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/*
* Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ClipRect_h
#define ClipRect_h
#include "platform/geometry/LayoutRect.h"
#include "wtf/Vector.h"
#ifndef NDEBUG
#include "core/rendering/RenderBox.h" // For OverlayScrollbarSizeRelevancy.
#endif
namespace WebCore {
class RenderLayer;
class HitTestLocation;
class ClipRect {
public:
ClipRect()
: m_hasRadius(false)
{ }
ClipRect(const LayoutRect& rect)
: m_rect(rect)
, m_hasRadius(false)
{ }
const LayoutRect& rect() const { return m_rect; }
void setRect(const LayoutRect& rect) { m_rect = rect; }
bool hasRadius() const { return m_hasRadius; }
void setHasRadius(bool hasRadius) { m_hasRadius = hasRadius; }
bool operator==(const ClipRect& other) const { return rect() == other.rect() && hasRadius() == other.hasRadius(); }
bool operator!=(const ClipRect& other) const { return rect() != other.rect() || hasRadius() != other.hasRadius(); }
bool operator!=(const LayoutRect& otherRect) const { return rect() != otherRect; }
void intersect(const LayoutRect& other) { m_rect.intersect(other); }
void intersect(const ClipRect& other)
{
m_rect.intersect(other.rect());
if (other.hasRadius())
m_hasRadius = true;
}
void move(LayoutUnit x, LayoutUnit y) { m_rect.move(x, y); }
void move(const LayoutSize& size) { m_rect.move(size); }
void moveBy(const LayoutPoint& point) { m_rect.moveBy(point); }
bool isEmpty() const { return m_rect.isEmpty(); }
bool intersects(const LayoutRect& rect) const { return m_rect.intersects(rect); }
bool intersects(const HitTestLocation&) const;
private:
LayoutRect m_rect;
bool m_hasRadius;
};
inline ClipRect intersection(const ClipRect& a, const ClipRect& b)
{
ClipRect c = a;
c.intersect(b);
return c;
}
class ClipRects {
WTF_MAKE_FAST_ALLOCATED;
public:
static PassRefPtr<ClipRects> create()
{
return adoptRef(new ClipRects);
}
static PassRefPtr<ClipRects> create(const ClipRects& other)
{
return adoptRef(new ClipRects(other));
}
ClipRects()
: m_refCnt(1)
, m_fixed(0)
{
}
void reset(const LayoutRect& r)
{
m_overflowClipRect = r;
m_fixedClipRect = r;
m_posClipRect = r;
m_fixed = 0;
}
const ClipRect& overflowClipRect() const { return m_overflowClipRect; }
void setOverflowClipRect(const ClipRect& r) { m_overflowClipRect = r; }
const ClipRect& fixedClipRect() const { return m_fixedClipRect; }
void setFixedClipRect(const ClipRect&r) { m_fixedClipRect = r; }
const ClipRect& posClipRect() const { return m_posClipRect; }
void setPosClipRect(const ClipRect& r) { m_posClipRect = r; }
bool fixed() const { return static_cast<bool>(m_fixed); }
void setFixed(bool fixed) { m_fixed = fixed ? 1 : 0; }
void ref() { m_refCnt++; }
void deref()
{
if (!--m_refCnt)
delete this;
}
bool operator==(const ClipRects& other) const
{
return m_overflowClipRect == other.overflowClipRect()
&& m_fixedClipRect == other.fixedClipRect()
&& m_posClipRect == other.posClipRect()
&& fixed() == other.fixed();
}
ClipRects& operator=(const ClipRects& other)
{
m_overflowClipRect = other.overflowClipRect();
m_fixedClipRect = other.fixedClipRect();
m_posClipRect = other.posClipRect();
m_fixed = other.fixed();
return *this;
}
private:
ClipRects(const LayoutRect& r)
: m_overflowClipRect(r)
, m_fixedClipRect(r)
, m_posClipRect(r)
, m_refCnt(1)
, m_fixed(0)
{
}
ClipRects(const ClipRects& other)
: m_overflowClipRect(other.overflowClipRect())
, m_fixedClipRect(other.fixedClipRect())
, m_posClipRect(other.posClipRect())
, m_refCnt(1)
, m_fixed(other.fixed())
{
}
ClipRect m_overflowClipRect;
ClipRect m_fixedClipRect;
ClipRect m_posClipRect;
unsigned m_refCnt : 31;
unsigned m_fixed : 1;
};
enum ClipRectsType {
PaintingClipRects, // Relative to painting ancestor. Used for painting.
