_set->ktree, &map_state) == -1)
        return -1;

    if (map_state == KUI_TREE_FOUND) {
        void *data;

        if (kui_tree_get_data(kctx->map_set->ktree, &data) == -1)
            return -1;

        *was_map_found = 1;
        *the_map_found = (struct kui_map *) data;
    }

    return 0;
}

static int intlen(const int *val)
{
    int length = 0;

    while (val[length] != 0)
        ++length;

    return length;
}

/**
 * Updates the kui context buffer.
 *
 * \param kctx
 * The kui context to operate on.
 *
 * \param the_map_found
 * The map that was found, valid if map_was_found is 1
 *
 * \param map_was_found
 * 1 if a map was found, otherwise 0
 *
 * \param key
 * The key the user typed this time around.
 *
 * @return
 * 0 on success, or -1 on error.
 *
 * Here is a simple example to help illustrate this algorithm.
 *
 * map ab xyz
 * map abcdf do_not_reach
 *
 * the buffer contained, abcdefgh
 *
 * abcde is read in coming into this function.
 *
 * so, ab matches a map, cde is read in to continue matching
 * but never does. that means fgh is left in the buffer.
 *
 * ab changes to xyz.
 * cde needs to be put back.
 *
 * so you end up with 
 * 	xyzcdefgh
 *
 * which means that you put back the extra char's first.
 * Then you put back the map.
 *
 * The only 2 things to know are, what are the extra chars
 * and what is the value of the map.
 */
static int kui_update_buffer(struct kuictx *kctx,
        struct kui_map *the_map_found, int map_was_found, int *key)
{

    if (!map_was_found && kctx->volatile_buffer.size()) {
        *key = kctx->volatile_buffer.back();
        kctx->volatile_buffer.pop_back();
    }

    for (auto it : kctx->volatile_buffer) {
        kctx->buffer.push_front(it);
    }

    /* Add the map value */
    if (map_was_found) {
        /* Add the value onto the buffer */
        int length = intlen(the_map_found->literal_value);

        for (int i = length - 1; i >= 0; --i) {
            kctx->buffer.push_front(the_map_found->literal_value[i]);
        }
    }

    return 0;
}

/**
 * Get's the next char.
 *
 * \param map_found
 * returns as 0 if no map was found. In this case, the return value is valid.
 * returns as 1 if a mapping was found. In this case the return value is not 
 * valid.
 *
 * @return
 * -1 on error
 * The key on success ( valid if map_found == 0 )
 */
static int kui_findkey(struct kuictx *kctx, int *was_map_found)
{

    int key, retval;
    int should_continue;
    struct kui_map *the_map_found = NULL;
    int map_found;

    /* Validate parameters */
    if (!kctx)
        return -1;

    if (!was_map_found)
        return -1;

    /* Initialize variables on stack */
    key = -1;
    *was_map_found = 0;
    should_continue = 0;

    if (!kctx->map_set) {
        retval = kui_findchar(kctx, &key);
        if (retval == -1) {
            return -1;
        } else {
            return key;
        }
    }

    kctx->volatile_buffer.clear();

    if (kui_tree_reset_state(kctx->map_set->ktree) == -1)
        return -1;

    /* Start the main loop */
    while (1) {
        retval = kui_findchar(kctx, &key);
        if (retval == -1)
            return -1;

        /* If there is no more data ready, stop. */
        if (retval == 0)
            break;

        kctx->volatile_buffer.push_front(key);

        /* Update each list, with the character read, and the position. */
        if (kui_update_map_set(kctx, key, &map_found) == -1)
            return -1;

        /* Check to see if at least a single map is being matched */
        if (kui_should_continue_looking(kctx, &should_continue) == -1)
            return -1;

        if (!should_continue)
            break;
    }

    /* This should no longer be used. Enforcing that. */
    key = 0;

