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#include "cache.h"
#include "object.h"
#include "blob.h"
#include "tree.h"
#include "commit.h"
#include "tag.h"
static struct object **obj_hash;
static int nr_objs, obj_hash_size;
unsigned int get_max_object_index(void)
{
return obj_hash_size;
}
struct object *get_indexed_object(unsigned int idx)
{
return obj_hash[idx];
}
static const char *object_type_strings[] = {
NULL, /* OBJ_NONE = 0 */
"commit", /* OBJ_COMMIT = 1 */
"tree", /* OBJ_TREE = 2 */
"blob", /* OBJ_BLOB = 3 */
"tag", /* OBJ_TAG = 4 */
};
const char *typename(unsigned int type)
{
if (type >= ARRAY_SIZE(object_type_strings))
return NULL;
return object_type_strings[type];
}
int type_from_string_gently(const char *str, ssize_t len, int gentle)
{
int i;
if (len < 0)
len = strlen(str);
for (i = 1; i < ARRAY_SIZE(object_type_strings); i++)
if (!strncmp(str, object_type_strings[i], len) &&
object_type_strings[i][len] == '\0')
return i;
if (gentle)
return -1;
die("invalid object type \"%s\"", str);
}
/*
* Return a numerical hash value between 0 and n-1 for the object with
* the specified sha1. n must be a power of 2. Please note that the
* return value is *not* consistent across computer architectures.
*/
static unsigned int hash_obj(const unsigned char *sha1, unsigned int n)
{
return sha1hash(sha1) & (n - 1);
}
/*
* Insert obj into the hash table hash, which has length size (which
* must be a power of 2). On collisions, simply overflow to the next
* empty bucket.
*/
static void insert_obj_hash(struct object *obj, struct object **hash, unsigned int size)
{
unsigned int j = hash_obj(obj->oid.hash, size);
while (hash[j]) {
j++;
if (j >= size)
j = 0;
}
hash[j] = obj;
}
/*
* Look up the record for the given sha1 in the hash map stored in
* obj_hash. Return NULL if it was not found.
*/
struct object *lookup_object(const unsigned char *sha1)
{
unsigned int i, first;
struct object *obj;
if (!obj_hash)
return NULL;
first = i = hash_obj(sha1, obj_hash_size);
while ((obj = obj_hash[i]) != NULL) {
if (!hashcmp(sha1, obj->oid.hash))
break;
i++;
if (i == obj_hash_size)
i = 0;
}
if (obj && i != first) {
/*
* Move object to where we started to look for it so
* that we do not need to walk the hash table the next
* time we look for it.
*/
struct object *tmp = obj_hash[i];
obj_hash[i] = obj_hash[first];
obj_hash[first] = tmp;
}
return obj;
}
/*
* Increase the size of the hash map stored in obj_hash to the next
* power of 2 (but at least 32). Copy the existing values to the new
* hash map.
*/
static void grow_object_hash(void)
{
int i;
/*
* Note that this size must always be power-of-2 to match hash_obj
* above.
*/
int new_hash_size = obj_hash_size < 32 ? 32 : 2 * obj_hash_size;
struct object **new_hash;
new_hash = xcalloc(new_hash_size, sizeof(struct object *));
for (i = 0; i < obj_hash_size; i++) {
struct object *obj = obj_hash[i];
if (!obj)
continue;
insert_obj_hash(obj, new_hash, new_hash_size);
}
free(obj_hash);
obj_hash = new_hash;
obj_hash_size = new_hash_size;
}
void *create_object(const unsigned char *sha1, void *o)
{
struct object *obj = o;
obj->parsed = 0;
obj->used = 0;
obj->flags = 0;
hashcpy(obj->oid.hash, sha1);
if (obj_hash_size - 1 <= nr_objs * 2)
grow_object_hash();
insert_obj_hash(obj, obj_hash, obj_hash_size);
nr_objs++;
return obj;
}
void *object_as_type(struct object *obj, enum object_type type, int quiet)
{
if (obj->type == type)
return obj;
else if (obj->type == OBJ_NONE) {
if (type == OBJ_COMMIT)
((struct commit *)obj)->index = alloc_commit_index();
obj->type = type;
return obj;
}
else {
if (!quiet)
error("object %s is a %s, not a %s",
oid_to_hex(&obj->oid),
typename(obj->type), typename(type));
return NULL;
}
}
struct object *lookup_unknown_object(const unsigned char *sha1)
{
struct object *obj = lookup_object(sha1);
if (!obj)
obj = create_object(sha1, alloc_object_node());
return obj;
}
struct object *parse_object_buffer(const unsigned char *sha1, enum object_type type, unsigned long size, void *buffer, int *eaten_p)
{
struct object *obj;
*eaten_p = 0;
obj = NULL;
if (type == OBJ_BLOB) {
struct blob *blob = lookup_blob(sha1);
if (blob) {
if (parse_blob_buffer(blob, buffer, size))
return NULL;
obj = &blob->object;
}
} else if (type == OBJ_TREE) {
struct tree *tree = lookup_tree(sha1);
if (tree) {
obj = &tree->object;
if (!tree->buffer)
tree->object.parsed = 0;
if (!tree->object.parsed) {
if (parse_tree_buffer(tree, buffer, size))
return NULL;
*eaten_p = 1;
}
}
} else if (type == OBJ_COMMIT) {
struct commit *commit = lookup_commit(sha1);
if (commit) {
if (parse_commit_buffer(commit, buffer, size))
return NULL;
if (!get_cached_commit_buffer(commit, NULL)) {
