| 12
 3
 4
 5
 6
 7
 8
 9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 
 | // Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file is auto-generated from
// gpu/command_buffer/build_gles2_cmd_buffer.py
// It's formatted by clang-format using chromium coding style:
//    clang-format -i -style=chromium filename
// DO NOT EDIT!
// This file is included by gles2_interface.h to declare the
// GL api functions.
#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
#define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
virtual void ActiveTexture(GLenum texture) = 0;
virtual void AttachShader(GLuint program, GLuint shader) = 0;
virtual void BindAttribLocation(GLuint program,
                                GLuint index,
                                const char* name) = 0;
virtual void BindBuffer(GLenum target, GLuint buffer) = 0;
virtual void BindFramebuffer(GLenum target, GLuint framebuffer) = 0;
virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) = 0;
virtual void BindTexture(GLenum target, GLuint texture) = 0;
virtual void BlendColor(GLclampf red,
                        GLclampf green,
                        GLclampf blue,
                        GLclampf alpha) = 0;
virtual void BlendEquation(GLenum mode) = 0;
virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) = 0;
virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0;
virtual void BlendFuncSeparate(GLenum srcRGB,
                               GLenum dstRGB,
                               GLenum srcAlpha,
                               GLenum dstAlpha) = 0;
virtual void BufferData(GLenum target,
                        GLsizeiptr size,
                        const void* data,
                        GLenum usage) = 0;
virtual void BufferSubData(GLenum target,
                           GLintptr offset,
                           GLsizeiptr size,
                           const void* data) = 0;
virtual GLenum CheckFramebufferStatus(GLenum target) = 0;
virtual void Clear(GLbitfield mask) = 0;
virtual void ClearColor(GLclampf red,
                        GLclampf green,
                        GLclampf blue,
                        GLclampf alpha) = 0;
virtual void ClearDepthf(GLclampf depth) = 0;
virtual void ClearStencil(GLint s) = 0;
virtual void ColorMask(GLboolean red,
                       GLboolean green,
                       GLboolean blue,
                       GLboolean alpha) = 0;
virtual void CompileShader(GLuint shader) = 0;
virtual void CompressedTexImage2D(GLenum target,
                                  GLint level,
                                  GLenum internalformat,
                                  GLsizei width,
                                  GLsizei height,
                                  GLint border,
                                  GLsizei imageSize,
                                  const void* data) = 0;
virtual void CompressedTexSubImage2D(GLenum target,
                                     GLint level,
                                     GLint xoffset,
                                     GLint yoffset,
                                     GLsizei width,
                                     GLsizei height,
                                     GLenum format,
                                     GLsizei imageSize,
                                     const void* data) = 0;
virtual void CopyTexImage2D(GLenum target,
                            GLint level,
                            GLenum internalformat,
                            GLint x,
                            GLint y,
                            GLsizei width,
                            GLsizei height,
                            GLint border) = 0;
virtual void CopyTexSubImage2D(GLenum target,
                               GLint level,
                               GLint xoffset,
                               GLint yoffset,
                               GLint x,
                               GLint y,
                               GLsizei width,
                               GLsizei height) = 0;
virtual GLuint CreateProgram() = 0;
virtual GLuint CreateShader(GLenum type) = 0;
virtual void CullFace(GLenum mode) = 0;
virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0;
virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0;
virtual void DeleteProgram(GLuint program) = 0;
virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0;
virtual void DeleteShader(GLuint shader) = 0;
virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0;
virtual void DepthFunc(GLenum func) = 0;
virtual void DepthMask(GLboolean flag) = 0;
virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0;
virtual void DetachShader(GLuint program, GLuint shader) = 0;
virtual void Disable(GLenum cap) = 0;
virtual void DisableVertexAttribArray(GLuint index) = 0;
virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0;
virtual void DrawElements(GLenum mode,
                          GLsizei count,
                          GLenum type,
                          const void* indices) = 0;
virtual void Enable(GLenum cap) = 0;
virtual void EnableVertexAttribArray(GLuint index) = 0;
virtual void Finish() = 0;
virtual void Flush() = 0;
virtual void FramebufferRenderbuffer(GLenum target,
