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/*
* src/help.c, part of Complete Goban (game program)
* Copyright (C) 1995-1996 William Shubert
* See "configure.h.in" for more copyright information.
*/
#include <wms.h>
#include "cgbuts.h"
#ifdef _HELP_H_
LEVELIZATION ERROR
#endif
#include "help.h"
/*
* Used by all help pages
*/
static const AbutHelpText aboutAuthor[] = {
{butText_center, 2, "Cgoban " VERSION},
{butText_center, 0, "By Bill Shubert, Kevin Sonney"},
{butText_center, 0, DATE},
{butText_just, 0, ""},
{butText_just, 2, "About the authors"},
{butText_just, 0, " Bill Shubert learned go at a very young age, "
"but never had any opponents until late 1993, when he learned of the"
"Internet Go Server. He was thrilled by the server, but was "
"disappointed by the client programs available. He was also "
"disappointed by the quality of the smart go editing tools that "
"he could find. Instead of just whining, he decided to create his own "
"program to do these tasks! He called it \"Cgoban\", for Complete "
"Goban, because it does everything that a computerized goban should."},
{butText_just, 0, " Bill began focusing on the Kiseido Go Server and "
"the cgoban v2 client." },
{butText_just, 0, " Kevin Sonney learned Go from a friend in 1995."
"Impressed with Bill's work, Kevin thought that there was still a lot "
"of potential for cgoban v1. Kevintook over maintainership of cgoban1 "
"In October 2002."},
{butText_just, 0, " You can always get the latest version of cgoban from "
"it's Sourceforge project at http://cgoban1.sourceforge.net/ "
"Comments and Suggestions can be sent through the contact information below"},
{butText_left, 0, " Maintainer Email: ksonney@redhat.com"},
{butText_left, 0, " WWW: http://cgoban1.sourceforge.net/"},
{butText_just, 0, ""},
{butText_just, 0, " Thanks for trying out our program. We hope you like "
"it!"},
{butText_just, 0, " Special thanks to all cgoban testers, especially "
"to Andries Brouwer, Tomas Boman, Jean-Louis Martineau, "
"Eric Anderson, Dan Niles, Per-Eric Martin, Anthony Thyssen, "
"Jan van der Steen, "
"Eric Hoffman, Allen Tollin, Mel Melchner, Saito Takaaki, and "
"Matt Ritchie, who either helped debug, wrote extra features, or "
"otherwise hacked on the code to help make cgoban what it is."},
{butText_just, 0, ""},
{butText_left, 0, NULL}};
static const AbutHelpText copyright[] = {
{butText_center, 2, "Cgoban " VERSION},
{butText_center, 0, "By Bill Shubert & Kevin Sonney"},
{butText_center, 0, DATE},
{butText_just, 0, ""},
{butText_just, 0, " The globe pictures were extracted from gifs created "
"by xearth-1.0, which carries this copyright:"},
{butText_center, 0,
"Copyright (C) 1989, 1990, 1993, 1994, 1995 Kirk Lauritz Johnson"},
{butText_center, 0, "Parts of the source code (as marked) are:"},
{butText_center, 0, "Copyright (C) 1989, 1990, 1991 by Jim Frost"},
{butText_center, 0, "Copyright (C) 1992 by Jamie Zawinski <jwz@lucid.com>"},
{butText_center, 0, "Permission to use, copy, modify and freely distribute "
"xearth for non-commercial and not-for-profit purposes is hereby granted "
"without fee, provided that both the above copyright notice and "
"this permission notice appear in all copies and in supporting "
"documentation."},
{butText_just, 0, ""},
{butText_just, 2, "Distribution"},
{butText_just, 0, " All code except for the data described above is "
"copyright \251 1995-2002 William Shubert and Kevin Sonney and is "
"distributed under the Gnu General Public License, version 2. This "
"should have been included with your copy of the source code is a "
"file called \"COPYING\". In any case, the license is also included below."},
{butText_just, 0, " Basically, there are three things that most of you "
"will care about in this license. One is that you can give away free "
"copies to all your friends. Another is that you have to be told where "
"you can get the source code from. You can get it from me; see the "
"\"About the Author\" help page for how to get in touch. The last is "
"that there is no warranty, so if this software ruins your life don't "
"come crying to me."},
{butText_just, 0, " If you want to do anything else with this software, "
"you should read the license below for details."},
{butText_just, 0, ""},
{butText_center, 0, "GNU GENERAL PUBLIC LICENSE"},
{butText_center, 0, "TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND "
"MODIFICATION"},
{butText_just, 0, ""},
{butText_just, 0, " 0. This License applies to any program or other work "
"which contains a notice placed by the copyright holder saying it may be "
"distributed under the terms of this General Public License. The "
"\"Program\", below, refers to any such program or work, and a \"work "
"based on the Program\" means either the Program or any derivative work "
"under copyright law: that is to say, a work containing the Program or a "
"portion of it, either verbatim or with modifications and/or translated "
"into another language. (Hereinafter, translation is included without "
"limitation in the term \"modification\".) Each licensee is addressed "
"as \"you\"."},
{butText_just, 0, ""},
{butText_just, 0, "Activities other than copying, distribution and "
"modification are not covered by this License; they are outside its "
"scope. The act of running the Program is not restricted, and the "
"output from the Program is covered only if its contents constitute a "
"work based on the Program (independent of having been made by running "
"the Program). Whether that is true depends on what the Program does."},
{butText_just, 0, ""},
{butText_just, 0, " 1. You may copy and distribute verbatim copies of the "
"Program's source code as you receive it, in any medium, provided that "
"you conspicuously and appropriately publish on each copy an appropriate "
"copyright notice and disclaimer of warranty; keep intact all the "
"notices that refer to this License and to the absence of any warranty; "
"and give any other recipients of the Program a copy of this License "
"along with the Program."},
{butText_just, 0, ""},
{butText_just, 0, "You may charge a fee for the physical act of "
"transferring a copy, and you may at your option offer warranty "
"protection in exchange for a fee."},
{butText_just, 0, ""},
{butText_just, 0, " 2. You may modify your copy or copies of the Program "
"or any portion of it, thus forming a work based on the Program, and "
"copy and distribute such modifications or work under the terms of "
"Section 1 above, provided that you also meet all of these "
"conditions:"},
{butText_just, 0, ""},
{butText_just, 0, " a) You must cause the modified files to carry "
"prominent notices stating that you changed the files and the date of "
"any change."},
{butText_just, 0, ""},
{butText_just, 0, " b) You must cause any work that you distribute or "
"publish, that in whole or in part contains or is derived from the "
"Program or any part thereof, to be licensed as a whole at no charge to "
"all third parties under the terms of this License."},
{butText_just, 0, ""},
{butText_just, 0, " c) If the modified program normally reads commands "
"interactively when run, you must cause it, when started running for "
"such interactive use in the most ordinary way, to print or display an "
"announcement including an appropriate copyright notice and a notice "
"that there is no warranty (or else, saying that you provide a warranty) "
"and that users may redistribute the program under these conditions, and "
"telling the user how to view a copy of this License. (Exception: if "
"the Program itself is interactive but does not normally print such an "
"announcement, your work based on the Program is not required to print "
"an announcement.)"},
{butText_just, 0, ""},
{butText_just, 0, "These requirements apply to the modified work as a "
"whole. If identifiable sections of that work are not derived from the "
"Program, and can be reasonably considered independent and separate "
"works in themselves, then this License, and its terms, do not apply to "
"those sections when you distribute them as separate works. But when "
"you distribute the same sections as part of a whole which is a work "
"based on the Program, the distribution of the whole must be on the "
"terms of this License, whose permissions for other licensees extend to "
"the entire whole, and thus to each and every part regardless of who "
"wrote it."},
{butText_just, 0, ""},
{butText_just, 0, "Thus, it is not the intent of this section to claim "
"rights or contest your rights to work written entirely by you; rather, "
"the intent is to exercise the right to control the distribution of "
"derivative or collective works based on the Program."},
{butText_just, 0, ""},
{butText_just, 0, "In addition, mere aggregation of another work not based "
"on the Program with the Program (or with a work based on the Program) "
"on a volume of a storage or distribution medium does not bring the "
"other work under the scope of this License."},
{butText_just, 0, ""},
{butText_just, 0, " 3. You may copy and distribute the Program (or a work "
"based on it, under Section 2) in object code or executable form under "
"the terms of Sections 1 and 2 above provided that you also do one of "
"the following:"},
{butText_just, 0, ""},
{butText_just, 0, " a) Accompany it with the complete corresponding "
"machine-readable source code, which must be distributed under the terms "
"of Sections 1 and 2 above on a medium customarily used for software "
"interchange; or,"},
{butText_just, 0, ""},
{butText_just, 0, " b) Accompany it with a written offer, valid for at "
"least three years, to give any third party, for a charge no more than "
"your cost of physically performing source distribution, a complete "
"machine-readable copy of the corresponding source code, to be "
"distributed under the terms of Sections 1 and 2 above on a medium "
"customarily used for software interchange; or,"},
{butText_just, 0, ""},
{butText_just, 0, " c) Accompany it with the information you received "
"as to the offer to distribute corresponding source code. (This "
"alternative is allowed only for noncommercial distribution and only if "
"you received the program in object code or executable form with such an "
"offer, in accord with Subsection b above.)"},
{butText_just, 0, ""},
{butText_just, 0, "The source code for a work means the preferred form of "
