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/*
* src/msg.c, part of Complete Goban (game program)
* Copyright (C) 1995-1997 William Shubert
* See "configure.h.in" for more copyright information.
*/
#include <wms.h>
#include <but/but.h>
#include <but/menu.h>
#include <wms/rnd.h>
#include <wms/str.h>
#include <abut/help.h>
#include "cgbuts.h" /* Included for CGBUTS_WSTONECHAR and CGBUTS_BSTONECHAR */
#ifdef _MSG_H_
Levelization Error.
#endif
#include "msg.h"
/**********************************************************************
* Globals
**********************************************************************/
const char msg_mFonts[] =
"-adobe-utopia-medium-r-normal--%d-*-*-*-*-*-*-*/"
"-adobe-times-medium-r-normal--%d-*-*-*-*-*-*-*/"
"-bitstream-charter-medium-r-normal--%d-*-*-*-*-*-*-*";
const char msg_labelFonts[] =
"-adobe-helvetica-bold-r-normal--%d-*-*-*-*-*-*-*";
const char msg_bFonts[] =
"-adobe-utopia-bold-r-normal--%d-*-*-*-*-*-*-*/"
"-adobe-times-bold-r-normal--%d-*-*-*-*-*-*-*/"
"-bitstream-charter-black-r-normal--%d-*-*-*-*-*-*-*";
/*
* From crwin.c
*/
const char msg_byBillShubert[] =
"Copyright \251 1995-1996 William Shubert";
const char msg_noWarranty[] = "Cgoban comes with ABSOLUTELY NO WARRANTY "
"and is free software.";
const char msg_seeHelp[] = "Please see the file \"COPYING\" for more "
"details.";
/* From "cgoban.c" */
const char msg_path[] = "Path:";
const char msg_file[] = "File:";
const char msg_mask[] = "Mask:";
const char msg_dirs[] = "Directories";
const char msg_files[] = "Files";
const char msg_dirErr[] =
"Error \"%s\" occurred while trying to read directory \"%s\".";
const char msg_notEnoughColors[] =
" Cgoban can't get enough colors. You probably have programs running "
"that use a lot of colors, like Netscape or image viewers. Cgoban will "
"run in black and white mode; if you want to run cgoban in color, then "
"you must exit from the problem applications and run cgoban again.";
/*
* From control.c
*/
const char msg_newGame[] = "New Game";
const char msg_loadGame[] = "Load Game";
const char msg_editSGF[] = "Edit SGF File";
const char msg_goModem[] = "Go Modem";
const char msg_quit[] = "Quit";
const char msg_setup[] = "Setup";
const char msg_loadGameName[] = "Select the file to load:";
const char msg_editGameName[] = "Select the file to edit:";
/*
* Buttons from gameSetup.c
*/
const char msg_gSetup[] = "Game Setup";
const char msg_wName[] = CGBUTS_WSTONECHAR " White:";
const char msg_bName[] = CGBUTS_BSTONECHAR " Black:";
const char msg_ruleSet[] = "Rules Set";
const char *msg_ruleNames[] =
{"Chinese", "Japanese", "Ing", "AGA", "New Zealand", "Tibetan",
BUTMENU_OLEND};
const char msg_boardSize[] = "Board Size";
const char msg_handicap[] = "Handicap";
const char msg_komi[] = "Komi";
const char msg_ok[] = "OK";
const char msg_cancel[] = "Cancel";
const char msg_timeSystem[] = "Time System";
const char *msg_timeSystems[] =
{"None", "Absolute", "Japanese", "Canadian", "Ing", BUTMENU_OLEND};
const char msg_primaryTime[] = "Main Time";
const char msg_byoYomi[] = "Byo-Yomi Time";
const char msg_byoYomiStones[] = "Stones per Byo-Yomi";
const char msg_byoYomiCount[] = "Byo-Yomi Periods";
const char msg_badSize[] = "\"%s\" is an invalid size. The size should be "
"a number from 2 through %d.";
const char msg_badHcap[] = "\"%s\" is an invalid handicap. The handicap "
"should be zero or a number from 2 through %d.";
const char msg_badKomi[] = "\"%s\" is an invalid komi. The komi should be "
"be a number, possibly with 0.5 (one-half) added.";
const char msg_localTitle[] = "%s (W) vs. %s (B)";
const char msg_noTitle[] = "No Title";
const char msg_badTime[] = "\"%s\" is not a legal time. Use either "
