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/*
* Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved.
* Copyright (C) 2006-2009 Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "public/web/mac/WebInputEventFactory.h"
#include <ApplicationServices/ApplicationServices.h>
#import <AvailabilityMacros.h>
#import <Cocoa/Cocoa.h>
#include "platform/WindowsKeyboardCodes.h"
#include "public/web/WebInputEvent.h"
#include "wtf/ASCIICType.h"
#if __MAC_OS_X_VERSION_MAX_ALLOWED == 1060
// Additional Lion APIs.
enum {
NSEventPhaseNone = 0,
NSEventPhaseBegan = 0x1 << 0,
NSEventPhaseStationary = 0x1 << 1,
NSEventPhaseChanged = 0x1 << 2,
NSEventPhaseEnded = 0x1 << 3,
NSEventPhaseCancelled = 0x1 << 4
};
typedef NSUInteger NSEventPhase;
@interface NSEvent (LionSDKDeclarations)
- (NSEventPhase)phase;
- (NSEventPhase)momentumPhase;
@end
#endif // __MAC_OS_X_VERSION_MAX_ALLOWED == 1060
#if __MAC_OS_X_VERSION_MAX_ALLOWED < 1080
// Additional Mountain Lion APIs.
enum {
NSEventPhaseMayBegin = 0x1 << 5
};
#endif // __MAC_OS_X_VERSION_MAX_ALLOWED < 1080
namespace blink {
static int windowsKeyCodeForKeyCode(uint16_t keyCode)
{
static const int windowsKeyCode[] = {
/* 0 */ VK_A,
/* 1 */ VK_S,
/* 2 */ VK_D,
/* 3 */ VK_F,
/* 4 */ VK_H,
/* 5 */ VK_G,
/* 6 */ VK_Z,
/* 7 */ VK_X,
/* 8 */ VK_C,
/* 9 */ VK_V,
/* 0x0A */ VK_OEM_3, // "Section" - key to the left from 1 (ISO Keyboard Only)
/* 0x0B */ VK_B,
/* 0x0C */ VK_Q,
/* 0x0D */ VK_W,
/* 0x0E */ VK_E,
/* 0x0F */ VK_R,
/* 0x10 */ VK_Y,
/* 0x11 */ VK_T,
/* 0x12 */ VK_1,
/* 0x13 */ VK_2,
/* 0x14 */ VK_3,
/* 0x15 */ VK_4,
/* 0x16 */ VK_6,
/* 0x17 */ VK_5,
/* 0x18 */ VK_OEM_PLUS, // =+
/* 0x19 */ VK_9,
/* 0x1A */ VK_7,
/* 0x1B */ VK_OEM_MINUS, // -_
/* 0x1C */ VK_8,
/* 0x1D */ VK_0,
/* 0x1E */ VK_OEM_6, // ]}
/* 0x1F */ VK_O,
/* 0x20 */ VK_U,
/* 0x21 */ VK_OEM_4, // {[
/* 0x22 */ VK_I,
/* 0x23 */ VK_P,
/* 0x24 */ VK_RETURN, // Return
/* 0x25 */ VK_L,
/* 0x26 */ VK_J,
/* 0x27 */ VK_OEM_7, // '"
/* 0x28 */ VK_K,
/* 0x29 */ VK_OEM_1, // ;:
/* 0x2A */ VK_OEM_5, // \|
/* 0x2B */ VK_OEM_COMMA, // ,<
/* 0x2C */ VK_OEM_2, // /?
/* 0x2D */ VK_N,
/* 0x2E */ VK_M,
/* 0x2F */ VK_OEM_PERIOD, // .>
/* 0x30 */ VK_TAB,
/* 0x31 */ VK_SPACE,
/* 0x32 */ VK_OEM_3, // `~
/* 0x33 */ VK_BACK, // Backspace
/* 0x34 */ 0, // n/a
/* 0x35 */ VK_ESCAPE,
/* 0x36 */ VK_APPS, // Right Command
/* 0x37 */ VK_LWIN, // Left Command
/* 0x38 */ VK_LSHIFT, // Left Shift
/* 0x39 */ VK_CAPITAL, // Caps Lock
/* 0x3A */ VK_LMENU, // Left Option
/* 0x3B */ VK_LCONTROL, // Left Ctrl
/* 0x3C */ VK_RSHIFT, // Right Shift
/* 0x3D */ VK_RMENU, // Right Option
/* 0x3E */ VK_RCONTROL, // Right Ctrl
/* 0x3F */ 0, // fn
/* 0x40 */ VK_F17,
/* 0x41 */ VK_DECIMAL, // Num Pad .