    /* All done looking for chars, let lists that matched a mapping
     * be known. ex KUI_MAP_STILL_LOOKING => KUI_MAP_FOUND. This 
     * happens when 
     *    map abc   xyz
     *    map abcde xyz
     *
     * If the user types abcd, the list will still be looking,
     * even though it already found a mapping.
     */
    if (kui_tree_finalize_state(kctx->map_set->ktree) == -1)
        return -1;

    /* Check to see if a map was found.
     * If it was, get the map also.
     */
    if (kui_was_map_found(kctx, was_map_found, &the_map_found) == -1)
        return -1;

    /* Update the buffer and get the final char. */
    if (kui_update_buffer(kctx, the_map_found, *was_map_found, &key) == -1)
        return -1;

    return key;
}

int kui_getkey(struct kuictx *kctx)
{
    int map_found;
    int key;

    /* If a map was found, restart the algorithm. */
    do {
        key = kui_findkey(kctx, &map_found);

        if (key == -1)
            return -1;

    } while (map_found == 1);

    return key;
}

bool kui_cangetkey(struct kuictx *kctx)
{
    return kctx && kctx->buffer.size() != 0;
}

int kui_set_blocking_ms(struct kuictx *kctx, unsigned long msec)
{
    if (!kctx)
        return -1;

    kctx->ms = msec;
    return 0;
}

int kui_get_blocking_ms(struct kuictx *kctx, unsigned long *msec)
{
    if (!kctx || !msec)
        return -1;

    *msec = kctx->ms;
    return 0;
}

/* }}} */

/* struct kui_manager {{{ */

/**
 * The main kui context.
 * This context is capable of doing all the work associated with the KUI.
 */
struct kui_manager {
    /* The terminal escape sequence mappings */
    struct kuictx *terminal_keys;
    /* The user defined mappings */
    struct kuictx *normal_keys;
    /* Need a reference to the terminal escape sequence mappings when destroying
     * this context. (a list is populated in the create function)  */
    struct kui_map_set *terminal_key_set;
};

static int create_terminal_mappings(struct kui_manager *kuim, struct kuictx *i)
{
    struct kui_map_set *terminal_map;

    /* Create the terminal kui map */
    terminal_map = kui_term_get_terminal_mappings();

    if (!terminal_map)
        return -1;

    kuim->terminal_key_set = terminal_map;

    if (kui_set_map_set(i, terminal_map) == -1)
        return -1;

    return 0;
}

int char_callback(const int fd,
        const unsigned int ms, const void *obj, int *key)
{

    return io_getchar(fd, ms, key);
}

int kui_callback(const int fd, const unsigned int ms, const void *obj, int *key)
{

    struct kuictx *kctx = (struct kuictx *) obj;
    int result;

    if (!key)
        return -1;

    result = kui_cangetkey(kctx);
    if (result == -1)
        return -1;

    if (result == 1) {
        *key = kui_getkey(kctx);
        if (*key == -1)
            return -1;
    }

    /* If there is no data ready, check the I/O */
    if (result == 0) {
        result = io_data_ready(kctx->fd, ms);
        if (result == -1)
            return -1;

        if (result == 1) {
            *key = kui_getkey(kctx);
            if (*key == -1)
                return -1;
        }

        if (result == 0)
            return 0;
    }

    return 1;
}

struct kui_manager *kui_manager_create(int stdinfd,
        unsigned int keycode_timeout, unsigned int mapping_timeout)
{
    struct kui_manager *man;

    man = (struct kui_manager *) malloc(sizeof (struct kui_manager));

    if (!man)
        return NULL;

    man->normal_keys = NULL;
    man->terminal_keys =
            kui_create(stdinfd, char_callback, keycode_timeout, NULL);

    if (!man->terminal_keys) {
        kui_manager_destroy(man);
        return NULL;
    }

    if (create_terminal_mappings(man, man->terminal_keys) == -1) {
        kui_manager_destroy(man);
        return NULL;
    }

