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/*
* src/lsetup.h, part of Complete Goban (game program)
* Copyright (C) 1995 William Shubert.
* See "configure.h.in" for more copyright information.
*/
#ifndef _GAMESETUP_H_
#define _GAMESETUP_H_ 1
#ifndef _GOGAME_H_
#include "goGame.h"
#endif
#ifndef _GOTIME_H_
#include "goTime.h"
#endif
/**********************************************************************
* Data types
**********************************************************************/
typedef struct GameSetup_struct {
Cgoban *cg;
void (*callback)(void *packet, struct GameSetup_struct *gs);
void *packet;
ButWin *win;
But *bg;
But *title;
But *namesBox;
But *wStr, *wIn;
But *bStr, *bIn;
But *rulesBox;
But *rulesMenu;
But *sizeStr, *sizeIn;
But *hcapStr, *hcapIn;
But *komiStr, *komiIn;
GoRules rules;
int size, hcap;
float komi;
bool sizeSet, hcapSet, komiSet;
But *timeBox;
But *timeMenu;
But *mainStr, *mainIn;
But *byStr, *byIn;
But *auxStr, *auxIn;
GoTimeType timeType;
int numTimeArgs, mainTime, byTime, aux;
But *help, *ok, *cancel;
MAGIC_STRUCT
} GameSetup;
/**********************************************************************
* Functions
**********************************************************************/
extern GameSetup *gameSetup_create(Cgoban *cg,
void (*callback)(void *packet,
GameSetup *gs),
void *packet);
extern void gameSetup_destroy(GameSetup *ls);
#define gameSetup_rules(gs) ((gs)->rules)
#define gameSetup_size(gs) ((gs)->size)
#define gameSetup_handicap(gs) ((gs)->hcap)
#define gameSetup_komi(gs) ((gs)->komi)
#define gameSetup_wName(gs) (butTextin_get((gs)->wIn))
#define gameSetup_bName(gs) (butTextin_get((gs)->bIn))
#define gameSetup_timeType(gs) ((gs)->timeType)
#define gameSetup_mainTime(gs) ((gs)->mainTime)
#define gameSetup_byTime(gs) ((gs)->byTime)
#define gameSetup_timeAux(gs) ((gs)->aux)
#endif /* _GAMESETUP_H_ */
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