/* 0x42 */ 0, // n/a
/* 0x43 */ VK_MULTIPLY, // Num Pad *
/* 0x44 */ 0, // n/a
/* 0x45 */ VK_ADD, // Num Pad +
/* 0x46 */ 0, // n/a
/* 0x47 */ VK_CLEAR, // Num Pad Clear
/* 0x48 */ VK_VOLUME_UP,
/* 0x49 */ VK_VOLUME_DOWN,
/* 0x4A */ VK_VOLUME_MUTE,
/* 0x4B */ VK_DIVIDE, // Num Pad /
/* 0x4C */ VK_RETURN, // Num Pad Enter
/* 0x4D */ 0, // n/a
/* 0x4E */ VK_SUBTRACT, // Num Pad -
/* 0x4F */ VK_F18,
/* 0x50 */ VK_F19,
/* 0x51 */ VK_OEM_PLUS, // Num Pad =. There is no such key on common PC keyboards, mapping to normal "+=".
/* 0x52 */ VK_NUMPAD0,
/* 0x53 */ VK_NUMPAD1,
/* 0x54 */ VK_NUMPAD2,
/* 0x55 */ VK_NUMPAD3,
/* 0x56 */ VK_NUMPAD4,
/* 0x57 */ VK_NUMPAD5,
/* 0x58 */ VK_NUMPAD6,
/* 0x59 */ VK_NUMPAD7,
/* 0x5A */ VK_F20,
/* 0x5B */ VK_NUMPAD8,
/* 0x5C */ VK_NUMPAD9,
/* 0x5D */ 0, // Yen (JIS Keyboard Only)
/* 0x5E */ 0, // Underscore (JIS Keyboard Only)
/* 0x5F */ 0, // KeypadComma (JIS Keyboard Only)
/* 0x60 */ VK_F5,
/* 0x61 */ VK_F6,
/* 0x62 */ VK_F7,
/* 0x63 */ VK_F3,
/* 0x64 */ VK_F8,
/* 0x65 */ VK_F9,
/* 0x66 */ 0, // Eisu (JIS Keyboard Only)
/* 0x67 */ VK_F11,
/* 0x68 */ 0, // Kana (JIS Keyboard Only)
/* 0x69 */ VK_F13,
/* 0x6A */ VK_F16,
/* 0x6B */ VK_F14,
/* 0x6C */ 0, // n/a
/* 0x6D */ VK_F10,
/* 0x6E */ 0, // n/a (Windows95 key?)
/* 0x6F */ VK_F12,
/* 0x70 */ 0, // n/a
/* 0x71 */ VK_F15,
/* 0x72 */ VK_INSERT, // Help
/* 0x73 */ VK_HOME, // Home
/* 0x74 */ VK_PRIOR, // Page Up
/* 0x75 */ VK_DELETE, // Forward Delete
/* 0x76 */ VK_F4,
/* 0x77 */ VK_END, // End
/* 0x78 */ VK_F2,
/* 0x79 */ VK_NEXT, // Page Down
/* 0x7A */ VK_F1,
/* 0x7B */ VK_LEFT, // Left Arrow
/* 0x7C */ VK_RIGHT, // Right Arrow
/* 0x7D */ VK_DOWN, // Down Arrow
/* 0x7E */ VK_UP, // Up Arrow
/* 0x7F */ 0 // n/a
};
if (keyCode >= 0x80)
return 0;
return windowsKeyCode[keyCode];
}
static int windowsKeyCodeForCharCode(unichar charCode)
{
switch (charCode) {
case 'a': case 'A': return VK_A;
case 'b': case 'B': return VK_B;
case 'c': case 'C': return VK_C;
case 'd': case 'D': return VK_D;
case 'e': case 'E': return VK_E;
case 'f': case 'F': return VK_F;
case 'g': case 'G': return VK_G;
case 'h': case 'H': return VK_H;
case 'i': case 'I': return VK_I;
case 'j': case 'J': return VK_J;
case 'k': case 'K': return VK_K;
case 'l': case 'L': return VK_L;
case 'm': case 'M': return VK_M;
case 'n': case 'N': return VK_N;
case 'o': case 'O': return VK_O;
case 'p': case 'P': return VK_P;
case 'q': case 'Q': return VK_Q;
case 'r': case 'R': return VK_R;
case 's': case 'S': return VK_S;
case 't': case 'T': return VK_T;
case 'u': case 'U': return VK_U;
case 'v': case 'V': return VK_V;
case 'w': case 'W': return VK_W;
case 'x': case 'X': return VK_X;
case 'y': case 'Y': return VK_Y;
case 'z': case 'Z': return VK_Z;
// AppKit generates Unicode PUA character codes for some function keys; using these when key code is not known.
