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<h1>ChipmunkShape Class Reference</h1> </div>
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<!-- doxytag: class="ChipmunkShape" --><!-- doxytag: inherits="ChipmunkBaseObject-p" -->
<p>Abstract base class for collsion shape types.
<a href="#_details">More...</a></p>
<p><code>#import <<a class="el" href="_chipmunk_shape_8h_source.html">ChipmunkShape.h</a>></code></p>
<p>Inherits <a class="el" href="protocol_chipmunk_base_object-p.html">ChipmunkBaseObject-p</a>.</p>
<p>Inherited by <a class="el" href="interface_chipmunk_circle_shape.html">ChipmunkCircleShape</a>, <a class="el" href="interface_chipmunk_poly_shape.html">ChipmunkPolyShape</a>, and <a class="el" href="interface_chipmunk_segment_shape.html">ChipmunkSegmentShape</a>.</p>
<p><a href="class_chipmunk_shape-members.html">List of all members.</a></p>
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a8904b565d74a2bd419b33cba98fdc9e2"></a><!-- doxytag: member="ChipmunkShape::cacheBB" ref="a8904b565d74a2bd419b33cba98fdc9e2" args="()" -->
(cpBB) </td><td class="memItemRight" valign="bottom">- <a class="el" href="interface_chipmunk_shape.html#a8904b565d74a2bd419b33cba98fdc9e2">cacheBB</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Update and cache the axis-aligned bounding box for this shape. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="abfc5d5df4f881d591c6bb67af67323d5"></a><!-- doxytag: member="ChipmunkShape::pointQuery:" ref="abfc5d5df4f881d591c6bb67af67323d5" args="(cpVect point)" -->
(bool) </td><td class="memItemRight" valign="bottom">- <a class="el" href="interface_chipmunk_shape.html#abfc5d5df4f881d591c6bb67af67323d5">pointQuery:</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Check if a point in absolute coordinates lies within the shape. <br/></td></tr>
<tr><td colspan="2"><h2><a name="properties"></a>
Properties</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="adcc8138bf6513071dd956adcd45c1a2f"></a><!-- doxytag: member="ChipmunkShape::shape" ref="adcc8138bf6513071dd956adcd45c1a2f" args="" -->
cpShape * </td><td class="memItemRight" valign="bottom"><a class="el" href="interface_chipmunk_shape.html#adcc8138bf6513071dd956adcd45c1a2f">shape</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Returns a pointer to the underlying cpShape C struct. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a0ca84366c13237a0e387d28e15865192"></a><!-- doxytag: member="ChipmunkShape::body" ref="a0ca84366c13237a0e387d28e15865192" args="" -->
<a class="el" href="interface_chipmunk_body.html">ChipmunkBody</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="interface_chipmunk_shape.html#a0ca84366c13237a0e387d28e15865192">body</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">The <a class="el" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> that this shape is attached to. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="af76755f32475329226932c1d6dacff41"></a><!-- doxytag: member="ChipmunkShape::bb" ref="af76755f32475329226932c1d6dacff41" args="" -->
cpBB </td><td class="memItemRight" valign="bottom"><a class="el" href="interface_chipmunk_shape.html#af76755f32475329226932c1d6dacff41">bb</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">The axis-aligned bounding box for this shape. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="af2916f8e94f1e148e506781bbbe9e31f"></a><!-- doxytag: member="ChipmunkShape::sensor" ref="af2916f8e94f1e148e506781bbbe9e31f" args="" -->
BOOL </td><td class="memItemRight" valign="bottom"><a class="el" href="interface_chipmunk_shape.html#af2916f8e94f1e148e506781bbbe9e31f">sensor</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Sensor shapes send collision callback messages, but don't create a collision response. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa25644777b090207dc5be78da2922f85"></a><!-- doxytag: member="ChipmunkShape::elasticity" ref="aa25644777b090207dc5be78da2922f85" args="" -->
cpFloat </td><td class="memItemRight" valign="bottom"><a class="el" href="interface_chipmunk_shape.html#aa25644777b090207dc5be78da2922f85">elasticity</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">How bouncy this shape is. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac161b9d079be6c15166a7e94232eb296"></a><!-- doxytag: member="ChipmunkShape::friction" ref="ac161b9d079be6c15166a7e94232eb296" args="" -->