                                     GLenum attachment,
                                     GLenum renderbuffertarget,
                                     GLuint renderbuffer) = 0;
virtual void FramebufferTexture2D(GLenum target,
                                  GLenum attachment,
                                  GLenum textarget,
                                  GLuint texture,
                                  GLint level) = 0;
virtual void FrontFace(GLenum mode) = 0;
virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0;
virtual void GenerateMipmap(GLenum target) = 0;
virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0;
virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) = 0;
virtual void GenTextures(GLsizei n, GLuint* textures) = 0;
virtual void GetActiveAttrib(GLuint program,
                             GLuint index,
                             GLsizei bufsize,
                             GLsizei* length,
                             GLint* size,
                             GLenum* type,
                             char* name) = 0;
virtual void GetActiveUniform(GLuint program,
                              GLuint index,
                              GLsizei bufsize,
                              GLsizei* length,
                              GLint* size,
                              GLenum* type,
                              char* name) = 0;
virtual void GetAttachedShaders(GLuint program,
                                GLsizei maxcount,
                                GLsizei* count,
                                GLuint* shaders) = 0;
virtual GLint GetAttribLocation(GLuint program, const char* name) = 0;
virtual void GetBooleanv(GLenum pname, GLboolean* params) = 0;
virtual void GetBufferParameteriv(GLenum target,
                                  GLenum pname,
                                  GLint* params) = 0;
virtual GLenum GetError() = 0;
virtual void GetFloatv(GLenum pname, GLfloat* params) = 0;
virtual void GetFramebufferAttachmentParameteriv(GLenum target,
                                                 GLenum attachment,
                                                 GLenum pname,
                                                 GLint* params) = 0;
virtual void GetIntegerv(GLenum pname, GLint* params) = 0;
virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0;
virtual void GetProgramInfoLog(GLuint program,
                               GLsizei bufsize,
                               GLsizei* length,
                               char* infolog) = 0;
virtual void GetRenderbufferParameteriv(GLenum target,
                                        GLenum pname,
                                        GLint* params) = 0;
virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0;
virtual void GetShaderInfoLog(GLuint shader,
                              GLsizei bufsize,
                              GLsizei* length,
                              char* infolog) = 0;
virtual void GetShaderPrecisionFormat(GLenum shadertype,
                                      GLenum precisiontype,
                                      GLint* range,
                                      GLint* precision) = 0;
virtual void GetShaderSource(GLuint shader,
                             GLsizei bufsize,
                             GLsizei* length,
                             char* source) = 0;
virtual const GLubyte* GetString(GLenum name) = 0;
virtual void GetTexParameterfv(GLenum target,
                               GLenum pname,
                               GLfloat* params) = 0;
virtual void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) = 0;
virtual void GetUniformfv(GLuint program, GLint location, GLfloat* params) = 0;
virtual void GetUniformiv(GLuint program, GLint location, GLint* params) = 0;
virtual GLint GetUniformLocation(GLuint program, const char* name) = 0;
virtual void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) = 0;
virtual void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) = 0;
virtual void GetVertexAttribPointerv(GLuint index,
                                     GLenum pname,
                                     void** pointer) = 0;
virtual void Hint(GLenum target, GLenum mode) = 0;
virtual GLboolean IsBuffer(GLuint buffer) = 0;
virtual GLboolean IsEnabled(GLenum cap) = 0;
virtual GLboolean IsFramebuffer(GLuint framebuffer) = 0;
virtual GLboolean IsProgram(GLuint program) = 0;
virtual GLboolean IsRenderbuffer(GLuint renderbuffer) = 0;
virtual GLboolean IsShader(GLuint shader) = 0;
virtual GLboolean IsTexture(GLuint texture) = 0;
virtual void LineWidth(GLfloat width) = 0;
virtual void LinkProgram(GLuint program) = 0;
virtual void PixelStorei(GLenum pname, GLint param) = 0;
virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0;
virtual void ReadPixels(GLint x,
                        GLint y,
                        GLsizei width,
                        GLsizei height,
                        GLenum format,
                        GLenum type,
                        void* pixels) = 0;
virtual void ReleaseShaderCompiler() = 0;
virtual void RenderbufferStorage(GLenum target,
                                 GLenum internalformat,
                                 GLsizei width,