"the work for making modifications to it. For an executable work, "
"complete source code means all the source code for all modules it "
"contains, plus any associated interface definition files, plus the "
"scripts used to control compilation and installation of the executable. "
" However, as a special exception, the source code distributed need not "
"include anything that is normally distributed (in either source or "
"binary form) with the major components (compiler, kernel, and so on) of "
"the operating system on which the executable runs, unless that "
"component itself accompanies the executable."},
{butText_just, 0, ""},
{butText_just, 0, "If distribution of executable or object code is made by "
"offering access to copy from a designated place, then offering "
"equivalent access to copy the source code from the same place counts as "
"distribution of the source code, even though third parties are not "
"compelled to copy the source along with the object code."},
{butText_just, 0, ""},
{butText_just, 0, " 4. You may not copy, modify, sublicense, or "
"distribute the Program except as expressly provided under this License. "
" Any attempt otherwise to copy, modify, sublicense or distribute the "
"Program is void, and will automatically terminate your rights under "
"this License. However, parties who have received copies, or rights, "
"from you under this License will not have their licenses terminated so "
"long as such parties remain in full compliance."},
{butText_just, 0, ""},
{butText_just, 0, " 5. You are not required to accept this License, since "
"you have not signed it. However, nothing else grants you permission to "
"modify or distribute the Program or its derivative works. These "
"actions are prohibited by law if you do not accept this License. "
"Therefore, by modifying or distributing the Program (or any work based "
"on the Program), you indicate your acceptance of this License to do so, "
"and all its terms and conditions for copying, distributing or modifying "
"the Program or works based on it."},
{butText_just, 0, ""},
{butText_just, 0, " 6. Each time you redistribute the Program (or any "
"work based on the Program), the recipient automatically receives a "
"license from the original licensor to copy, distribute or modify the "
"Program subject to these terms and conditions. You may not impose any "
"further restrictions on the recipients' exercise of the rights granted "
"herein. You are not responsible for enforcing compliance by third "
"parties to this License."},
{butText_just, 0, ""},
{butText_just, 0, " 7. If, as a consequence of a court judgment or "
"allegation of patent infringement or for any other reason (not limited "
"to patent issues), conditions are imposed on you (whether by court "
"order, agreement or otherwise) that contradict the conditions of this "
"License, they do not excuse you from the conditions of this License. "
"If you cannot distribute so as to satisfy simultaneously your "
"obligations under this License and any other pertinent obligations, "
"then as a consequence you may not distribute the Program at all. For "
"example, if a patent license would not permit royalty-free "
"redistribution of the Program by all those who receive copies directly "
"or indirectly through you, then the only way you could satisfy both it "
"and this License would be to refrain entirely from distribution of the "
"Program."},
{butText_just, 0, ""},
{butText_just, 0, "If any portion of this section is held invalid or "
"unenforceable under any particular circumstance, the balance of the "
"section is intended to apply and the section as a whole is intended to "
"apply in other circumstances."},
{butText_just, 0, ""},
{butText_just, 0, "It is not the purpose of this section to induce you to "
"infringe any patents or other property right claims or to contest "
"validity of any such claims; this section has the sole purpose of "
"protecting the integrity of the free software distribution system, "
"which is implemented by public license practices. Many people have "
"made generous contributions to the wide range of software distributed "
"through that system in reliance on consistent application of that "
"system; it is up to the author/donor to decide if he or she is willing "
"to distribute software through any other system and a licensee cannot "
"impose that choice."},
{butText_just, 0, ""},
{butText_just, 0, "This section is intended to make thoroughly clear what "
"is believed to be a consequence of the rest of this License."},
{butText_just, 0, ""},
{butText_just, 0, " 8. If the distribution and/or use of the Program is "
"restricted in certain countries either by patents or by copyrighted "
"interfaces, the original copyright holder who places the Program under "
"this License may add an explicit geographical distribution limitation "
"excluding those countries, so that distribution is permitted only in or "
"among countries not thus excluded. In such case, this License "
"incorporates the limitation as if written in the body of this License."},
{butText_just, 0, ""},
{butText_just, 0, " 9. The Free Software Foundation may publish revised "
"and/or new versions of the General Public License from time to time. "
"Such new versions will be similar in spirit to the present version, but "
"may differ in detail to address new problems or concerns."},
{butText_just, 0, ""},
{butText_just, 0, "Each version is given a distinguishing version number. "
"If the Program specifies a version number of this License which applies "
"to it and \"any later version\", you have the option of following the "
"terms and conditions either of that version or of any later version "
"published by the Free Software Foundation. If the Program does not "
"specify a version number of this License, you may choose any version "
"ever published by the Free Software Foundation."},
{butText_just, 0, ""},
{butText_just, 0, " 10. If you wish to incorporate parts of the Program "
"into other free programs whose distribution conditions are different, "
"write to the author to ask for permission. For software which is "
"copyrighted by the Free Software Foundation, write to the Free Software "
"Foundation; we sometimes make exceptions for this. Our decision will "
"be guided by the two goals of preserving the free status of all "
"derivatives of our free software and of promoting the sharing and reuse "
"of software generally."},
{butText_just, 0, ""},
{butText_center, 0, "NO WARRANTY"},
{butText_just, 0, ""},
{butText_just, 0, " 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, "
"THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY "
"APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT "
"HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM \"AS IS\" WITHOUT "
"WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT "
"LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A "
"PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE "
"OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU "
"ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION."},
{butText_just, 0, ""},
{butText_just, 0, " 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR "
"AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO "
"MAY MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE "
"LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL "
"OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE "
"PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING "
"RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A "
"FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF "
"SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH "
"DAMAGES."},
{butText_just, 0, ""},
{butText_center, 0, "END OF TERMS AND CONDITIONS"},
{butText_just, 0, ""},
{butText_left, 0, NULL}};
/*
* From control.c
*/
static const AbutHelpText ctrlHelp[] = {
{butText_center, 2, "Cgoban " VERSION},
{butText_center, 0, "By Bill Shubert, Kevin Sonney"},
{butText_center, 0, DATE},
{butText_just, 0, ""},
{butText_just, 2, "The Control Panel"},
{butText_just, 0, " The control panel of cgoban is used to select one "
"of Cgoban's features. The text on this help page will only briefly "
"describe what feature each button activates. More detailed help "
"on each of these features is available once the feature has been "
"started."},
{butText_just, 0, ""},
{butText_just, 2, "Server Buttons"},
{butText_just, 0, " These two buttons are used to log in to the "
"internet go servers. Clicking on a button will connect to the server "
"named on that button. To access more than two servers, hold down shift "
"and click on a server button; this will change the server that the "
"button connects to."},
{butText_just, 0, ""},
{butText_just, 2, "\"New Game\" and \"Load Game\" Buttons"},
{butText_just, 0, " To start a new game of Go, click on the \"New Game\" "
"button. Here two players can play against each other on a single "
"go board."},
{butText_just, 0, " Pressing the \"Load Game\" button will let you "
"continue a previously saved game of go. You can only use \"Load Game\" "
"for games started with cgoban. If you want to load a smart go file "
"that was created with a different program, then use the \"Edit SGF "
"File\" button instead."},
{butText_just, 0, ""},
{butText_just, 2, "\"Edit SGF File\" Button"},
{butText_just, 0, " To edit a smart go file, use the \"Edit SGF File\" "
"button. Using this button, you can review an sgf file or edit it, "
"viewing and adding comments, annotations, and variations. The "
"\"Edit SGF File\" button can not be used to create a new SGF file. "
"To do that use the \"New Game\" button, then once the game has "
"started use the \"Edit Game\" button on the go board to switch to "
"SGF editing mode."},
{butText_just, 0, " To edit a file without going through the control "
"window, you may start cgoban by typing \"cgoban -edit <file>\"."},
{butText_just, 0, ""},
{butText_just, 2, "\"Go Modem\" Button"},
{butText_just, 0, " The Go Modem protocol is a standard protocol for "
"playing go over a modem that was designed by Bruce Wilcox and others. "
"It has also become a standard format for playing computer go "
"tournaments. The \"Go Modem\" button can be used to connect cgoban to a "
"computer program or a device that talks the go modem protocol. The \"Go "
