File: GraphicsLayerUpdater.h

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/*
 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved.
 * Copyright (C) 2014 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef GraphicsLayerUpdater_h
#define GraphicsLayerUpdater_h

#include "platform/graphics/GraphicsLayer.h"

namespace WebCore {

class RenderLayer;

class GraphicsLayerUpdater {
    class UpdateContext {
    public:
        UpdateContext()
            : m_compositingStackingContext(0)
            , m_compositingAncestor(0)
        {
        }

        UpdateContext(const UpdateContext&, const RenderLayer&);

        const RenderLayer* compositingContainer(const RenderLayer&) const;
    private:
        const RenderLayer* m_compositingStackingContext;
        const RenderLayer* m_compositingAncestor;
    };

public:
    GraphicsLayerUpdater();
    ~GraphicsLayerUpdater();

    enum UpdateType {
        DoNotForceUpdate,
        ForceUpdate,
    };

    void update(Vector<RenderLayer*>& layersNeedingPaintInvalidation, RenderLayer&, UpdateType = DoNotForceUpdate, const UpdateContext& = UpdateContext());
    void rebuildTree(RenderLayer&, GraphicsLayerVector& childLayersOfEnclosingLayer);

    bool needsRebuildTree() const { return m_needsRebuildTree; }

#if ASSERT_ENABLED
    static void assertNeedsToUpdateGraphicsLayerBitsCleared(RenderLayer&);
#endif

private:
    bool m_needsRebuildTree;
};

} // namespace WebCore

#endif // GraphicsLayerUpdater_h