                                 GLsizei height) = 0;
virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0;
virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
virtual void ShaderBinary(GLsizei n,
                          const GLuint* shaders,
                          GLenum binaryformat,
                          const void* binary,
                          GLsizei length) = 0;
virtual void ShaderSource(GLuint shader,
                          GLsizei count,
                          const GLchar* const* str,
                          const GLint* length) = 0;
virtual void ShallowFinishCHROMIUM() = 0;
virtual void ShallowFlushCHROMIUM() = 0;
virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0;
virtual void StencilFuncSeparate(GLenum face,
                                 GLenum func,
                                 GLint ref,
                                 GLuint mask) = 0;
virtual void StencilMask(GLuint mask) = 0;
virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0;
virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0;
virtual void StencilOpSeparate(GLenum face,
                               GLenum fail,
                               GLenum zfail,
                               GLenum zpass) = 0;
virtual void TexImage2D(GLenum target,
                        GLint level,
                        GLint internalformat,
                        GLsizei width,
                        GLsizei height,
                        GLint border,
                        GLenum format,
                        GLenum type,
                        const void* pixels) = 0;
virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0;
virtual void TexParameterfv(GLenum target,
                            GLenum pname,
                            const GLfloat* params) = 0;
virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0;
virtual void TexParameteriv(GLenum target,
                            GLenum pname,
                            const GLint* params) = 0;
virtual void TexSubImage2D(GLenum target,
                           GLint level,
                           GLint xoffset,
                           GLint yoffset,
                           GLsizei width,
                           GLsizei height,
                           GLenum format,
                           GLenum type,
                           const void* pixels) = 0;
virtual void Uniform1f(GLint location, GLfloat x) = 0;
virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0;
virtual void Uniform1i(GLint location, GLint x) = 0;
virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0;
virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0;
virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0;
virtual void Uniform2i(GLint location, GLint x, GLint y) = 0;
virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0;
virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0;
virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0;
virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0;
virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0;
virtual void Uniform4f(GLint location,
                       GLfloat x,
                       GLfloat y,
                       GLfloat z,
                       GLfloat w) = 0;
virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0;
virtual void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) = 0;
virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0;
virtual void UniformMatrix2fv(GLint location,
                              GLsizei count,
                              GLboolean transpose,
                              const GLfloat* value) = 0;
virtual void UniformMatrix3fv(GLint location,
                              GLsizei count,
                              GLboolean transpose,
                              const GLfloat* value) = 0;
virtual void UniformMatrix4fv(GLint location,
                              GLsizei count,
                              GLboolean transpose,
                              const GLfloat* value) = 0;
virtual void UseProgram(GLuint program) = 0;
virtual void ValidateProgram(GLuint program) = 0;
virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0;
virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0;
virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0;
virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0;
virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0;
virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0;
virtual void VertexAttrib4f(GLuint indx,
                            GLfloat x,
                            GLfloat y,
                            GLfloat z,
                            GLfloat w) = 0;
virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0;
virtual void VertexAttribPointer(GLuint indx,
                                 GLint size,
                                 GLenum type,
                                 GLboolean normalized,
                                 GLsizei stride,
                                 const void* ptr) = 0;
virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
virtual void BlitFramebufferCHROMIUM(GLint srcX0,
                                     GLint srcY0,
                                     GLint srcX1,
