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2011-12-15: version 2.0.6
* Fixed size type mismatch in ListMenuManager on 64-bit systems.
* Changed character encoding used for level titles, passwords and hints in Unicode builds from UTF-8 to ISO-8859-1.
* Added checks to avoid segmentation fault when character encoding conversion fails.
2010-08-12: version 2.0.5.1
* Added playtesting support (using Tile World)
* Added rule set selector (replacing "Magic number" field)
* Fixed crash-on-exit on Windows with recent versions of wxWidgets
* Changed license to GPLv3
2009-03-01: version 2.0.4.2
* Removed recognition of meta key
* Added undo/redo support
* Fixed minor bug in monster list
* Separated frame from view
* Made frame appear on startup, rather than initial dialog
* Added acknowledgement of pgchip's usage of tile 0x38 as an ice block
* Tileset now uses black, not tile 0x38, for out-of-range tiles
* Basic tile rotation support
* Monsters etc. rearranged in tile selector so that right = clockwise
* Separate modes for wire placement and map region selection
* Slots in tile selector now used for these modes
* Added copy/paste support (compatible with ChipEdit)
* Fixed file loading when wxUSE_STD_IOSTREAM is not set
2008-04-27: version 2.0.3.1
* Fixed typo causing compile failure when wxWidgets streams are in use
* No changes to runtime behaviour except for version number
2008-04-24: version 2.0.3
* Added sort button to monster list
* Fixed a drawing bug when disabling wire display
* Improved compatibility with wxWidgets 2.6
2008-04-21: version 2.0.2
* Graphical tile selector
* Mouse button functionality changed somewhat
* Map selection and filling with tiles added
* Steps made towards undo/redo
2008-04-11: version 2.0.1
* Minor bug-fix release
* Title bar and map selection are now properly updated when a level is selected
* Limits on tile size to avoid crashes at very high sizes
2008-04-10: version 2.0.0
* First release
* Map editing
* Level properties editing
* Monster list editing
* Level set support
* MSCC level set data format
* Tile World small/masked tileset image format
* CCEdit tileset format
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