"just minutes, \"mm:ss\", or \"hh:mm:ss\" "
"formats.";
const char msg_badBYStones[] = "\"%s\" is not a legal byo-yomi stone "
"count. Use any positive number.";
const char msg_badBYCount[] = "\"%s\" is not a legal value for the "
"number of byo-yomi periods. Use a "
"positive whole number.";
/*
* Text from local.c
*/
const char msg_notCgobanFile[] =
"\"%s\" is not a Cgoban save game. You may "
"edit this SGF file, but you can not continue the game.";
const char msg_gameInfo[] = "Game Info";
const char msg_help[] = "Help";
const char msg_pass[] = "Pass";
const char msg_done[] = "Done";
const char msg_resume[] = "Resume";
const char msg_dispute[] = "Dispute";
const char msg_saveGame[] = "Save Game";
const char msg_editGame[] = "Edit Game";
const char msg_score[] = "Score:";
const char msg_time[] = "Time: ";
const char msg_localChiRemDead[] = "Now you must remove all dead stones. "
"Click on a group to mark them as dead. "
"Press \"Done\" when all dead groups are "
"removed. Press \"Resume\" or \""
CGBUTS_BACKCHAR "\" if you want to go "
"back to the game.";
const char msg_localJapRemDead[] = "Now you must remove all dead stones. "
"Click on a group to mark them as dead. "
"Press \"Done\" when all dead groups are "
"removed. Press \"Dispute\" if the "
"players cannot agree which stones are "
"dead. Press \"" CGBUTS_BACKCHAR
"\" to continue the game.";
const char msg_selectDisputedMsg[] =
"Click on the stones that are disputed, then play to determine whether "
"the stones are alive or dead. Pass when you are satisfied with the fate "
"of the stones.";
const char *msg_stoneNames[] = {"White", "Black", "Empty"};
const char msg_gameStartDesc[] = "Game Start: ";
const char msg_move1Desc[] = "Move 1 (%c %s): ";
const char msg_move1OfDesc[] = "Move 1 (%c %s) of %d: ";
const char msg_moveNDesc[] = "Moves 1 to %d (%c %s): ";
const char msg_moveNOfDesc[] = "Moves 1 to %d (%c %s) of %d: ";
const char msg_toPlay[] = " to play";
const char msg_selectDead[] = "Select Dead Stones";
const char msg_selectDisputed[] = "Select Disputed Stones";
const char msg_whiteWon[] = "Game Over: White Won";
const char msg_blackWon[] = "Game Over: Black Won";
const char msg_jigo[] = "Game Over: Jigo (Tie Game)";
const char msg_timeLossInfo[] = "Game Over: %s has run out of time";
const char msg_disputeAnnounce[] = "Dispute (%s): %s to play";
const char msg_alive[] = "Alive";
const char msg_dead[] = "Dead";
const char msg_disputeOverAlive[] =
"At least one disputed stone is still alive, so they will all stay on "
"the board. You may now select more dead stones, or press \"Done\".";
const char msg_disputeOverDead[] =
"All disputed stones are dead, so they will be removed from the board. "
"You may now select more dead stones, or press \"Done\".";
const char msg_scoreKillsComment[] =
"The game is over. Final score:\n"
" White = %d territory + %d captures + %g komi%s = %g\n"
" Black = %d territory + %d captures%s = %g\n";
const char msg_scoreNoKillsComment[] =
"The game is over. Final score:\n"
" White = %d territory + %d living stones + %g dame + %g komi%s = %g\n"
" Black = %d territory + %d living stones + %g dame%s = %g\n";
const char msg_ingPenaltyComment[] =
" - %d Ing Time Penalty";
const char msg_winnerComment[] = "%s wins by %g.";
const char msg_jigoComment[] = "Jigo (Tie game).";
const char msg_gameIsOver[] = "The game is over. %s";
const char msg_saveGameName[] = "Enter the file name for the game:";
const char msg_timeLoss[] = "%s has run out of time. %s wins.";
const char msg_reallyQuitGame[] =
"You have changed this game since you last saved it. Are you sure that "
"you want to quit without saving?";