                                     GLint srcY1,
                                     GLint dstX0,
                                     GLint dstY0,
                                     GLint dstX1,
                                     GLint dstY1,
                                     GLbitfield mask,
                                     GLenum filter) = 0;
virtual void RenderbufferStorageMultisampleCHROMIUM(GLenum target,
                                                    GLsizei samples,
                                                    GLenum internalformat,
                                                    GLsizei width,
                                                    GLsizei height) = 0;
virtual void RenderbufferStorageMultisampleEXT(GLenum target,
                                               GLsizei samples,
                                               GLenum internalformat,
                                               GLsizei width,
                                               GLsizei height) = 0;
virtual void FramebufferTexture2DMultisampleEXT(GLenum target,
                                                GLenum attachment,
                                                GLenum textarget,
                                                GLuint texture,
                                                GLint level,
                                                GLsizei samples) = 0;
virtual void TexStorage2DEXT(GLenum target,
                             GLsizei levels,
                             GLenum internalFormat,
                             GLsizei width,
                             GLsizei height) = 0;
virtual void GenQueriesEXT(GLsizei n, GLuint* queries) = 0;
virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) = 0;
virtual GLboolean IsQueryEXT(GLuint id) = 0;
virtual void BeginQueryEXT(GLenum target, GLuint id) = 0;
virtual void EndQueryEXT(GLenum target) = 0;
virtual void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) = 0;
virtual void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) = 0;
virtual void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) = 0;
virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) = 0;
virtual void PopGroupMarkerEXT() = 0;
virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) = 0;
virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) = 0;
virtual GLboolean IsVertexArrayOES(GLuint array) = 0;
virtual void BindVertexArrayOES(GLuint array) = 0;
virtual void SwapBuffers() = 0;
virtual GLuint GetMaxValueInBufferCHROMIUM(GLuint buffer_id,
                                           GLsizei count,
                                           GLenum type,
                                           GLuint offset) = 0;
virtual void GenSharedIdsCHROMIUM(GLuint namespace_id,
                                  GLuint id_offset,
                                  GLsizei n,
                                  GLuint* ids) = 0;
virtual void DeleteSharedIdsCHROMIUM(GLuint namespace_id,
                                     GLsizei n,
                                     const GLuint* ids) = 0;
virtual void RegisterSharedIdsCHROMIUM(GLuint namespace_id,
                                       GLsizei n,
                                       const GLuint* ids) = 0;
virtual GLboolean EnableFeatureCHROMIUM(const char* feature) = 0;
virtual void* MapBufferCHROMIUM(GLuint target, GLenum access) = 0;
virtual GLboolean UnmapBufferCHROMIUM(GLuint target) = 0;
virtual void* MapImageCHROMIUM(GLuint image_id) = 0;
virtual void UnmapImageCHROMIUM(GLuint image_id) = 0;
virtual void* MapBufferSubDataCHROMIUM(GLuint target,
                                       GLintptr offset,
                                       GLsizeiptr size,
                                       GLenum access) = 0;
virtual void UnmapBufferSubDataCHROMIUM(const void* mem) = 0;
virtual void* MapTexSubImage2DCHROMIUM(GLenum target,
                                       GLint level,
                                       GLint xoffset,
                                       GLint yoffset,
                                       GLsizei width,
                                       GLsizei height,
                                       GLenum format,
                                       GLenum type,
                                       GLenum access) = 0;
virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) = 0;
virtual void ResizeCHROMIUM(GLuint width,
                            GLuint height,
                            GLfloat scale_factor) = 0;
virtual const GLchar* GetRequestableExtensionsCHROMIUM() = 0;
virtual void RequestExtensionCHROMIUM(const char* extension) = 0;
virtual void RateLimitOffscreenContextCHROMIUM() = 0;
virtual void GetMultipleIntegervCHROMIUM(const GLenum* pnames,
                                         GLuint count,
                                         GLint* results,
                                         GLsizeiptr size) = 0;
virtual void GetProgramInfoCHROMIUM(GLuint program,
                                    GLsizei bufsize,
                                    GLsizei* size,
                                    void* info) = 0;
virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) = 0;
