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/*
* Copyright (C) 2006, 2007, 2008, 2009, 2011 Apple Inc. All rights reserved.
* Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
* Copyright (C) Research In Motion Limited 2009. All rights reserved.
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef FrameLoader_h
#define FrameLoader_h
#include "core/dom/IconURL.h"
#include "core/dom/SandboxFlags.h"
#include "core/dom/SecurityContext.h"
#include "core/fetch/ResourceLoaderOptions.h"
#include "core/loader/FrameLoaderStateMachine.h"
#include "core/loader/FrameLoaderTypes.h"
#include "core/loader/HistoryItem.h"
#include "core/loader/MixedContentChecker.h"
#include "platform/Timer.h"
#include "platform/network/ResourceRequest.h"
#include "wtf/Forward.h"
#include "wtf/HashSet.h"
#include "wtf/OwnPtr.h"
namespace WebCore {
class Resource;
class Chrome;
class DOMWrapperWorld;
class DocumentLoader;
class Event;
class FetchContext;
class FormState;
class FormSubmission;
class FrameLoaderClient;
class IconController;
class NavigationAction;
class Page;
class ProgressTracker;
class ResourceError;
class ResourceResponse;
class SecurityOrigin;
class SerializedScriptValue;
class SubstituteData;
struct FrameLoadRequest;
struct WindowFeatures;
bool isBackForwardLoadType(FrameLoadType);
class FrameLoader {
WTF_MAKE_NONCOPYABLE(FrameLoader);
public:
FrameLoader(LocalFrame*);
~FrameLoader();
void init();
LocalFrame* frame() const { return m_frame; }
MixedContentChecker* mixedContentChecker() const { return &m_mixedContentChecker; }
ProgressTracker& progress() const { return *m_progressTracker; }
// These functions start a load. All eventually call into loadWithNavigationAction() or loadInSameDocument().
void load(const FrameLoadRequest&); // The entry point for non-reload, non-history loads.
void reload(ReloadPolicy = NormalReload, const KURL& overrideURL = KURL(), const AtomicString& overrideEncoding = nullAtom);
void loadHistoryItem(HistoryItem*, HistoryLoadType = HistoryDifferentDocumentLoad, ResourceRequestCachePolicy = UseProtocolCachePolicy); // The entry point for all back/forward loads
static void reportLocalLoadFailed(LocalFrame*, const String& url);
// FIXME: These are all functions which stop loads. We have too many.
// Warning: stopAllLoaders can and will detach the LocalFrame out from under you. All callers need to either protect the LocalFrame
// or guarantee they won't in any way access the LocalFrame after stopAllLoaders returns.
void stopAllLoaders();
void stopLoading();
bool closeURL();
// FIXME: clear() is trying to do too many things. We should break it down into smaller functions.
void clear();
// Sets a timer to notify the client that the initial empty document has
// been accessed, and thus it is no longer safe to show a provisional URL
// above the document without risking a URL spoof.
void didAccessInitialDocument();
// If the initial empty document is showing and has been accessed, this
// cancels the timer and immediately notifies the client in cases that
// waiting to notify would allow a URL spoof.
void notifyIfInitialDocumentAccessed();
bool isLoading() const;
DocumentLoader* documentLoader() const { return m_documentLoader.get(); }
DocumentLoader* policyDocumentLoader() const { return m_policyDocumentLoader.get(); }
DocumentLoader* provisionalDocumentLoader() const { return m_provisionalDocumentLoader.get(); }
FrameState state() const { return m_state; }
FetchContext& fetchContext() const { return *m_fetchContext; }
void receivedMainResourceError(const ResourceError&);
bool isLoadingMainFrame() const;
bool shouldTreatURLAsSameAsCurrent(const KURL&) const;
bool shouldTreatURLAsSrcdocDocument(const KURL&) const;
FrameLoadType loadType() const;
void setLoadType(FrameLoadType loadType) { m_loadType = loadType; }
void checkLoadComplete();
static void addHTTPOriginIfNeeded(ResourceRequest&, const AtomicString& origin);
FrameLoaderClient* client() const;
void setDefersLoading(bool);
void didExplicitOpen();
// Callbacks from DocumentWriter
void didBeginDocument(bool dispatchWindowObjectAvailable);
void receivedFirstData();
String userAgent(const KURL&) const;
void dispatchDidClearWindowObjectInMainWorld();
void dispatchDidClearDocumentOfWindowObject();
void dispatchDocumentElementAvailable();
// The following sandbox flags will be forced, regardless of changes to
// the sandbox attribute of any parent frames.