"Modem\" button can also be used to connect a go modem protocol program "
"to one of the internet go servers."},
{butText_just, 0, ""},
{butText_just, 2, "\"Help\", \"Setup\", and \"Quit\" Buttons"},
{butText_just, 0, " Pressing \"Help\" brings up this window. Most "
"Cgoban windows have help buttons. Pressing the help button on any "
"window brings up help for that window."},
{butText_just, 0, " The \"Setup\" button will open the cgoban setup "
"window. In this window you can configure cgoban, "
"changing the address of the go servers, turning on and off certain "
"features, etc."},
{butText_just, 0, " Pressing the \"Quit\" button will exit from Cgoban. "
"Be careful! If you press \"Quit\", then all games in progress will "
"end!"},
{butText_just, 0, ""},
{butText_left, 0, NULL}};
static const AbutHelpPage ctrlPage[] = {
{"Control Window", ctrlHelp},
{NULL, NULL},
{"Copyright and Non-Warranty", copyright},
{"About the Author", aboutAuthor}};
Help help_control = {4, "Control Help Pages", ctrlPage};
/*
* From gameSetup.c
*/
static const AbutHelpText gameSetup[] = {
{butText_center, 2, "Cgoban " VERSION},
{butText_center, 0, "By Bill Shubert, Kevin Sonney"},
{butText_center, 0, DATE},
{butText_just, 0, ""},
{butText_just, 2, "The Game Setup Window"},
{butText_just, 0, " This window allows you to set up a new game. At "
"the top you may enter the names of the players. You have a choice of "
"rule sets in the left pane of the window, and a choice of time controls "
"in the right pane."},
{butText_just, 0,
" The difference in rule sets and time controls is described in "
"other help pages. To see these pages, use the menu at the top of this "
"help window."},
{butText_just, 0,
" Besides selecting the rule set and the time system, players can "
"choose the handicap and the komi. \"Handicap\" is the number of "
"stones that Black is given at the start of the game. Depending on "
"the rule set, Black may be free to place these stones where they "
"choose or may be forced to play them in certain locations. A handicap "
"of zero will give Black no stones to begin the game."},
{butText_just, 0,
" The komi is the number of points that White is given at the "
"beginning of the game to make up for having to move second. Most "
"rule sets say that a komi of 5.5 with a handicap of zero lead to a fair "
"game (the extra half point prevents tie games). The Ing rules, "
"however, say that a komi of 8.0 is fair. Often, a game with no "
"handicap and a komi of zero is called a \"handicap 1\" game because "
"the Black player gets the advantage of moving first and no penalty."},
{butText_just, 0,
" When the game is configured the way you want, press the \"Ok\" "
"button to start the game, or press the \"Cancel\" button if you decide "
"not to start the game at all."},
{butText_just, 0, ""},
{butText_left, 0, NULL}};
static const AbutHelpText ruleSets[] = {
{butText_center, 2, "Cgoban " VERSION},
{butText_center, 0, "By Bill Shubert, Kevin Sonney"},
{butText_center, 0, DATE},
{butText_just, 0, ""},
{butText_just, 2, "Rule Sets"},
{butText_just, 0,
" Depending on where Go is played, the rules of the game can differ "
"sligtly. Cgoban allows you to pick the rule set that you are most "
"comfortable with. This help page is not a description of the rules of "
"go; it is only meant to outline the differences between the rule sets."},
{butText_just, 0,
" The biggest differences between the rule sets are typically the ko "
"rule used and the way that the game is scored."},
{butText_just, 0, ""},
{butText_just, 2, "Chinese Rules"},
{butText_just, 0,
" Chinese rules are played primarily on mainland China. Chinese "
"rules use the Superko rule. The superko rule states that it is illegal "
"to make a move which returns the board to an earlier position. A game "
"played under Chinese rules ends when both players pass; at that point "
"score is counted. The score of a player is the number of living stones "
"that player has on the board, plus the amount of territory surrounded, "
"plus one-half the number of dame points on the board. If there is a "
"dispute over which stones are dead at the end of the game, the players "
"can simply continue the game where they left off to resolve the "
"problem."},
{butText_just, 0,
" Chinese rules are considered by some people to be the most "
"mathematically elegant version of the rules of go."},
{butText_just, 0, ""},
{butText_just, 2, "Japanese Rules"},
{butText_just, 0,
" Japanese rules are played in Japan and also have strong followings "
"in many other countries. The Japanese ko rule states that it is "
"illegal to recreate the board position of exactly two moves ago. "
"There are certain board positions that can lead to cycles of more than "
"two moves; if a game ever falls into one of these positions, the "
"players repeat until they conclude that the game will never finish. "
"At this point the game is regarded as \"no result\" (not as a draw). "
"If this is a game in a tournament, it must be replayed."},
{butText_just, 0,
" The score in a Japanese game is the total of the number of enemy "
"stones captured and the amount of territory surrounded. Territory in "
"a seki is not counted towards either player's score. If there is "
"a dispute over which stones are dead at the end of the game, the "
"fate of the disputed stones is resolved locally. Cgoban handles this "
"by letting the players continue the game. When resolving the "
"dispute, ko stones can never be retaken until a player passes, and "
"after three passes the stones are considered dead only if all of them "
"have been removed from the board. At this point the board is returned "
"to the original end game position but with the disputed stones marked "
"as alive or dead."},
{butText_just, 0,
" Japanese rules state that suicide (making a move which kills your "
"own stones) is illegal. Under some rare circumstances such a move may "
"be useful, so most other rule sets allow it."},
{butText_just, 0,
" Under some situations cgoban will not recognize a seki unless the "
"dame are filled in. If there is a seki position on the board and "
"you see that cgoban is mis-scoring it, continue the game and fill in "
"the dame."},
{butText_just, 0,
" Some people find the Japanese rules to be the most natural "
"to play with. Most of Europe and North America plays with rule sets "
"based on the Japanese rules."},
{butText_just, 0, ""},
{butText_just, 2, "Ing Rules"},
{butText_just, 0,
" The Ing rules were invented by a wealthy Taiwanese Go player. They "
"are encouraged through the Ing Foundation, which sponsors Go "
"tournaments around the world. Unfortunately, the Ing Ko rule is very "
"difficult (some say impossible) to implement on a computer, so the "
"Ing rules of Cgoban are the same as Chinese rules except that the "
"standard Komi is 8 and tie games are awarded to Black."},
{butText_just, 0, ""},
{butText_just, 2, "AGA Rules"},
{butText_just, 0,
" The American Go Association has a set of rules designed to feel "
"like Japanese rules, but use the simpler end of game disputes of "
"Chinese rules. AGA rules use Superko like Chinese rules, but count "
"score as captures plus territory (although unlike Japanese rules, eyes "
"in a seki count for points under AGA rules). In addition, every time "
"that you pass under AGA rules you must give your opponent one capture. "
"This change makes it reasonable to resolve disputed stones by "
"continuing the game, as in Chinese rules."},
{butText_just, 0, ""},
{butText_just, 2, "New Zealand Rules"},
{butText_just, 0,
" In New Zealand the go organization has adopted the Chinese rules, "
"with the exception that handicap stones may be placed anywhere on the "
"board instead of at the preselected star points. In every other way "
"it is the same as Chinese rules."},
{butText_just, 0, ""},
{butText_left, 0, NULL}};
static const AbutHelpText timeTypes[] = {
{butText_center, 2, "Cgoban " VERSION},
{butText_center, 0, "By Bill Shubert, Kevin Sonney"},
{butText_center, 0, DATE},
{butText_just, 0, ""},
{butText_just, 2, "Time Formats"},
{butText_just, 0,
" Much like the rule sets, as Go has travelled around the world many "
"different ways of timing games have been used. Cgoban makes available "
"many of the more popular. To select a time control, first choose the "
"type of time control with the \"Time System\" menu, then fill in the "
"appropriate time values."},
{butText_just, 0, ""},
{butText_just, 2, "None"},
{butText_just, 0,
" If you select \"None\" as your time system, then the players may "
"take as long as they wish to make their moves."},
{butText_just, 0, ""},
{butText_just, 2, "Absolute Time"},
{butText_just, 0,
" With the \"Absolute\" time system, you simply set a main time for "
"the players. Each player must finish the game within the time "
"specified. If the player runs out of time, then the player loses."},
{butText_just, 0, ""},
{butText_just, 2, "Japanese Time"},
{butText_just, 0,
" In Japan one of the common tournament time systems involves a "
"main time and what are called \"byo-yomi\" periods. The easiest way "
"to explain this is with an example. If you play with 45 minutes main "
"time and five one-minute byo-yomi periods, then each player starts with "
"45 minutes on the clock. Play goes as with an absolute time limit, but "
"when a player's clock drops below the five minute mark the enter the "
"first byo-yomi period. As long as they finish before their clock drops "
"below the four minute mark, it will be reset to five minutes. From "
"then on, they can play as many moves as they want, but if they take "
"more than a minute on any move their clock moves to the second byo-yomi "
"period, which is from four to three minutes. If they ever use up their "
"last byo-yomi period, then they lose the game."},
{butText_just, 0,
" This scheme gives players lots of time to think until they have "
"used up their main time, then forces them to keep moving with only a "
"few opportunities to think for long after that."},
{butText_just, 0, ""},
{butText_just, 2, "Canadian Time"},
{butText_just, 0,
" The canadian time system is also used on the internet go servers. "
"It also has a main time period and what are called byo-yomi periods, "
"but the byo-yomi periods work differently. Again, an example will "
"be a good way to show how this works. If you have a 30 minute main "
"time period and byo-yomi periods of 25 moves in ten minutes, then each "
