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/*
* Copyright (c) 2013, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/animation/AnimationTimeline.h"
#include "core/animation/Animation.h"
#include "core/animation/AnimationClock.h"
#include "core/animation/AnimationNode.h"
#include "core/animation/KeyframeEffectModel.h"
#include "core/dom/Document.h"
#include "core/dom/Element.h"
#include "core/dom/QualifiedName.h"
#include "platform/weborigin/KURL.h"
#include <gmock/gmock.h>
#include <gtest/gtest.h>
namespace WebCore {
class MockPlatformTiming : public AnimationTimeline::PlatformTiming {
public:
MOCK_METHOD1(wakeAfter, void(double));
MOCK_METHOD0(cancelWake, void());
MOCK_METHOD0(serviceOnNextFrame, void());
/**
* AnimationTimelines should do one of the following things after servicing animations:
* - cancel the timer and not request to be woken again (expectNoMoreActions)
* - cancel the timer and request to be woken on the next frame (expectNextFrameAction)
* - cancel the timer and request to be woken at some point in the future (expectDelayedAction)
*/
void expectNoMoreActions()
{
EXPECT_CALL(*this, cancelWake());
}
void expectNextFrameAction()
{
::testing::Sequence sequence;
EXPECT_CALL(*this, cancelWake()).InSequence(sequence);
EXPECT_CALL(*this, serviceOnNextFrame()).InSequence(sequence);
}
void expectDelayedAction(double when)
{
::testing::Sequence sequence;
EXPECT_CALL(*this, cancelWake()).InSequence(sequence);
EXPECT_CALL(*this, wakeAfter(when)).InSequence(sequence);
}
void trace(Visitor* visitor)
{
AnimationTimeline::PlatformTiming::trace(visitor);
}
};
class AnimationAnimationTimelineTest : public ::testing::Test {
protected:
virtual void SetUp()
{
document = Document::create();
document->animationClock().resetTimeForTesting();
element = Element::create(QualifiedName::null() , document.get());
platformTiming = new MockPlatformTiming;
timeline = AnimationTimeline::create(document.get(), adoptPtrWillBeNoop(platformTiming));
ASSERT_EQ(0, timeline->currentTimeInternal());
}
virtual void TearDown()
{
document.release();
element.release();
timeline.release();
}
void updateClockAndService(double time)
{
document->animationClock().updateTime(time);
timeline->serviceAnimations(TimingUpdateForAnimationFrame);
}
RefPtrWillBePersistent<Document> document;
RefPtrWillBePersistent<Element> element;
RefPtrWillBePersistent<AnimationTimeline> timeline;
Timing timing;
MockPlatformTiming* platformTiming;
void wake()
{
timeline->wake();
}
double minimumDelay()
{
return AnimationTimeline::s_minimumDelay;
}
};
TEST_F(AnimationAnimationTimelineTest, HasStarted)
{
timeline = AnimationTimeline::create(document.get());
}
TEST_F(AnimationAnimationTimelineTest, EmptyKeyframeAnimation)
{
RefPtrWillBeRawPtr<AnimatableValueKeyframeEffectModel> effect = AnimatableValueKeyframeEffectModel::create(AnimatableValueKeyframeVector());
RefPtrWillBeRawPtr<Animation> anim = Animation::create(element.get(), effect, timing);
timeline->play(anim.get());
platformTiming->expectNoMoreActions();
updateClockAndService(0);
EXPECT_FLOAT_EQ(0, timeline->currentTimeInternal());
EXPECT_FALSE(anim->isInEffect());
platformTiming->expectNoMoreActions();
updateClockAndService(100);
EXPECT_FLOAT_EQ(100, timeline->currentTimeInternal());
}
TEST_F(AnimationAnimationTimelineTest, EmptyForwardsKeyframeAnimation)
{
RefPtrWillBeRawPtr<AnimatableValueKeyframeEffectModel> effect = AnimatableValueKeyframeEffectModel::create(AnimatableValueKeyframeVector());
timing.fillMode = Timing::FillModeForwards;
RefPtrWillBeRawPtr<Animation> anim = Animation::create(element.get(), effect, timing);
timeline->play(anim.get());
platformTiming->expectNoMoreActions();
updateClockAndService(0);
EXPECT_FLOAT_EQ(0, timeline->currentTimeInternal());
EXPECT_TRUE(anim->isInEffect());
platformTiming->expectNoMoreActions();
updateClockAndService(100);
EXPECT_FLOAT_EQ(100, timeline->currentTimeInternal());
}
TEST_F(AnimationAnimationTimelineTest, ZeroTime)
{
timeline = AnimationTimeline::create(document.get());
bool isNull;
document->animationClock().updateTime(100);
EXPECT_EQ(100, timeline->currentTimeInternal());
EXPECT_EQ(100, timeline->currentTimeInternal(isNull));
EXPECT_FALSE(isNull);
document->animationClock().updateTime(200);
EXPECT_EQ(200, timeline->currentTimeInternal());