cpFloat </td><td class="memItemRight" valign="bottom"><a class="el" href="interface_chipmunk_shape.html#ac161b9d079be6c15166a7e94232eb296">friction</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">How much friction this shape has. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">cpVect </td><td class="memItemRight" valign="bottom"><a class="el" href="interface_chipmunk_shape.html#a9bdd914e4b665ca108e5aebb09caf228">surfaceVel</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">The velocity of the shape's surface. <a href="#a9bdd914e4b665ca108e5aebb09caf228"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">id </td><td class="memItemRight" valign="bottom"><a class="el" href="interface_chipmunk_shape.html#a8dc205ce246e673d60cc40d2bbd8a693">collisionType</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">An object reference used as a collision type identifier. <a href="#a8dc205ce246e673d60cc40d2bbd8a693"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">id </td><td class="memItemRight" valign="bottom"><a class="el" href="interface_chipmunk_shape.html#a5720f10418920f7645c12eb5d57c51e5">group</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">An object reference used as a collision group identifier. <a href="#a5720f10418920f7645c12eb5d57c51e5"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a41a959241f56e4fee8a6610d86f93937"></a><!-- doxytag: member="ChipmunkShape::layers" ref="a41a959241f56e4fee8a6610d86f93937" args="" -->
cpLayers </td><td class="memItemRight" valign="bottom"><a class="el" href="interface_chipmunk_shape.html#a41a959241f56e4fee8a6610d86f93937">layers</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">A layer bitmask that defines which objects. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">id </td><td class="memItemRight" valign="bottom"><a class="el" href="interface_chipmunk_shape.html#a00de9897a0f58f140054a6dbb0b9e389">data</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">An object that this shape is associated with. <a href="#a00de9897a0f58f140054a6dbb0b9e389"></a><br/></td></tr>
</table>
<hr/><a name="_details"></a><h2>Detailed Description</h2>
<p>Abstract base class for collsion shape types. </p>
<hr/><h2>Property Documentation</h2>
<a class="anchor" id="a8dc205ce246e673d60cc40d2bbd8a693"></a><!-- doxytag: member="ChipmunkShape::collisionType" ref="a8dc205ce246e673d60cc40d2bbd8a693" args="" -->
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<td class="memname">- (id) collisionType<code> [read, write, assign]</code></td>
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<div class="memdoc">
<p>An object reference used as a collision type identifier. </p>
<p>This is used when defining collision handlers. </p>
<dl class="attention"><dt><b>Attention:</b></dt><dd>Like most <code>delegate</code> properties this is a weak reference and does not call <code>retain</code>. </dd></dl>
</div>
</div>
<a class="anchor" id="a00de9897a0f58f140054a6dbb0b9e389"></a><!-- doxytag: member="ChipmunkShape::data" ref="a00de9897a0f58f140054a6dbb0b9e389" args="" -->
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<td class="memname">- (id) data<code> [read, write, assign]</code></td>
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<p>An object that this shape is associated with. </p>
<p>You can use this get a reference to your game object or controller object from within callbacks. </p>
<dl class="attention"><dt><b>Attention:</b></dt><dd>Like most <code>delegate</code> properties this is a weak reference and does not call <code>retain</code>. This prevents reference cycles from occuring. </dd></dl>
<p>Reimplemented from <a class="el" href="protocol_chipmunk_base_object-p.html"><ChipmunkBaseObject></a>.</p>
</div>
</div>
<a class="anchor" id="a5720f10418920f7645c12eb5d57c51e5"></a><!-- doxytag: member="ChipmunkShape::group" ref="a5720f10418920f7645c12eb5d57c51e5" args="" -->
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<td class="memname">- (id) group<code> [read, write, assign]</code></td>
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<p>An object reference used as a collision group identifier. </p>
<p>Shapes with the same group do not collide. </p>
<dl class="attention"><dt><b>Attention:</b></dt><dd>Like most <code>delegate</code> properties this is a weak reference and does not call <code>retain</code>. </dd></dl>
</div>
</div>
<a class="anchor" id="a9bdd914e4b665ca108e5aebb09caf228"></a><!-- doxytag: member="ChipmunkShape::surfaceVel" ref="a9bdd914e4b665ca108e5aebb09caf228" args="" -->
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<td class="memname">- (cpVect) surfaceVel<code> [read, write, assign]</code></td>
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<p>The velocity of the shape's surface. </p>
<p>This velocity is used in the collision response when calculating the friction only. </p>
</div>
</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="_chipmunk_shape_8h_source.html">ChipmunkShape.h</a></li>
</ul>
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