"player starts with 30 minutes on their clock. After that time is gone, "
"their clock is reset to ten minutes. They must make 25 moves in that "
"ten minutes or lose. If they make 25 moves, then no matter how much "
"time is left on their clock it is reset to ten minutes again and they "
"must make another 25 moves in that ten minutes. This can continue "
"indefinitely."},
{butText_just, 0, ""},
{butText_just, 2, "Ing Time"},
{butText_just, 0,
" Like the Ing rules, the Ing time controls are encouraged by the "
"Ing foundation. Under Ing rules, players are given main time and "
"extra time periods, but the players are penalized tw, points for "
"entering each extra time periods."},
{butText_just, 0,
" If players have 45 minutes and three 15 minute periods, a player who "
"used 55 minutes to make their moves will lose two points. A player who "
"used 80 minutes will lose six points, and a player who used only 40 "
"minutes will lose no points."},
{butText_just, 0, ""},
{butText_just, 0, NULL}};
static const AbutHelpPage gameSetupPage[] = {
{"Game Setup Window", gameSetup},
{"Rule Sets", ruleSets},
{"Time Controls", timeTypes},
{NULL, NULL},
{"Copyright and Non-Warranty", copyright},
{"About the Author", aboutAuthor}};
Help help_gameSetup = {6, "Game Setup Help Pages", gameSetupPage};
static const AbutHelpText editToolHelp[] = {
{butText_center, 2, "Cgoban " VERSION},
{butText_center, 0, "By Bill Shubert, Kevin Sonney"},
{butText_center, 0, DATE},
{butText_just, 0, ""},
{butText_just, 2, "About Smart Go Files"},
{butText_just, 0,
" Smart go files can contain a game complete with many different "
"types of annotation. A game may contain marks on the board that "
"become visible as the game is viewed, it make contain comments about "
"the game as it progresses, and it may also contain variations."},
{butText_just, 0,
" The variations of a smart go file make it into what can be called a "
"move tree. The starting position (typically an empty board) is at the "
"start of the move tree. From each move in the game, you may progress "
"to the next move. When there is a variation, there may be several "
"different moves to go to. Typically one move will be the move actually "
"made during game play, and the other moves show what would have "
"happened if the players had made different choices."},
{butText_just, 0,
" As you are viewing a game, the \"active move list\" is the set of "
"moves that you will see if you step through the game. You may choose "
"which moves are active with the game map (see below). The active moves "
"are also the moves that will be affected by the cut and reorder "
"buttons."},
{butText_just, 0, ""},
{butText_just, 2, "The Edit Tool Window"},
{butText_just, 0,
" The edit tool window of cgoban is used to edit a smart go file. "
"It contains three parts; the tool selector, the cut/reorder buttons, "
"and the game map."},
{butText_just, 0, ""},
{butText_just, 2, "The Tool Selector"},
{butText_just, 0,
" The tool selector is the line of buttons on the top of the edit tool "
"window. Click on a button to make that the active tool. The effects "
"of the current tool are listed just below the tool selector. A "
"complete description of each tool is available through the menu at the "
"top of this help window."},
{butText_just, 0, ""},
{butText_just, 2, "The Delete Moves Button"},
{butText_just, 0,
" Pressing \"Delete Moves\" will remove all of the active moves below "
"your current move. Be careful! There is currently no way to undo if "
"you accidentally delete some moves"},
{butText_just, 0, ""},
{butText_just, 2, "The Reorder Moves Button"},
{butText_just, 0,
" Pressing \"Reorder Moves\" is useful when you have several "
"variations to your current move. Pressing this button will change "
"the order in which the variations appear."},
{butText_just, 0, ""},
{butText_just, 2, "The Game Map"},
{butText_just, 0,
" The game map shows the same game that is being viewed on the "
"board, but it shows the game as a list of moves instead of showing "
"the current board position. For a game with no variations, this list "
"will be a simple line of stones. For a game with many variations, "
"however, the game map can be invaluable in finding interesting "
"variations and keeping your place within the game."},
{butText_just, 0,
" The active move list is shown as a set of moves along a line. "
"variation that are not active (that is, variations that you will not "
"see by just stepping through the move list) are shown in grey. You "
"may skip to a new move by clicking on the mark that corresponds to "
"that move. If you click on a non-active move, then the active move "
"list will change to the move list that contains the move you clicked "
"on. The move that you see on the board is always shown with a box "
"around it."},
{butText_just, 0,
" On the game map, the starting board position is in the upper-left "
"of the map. Each game move is to the right of the previous move. "
"When there are several moves that are variations from a single board "
"position, these will be seen as a \"fork\" in the game with each "
"possible variation as a separate move chain."},
{butText_just, 0,
" Different types of moves are represented by different symbols "
"on the game map. Simple moves are shown as a black or white stone. "
"If there is some sort of comment or annotation to the move, a "
"triangle move is placed on the stone; otherwise the stone is labeled "
"with its move number."},
{butText_just, 0,
" Moves that are not strictly game moves, but instead modifications "
"to the board, are represented by groups of four stones on the map. "
"An empty spot on a move chain means that there is no move information "
"here."},
{butText_just, 0, ""},
{butText_left, 0, NULL}};
static const AbutHelpText moveTool[] = {
{butText_center, 2, "Cgoban " VERSION},
{butText_center, 0, "By Bill Shubert, Kevin Sonney"},
{butText_center, 0, DATE},
{butText_just, 0, ""},
{butText_just, 2, "The Move Tool"},
{butText_just, 0,
" The \"Move Tool\" is represented on the tool selector as a plain "
"stone. The color of the stone shows whose move it is. By clicking on "
"the stone you may set whose turn it is to move."},
{butText_just, 0,
" When you click on the board with the move tool, you will add moves "
"to the game that you are viewing. These moves will be added to the "
"game as variations off of the current move if there is already a move "
"off of the current move."},
{butText_just, 0,
" Holding down the shift key when you use the move tool will not add "
"stones to the board. Instead it will make the current move change to "
"the point when a specific move was made. For example, to see the "
"board when a move was made at location C16, hold down shift and click "
"on the board at location C16."},
{butText_just, 0,
" Clicking on the move tool when it is already active will change "
"whose move it is."},
{butText_just, 0, ""},
{butText_left, 0, NULL}};
static const AbutHelpText editToolKey[] = {
{butText_center, 2, "Cgoban " VERSION},
{butText_center, 0, "By Bill Shubert, Kevin Sonney"},
{butText_center, 0, DATE},
{butText_just, 0, ""},
{butText_just, 2, "Edit Tool Keyboard Shortcuts"},
{butText_just, 0,
" Shift-up changes the active move list to the previous variation."},
{butText_just, 0,
" Shift-down changes the active move list to the next variation."},
{butText_just, 0, ""},
{butText_left, 0, NULL}};
static const AbutHelpText changeTool[] = {
{butText_center, 2, "Cgoban " VERSION},
{butText_center, 0, "By Bill Shubert, Kevin Sonney"},
{butText_center, 0, DATE},
{butText_just, 0, ""},
{butText_just, 2, "The Change Board Tool"},
{butText_just, 0,
" The \"Change Board Tool\" is represented on the tool selector as a "
"group of four stones. This tool lets you rearrange a lot of stones "
"with a single move; it is useful for setting up board positions and "
"erasing groups of stones."},
{butText_just, 0,
" Clicking on the board with this tool will erase a stone where you "
"click, or add a stone if there isn't a stone there. The added stone "
"will be white. To add a black stone, hold down the shift key when you "
"click."},
{butText_just, 0,
" Pressing \"Pass\" when the change board tool is selected will make "
"all new board changes become part of a new board. This lets you create "
"a sequence of moves, each rearranging the board however you wish."},
{butText_just, 0, ""},
{butText_left, 0, NULL}};
static const AbutHelpText scoreTool[] = {
{butText_center, 2, "Cgoban " VERSION},
{butText_center, 0, "By Bill Shubert, Kevin Sonney"},
{butText_center, 0, DATE},
{butText_just, 0, ""},
{butText_just, 2, "The Score Tool"},
{butText_just, 0,
" The \"Score Tool\" is represented on the tool selector as a yin-yang "
"symbol. This tallies up the current score of the game and adds marks "
"to show who own what territory."},
{butText_just, 0,
" When you select this tool, all territory completely surrounded by "
"one player will be marked as that player's territory. Now clicking "
"on stones will mark them as dead. To unmark some dead stones, click "
"on them again."},
{butText_just, 0,
" When you are satisfied with which stones are dead and alive, press "
"the \"Done\" button next to the board. This will add a comment to "
"the game record stating the score. To stop scoring and remove all "
"marks, select a different tool."},
{butText_just, 0, ""},
{butText_left, 0, NULL}};
static const AbutHelpText markTools[] = {
{butText_center, 2, "Cgoban " VERSION},
{butText_center, 0, "By Bill Shubert, Kevin Sonney"},
{butText_center, 0, DATE},
{butText_just, 0, ""},
{butText_just, 2, "The Marking Tools Tool"},
{butText_just, 0,
" The marking tools are represented on the tool selector as stones "
"marked with a triangle, circle, or square. All three of these tools "
"behaves in the same way; only the mark added is different."},
{butText_just, 0,
" When one of the three marking tools is selected and you click on "
"the board, the appropriate mark will be added. Holding down shift "
"when you click will mark a group of stones."},
{butText_just, 0, ""},
{butText_left, 0, NULL}};
static const AbutHelpText labelTools[] = {
{butText_center, 2, "Cgoban " VERSION},
{butText_center, 0, "By Bill Shubert, Kevin Sonney"},
{butText_center, 0, DATE},
{butText_just, 0, ""},
{butText_just, 2, "The Label Tools"},
{butText_just, 0,