    man->normal_keys =
            kui_create(-1, kui_callback, mapping_timeout, man->terminal_keys);

    if (!man->normal_keys) {
        kui_manager_destroy(man);
        return NULL;
    }

    return man;
}

int kui_manager_destroy(struct kui_manager *kuim)
{
    int ret = 0;

    if (!kuim)
        return 0;

    if (kui_ms_destroy(kuim->terminal_key_set) == -1)
        ret = -1;

    if (kui_destroy(kuim->terminal_keys) == -1)
        ret = -1;

    if (kui_destroy(kuim->normal_keys) == -1)
        ret = -1;

    free(kuim);
    kuim = NULL;

    return ret;
}

int kui_manager_clear_map_set(struct kui_manager *kuim)
{
    if (!kuim)
        return -1;

    return kui_set_map_set(kuim->normal_keys, NULL);
}

int kui_manager_set_map_set(struct kui_manager *kuim,
        struct kui_map_set *kui_ms)
{

    if (!kuim)
        return -1;

    return kui_set_map_set(kuim->normal_keys, kui_ms);
}

int kui_manager_cangetkey(struct kui_manager *kuim)
{
    if (!kuim)
        return -1;

    /* I'm not sure if checking the terminal keys here is the best solution.
     *
     * It might make more sense to flow the extra characters read from during
     * the terminal keys processing up to the normal keys buffer after a 
     * mapping is found.
     *
     * For now this seems to work. Essentially, the next read get's the buffered 
     * terminal keys first which is what should happen anyways.
     */
    return kui_cangetkey(kuim->terminal_keys) ||
            kui_cangetkey(kuim->normal_keys);
}

int kui_manager_getkey(struct kui_manager *kuim)
{
    if (!kuim)
        return -1;

    return kui_getkey(kuim->normal_keys);

}

int kui_manager_getkey_blocking(struct kui_manager *kuim)
{
    if (!kuim)
        return -1;

    unsigned long terminal_keys_msec, normal_keys_msec, val;

    /* Get the original values */
    kui_get_blocking_ms(kuim->terminal_keys, &terminal_keys_msec);
    kui_get_blocking_ms(kuim->normal_keys, &normal_keys_msec);

    /* Set the values to be blocking */
    kui_set_blocking_ms(kuim->terminal_keys, -1);
    kui_set_blocking_ms(kuim->normal_keys, -1);

    /* Get the key */
    val = kui_getkey(kuim->normal_keys);

    /* Restore the values */
    kui_set_blocking_ms(kuim->terminal_keys, terminal_keys_msec);
    kui_set_blocking_ms(kuim->normal_keys, normal_keys_msec);

    return val;
}

int kui_manager_set_terminal_escape_sequence_timeout(struct kui_manager *kuim,
        unsigned int msec)
{
    if (!kuim)
        return -1;

    return kui_set_blocking_ms(kuim->terminal_keys, msec);
}

int
kui_manager_set_key_mapping_timeout(struct kui_manager *kuim, unsigned int msec)
{
    if (!kuim)
        return -1;

    return kui_set_blocking_ms(kuim->normal_keys, msec);
}

int
kui_manager_get_terminal_keys_kui_map(struct kui_manager *kuim,
        enum cgdb_key key, const std::list<std::string> &keyseq)
{
    struct kui_map_set *map_set;
    struct kuictx *terminalkeys;
    const char *keycode_str;

    if (!kuim)
        return -1;

    keycode_str = kui_term_get_keycode_from_cgdb_key(key);
    if (keycode_str == NULL)
        return -1;

    /* The first map set in the terminal_keys */
    terminalkeys = kuim->terminal_keys;
    map_set = kui_get_map_set(terminalkeys);

    for (const auto &data : keyseq) {
        kui_ms_register_map(map_set, data.c_str(), keycode_str);
    }

    return 0;
}

/* }}} */