/* From "goban.c" */
const char msg_say[] = "Say";
const char msg_both[] = "Both";
const char msg_kib[] = "Kib";
/* From movechain.c */
const char msg_mcReadErr[] = "System error \"%s\" occurred while trying to read "
" file \"%s\".";
const char msg_badSGFFile[] = "File \"%s\" has %s on line %d. It "
"cannot be read in.";
const char msg_sgfBadToken[] = "a bad token";
const char msg_sgfEarlyEOF[] = "an unexpected EOF";
const char msg_sgfBadLoc[] = "a bad board position";
const char msg_sgfBadArg[] = "a bad argument";
/* From editBoard.c */
const char msg_printGame[] = "Print Game";
const char msg_noSuchGame[] =
"Sorry, file \"%s\" cannot be found. To create a new smart-go file, "
"use \"New Game\" from the control panel, then press \"Edit Game\" "
"once the game has started.";
const char msg_reallyQuit[] =
"File \"%s\" has been changed since you last saved it. Are you sure that "
"you want to quit and lose your changes?";
const char msg_noCancel[] = "No, Cancel";
const char msg_yesQuit[] = "Yes, Quit";
const char msg_changeNodeWhileScoring[] = "You cannot change nodes while "
"you are scoring a game. Please change to a different tool.";
/* From editTools.c */
const char *msg_toolNames[] = {
"Play Game", "Edit Board", "Compute Score", "Add Triangle", "Add Square",
"Add Circle", "Add Letter", "Number Stones"};
const char *msg_toolDesc1[] = {
"Click to play a stone",
"Click to add/remove white stones",
"Click to mark stones as dead",
"Click to add/remove triangle marks",
"Click to add/remove square marks",
"Click to add/remove circle marks",
"Click to add/remove letters",
"Click to add/remove numbers starting at 1"};
const char *msg_toolDesc2[] = {
"Shift-click to go to when a move was made",
"Shift-click to add/remove black stones",
"Press \"Done\" to record score",
"Shift-click to mark groups of stones",
"Shift-click to mark groups of stones",
"Shift-click to mark groups of stones",
"",
"Shift-click to add/remove move numbers"};
const char msg_killNode[] = "Delete Moves";
const char msg_moveNode[] = "Reorder Moves";
/* From "editInfo.c" */
const char msg_editInfoTitle[] = "SGF Game Info";
const char msg_copyrightC[] = "Copyright:";
const char msg_gameTitle[] = "Title:";
const char msg_result[] = "Result:";
const char msg_wStoneName[] = CGBUTS_WSTONECHAR " Name:";
const char msg_bStoneName[] = CGBUTS_BSTONECHAR " Name:";
const char msg_wRank[] = CGBUTS_WSTONECHAR " Rank:";
const char msg_bRank[] = CGBUTS_BSTONECHAR " Rank:";
const char msg_handicapC[] = "Handicap:";
const char msg_komiC[] = "Komi:";
const char msg_date[] = "Date:";
const char msg_place[] = "Place:";
const char msg_event[] = "Event:";
const char msg_source[] = "Source:";
/* From gmpSetup.c */
const char msg_gmpSetup[] = "Go Modem Protocol Setup";
const char *msg_gmpPlayers[] = {CGBUTS_WSTONECHAR " White Player",
CGBUTS_BSTONECHAR " Black Player"};
const char *msg_gmpTypes[] =
{"Program", "Device", "Human", "NNGS", "IGS", "Local Port", "Remote Port",
BUTMENU_OLEND};
const char msg_program[] = "Program";
const char msg_device[] = "Device";
const char msg_machineName[] = "Machine Name";
const char msg_port[] = "Port";
const char msg_username[] = "Username";
const char msg_password[] = "Password";
const char msg_waitingForGame[] =
"Waiting for go modem handshaking to complete.";
const char msg_noUndoFromGmpToClient[] =
"A request to undo the last move came from the go modem protocol "
"connection. This is not supported when you are playing on a go server. "
"The undo request will be ignored.";
const char msg_badPortNum[] =
"\"%s\" is not a valid port. Your ports should be a value from 1 through "
"65535. \"26276\" is the default port.";