" The label tools are represented on the tool selector as a stones "
"with a letter or number on them. The letter label tool and the "
"number label tool behave in very similar ways."},
{butText_just, 0,
" When you click on the board with a label tool, the appropriate "
"type of label (a letter or a number) is added. The labels will start "
"at \"A\" or \"1\" and count up for each label that you add. Holding "
"down shift when you click with the numbering tool will add the move "
"number of that stone instead of starting at one."},
{butText_just, 0, ""},
{butText_left, 0, NULL}};
static const AbutHelpPage editToolPage[] = {
{"Edit Tool Window", editToolHelp},
{"Keyboard Shortcuts", editToolKey},
{"Move Tool", moveTool},
{"Change Board Tool", changeTool},
{"Score Tool", scoreTool},
{"Marking Tools", markTools},
{"Label Tools", labelTools},
{NULL, NULL},
{"Copyright and Non-Warranty", copyright},
{"About the Author", aboutAuthor}};
Help help_editTool = {10, "Edit Tool Help Pages", editToolPage};
/*
* From client/main.c
*/
static const AbutHelpText cliMain[] = {
{butText_center, 2, "Cgoban " VERSION},
{butText_center, 0, "By Bill Shubert, Kevin Sonney"},
{butText_center, 0, DATE},
{butText_just, 0, ""},
{butText_just, 2, "The Client Main Window"},
{butText_just, 0,
" When cgoban is connected to one of the servers, the client main "
"window is the central area for information. There is a log in "
"the middle of this window which shows the output from the server. "
"Above the log are two buttons that open other windows; see the "
"\"Client Game List Window\" and \"Client Player List Window\" help "
"pages in the menu at the top of this help page. Below the log "
"are a text input box, the help button and the \"Quit\" button. The "
"\"Quit\" button will disconnect you from the server."},
{butText_just, 0,
" Any commands that you want to send to the server should be typed "
"in the text input box below the log. If you need help on server "
"commands, type the \"Help\" command here. These help pages only give "
"help for this client, not for the servers themselves."},
{butText_just, 0,
" Some server commands won\'t work with this client if you try to "
"enter them directly. For example, the \"who\" command should not be "
"used because its output will be caught by the client and not shown; if "
"you want a list of players, open the \"Player List\" window. Other "
"commands that will not work correctly are the \"games\" and \"observe\" "
"commands. Other commands may not be needed because their "
"functionality is already present in the client, but they will work "
"if you want to use them."},
{butText_just, 0, ""},
{butText_left, 0, NULL}};
static const AbutHelpText cliGames[] = {
{butText_center, 2, "Cgoban " VERSION},
{butText_center, 0, "By Bill Shubert, Kevin Sonney"},
{butText_center, 0, DATE},
{butText_just, 0, ""},
{butText_just, 2, "The Client Game List Window"},
{butText_just, 0,
" The game list window presents a list of all games in progress on "
"the server. The list will be automatically kept up to date as games "
"start and end."},
{butText_just, 0,
" Each line of the list is one game. From left to right, the columns "
"of the list are the game number, the name and rank of the white "
"player, the name and rank of the black player, the size of the board "
"used, the number of handicap stones given to black, the komi points "
"given to white, the game flags, and the number of players observing the "
"game."},
{butText_just, 0, " When a game ends, the game number will be replaced "
"with a hyphen and the \"Flags\" and \"Observers\" columns will be "
"replaced with the result of the game. This will remain until another "
"game is started in that game slot or until the \"*\" button is pressed "
"(see below)."},
{butText_just, 0,
" If you can't see all of the columns, then resize the window to be "
"bigger. For a description of exactly what the column means, see "
"the server's help file on the \"games\" command."},
{butText_just, 0,
" To observe a game in progress, click on the game in the list."},
{butText_just, 0,
" Not all of these fields will be kept up to date. To refresh the "
"window at any time press the \"*\" button in the upper left corner of "
"the list. This will also clear out all old game results for games "
"that have ended."},
{butText_just, 0, ""},
{butText_left, 0, NULL}};
static const AbutHelpText cliPlayers[] = {
{butText_center, 2, "Cgoban " VERSION},
{butText_center, 0, "By Bill Shubert, Kevin Sonney"},
{butText_center, 0, DATE},
{butText_just, 0, ""},
{butText_just, 2, "The Client Player List Window"},
{butText_just, 0,
" The player list window is a list of all players currently logged in "
"to the server. As players come and go they will appear and disappear "
"on this list."},
{butText_just, 0,
" Each line of the list is one player. From left to right, the "
"column of the list are the player\'s name, the player\'s rank, the "
"player\'s state, how long the player has been idle, and the game number "
"that the player is currently observing or playing in."},
{butText_just, 0,
" The state is one of four options: \"!\" means that the player is "
"actively looking for games, \"O\" means that the player is open to "
"playing, \"X\" means that the player is not available for games, and "
"\"?\" means that the client does not know what state the player is in"},
{butText_just, 0,
" The list is sorted. You have three choices on how to sort the list; "
"pick one by clicking on the buttons at the top of the player list. "
"Clicking on \"Name\" will sort the list alphabetically by name. "
"Clicking on \"Rank\" will sort the list by rank, strongest players "
"to weakest players. Clicking on \"State\" will sort the list by "
"state, with the players looking for games at the top and players "
"not interested in games at the bottom."},
{butText_just, 0,
" If you click on a player\'s name, the complete status of that "
"player will be fetched from the server and displayed in the log in "
"the main window."},
{butText_just, 0,
" If the player is available for games, then you can click on the "
"player's state to open up a \"Server Game Setup\" window. Use this "
"window to set up games against the other players on the server."},
{butText_just, 0,
" As new players arrive, they are placed at the bottom of the list. "
"To update the list and re-sort it, press the \"*\" button in the upper "
"left corner of the list."},
{butText_just, 0, ""},
{butText_left, 0, NULL}};
static const AbutHelpPage cliMainPage[] = {
{"Main Client Window", cliMain},
{"Game List Window", cliGames},
{"Player List Window", cliPlayers},
{NULL, NULL},
{"Copyright and Non-Warranty", copyright},
{"About the Author", aboutAuthor}};
Help help_cliMain = {6, "Client Help Pages", cliMainPage};
/* From "client/match.c" */
static const AbutHelpText cliMatch[] = {
{butText_center, 2, "Cgoban " VERSION},
{butText_center, 0, "By Bill Shubert, Kevin Sonney"},
{butText_center, 0, DATE},
{butText_just, 0, ""},
{butText_just, 2, "The Server Game Setup Window"},
{butText_just, 0,
" The server game setup window is used to set up games against other "
"people on the server. To use this, first you set up the game "
"parameters as you wish, then when you are ready you click on the "
"\"OK\" button. This will send the match request to the other player. "
"When they send you a matching request, the game will begin!"},
{butText_just, 0,
" At the top are the names of the players (you and your opponent). "
"To change who plays black and who white, press the \"Switch\" button."},
{butText_just, 0,
" Below this are places where you can choose the rules of the game - "
"the size, handicap, etc. Most of these should be self-explanatory if "
"you are familiar with playing go on the servers. If you have any "
"questions, then you may want to try the online help files from the "
"server. Typing \"help match\", \"help komi\", etc. on the server "
"command line should give you the help that you need."},
{butText_just, 0,
" The \"Free Game\" button will determine whether the game counts "
"towards your rank. Usually you want this to happen, but if you want "
"to just experiment during a game or play casually, then check this "
"box."},
{butText_just, 0,
" Click \"Cancel\" if you decide that you don't want to play the game "
"at all. This will take away the window."},
{butText_just, 0, ""},
{butText_left, 0, NULL}};
static const AbutHelpPage cliMatchPage[] = {
{"Server Game Setup Window", cliMatch},
{NULL, NULL},
{"Copyright and Non-Warranty", copyright},
{"About the Author", aboutAuthor}};
Help help_cliMatch = {4, "Client Help Pages", cliMatchPage};
/* From "editBoard.c" */
static const AbutHelpText editBoard[] = {
{butText_center, 2, "Cgoban " VERSION},
{butText_center, 0, "By Bill Shubert, Kevin Sonney"},
{butText_center, 0, DATE},
{butText_just, 0, ""},
{butText_just, 2, "The Edit Board Window"},
{butText_just, 0,
" When editing a smart-go file, the current board position is "
"displayed in the edit board window. Around the edit board window are "
"various buttons and controls."},
{butText_just, 0, ""},
{butText_just, 2, "The Title Box"},
{butText_just, 0,
" At the top left of the window is the title box. This shows the "
"name of the game in bold, and below that which moves are currently "
"visible on the board."},
{butText_just, 0, ""},
{butText_just, 2, "The Board"},
{butText_just, 0,
" Just below the title box is the board. Clicking on a point on "
"the board will have different effects depending on which edit tool "
"you are using; press \"Help\" in the edit tool window for more "
"infomation. With the most common tool, the \"Move Tool\", clicking "
"on the board will add a variation. Holding down shift when you "
"click on the board will change your move number to see when a "
"particular move was made."},
{butText_just, 0, ""},
{butText_just, 2, "The \""CGBUTS_REWCHAR"\", \""CGBUTS_BACKCHAR"\", "
"\""CGBUTS_FWDCHAR"\", and \""CGBUTS_FFCHAR"\" Buttons"},
{butText_just, 0,
" Pressing these buttons will change the current move number that "
"you can see on the board. "CGBUTS_BACKCHAR" and "CGBUTS_FWDCHAR" "
"will go one move at a time. "CGBUTS_REWCHAR" moves you to the "
"beginning of the game, and "CGBUTS_FFCHAR" moves you to the end."},
{butText_just, 0, ""},
{butText_just, 2, "The Score Boxes"},
{butText_just, 0,