set_commit_buffer(commit, buffer, size);
*eaten_p = 1;
}
obj = &commit->object;
}
} else if (type == OBJ_TAG) {
struct tag *tag = lookup_tag(sha1);
if (tag) {
if (parse_tag_buffer(tag, buffer, size))
return NULL;
obj = &tag->object;
}
} else {
warning("object %s has unknown type id %d", sha1_to_hex(sha1), type);
obj = NULL;
}
return obj;
}
struct object *parse_object_or_die(const unsigned char *sha1,
const char *name)
{
struct object *o = parse_object(sha1);
if (o)
return o;
die(_("unable to parse object: %s"), name ? name : sha1_to_hex(sha1));
}
struct object *parse_object(const unsigned char *sha1)
{
unsigned long size;
enum object_type type;
int eaten;
const unsigned char *repl = lookup_replace_object(sha1);
void *buffer;
struct object *obj;
obj = lookup_object(sha1);
if (obj && obj->parsed)
return obj;
if ((obj && obj->type == OBJ_BLOB) ||
(!obj && has_sha1_file(sha1) &&
sha1_object_info(sha1, NULL) == OBJ_BLOB)) {
if (check_sha1_signature(repl, NULL, 0, NULL) < 0) {
error("sha1 mismatch %s", sha1_to_hex(repl));
return NULL;
}
parse_blob_buffer(lookup_blob(sha1), NULL, 0);
return lookup_object(sha1);
}
buffer = read_sha1_file(sha1, &type, &size);
if (buffer) {
if (check_sha1_signature(repl, buffer, size, typename(type)) < 0) {
free(buffer);
error("sha1 mismatch %s", sha1_to_hex(repl));
return NULL;
}
obj = parse_object_buffer(sha1, type, size, buffer, &eaten);
if (!eaten)
free(buffer);
return obj;
}
return NULL;
}
struct object_list *object_list_insert(struct object *item,
struct object_list **list_p)
{
struct object_list *new_list = xmalloc(sizeof(struct object_list));
new_list->item = item;
new_list->next = *list_p;
*list_p = new_list;
return new_list;
}
int object_list_contains(struct object_list *list, struct object *obj)
{
while (list) {
if (list->item == obj)
return 1;
list = list->next;
}
return 0;
}
/*
* A zero-length string to which object_array_entry::name can be
* initialized without requiring a malloc/free.
*/
static char object_array_slopbuf[1];
void add_object_array_with_path(struct object *obj, const char *name,
struct object_array *array,
unsigned mode, const char *path)
{
unsigned nr = array->nr;
unsigned alloc = array->alloc;
struct object_array_entry *objects = array->objects;
struct object_array_entry *entry;
if (nr >= alloc) {
alloc = (alloc + 32) * 2;
REALLOC_ARRAY(objects, alloc);
array->alloc = alloc;
array->objects = objects;
}
entry = &objects[nr];
entry->item = obj;
if (!name)
entry->name = NULL;
else if (!*name)
/* Use our own empty string instead of allocating one: */
entry->name = object_array_slopbuf;
else
entry->name = xstrdup(name);
entry->mode = mode;
if (path)
entry->path = xstrdup(path);
else
entry->path = NULL;
array->nr = ++nr;
}
void add_object_array(struct object *obj, const char *name, struct object_array *array)
{
add_object_array_with_path(obj, name, array, S_IFINVALID, NULL);
}
/*
* Free all memory associated with an entry; the result is
* in an unspecified state and should not be examined.
*/
static void object_array_release_entry(struct object_array_entry *ent)
{
if (ent->name != object_array_slopbuf)
free(ent->name);
free(ent->path);
}
void object_array_filter(struct object_array *array,
object_array_each_func_t want, void *cb_data)
{
unsigned nr = array->nr, src, dst;
struct object_array_entry *objects = array->objects;
for (src = dst = 0; src < nr; src++) {
if (want(&objects[src], cb_data)) {
if (src != dst)
objects[dst] = objects[src];
dst++;
} else {
object_array_release_entry(&objects[src]);
}
}
array->nr = dst;
}
void object_array_clear(struct object_array *array)
{
int i;
for (i = 0; i < array->nr; i++)
object_array_release_entry(&array->objects[i]);
free(array->objects);
array->objects = NULL;
array->nr = array->alloc = 0;
}
/*
* Return true iff array already contains an entry with name.
*/
static int contains_name(struct object_array *array, const char *name)
{
unsigned nr = array->nr, i;
struct object_array_entry *object = array->objects;
for (i = 0; i < nr; i++, object++)
if (!strcmp(object->name, name))
return 1;
return 0;
}
void object_array_remove_duplicates(struct object_array *array)
{
unsigned nr = array->nr, src;
struct object_array_entry *objects = array->objects;
array->nr = 0;
for (src = 0; src < nr; src++) {
if (!contains_name(array, objects[src].name)) {
if (src != array->nr)
objects[array->nr] = objects[src];
array->nr++;
} else {
object_array_release_entry(&objects[src]);
}
}
}
void clear_object_flags(unsigned flags)
{
int i;
for (i=0; i < obj_hash_size; i++) {
struct object *obj = obj_hash[i];
if (obj)
obj->flags &= ~flags;
}
}
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