void forceSandboxFlags(SandboxFlags flags) { m_forcedSandboxFlags |= flags; }
SandboxFlags effectiveSandboxFlags() const;
LocalFrame* opener();
void setOpener(LocalFrame*);
void frameDetached();
void loadDone();
void finishedParsing();
void checkCompleted();
void commitProvisionalLoad();
FrameLoaderStateMachine* stateMachine() const { return &m_stateMachine; }
LocalFrame* findFrameForNavigation(const AtomicString& name, Document* activeDocument);
void applyUserAgent(ResourceRequest&);
bool shouldInterruptLoadForXFrameOptions(const String&, const KURL&, unsigned long requestIdentifier);
bool allAncestorsAreComplete() const; // including this
bool shouldClose();
void started();
bool allowPlugins(ReasonForCallingAllowPlugins);
void updateForSameDocumentNavigation(const KURL&, SameDocumentNavigationSource, PassRefPtr<SerializedScriptValue>, FrameLoadType);
HistoryItem* currentItem() const { return m_currentItem.get(); }
void saveScrollState();
void clearScrollPositionAndViewState();
void restoreScrollPositionAndViewState();
private:
bool allChildrenAreComplete() const; // immediate children, not all descendants
void completed();
void checkTimerFired(Timer<FrameLoader>*);
void didAccessInitialDocumentTimerFired(Timer<FrameLoader>*);
bool prepareRequestForThisFrame(FrameLoadRequest&);
void setReferrerForFrameRequest(ResourceRequest&, ShouldSendReferrer, Document*);
FrameLoadType determineFrameLoadType(const FrameLoadRequest&);
bool isScriptTriggeredFormSubmissionInChildFrame(const FrameLoadRequest&) const;
SubstituteData defaultSubstituteDataForURL(const KURL&);
bool shouldPerformFragmentNavigation(bool isFormSubmission, const String& httpMethod, FrameLoadType, const KURL&);
void scrollToFragmentWithParentBoundary(const KURL&);
bool checkLoadCompleteForThisFrame();
// Calls continueLoadAfterNavigationPolicy
void loadWithNavigationAction(const NavigationAction&, FrameLoadType, PassRefPtrWillBeRawPtr<FormState>,
const SubstituteData&, ClientRedirectPolicy = NotClientRedirect, const AtomicString& overrideEncoding = nullAtom);
void detachFromParent();
void detachChildren();
void detachClient();
void setHistoryItemStateForCommit(HistoryCommitType, bool isPushOrReplaceState = false, PassRefPtr<SerializedScriptValue> = nullptr);
void loadInSameDocument(const KURL&, PassRefPtr<SerializedScriptValue> stateObject, FrameLoadType, ClientRedirectPolicy);
void scheduleCheckCompleted();
void startCheckCompleteTimer();
LocalFrame* m_frame;
// FIXME: These should be OwnPtr<T> to reduce build times and simplify
// header dependencies unless performance testing proves otherwise.
// Some of these could be lazily created for memory savings on devices.
mutable FrameLoaderStateMachine m_stateMachine;
mutable MixedContentChecker m_mixedContentChecker;
OwnPtr<ProgressTracker> m_progressTracker;
FrameState m_state;
FrameLoadType m_loadType;
// Document loaders for the three phases of frame loading. Note that while
// a new request is being loaded, the old document loader may still be referenced.
// E.g. while a new request is in the "policy" state, the old document loader may
// be consulted in particular as it makes sense to imply certain settings on the new loader.
RefPtr<DocumentLoader> m_documentLoader;
RefPtr<DocumentLoader> m_provisionalDocumentLoader;
RefPtr<DocumentLoader> m_policyDocumentLoader;
OwnPtr<FetchContext> m_fetchContext;
RefPtr<HistoryItem> m_currentItem;
RefPtr<HistoryItem> m_provisionalItem;
struct DeferredHistoryLoad {
DeferredHistoryLoad(HistoryItem* item, HistoryLoadType type, ResourceRequestCachePolicy cachePolicy)
: m_item(item)
, m_type(type)
, m_cachePolicy(cachePolicy)
{
}
DeferredHistoryLoad() { }
bool isValid() { return m_item; }
RefPtr<HistoryItem> m_item;
HistoryLoadType m_type;
ResourceRequestCachePolicy m_cachePolicy;
};
DeferredHistoryLoad m_deferredHistoryLoad;
bool m_inStopAllLoaders;
// FIXME: This is only used in checkCompleted(). Figure out a way to disentangle it.
bool m_isComplete;
Timer<FrameLoader> m_checkTimer;
bool m_shouldCallCheckCompleted;
bool m_didAccessInitialDocument;
Timer<FrameLoader> m_didAccessInitialDocumentTimer;
SandboxFlags m_forcedSandboxFlags;
bool m_willDetachClient;
};
} // namespace WebCore
#endif // FrameLoader_h
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