" To the right of the board are the score boxes. There are two; one "
"for white and one for black. In each box are shown the current score "
"for that player and the amount of time remaining on that player's "
"clock. The score is not the final score for that player, but the sum "
"of the number of captures and the komi. To see the final score use "
"the \"Score Tool\" in the edit tool window."},
{butText_just, 0, ""},
{butText_just, 2, "The \"Save Game\" Button"},
{butText_just, 0,
" Pressing \"Save Game\" will let you save the changes that you have "
"made to the smart-go file."},
{butText_just, 0, ""},
{butText_just, 2, "The \"Quit\" Button"},
{butText_just, 0,
" Pressing the \"Quit\" button will close the edit board window and "
"the edit tool window. If you have made any changes to the smart go "
"file that you were viewing then you will be asked whether you want to "
"save these changes before you exit."},
{butText_just, 0, ""},
{butText_just, 2, "The Comments Box"},
{butText_just, 0,
" At the very bottom of the window is the comments box. Here you "
"will see any comments that have been made about the move you are "
"viewing. To edit or add the comments, click in the comments box "
"and start typing. Some emacs-style control keys are available; "
"see the \"Keyboard Shortcuts\" help page for a list of them."},
{butText_just, 0, ""},
{butText_left, 0, NULL}};
static const AbutHelpText editBoardInfo[] = {
{butText_center, 2, "Cgoban " VERSION},
{butText_center, 0, "By Bill Shubert, Kevin Sonney"},
{butText_center, 0, DATE},
{butText_just, 0, ""},
{butText_just, 2, "The Game Info Window"},
{butText_just, 0, " You open the game info window by pressing the "
"\"Game Info\" button when you are viewing a smart go file."},
{butText_just, 0, " The game info window lets you view and edit the "
"smart go game properties, such as player names, etc. To change "
"the properties simply type in your new value then save the game. "
"You should be warned that changing a property does not change the "
"game itself, only the description of the game. For example, if you "
"change the handicap then handicap stones will not be automatically "
"added to the game; the game will be described as having the new "
"handicap but to see this change you must add the stones yourself."},
{butText_just, 0, ""},
{butText_left, 0, NULL}};
static const AbutHelpText editBoardKey[] = {
{butText_center, 2, "Cgoban " VERSION},
{butText_center, 0, "By Bill Shubert, Kevin Sonney"},
{butText_center, 0, DATE},
{butText_just, 0, ""},
{butText_just, 2, "Edit Board Keyboard Shortcuts"},
{butText_just, 0, " Left arrow: Go back one move."},
{butText_just, 0, " Right arrow: Go ahead one move."},
{butText_just, 0, " Shift-left arrow: Go back to the previous "
"variation, comment, or annotation."},
{butText_just, 0, " Shift-right arrow: Go ahead to the next "
"variation, comment, or annotation."},
{butText_just, 0, " Shift-up arrow: Change the main variation to "
"the previous variation."},
{butText_just, 0, " Shift-down arrow: Change the main variation to "
"the next variation."},
{butText_just, 0, ""},
{butText_just, 2, "Comment Editing"},
{butText_just, 0, " When you are editing a comment the left and right "
"arrows will not change moves. Instead they will move the cursor. "
"These other commands are available:"},
{butText_just, 0, " Ctrl-A: Move cursor to the beginning of the line."},
{butText_just, 0, " Ctrl-D: Delete to the right of the cursor"},
{butText_just, 0, " Ctrl-E: Move cursor to the end of the line."},
{butText_just, 0, " Ctrl-K: Delete to the end of the line."},
{butText_just, 0, " Ctrl-U: Delete from the beginning of the line."},
{butText_just, 0, ""},
{butText_left, 0, NULL}};
static const AbutHelpPage editBoardPage[] = {
{"Edit Board Window", editBoard},
{"Game Info Window", editBoardInfo},
{"Keyboard Shortcuts", editBoardKey},
{NULL, NULL},
{"Copyright and Non-Warranty", copyright},
{"About the Author", aboutAuthor}};
Help help_editBoard = {6, "Edit Board Help Pages", editBoardPage};
/* From "local.c" */
static const AbutHelpText localBoard[] = {
{butText_center, 2, "Cgoban " VERSION},
{butText_center, 0, "By Bill Shubert, Kevin Sonney"},
{butText_center, 0, DATE},
{butText_just, 0, ""},
{butText_just, 2, "The Game Board"},
{butText_just, 0, " When two players are playing go with Cgoban, the "
"board is shown in a window with controls used in the game around it. "
"To make a move, click on the board where you want your stone to go. "
"The last stone played will have a circle marker on it; if the last "
"move was a ko move, then the stone will have a square marker on it "
"instead."},
{butText_just, 0, ""},
{butText_just, 2, "The Title Box"},
{butText_just, 0, " Just above the board is the title box. Here, the "
"title of the game is shown along with the current move number and "
"whose move it is."},
{butText_just, 0, ""},
{butText_just, 2, "The \"Pass\" Button"},
{butText_just, 0, " Pressing \"Pass\" will pass your turn. The game will "
"enter the scoring stage after both players pass."},
{butText_just, 0, ""},
{butText_just, 2, "The \"Dispute\" Button"},
{butText_just, 0, " When you are playing with Japanese scoring, the "
"button just below the pass button is the \"Dispute\" button. If "
"the players disagree on whether a group of stones are alive or dead, "
"they can resolve the disagreement by pressing \"Dispute\". After "
"pressing dispute, the players select which group of stones are "
"the problem. Then the game continues, with slightly different rules. "
"When you are resolving disputes, kos cannot be retaken until a player "
"passes and it takes three consecutive passes to end the dispute. After "
"the three passes, the board is put back to the position it had before "
"the dispute. If any of the disputed stones are still alive, then "
"they are alive for scoring purposes; if they are all dead, then they "
"are dead for scoring purposes."},
{butText_just, 0, ""},
{butText_just, 2, "The \"Resume\" button"},
{butText_just, 0, " When you are not using Japanese rules, any dispute "
"at the end of the game can be resolved by simply undoing the last two "
"passes and continuing the game. Pressing \"Resume\" will let you do "
"that."},
{butText_just, 0, ""},
{butText_just, 2, "The \"Done\" button"},
{butText_just, 0, " When both players are done marking dead stones, "
"pressing \"Done\" will finish it and record the score."},
{butText_just, 0, ""},
{butText_just, 2, "The \""CGBUTS_REWCHAR"\", \""CGBUTS_BACKCHAR"\", "
"\""CGBUTS_FWDCHAR"\", and \""CGBUTS_FFCHAR"\" Buttons"},
{butText_just, 0,
" Pressing these buttons will move forward and backward through the "
"game, letting you undo and redo moves. "CGBUTS_BACKCHAR" and "
CGBUTS_FWDCHAR" will go one move at a time. "CGBUTS_REWCHAR" moves "
"you to the beginning of the game, and "CGBUTS_FFCHAR" moves you to the "
"end."},
{butText_just, 0, ""},
{butText_just, 2, "The Score Boxes"},
{butText_just, 0,
" To the right of the board are the score boxes. There are two; one "
"for white and one for black. In each box are shown the current score "
"for that player and the amount of time remaining on that player's "
"clock. When you are playing the game, the score is not the final "
"score for that player, but the sum of the number of captures and the "
"komi. When you are selecting dead stones and after pressing the "
"\"Done\" button, the score is the actual score for that player."},
{butText_just, 0, ""},
{butText_just, 2, "The \"Save Game\" Button"},
{butText_just, 0,
" Pressing \"Save Game\" will save the game as a smart go file. Later "
"you can continue the game with the \"Load Game\" button of the control "
"window. You can also choose \"Edit Game\" from the control panel to "
"edit the game that you have saved. This is currently the only way to "
"create a new smart go file since the \"Edit Game\" button doesn't "
"work."},
{butText_just, 0, ""},
{butText_just, 2, "The \"Edit Game\" Button"},
{butText_just, 0,
" Pressing \"Edit Game\" will pop up a second game board with the "
"game on it. This will be an edit game board, not a playing game "
"board, and it will come with a edit tool set. This is used if you "
"want to stop playing a game and want to use the editing tools to "
"annotate your game."},
{butText_just, 0, ""},
{butText_just, 2, "The \"Quit\" Button"},
{butText_just, 0,
" Pressing \"Quit\" will end the game. If you want to continue the "
"game later, you should choose \"Save Game\" before you quit."},
{butText_just, 0, ""},
{butText_just, 2, "The Comments Box"},
{butText_just, 0,
" At the very bottom of the window is the comments box. Here you "
"can make comments about the game that will be saved in the smart go "
"file if you choose \"Save Game\" later. To edit or add the comments, "
"click in the comments box and start typing. Some emacs-style control "
"keys are available; see the \"Keyboard Shortcuts\" help page for a "
"list of them."},
{butText_just, 0, ""},
{butText_left, 0, NULL}};
static const AbutHelpText localKeys[] = {
{butText_center, 2, "Cgoban " VERSION},
{butText_center, 0, "By Bill Shubert, Kevin Sonney"},
{butText_center, 0, DATE},
{butText_just, 0, ""},
{butText_just, 2, "Playing Go Keyboard Shortcuts"},
{butText_just, 0, " Left arrow: Go back one move."},
{butText_just, 0, " Right arrow: Go ahead one move."},
{butText_just, 0, ""},
{butText_just, 2, "Comment Editing"},
{butText_just, 0, " When you are editing a comment the left and right "
"arrows will not change moves. Instead they will move the cursor. "
"These other commands are available:"},
{butText_just, 0, " Ctrl-A: Move cursor to the beginning of the line."},
{butText_just, 0, " Ctrl-D: Delete to the right of the cursor"},
{butText_just, 0, " Ctrl-E: Move cursor to the end of the line."},
{butText_just, 0, " Ctrl-K: Delete to the end of the line."},
{butText_just, 0, " Ctrl-U: Delete from the beginning of the line."},
{butText_just, 0, ""},
{butText_left, 0, NULL}};
static const AbutHelpPage localBoardPage[] = {
{"Playing Go", localBoard},
{"Keyboard Shortcuts", localKeys},
{NULL, NULL},
{"Copyright and Non-Warranty", copyright},
{"About the Author", aboutAuthor}};
Help help_localBoard = {5, "Playing Go Help Pages", localBoardPage};
/* From "client/board.c" */
static const AbutHelpText cliBoardPage[] = {
{butText_center, 2, "Cgoban " VERSION},
{butText_center, 0, "By Bill Shubert, Kevin Sonney"},