const char msg_progRunErr[] =
"System error \"%s\" occurred while trying to run program \"%s\".";
const char msg_devOpenErr[] =
"System error \"%s\" occurred while trying to open device program \"%s\".";
const char msg_gmpTooBig[] =
"The go modem protocol does not permit games to be played on a board "
"larger than 22x22.";
/* From gmpPlay.c */
const char msg_gmpMoveOutsideGame[] =
"A move was received from the go modem protocol when the game was not "
"in progress!";
const char msg_gmpBadMove[] =
"An illegal move at location %s was received from the go modem protocol.";
const char msg_undoRequested[] =
"Player %s requested to undo %d moves.";
const char msg_badNewGameReq[] =
"Player %s wants to start a new game. You may restart a new game "
"manually if you wish.";
const char msg_gmpCouldntStart[] =
"Command line \"%s\" could not be executed. Please make sure that you have "
"completely specified the programs path.";
const char msg_gmpProgDied[] =
"Program \"%s\" exitted unexpectedly with status %d.";
const char msg_gmpProgKilled[] =
"Program \"%s\" was unexpectedly killed by signal %d.";
const char msg_gmpProgWhyDead[] =
"Program \"%s\" is dead, but I can't figure out why.";
/* From gmp.c */
const char msg_gmpDead[] =
"System error \"%s\" occurred over the go modem protocol link.";
const char msg_gmpTimeout[] =
"The go modem protocol connection has timed out.";
const char msg_gmpSendBufFull[] =
"The go modem protocol is out of send buffer space.";
/* From cliLogin.c */
const char *msg_loginDesc[] = {
"Please enter your NNGS username and password here. If you do not yet "
"have an account, just leave the password blank and you will be logged in "
"as an unregistered user.",
"Please enter your IGS username and password here. If you do not yet "
"have an account, fill in \"guest\" for your username."};
const char msg_usernameColon[] = "Username:";
const char msg_passwordColon[] = "Password:";
const char msg_cliOpenSocket[] =
"Error \"%s\" while trying to open a socket to contact %s.";
const char msg_cliLookup[] =
"The machine \"%s\" couldn't be found in host lookup tables. Either "
"this machine does not exist or there is something wrong with your "
"name server.";
const char msg_cliConnect[] =
"Error \"%s\" occurred while trying to connect to %s.";
const char msg_cliHangup[] =
"Your connection to server %s was lost due to \"%s\".";
const char msg_notAGuest[] = "Sorry, the username \"%s\" seems to be "
"taken already! You must either supply a password or choose another name "
"to use while you are a guest.";
const char msg_guest[] = "You have logged in as a guest. You may use "
"the \"register\" command to get a full account.";
const char msg_loginFailed[] = "Sorry, your password seems to be wrong "
"for the account name you gave. Please try another password or another "
"account.";
const char msg_login[] = "The connection to %s has been established. "
"Login is in progress.";
/* From client/board.c */
const char msg_cliGameName[] = "Game %d: %s %s (W) vs. %s %s (B)";
const char msg_close[] = "Close";
const char msg_adjourn[] = "Adjourn";
const char msg_resign[] = "Resign";
const char msg_yesResign[] = "Yes, Resign";
const char msg_reallyResign[] = "You have pressed \"Resign\" which will "
"end the game and give your opponent victory. Are you sure that you "
"want to do this?";
const char msg_cliGameBadMove[] = "Move \"%s\" in game %d came from the "
"server. This does not seem to be a legal move. Sorry, I'm not sure what "
"to do now.";
/* From client/conn.c */
const char msg_commandError[] = "The command \"%s\" exited with error "
"return code %d.";
/* From client/look.c */
const char msg_cliLookName[] = "%s %s (W) vs. %s %s (B)";