EXPECT_EQ(200, timeline->currentTimeInternal(isNull));
EXPECT_FALSE(isNull);
}
TEST_F(AnimationAnimationTimelineTest, PauseForTesting)
{
float seekTime = 1;
timing.fillMode = Timing::FillModeForwards;
RefPtrWillBeRawPtr<Animation> anim1 = Animation::create(element.get(), AnimatableValueKeyframeEffectModel::create(AnimatableValueKeyframeVector()), timing);
RefPtrWillBeRawPtr<Animation> anim2 = Animation::create(element.get(), AnimatableValueKeyframeEffectModel::create(AnimatableValueKeyframeVector()), timing);
AnimationPlayer* player1 = timeline->play(anim1.get());
AnimationPlayer* player2 = timeline->play(anim2.get());
timeline->pauseAnimationsForTesting(seekTime);
EXPECT_FLOAT_EQ(seekTime, player1->currentTimeInternal());
EXPECT_FLOAT_EQ(seekTime, player2->currentTimeInternal());
}
TEST_F(AnimationAnimationTimelineTest, NumberOfActiveAnimations)
{
Timing timingForwardFill;
timingForwardFill.iterationDuration = 2;
timingForwardFill.fillMode = Timing::FillModeForwards;
Timing timingNoFill;
timingNoFill.iterationDuration = 2;
timingNoFill.fillMode = Timing::FillModeNone;
Timing timingBackwardFillDelay;
timingBackwardFillDelay.iterationDuration = 1;
timingBackwardFillDelay.fillMode = Timing::FillModeBackwards;
timingBackwardFillDelay.startDelay = 1;
Timing timingNoFillDelay;
timingNoFillDelay.iterationDuration = 1;
timingNoFillDelay.fillMode = Timing::FillModeNone;
timingNoFillDelay.startDelay = 1;
Timing timingAutoFill;
timingAutoFill.iterationDuration = 2;
RefPtrWillBeRawPtr<Animation> anim1 = Animation::create(element.get(), AnimatableValueKeyframeEffectModel::create(AnimatableValueKeyframeVector()), timingForwardFill);
RefPtrWillBeRawPtr<Animation> anim2 = Animation::create(element.get(), AnimatableValueKeyframeEffectModel::create(AnimatableValueKeyframeVector()), timingNoFill);
RefPtrWillBeRawPtr<Animation> anim3 = Animation::create(element.get(), AnimatableValueKeyframeEffectModel::create(AnimatableValueKeyframeVector()), timingBackwardFillDelay);
RefPtrWillBeRawPtr<Animation> anim4 = Animation::create(element.get(), AnimatableValueKeyframeEffectModel::create(AnimatableValueKeyframeVector()), timingNoFillDelay);
RefPtrWillBeRawPtr<Animation> anim5 = Animation::create(element.get(), AnimatableValueKeyframeEffectModel::create(AnimatableValueKeyframeVector()), timingAutoFill);
timeline->play(anim1.get());
timeline->play(anim2.get());
timeline->play(anim3.get());
timeline->play(anim4.get());
timeline->play(anim5.get());
platformTiming->expectNextFrameAction();
updateClockAndService(0);
EXPECT_EQ(5U, timeline->numberOfActiveAnimationsForTesting());
platformTiming->expectNextFrameAction();
updateClockAndService(0.5);
EXPECT_EQ(5U, timeline->numberOfActiveAnimationsForTesting());
platformTiming->expectNextFrameAction();
updateClockAndService(1.5);
EXPECT_EQ(5U, timeline->numberOfActiveAnimationsForTesting());
platformTiming->expectNoMoreActions();
updateClockAndService(3);
EXPECT_EQ(0U, timeline->numberOfActiveAnimationsForTesting());
}
TEST_F(AnimationAnimationTimelineTest, DelayBeforeAnimationStart)
{
timing.iterationDuration = 2;
timing.startDelay = 5;
RefPtrWillBeRawPtr<Animation> anim = Animation::create(element.get(), nullptr, timing);
timeline->play(anim.get());
// TODO: Put the player startTime in the future when we add the capability to change player startTime
platformTiming->expectDelayedAction(timing.startDelay - minimumDelay());
updateClockAndService(0);
platformTiming->expectDelayedAction(timing.startDelay - minimumDelay() - 1.5);
updateClockAndService(1.5);
EXPECT_CALL(*platformTiming, serviceOnNextFrame());
wake();
platformTiming->expectNextFrameAction();
updateClockAndService(4.98);
}
TEST_F(AnimationAnimationTimelineTest, PlayAfterDocumentDeref)
{
timing.iterationDuration = 2;
timing.startDelay = 5;
timeline = &document->timeline();
element = nullptr;
document = nullptr;
RefPtrWillBeRawPtr<Animation> anim = Animation::create(0, nullptr, timing);
// Test passes if this does not crash.
timeline->play(anim.get());
}
TEST_F(AnimationAnimationTimelineTest, UseAnimationPlayerAfterTimelineDeref)
{
RefPtrWillBeRawPtr<AnimationPlayer> player = timeline->createAnimationPlayer(0);
timeline.clear();
// Test passes if this does not crash.
player->setStartTime(0);
}
}
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