{butText_center, 0, DATE},
{butText_just, 0, ""},
{butText_just, 2, "The Game Board"},
{butText_just, 0, " When you play or observe a game on the server, the "
"board is shown in a window with controls used in the game around it. "
"To make a move, click on the board where you want your stone to go. "
"The last stone played will have a circle marker on it; if the last "
"move was a ko move, then the stone will have a square marker on it "
"instead."},
{butText_just, 0, " You can also skip around in games or try out "
"variations by holding down shift or control as you click on the board. "
"See the \"Keyboard Shortcuts\" help page for more information on this."},
{butText_just, 0, ""},
{butText_just, 2, "The Title Box"},
{butText_just, 0, " Just above the board is the title box. Here, the "
"title of the game is shown along with the current move number and "
"whose move it is."},
{butText_just, 0, ""},
{butText_just, 2, "The \"Pass\" Button"},
{butText_just, 0, " Pressing \"Pass\" will pass your turn. The game will "
"enter the scoring stage after both players pass."},
{butText_just, 0, ""},
{butText_just, 2, "The \"Done\" button"},
{butText_just, 0, " When you are done marking dead stones, "
"pressing \"Done\" will finish it and record the score."},
{butText_just, 0, ""},
{butText_just, 2, "The \""CGBUTS_REWCHAR"\", \""CGBUTS_BACKCHAR"\", "
"\""CGBUTS_FWDCHAR"\", and \""CGBUTS_FFCHAR"\" Buttons"},
{butText_just, 0,
" Pressing these buttons will move forward and backward through the "
"game to see what order the moves occurred in. They do not undo or "
"redo moves; they only let you look back at previous moves. "
CGBUTS_BACKCHAR" and "
CGBUTS_FWDCHAR" will go one move at a time. "CGBUTS_REWCHAR" moves "
"you to the beginning of the game, and "CGBUTS_FFCHAR" moves you to the "
"end."},
{butText_just, 0, ""},
{butText_just, 2, "The Score Boxes"},
{butText_just, 0,
" To the right of the board are the score boxes. There are two; one "
"for white and one for black. In each box are shown the current score "
"for that player and the amount of time remaining on that player's "
"clock. When you are playing the game, the score is not the final "
"score for that player, but the sum of the number of captures and the "
"komi. When you are selecting dead stones and after pressing the "
"\"Done\" button, the score is the actual score for that player."},
{butText_just, 0, ""},
{butText_just, 2, "The \"Adjourn\" Button"},
{butText_just, 0,
" Pressing \"Adjourn\" will send a request to adjourn the game when "
"you are playing. The other player must choose to adjourn also; then "
"the game will be saved on the server and you can safely stop playing."},
{butText_just, 0, ""},
{butText_just, 2, "The \"Resign\" and \"Close\" Buttons"},
{butText_just, 0,
" If you are playing a game, there will be a button labeled "
"\"Resign\". Pressing this will resign the game. You will be asked "
"whether you really want to resign just in case you pressed the button "
"by accident!"},
{butText_just, 0,
" If you are not playing in the game, then the button will say "
"\"close\" instead and pressing it will close the window showing the "
"game."},
{butText_just, 0, ""},
{butText_just, 2, "The \"Edit Game\" Button"},
{butText_just, 0,
" Pressing \"Edit Game\" will pop up a second game board with the "
"game on it. This will be an edit game board, not a server game "
"board, and it will come with a edit tool set. This is used if you "
"want to the editing tools to annotate the game that your are "
"observing or playing in."},
{butText_just, 0, ""},
{butText_just, 2, "The Kibitz Box"},
{butText_just, 0,
" At the very bottom of the window is the kibitz box. If you are "
"observing the game, then you will see kibitzes here. If you are "
"playing, then you will see messages from your opponent here."},
{butText_just, 0,
" There is an area below the kibitz box where you can type your "
"own kibitzes. Observers can only kibitz here; if you are playing, "
"then the radio button to the right of the text entry box controls "
"whether your message is seen by the observers (the \"Kib\" setting), "
"your opponent (the \"Say\" setting) or everybody (the \"Both\" "
"setting)."},
{butText_just, 0,
" When you are typing a message, the left and right arrows will not "
"move you forwards and backwards in the game. Instead they will move "
"the text cursor. To get rid of the text cursor and enable the "
"left and right arrows again, just press \"Return\" on an empty "
"kibitz."},
{butText_just, 0, ""},
{butText_left, 0, NULL}};
static const AbutHelpText cliBoardKeyPage[] = {
{butText_center, 2, "Cgoban " VERSION},
{butText_center, 0, "By Bill Shubert, Kevin Sonney"},
{butText_center, 0, DATE},
{butText_just, 0, ""},
{butText_just, 2, "Client Play Keyboard Shortcuts"},
{butText_just, 0, " Left arrow: Go back one move."},
{butText_just, 0, " Right arrow: Go ahead one move."},
{butText_just, 0,
" Holding down shift when you click on the board will move the "
"game forward or back to when that move was played."},
{butText_just, 0,
" Holding down control when you click on the board will let you try "
"out variations in the game you are observing or playing. Press "
"the \"" CGBUTS_FFCHAR "\" button to return to the game."},
{butText_just, 0, ""},
{butText_left, 0, NULL}};
static const AbutHelpPage cliBoard[] = {
{"Server Play", cliBoardPage},
{"Keyboard Shortcuts", cliBoardKeyPage},
{NULL, NULL},
{"Copyright and Non-Warranty", copyright},
{"About the Author", aboutAuthor}};
Help help_cliBoard = {5, "Server Play Help Pages", cliBoard};
/* From "client/setup.c" */
static const AbutHelpText cliSetup[] = {
{butText_center, 2, "Cgoban " VERSION},
{butText_center, 0, "By Bill Shubert, Kevin Sonney"},
{butText_center, 0, DATE},
{butText_just, 0, ""},
{butText_just, 2, "Connecting to Go Servers"},
{butText_just, 0,
" The internet go servers provide a way for go "
"players around the world to meet to talk and play go. If your computer "
"can connect to these servers then you too can enjoy this. In some "
"parts of the world the go servers is the only way to find games of "
"go on a regular basis!"},
{butText_just, 0,
" To connect, fill out your username and password "
"in the areas provided. You will not see your password as you type it "
"for security reasons. Your username and password will be stored in "
"your resource file so that you will not have to type them next time "
"that you log in. This does mean, however, that you should be careful "
"about letting people see your resource file! The default name for "
"this file is \".cgobanrc\"; you should protect it if you are worried "
"about your password getting out."},
{butText_just, 0,
" If you don't have an account on the server you are "
"connecting to, just follow the directions in the connect window and "
"you will log in as a guest."},
{butText_just, 0,
" If you are behind a firewall and need to use a proxy "
"agent to connect to a server, then press the \"setup\" button on the "
"main window. This will allow you to configure the servers to go "
"through a proxy. It will also enable you to add or remove servers."},
{butText_just, 0,
" To change the machine name or port numbers used to "
"connect to the servers, press the \"Setup\" button in the control "
"window."},
{butText_just, 0, ""},
{butText_left, 0, NULL}};
static const AbutHelpPage cliSetupPage[] = {
{"Server Connect", cliSetup},
{NULL, NULL},
{"Copyright and Non-Warranty", copyright},
{"About the Author", aboutAuthor}};
Help help_cliSetup = {4, "Server Connect Help Pages", cliSetupPage};
/* From "gmp/play.c" */
static const AbutHelpText gmpBoard[] = {
{butText_center, 2, "Cgoban " VERSION},
{butText_center, 0, "By Bill Shubert, Kevin Sonney"},
{butText_center, 0, DATE},
{butText_just, 0, ""},
{butText_just, 2, "The Game Board"},
{butText_just, 0, " When using go modem protocol to play a game, the "
"board is shown in a window with controls used in the game around it. "
"To make a move, click on the board where you want your stone to go. "
"The last stone played will have a circle marker on it; if the last "
"move was a ko move, then the stone will have a square marker on it "
"instead."},
{butText_just, 0, ""},
{butText_just, 2, "The Title Box"},
{butText_just, 0, " Just above the board is the title box. Here, the "
"title of the game is shown along with the current move number and "
"whose move it is."},
{butText_just, 0, ""},
{butText_just, 2, "The \"Pass\" Button"},
{butText_just, 0, " Pressing \"Pass\" will pass your turn. The game will "
"enter the scoring stage after both players pass."},
{butText_just, 0, " Go modem protocol has no way to indicate which stones "
"are dead, so that must be done by a person."},
{butText_just, 0, ""},
{butText_just, 2, "The \"Dispute\" Button"},
{butText_just, 0, " When you are playing with Japanese scoring, the "
"button just below the pass button is the \"Dispute\" button. If "
"the players disagree on whether a group of stones are alive or dead, "
"they can resolve the disagreement by pressing \"Dispute\". After "
"pressing dispute, the players select which group of stones are "
"the problem. Then the game continues, with slightly different rules. "
"When you are resolving disputes, kos cannot be retaken until a player "
"passes and it takes three consecutive passes to end the dispute. After "
"the three passes, the board is put back to the position it had before "
"the dispute. If any of the disputed stones are still alive, then "
"they are alive for scoring purposes; if they are all dead, then they "
"are dead for scoring purposes."},
{butText_just, 0, " It should be noted that go modem protocol has no "
"way to resolve disputes, so the disputes must be played out by a "
"person."},
{butText_just, 0, ""},
{butText_just, 2, "The \"Resume\" button"},
{butText_just, 0, " When you are not using Japanese rules, any dispute "
"at the end of the game can be resolved by simply undoing the last two "
"passes and continuing the game. Pressing \"Resume\" will let you do "
"that."},
{butText_just, 0, ""},
{butText_just, 2, "The \"Done\" button"},
{butText_just, 0, " When both players are done marking dead stones, "
"pressing \"Done\" will finish it and record the score."},
{butText_just, 0, ""},
{butText_just, 2, "The \""CGBUTS_REWCHAR"\", \""CGBUTS_BACKCHAR"\", "
"\""CGBUTS_FWDCHAR"\", and \""CGBUTS_FFCHAR"\" Buttons"},