const char msg_cliLookInfo[] = "Static Game Board";
/* From client/main.c */
const char msg_log[] = "Log";
const char msg_players[] = "Players";
const char msg_games[] = "Games";
/* From client/game.c */
const char msg_gameGoneResign[] =
"The game has ended; %s has resigned. Press the \"Close\" button to "
"remove this board.";
const char msg_gameResultResign[] = "Move %d: %s resigns";
const char msg_gameGoneAdjourn[] =
"The game has been adjourned. Press the \"Close\" button to remove this "
"board.";
const char msg_gameResultAdjourn[] = "Move %d: Game adjourned";
const char msg_gameGoneTime[] =
"The game has ended; %s ran out of time and lost. Press the \"Close\" "
"button to remove this board.";
const char msg_gameResultTime[] = "Move %d: %s runs out of time";
const char msg_gameGoneScore[] =
"The game has ended. The final score is White %g points, Black %g "
"points. %s wins.";
const char msg_gameResultScore[] = "Move %d: %s wins, %g to %g";
const char msg_gameGone[] = "This game has ended on the server. You can "
"continue to look at the game, but your kibitzes, etc. will not be seen "
"by other players.";
const char msg_gameListDesc[] = "\t#\tWhite\t\tBlack\tMv\tSz\tH\tKm\tFl\tOb";
const char msg_gameBadElf[] =
" Cgoban is having trouble interpreting data from the server. This "
"probably means that this cgoban binary was built on an old Linux Elf "
"system. Older Linux Elf systems have a bug in sscanf that prevents "
"cgoban from functioning properly. Please see the cgoban README for more "
"information.";
/* From client/player.c */
const char msg_name[] = "Name";
const char msg_braceRank[] = "[Rank]";
const char msg_state[] = "State";
const char msg_playerListDesc[] = "\tIdle\tGm";
/* From setup.c */
const char msg_selServer[] = "Server to Edit";
const char msg_setupTitle[] = "Cgoban Setup";
const char msg_gsCompName[] = "Machine Name:";
const char msg_gsPortNum[] = "Port Number:";
const char msg_clientBadPortNum[] =
"\"%s\" is not a valid port. Your ports should be a value from 1 through "
"65535. The default ports are 9696 for NNGS servers and 6969 for "
"IGS servers.";
const char msg_srvConfig[] = "Connecting To Server";
const char msg_directConn[] = "Connect Directly To Server";
const char msg_connCmdLabel[] = "Connecting Command:";
const char msg_miscellaneous[] = "Miscellaneous";
const char msg_showCoordinates[] = "Show Coordinates Around Boards";
const char msg_numberKibitzes[] = "Number Kibitzes";
const char msg_hiContrast[] = "High Contrast Stones";
const char msg_noTypo[] = "Anti-Slip Moving";
const char msg_setupSrvName[] = "Server Name:";
const char msg_setupProtocol[] = "Server Protocol:";
const char msg_warnLimit[] = "Time Warning Limit (secs):";
/* From client/match.c */
const char msg_swapColors[] = "Swap Colors";
const char msg_cliGameSetup[] = "Server Game Setup";
const char msg_cliGameSetupSent[] = "Server Game Setup - Challenge Sent";
const char msg_cliGameSetupRej[] = "Server Game Setup - Challenge Rejected";
const char msg_cliGameSetupRecvd[] = "Server Game Setup - Challenge Received";
const char msg_freeGame[] = "Free (Unrated) Game";
const char msg_youDontExist[] = "Sorry, an error has happened. Somehow "
"you don't seem to be in the player list, so I can't start up the "
"challenge! You might want to try pressing "
"the \"reload\" button on the player list to see if that helps. This may "
"also mean that you are a guest on IGS.";
/* From "sgfPlay.c" */
const char msg_badMoveInSgf[] = "The SGF file has \"%s\" as move "
"number %d. This is not a legal move, so it will not be placed on the "
"board";
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