virtual GLuint CreateImageCHROMIUM(GLsizei width,
                                   GLsizei height,
                                   GLenum internalformat,
                                   GLenum usage) = 0;
virtual void DestroyImageCHROMIUM(GLuint image_id) = 0;
virtual void GetImageParameterivCHROMIUM(GLuint image_id,
                                         GLenum pname,
                                         GLint* params) = 0;
virtual void GetTranslatedShaderSourceANGLE(GLuint shader,
                                            GLsizei bufsize,
                                            GLsizei* length,
                                            char* source) = 0;
virtual void PostSubBufferCHROMIUM(GLint x,
                                   GLint y,
                                   GLint width,
                                   GLint height) = 0;
virtual void TexImageIOSurface2DCHROMIUM(GLenum target,
                                         GLsizei width,
                                         GLsizei height,
                                         GLuint ioSurfaceId,
                                         GLuint plane) = 0;
virtual void CopyTextureCHROMIUM(GLenum target,
                                 GLenum source_id,
                                 GLenum dest_id,
                                 GLint level,
                                 GLint internalformat,
                                 GLenum dest_type) = 0;
virtual void DrawArraysInstancedANGLE(GLenum mode,
                                      GLint first,
                                      GLsizei count,
                                      GLsizei primcount) = 0;
virtual void DrawElementsInstancedANGLE(GLenum mode,
                                        GLsizei count,
                                        GLenum type,
                                        const void* indices,
                                        GLsizei primcount) = 0;
virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) = 0;
virtual void GenMailboxCHROMIUM(GLbyte* mailbox) = 0;
virtual void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0;
virtual void ProduceTextureDirectCHROMIUM(GLuint texture,
                                          GLenum target,
                                          const GLbyte* mailbox) = 0;
virtual void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0;
virtual GLuint CreateAndConsumeTextureCHROMIUM(GLenum target,
                                               const GLbyte* mailbox) = 0;
virtual void BindUniformLocationCHROMIUM(GLuint program,
                                         GLint location,
                                         const char* name) = 0;
virtual void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0;
virtual void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0;
virtual void TraceBeginCHROMIUM(const char* name) = 0;
virtual void TraceEndCHROMIUM() = 0;
virtual void AsyncTexSubImage2DCHROMIUM(GLenum target,
                                        GLint level,
                                        GLint xoffset,
                                        GLint yoffset,
                                        GLsizei width,
                                        GLsizei height,
                                        GLenum format,
                                        GLenum type,
                                        const void* data) = 0;
virtual void AsyncTexImage2DCHROMIUM(GLenum target,
                                     GLint level,
                                     GLenum internalformat,
                                     GLsizei width,
                                     GLsizei height,
                                     GLint border,
                                     GLenum format,
                                     GLenum type,
                                     const void* pixels) = 0;
virtual void WaitAsyncTexImage2DCHROMIUM(GLenum target) = 0;
virtual void WaitAllAsyncTexImage2DCHROMIUM() = 0;
virtual void DiscardFramebufferEXT(GLenum target,
                                   GLsizei count,
                                   const GLenum* attachments) = 0;
virtual void LoseContextCHROMIUM(GLenum current, GLenum other) = 0;
virtual GLuint InsertSyncPointCHROMIUM() = 0;
virtual void WaitSyncPointCHROMIUM(GLuint sync_point) = 0;
virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) = 0;
virtual void DiscardBackbufferCHROMIUM() = 0;
virtual void ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order,
                                          GLenum plane_transform,
                                          GLuint overlay_texture_id,
                                          GLint bounds_x,
                                          GLint bounds_y,
                                          GLint bounds_width,
                                          GLint bounds_height,
                                          GLfloat uv_x,
                                          GLfloat uv_y,
                                          GLfloat uv_width,
                                          GLfloat uv_height) = 0;
#endif  // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
 |