{butText_just, 0,
" Pressing these buttons will move forward and backward through the "
"game, letting you undo and redo moves. "CGBUTS_BACKCHAR" and "
CGBUTS_FWDCHAR" will go one move at a time. "CGBUTS_REWCHAR" moves "
"you to the beginning of the game, and "CGBUTS_FFCHAR" moves you to the "
"end."},
{butText_just, 0, ""},
{butText_just, 2, "The Score Boxes"},
{butText_just, 0,
" To the right of the board are the score boxes. There are two; one "
"for white and one for black. In each box are shown the current score "
"for that player and the amount of time remaining on that player's "
"clock. When you are playing the game, the score is not the final "
"score for that player, but the sum of the number of captures and the "
"komi. When you are selecting dead stones and after pressing the "
"\"Done\" button, the score is the actual score for that player."},
{butText_just, 0, ""},
{butText_just, 2, "The \"Save Game\" Button"},
{butText_just, 0,
" Pressing \"Save Game\" will save the game as a smart go file. Later "
"you can continue the game with the \"Load Game\" button of the control "
"window. You can also choose \"Edit Game\" from the control panel to "
"edit the game that you have saved. This is currently the only way to "
"create a new smart go file since the \"Edit Game\" button doesn't "
"work."},
{butText_just, 0, ""},
{butText_just, 2, "The \"Edit Game\" Button"},
{butText_just, 0,
" Pressing \"Edit Game\" will pop up a second game board with the "
"game on it. This will be an edit game board, not a go modem game "
"board, and it will come with a edit tool set. This is used if you "
"want to use the editing tools to annotate the game that is being "
"played."},
{butText_just, 0, ""},
{butText_just, 2, "The \"Quit\" Button"},
{butText_just, 0,
" Pressing \"Quit\" will end the game. If you want to continue the "
"game later, you should choose \"Save Game\" before you quit."},
{butText_just, 0, ""},
{butText_just, 2, "The Comments Box"},
{butText_just, 0,
" At the very bottom of the window is the comments box. Here you "
"can make comments about the game that will be saved in the smart go "
"file if you choose \"Save Game\" later. To edit or add the comments, "
"click in the comments box and start typing. Some emacs-style control "
"keys are available; see the \"Keyboard Shortcuts\" help page for a "
"list of them."},
{butText_just, 0, ""},
{butText_left, 0, NULL}};
static const AbutHelpText gmpBoardKey[] = {
{butText_center, 2, "Cgoban " VERSION},
{butText_center, 0, "By Bill Shubert, Kevin Sonney"},
{butText_center, 0, DATE},
{butText_just, 0, ""},
{butText_just, 2, "Playing Go Keyboard Shortcuts"},
{butText_just, 0, " Left arrow: Go back one move."},
{butText_just, 0, " Right arrow: Go ahead one move."},
{butText_just, 0, ""},
{butText_just, 2, "Comment Editing"},
{butText_just, 0, " When you are editing a comment the left and right "
"arrows will not change moves. Instead they will move the cursor. "
"These other commands are available:"},
{butText_just, 0, " Ctrl-A: Move cursor to the beginning of the line."},
{butText_just, 0, " Ctrl-D: Delete to the right of the cursor"},
{butText_just, 0, " Ctrl-E: Move cursor to the end of the line."},
{butText_just, 0, " Ctrl-K: Delete to the end of the line."},
{butText_just, 0, " Ctrl-U: Delete from the beginning of the line."},
{butText_just, 0, ""},
{butText_left, 0, NULL}};
static const AbutHelpPage gmpBoardPage[] = {
{"Go Modem Play", gmpBoard},
{"Keyboard Shortcuts", gmpBoardKey},
{NULL, NULL},
{"Copyright and Non-Warranty", copyright},
{"About the Author", aboutAuthor}};
Help help_gmpBoard = {5, "Go Modem Help Pages", gmpBoardPage};
/* From "gmp/setup.c" */
static const AbutHelpText gmpSetup[] = {
{butText_center, 2, "Cgoban " VERSION},
{butText_center, 0, "By Bill Shubert, Kevin Sonney"},
{butText_center, 0, DATE},
{butText_just, 0, ""},
{butText_just, 2, "Go Modem Protocol Setup Window"},
{butText_just, 0, " Using this window you may configure how the go modem "
"protocol will be used. The different types of connections allowed "
"will be described."},
{butText_just, 0, ""},
{butText_just, 2, "\"Program\" Connections"},
{butText_just, 0, " When you select \"Program\" as either the white "
"or the black player, Cgoban will execute a program and communicate "
"go modem protocol with that program's stdin/stdout. You must "
"specify the program to run in the \"Program\" field. The full "
"command line, with the path, must be specified. If you put \"%d\" "
"in the command line somewhere, the first \"%d\" will be replaced by "
"the main time (in seconds) and the second \"%d\" will be replaced by "
"the byo-yomi time (in seconds). For example, the program name "
"\"./goDummy -time %d -byoYomi %d\" will run the program \"goDummy\" "
"from the current directory with the time and the byo-yomi time "
"passed in on the command line."},
{butText_just, 0, " The send game command checkbox controls whether "
"commands to start the game will be sent to the program. Go modem "
"protocol required the two agents to decide before connecting who will "
"initiate the communication; this button lets you choose. Make sure "
"that either Cgoban or the program send the game command or else the "
"game will never start!"},
{butText_just, 0, ""},
{butText_just, 2, "\"Device\" Connections"},
{butText_just, 0, " This behaves much like a \"Program\" connection "
"except that instead of running a program, Cgoban will connect to "
"the device specified. For example, in Linux setting device to "
"\"/dev/cua0\" will connect up to the computer's COM1 port."},
{butText_just, 0, ""},
{butText_just, 2, "\"Human\" Connections"},
{butText_just, 0, " Setting the connection to \"Human\" will let you "
"make moves for this player."},
{butText_just, 0, ""},
{butText_just, 2, "\"NNGS\" and \"IGS\" Connections"},
{butText_just, 0, " Using \"NNGS\" or \"IGS\" will open a connection "
"to a go server. The username and the password should be set "
"correctly. If one player is \"NNGS\" or \"IGS\", then the other "
"player will be started up every time that a game is accepted on "
"the server. You will have to type all server commands except for "
"the actual moves in the game; these will be made by the program or "
"device. The \"Send game command\" switch is always set when you "
"are connected to a server."},
{butText_just, 0, ""},
{butText_left, 0, NULL}};
static const AbutHelpPage gmpSetupPage[] = {
{"Go Modem Play Setup", gmpSetup},
{NULL, NULL},
{"Copyright and Non-Warranty", copyright},
{"About the Author", aboutAuthor}};
Help help_gmpSetup = {4, "Go Modem Setup Help Pages", gmpSetupPage};
/* From "setup.c" */
static const AbutHelpText configure[] = {
{butText_center, 2, "Cgoban " VERSION},
{butText_center, 0, "By Bill Shubert, Kevin Sonney"},
{butText_center, 0, DATE},
{butText_just, 0, ""},
{butText_just, 2, "Configure Window"},
{butText_just, 0, " The configure window lets you change the behavior "
"of Cgoban. There are several control panels in the configure window; "
"each controls a different part of cgoban."},
{butText_just, 0, ""},
{butText_just, 2, "The \"Connecting To NNGS\" And \"Connecting To IGS\" "
"Control Panels"},
{butText_just, 0, " Here you can set the location of the go servers. "
"The default will be set to the current location of the "
"servers; this window is here in case they move in the future. "
"If the locations are wrong then you should fill in the machine name "
"and port number of the server in the appropriate fields."},
{butText_just, 0, " Typically you want to leave \"Connect Directly To "
"Server\" set. This is the most efficient way to connect to a go "
"server. The only time when you might not want to set this is when "
"your computer is behind a firewall or other security system. Then "
"direct connections out might not work and you will have to go through "
"a proxy. To do this, turn off \"Connect Directly To Server\" and "
"enter the name of a program that can get through the firewall in "
"the \"Connecting Command\" field. Instead of connecting to the "
"server itself, Cgoban will run the command you specify and use it "
"to get to the server."},
{butText_just, 0, " Be careful that you do not confuse the NNGS and the "
"IGS servers! There are subtle differences in their protocol and "
"Cgoban will not operate reliably if it connects to one type of "
"server when it thinks it is connecting to another!"},
{butText_just, 0, ""},
{butText_just, 2, "The \"Miscellaneous\" Control Panel"},
{butText_just, 0, " Here are a few different controls."},
{butText_just, 0, " When \"Show Coordinates Around Boards\" checkbox "
"controls whether the coordinates are shown around the boards that "
"Cgoban draws."},
{butText_just, 0, " When \"Number Kibitzes\" is set, any kibitz "
"in a game on a go server will have the move number shown before it."},
{butText_just, 0, " The \"Anti-Slip Moving\" button will not let you "
"make a move until you have held the mouse over that point for at least "
"a half a second. This is useful because sometimes clicking on the "
"mouse makes it slip to the next space over, placing your move in "
"the wrong location! With Anti-Slip on, this can't happen."},
{butText_just, 0, ""},
{butText_left, 0, NULL}};
static const AbutHelpPage configurePage[] = {
{"Configuring Cgoban", configure},
{NULL, NULL},
{"Copyright and Non-Warranty", copyright},
{"About the Author", aboutAuthor}};
Help help_configure = {4, "Configure Help Pages", configurePage};
/* From client/look.c */
static const AbutHelpText cliLook[] = {
{butText_center, 2, "Cgoban " VERSION},
{butText_center, 0, "By Bill Shubert, Kevin Sonney"},
{butText_center, 0, DATE},
{butText_just, 0, ""},
{butText_just, 2, "Client Look Window"},
{butText_just, 0, " The \"Look\" and \"Status\" commands on the go "
"servers show you the current state of a game. \"Look\" shows you "
"a saved game, while \"Status\" shows you a game in progress."},
{butText_just, 0, " These boards cannot be edited or manipulated in "
"any way."},
{butText_just, 0, ""},
{butText_left, 0, NULL}};
static const AbutHelpPage cliLookPage[] = {
{"Client Look Window", cliLook},
{NULL, NULL},
{"Copyright and Non-Warranty", copyright},
{"About the Author", aboutAuthor}};
Help help_cliLook = {4, "Client Look Help Pages", cliLookPage};
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