RootRelativeClipRects, // Relative to the ancestor treated as the root (e.g. transformed layer). Used for hit testing.
CompositingClipRects, // Relative to the compositing ancestor. Used for updating graphics layer geometry.
AbsoluteClipRects, // Relative to the RenderView's layer. Used for compositing overlap testing.
NumCachedClipRectsTypes,
AllClipRectTypes,
TemporaryClipRects
};
enum ShouldRespectOverflowClip {
IgnoreOverflowClip,
RespectOverflowClip
};
struct ClipRectsCache {
WTF_MAKE_FAST_ALLOCATED;
public:
ClipRectsCache()
{
for (int i = 0; i < NumCachedClipRectsTypes; ++i) {
m_clipRectsRoot[i] = 0;
#ifndef NDEBUG
m_scrollbarRelevancy[i] = IgnoreOverlayScrollbarSize;
#endif
}
}
PassRefPtr<ClipRects> getClipRects(ClipRectsType clipRectsType, ShouldRespectOverflowClip respectOverflow) { return m_clipRects[getIndex(clipRectsType, respectOverflow)]; }
void setClipRects(ClipRectsType clipRectsType, ShouldRespectOverflowClip respectOverflow, PassRefPtr<ClipRects> clipRects, const RenderLayer* root)
{
m_clipRects[getIndex(clipRectsType, respectOverflow)] = clipRects;
m_clipRectsRoot[clipRectsType] = root;
}
const RenderLayer* clipRectsRoot(ClipRectsType clipRectsType) const { return m_clipRectsRoot[clipRectsType]; }
#ifndef NDEBUG
OverlayScrollbarSizeRelevancy m_scrollbarRelevancy[NumCachedClipRectsTypes];
#endif
private:
int getIndex(ClipRectsType clipRectsType, ShouldRespectOverflowClip respectOverflow)
{
int index = static_cast<int>(clipRectsType);
if (respectOverflow == RespectOverflowClip)
index += static_cast<int>(NumCachedClipRectsTypes);
return index;
}
const RenderLayer* m_clipRectsRoot[NumCachedClipRectsTypes];
RefPtr<ClipRects> m_clipRects[NumCachedClipRectsTypes * 2];
};
struct LayerFragment {
public:
LayerFragment()
: shouldPaintContent(false)
{ }
void setRects(const LayoutRect& bounds, const ClipRect& background, const ClipRect& foreground, const ClipRect& outline)
{
layerBounds = bounds;
backgroundRect = background;
foregroundRect = foreground;
outlineRect = outline;
}
void moveBy(const LayoutPoint& offset)
{
layerBounds.moveBy(offset);
backgroundRect.moveBy(offset);
foregroundRect.moveBy(offset);
outlineRect.moveBy(offset);
paginationClip.moveBy(offset);
}
void intersect(const LayoutRect& rect)
{
backgroundRect.intersect(rect);
foregroundRect.intersect(rect);
outlineRect.intersect(rect);
}
bool shouldPaintContent;
LayoutRect layerBounds;
ClipRect backgroundRect;
ClipRect foregroundRect;
ClipRect outlineRect;
// Unique to paginated fragments. The physical translation to apply to shift the layer when painting/hit-testing.
LayoutPoint paginationOffset;
// Also unique to paginated fragments. An additional clip that applies to the layer. It is in layer-local
// (physical) coordinates.
LayoutRect paginationClip;
};
typedef Vector<LayerFragment, 1> LayerFragments;
} // namespace WebCore
#endif // ClipRect_h
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