File: CommandMakeAndActivateEvent.cpp

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/*
  CommandMakeAndActivateEvent.cpp

  This file is part of Charm, a task-based time tracking application.

  Copyright (C) 2007-2018 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com

  Author: Mirko Boehm <mirko.boehm@kdab.com>

  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#include "CommandMakeAndActivateEvent.h"
#include "ModelConnector.h"

#include "Core/CharmDataModel.h"
#include "Core/CommandEmitterInterface.h"
#include "Core/Controller.h"

#include <QDateTime>

CommandMakeAndActivateEvent::CommandMakeAndActivateEvent(const Task &task, QObject *parent)
    : CharmCommand(tr("Create Event"), parent)
    , m_task(task)
{
}

CommandMakeAndActivateEvent::~CommandMakeAndActivateEvent()
{
}

bool CommandMakeAndActivateEvent::prepare()
{
    return true;
}

bool CommandMakeAndActivateEvent::execute(Controller *controller)
{
    m_event = controller->makeEvent(m_task);
    if (m_event.isValid()) {
        m_event.setTaskId(m_task.id());
        m_event.setStartDateTime(QDateTime::currentDateTime());
        return controller->modifyEvent(m_event);
    } else {
        return false;
    }
}

bool CommandMakeAndActivateEvent::finalize()
{
    if (m_event.isValid()) {
        ModelConnector *model = dynamic_cast<ModelConnector *>(owner());
        Q_ASSERT(model);   // this command is "owned" by the model
        model->charmDataModel()->activateEvent(m_event);
        return true;
    } else {
        return false;
    }
}