1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140
|
.. default-domain:: C
mat2x3
======
Header: cglm/mat2x3.h
Table of contents (click to go):
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Macros:
1. GLM_MAT2X3_ZERO_INIT
#. GLM_MAT2X3_ZERO
Functions:
1. :c:func:`glm_mat2x3_copy`
#. :c:func:`glm_mat2x3_zero`
#. :c:func:`glm_mat2x3_make`
#. :c:func:`glm_mat2x3_mul`
#. :c:func:`glm_mat2x3_mulv`
#. :c:func:`glm_mat2x3_transpose`
#. :c:func:`glm_mat2x3_scale`
Represented
~~~~~~~~~~~
.. csv-table:: mat2x3
:header: "", "column 1", "column 2"
"row 1", "m00", "m10"
"row 2", "m01", "m11"
"row 3", "m02", "m12"
Functions documentation
~~~~~~~~~~~~~~~~~~~~~~~
.. c:function:: void glm_mat2x3_copy(mat2x3 mat, mat2x3 dest)
copy mat2x3 to another one (dest).
Parameters:
| *[in]* **mat** source
| *[out]* **dest** destination
.. c:function:: void glm_mat2x3_zero(mat2x3 mat)
make given matrix zero
Parameters:
| *[in,out]* **mat** matrix
.. c:function:: void glm_mat2x3_make(const float * __restrict src, mat2x3 dest)
Create mat2x3 matrix from pointer
.. note:: **@src** must contain at least 6 elements.
Parameters:
| *[in]* **src** pointer to an array of floats
| *[out]* **dest** destination matrix2x3
.. c:function:: void glm_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat3 dest)
multiply m1 and m2 to dest
.. code-block:: c
glm_mat2x3_mul(mat2x3, mat3x2, mat3);
Parameters:
| *[in]* **m1** left matrix (mat2x3)
| *[in]* **m2** right matrix (mat3x2)
| *[out]* **dest** destination matrix (mat3)
.. csv-table:: mat2x3
:header: "", "column 1", "column 2"
"row 1", "a00", "a10"
"row 2", "a01", "a11"
"row 3", "a02", "a12"
.. csv-table:: mat3x2
:header: "", "column 1", "column 2", "column 3"
"row 1", "b00", "b10", "b20"
"row 2", "b01", "b11", "b21"
.. csv-table:: mat3x3
:header: "", "column 1", "column 2", "column 3"
"row 1", "a00 * b00 + a10 * b01", "a00 * b10 + a10 * b11", "a00 * b20 + a10 * b21"
"row 2", "a01 * b00 + a11 * b01", "a01 * b10 + a11 * b11", "a01 * b20 + a11 * b21"
"row 3", "a02 * b00 + a12 * b01", "a02 * b10 + a12 * b11", "a02 * b20 + a12 * b21"
.. c:function:: void glm_mat2x3_mulv(mat2x3 m, vec2 v, vec3 dest)
multiply mat2x3 with vec2 (column vector) and store in dest column vector
Parameters:
| *[in]* **m** mat2x3 (left)
| *[in]* **v** vec3 (right, column vector)
| *[out]* **dest** destination (result, column vector)
.. csv-table:: mat2x3
:header: "", "column 1", "column 2"
"row 1", "m00", "m10"
"row 2", "m01", "m11"
"row 3", "m02", "m12"
.. csv-table:: column vec2 (1x2)
:header: "", "column 1"
"row 1", "v0"
"row 2", "v1"
.. csv-table:: column vec3 (1x3)
:header: "", "column 1"
"row 1", "m00 * v0 + m10 * v1"
"row 2", "m01 * v0 + m11 * v1"
"row 3", "m02 * v0 + m12 * v1"
.. c:function:: void glm_mat2x3_transpose(mat2x3 m, mat3x2 dest)
transpose matrix and store in dest
Parameters:
| *[in]* **m** matrix
| *[out]* **dest** destination
.. c:function:: void glm_mat2x3_scale(mat2x3 m, float s)
multiply matrix with scalar
Parameters:
| *[in, out]* **m** matrix
| *[in]* **s** scalar
|