File: CompositingInputsUpdater.cpp

package info (click to toggle)
chromium-browser 37.0.2062.120-1~deb7u1
  • links: PTS, VCS
  • area: main
  • in suites: wheezy
  • size: 1,707,260 kB
  • sloc: cpp: 8,976,677; ansic: 3,473,199; python: 586,578; asm: 449,013; xml: 184,195; java: 142,924; sh: 118,496; perl: 81,467; makefile: 27,557; yacc: 10,506; objc: 8,886; tcl: 3,186; cs: 2,252; lex: 2,213; sql: 1,198; pascal: 1,170; lisp: 790; awk: 407; ruby: 155; php: 83; sed: 52; exp: 11
file content (94 lines) | stat: -rw-r--r-- 3,817 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "config.h"
#include "core/rendering/compositing/CompositingInputsUpdater.h"

#include "core/rendering/RenderBlock.h"
#include "core/rendering/RenderLayer.h"
#include "core/rendering/compositing/CompositedLayerMapping.h"

namespace WebCore {

CompositingInputsUpdater::CompositingInputsUpdater(RenderLayer* rootRenderLayer)
    : m_geometryMap(UseTransforms)
    , m_rootRenderLayer(rootRenderLayer)
{
    rootRenderLayer->updateDescendantDependentFlags();
}

CompositingInputsUpdater::~CompositingInputsUpdater()
{
}

void CompositingInputsUpdater::update(RenderLayer* layer, UpdateType updateType, AncestorInfo info)
{
    if (!layer->childNeedsCompositingInputsUpdate() && updateType != ForceUpdate)
        return;

    m_geometryMap.pushMappingsToAncestor(layer, layer->parent());

    if (layer->hasCompositedLayerMapping())
        info.enclosingCompositedLayer = layer;

    if (layer->needsCompositingInputsUpdate()) {
        if (info.enclosingCompositedLayer)
            info.enclosingCompositedLayer->compositedLayerMapping()->setNeedsGraphicsLayerUpdate(GraphicsLayerUpdateSubtree);
        updateType = ForceUpdate;
    }

    if (updateType == ForceUpdate) {
        RenderLayer::CompositingInputs properties;

        if (!layer->isRootLayer()) {
            properties.clippedAbsoluteBoundingBox = enclosingIntRect(m_geometryMap.absoluteRect(layer->boundingBoxForCompositingOverlapTest()));
            // FIXME: Setting the absBounds to 1x1 instead of 0x0 makes very little sense,
            // but removing this code will make JSGameBench sad.
            // See https://codereview.chromium.org/13912020/
            if (properties.clippedAbsoluteBoundingBox.isEmpty())
                properties.clippedAbsoluteBoundingBox.setSize(IntSize(1, 1));

            IntRect clipRect = pixelSnappedIntRect(layer->clipper().backgroundClipRect(ClipRectsContext(m_rootRenderLayer, AbsoluteClipRects)).rect());
            properties.clippedAbsoluteBoundingBox.intersect(clipRect);

            const RenderLayer* parent = layer->parent();
            properties.opacityAncestor = parent->isTransparent() ? parent : parent->compositingInputs().opacityAncestor;
            properties.transformAncestor = parent->transform() ? parent : parent->compositingInputs().transformAncestor;
            properties.filterAncestor = parent->hasFilter() ? parent : parent->compositingInputs().filterAncestor;

            if (layer->renderer()->isOutOfFlowPositioned() && info.ancestorScrollingLayer && !layer->subtreeIsInvisible()) {
                const RenderObject* container = layer->renderer()->containingBlock();
                const RenderObject* scroller = info.ancestorScrollingLayer->renderer();
                properties.isUnclippedDescendant = scroller != container && scroller->isDescendantOf(container);
            }
        }

        layer->updateCompositingInputs(properties);
    }

    if (layer->scrollsOverflow())
        info.ancestorScrollingLayer = layer;

    for (RenderLayer* child = layer->firstChild(); child; child = child->nextSibling())
        update(child, updateType, info);

    m_geometryMap.popMappingsToAncestor(layer->parent());

    layer->clearChildNeedsCompositingInputsUpdate();
}

#if ASSERT_ENABLED

void CompositingInputsUpdater::assertNeedsCompositingInputsUpdateBitsCleared(RenderLayer* layer)
{
    ASSERT(!layer->childNeedsCompositingInputsUpdate());
    ASSERT(!layer->needsCompositingInputsUpdate());

    for (RenderLayer* child = layer->firstChild(); child; child = child->nextSibling())
        assertNeedsCompositingInputsUpdateBitsCleared(child);
}

#endif

} // namespace WebCore