case NSPauseFunctionKey: return VK_PAUSE;
case NSSelectFunctionKey: return VK_SELECT;
case NSPrintFunctionKey: return VK_PRINT;
case NSExecuteFunctionKey: return VK_EXECUTE;
case NSPrintScreenFunctionKey: return VK_SNAPSHOT;
case NSInsertFunctionKey: return VK_INSERT;
case NSF21FunctionKey: return VK_F21;
case NSF22FunctionKey: return VK_F22;
case NSF23FunctionKey: return VK_F23;
case NSF24FunctionKey: return VK_F24;
case NSScrollLockFunctionKey: return VK_SCROLL;
// This is for U.S. keyboard mapping, and doesn't necessarily make sense for different keyboard layouts.
// For example, '"' on Windows Russian layout is VK_2, not VK_OEM_7.
case ';': case ':': return VK_OEM_1;
case '=': case '+': return VK_OEM_PLUS;
case ',': case '<': return VK_OEM_COMMA;
case '-': case '_': return VK_OEM_MINUS;
case '.': case '>': return VK_OEM_PERIOD;
case '/': case '?': return VK_OEM_2;
case '`': case '~': return VK_OEM_3;
case '[': case '{': return VK_OEM_4;
case '\\': case '|': return VK_OEM_5;
case ']': case '}': return VK_OEM_6;
case '\'': case '"': return VK_OEM_7;
}
return 0;
}
static inline bool isKeyUpEvent(NSEvent* event)
{
if ([event type] != NSFlagsChanged)
return [event type] == NSKeyUp;
// FIXME: This logic fails if the user presses both Shift keys at once, for example:
// we treat releasing one of them as keyDown.
switch ([event keyCode]) {
case 54: // Right Command
case 55: // Left Command
return ([event modifierFlags] & NSCommandKeyMask) == 0;
case 57: // Capslock
return ([event modifierFlags] & NSAlphaShiftKeyMask) == 0;
case 56: // Left Shift
case 60: // Right Shift
return ([event modifierFlags] & NSShiftKeyMask) == 0;
case 58: // Left Alt
case 61: // Right Alt
return ([event modifierFlags] & NSAlternateKeyMask) == 0;
case 59: // Left Ctrl
case 62: // Right Ctrl
return ([event modifierFlags] & NSControlKeyMask) == 0;
case 63: // Function
return ([event modifierFlags] & NSFunctionKeyMask) == 0;
}
return false;
}
static bool isKeypadEvent(NSEvent* event)
{
// Check that this is the type of event that has a keyCode.
switch ([event type]) {
case NSKeyDown:
case NSKeyUp:
case NSFlagsChanged:
break;
default:
return false;
}
switch ([event keyCode]) {
case 71: // Clear
case 81: // =
case 75: // /
case 67: // *
case 78: // -
case 69: // +
case 76: // Enter
case 65: // .
case 82: // 0
case 83: // 1
case 84: // 2
case 85: // 3
case 86: // 4
case 87: // 5
case 88: // 6
case 89: // 7
case 91: // 8
case 92: // 9
return true;
}
return false;
}
static int windowsKeyCodeForKeyEvent(NSEvent* event)
{
int code = 0;
// There are several kinds of characters for which we produce key code from char code:
// 1. Roman letters. Windows keyboard layouts affect both virtual key codes and character codes for these,
// so e.g. 'A' gets the same keyCode on QWERTY, AZERTY or Dvorak layouts.
// 2. Keys for which there is no known Mac virtual key codes, like PrintScreen.
// 3. Certain punctuation keys. On Windows, these are also remapped depending on current keyboard layout,
// but see comment in windowsKeyCodeForCharCode().
if (!isKeypadEvent(event) && ([event type] == NSKeyDown || [event type] == NSKeyUp)) {
// Cmd switches Roman letters for Dvorak-QWERTY layout, so try modified characters first.
NSString* s = [event characters];
code = [s length] > 0 ? windowsKeyCodeForCharCode([s characterAtIndex:0]) : 0;
if (code)
return code;
// Ctrl+A on an AZERTY keyboard would get VK_Q keyCode if we relied on -[NSEvent keyCode] below.
s = [event charactersIgnoringModifiers];
code = [s length] > 0 ? windowsKeyCodeForCharCode([s characterAtIndex:0]) : 0;
if (code)
return code;
}
// Map Mac virtual key code directly to Windows one for any keys not handled above.
// E.g. the key next to Caps Lock has the same Event.keyCode on U.S. keyboard ('A') and on Russian keyboard (CYRILLIC LETTER EF).
return windowsKeyCodeForKeyCode([event keyCode]);
}
static inline NSString* textFromEvent(NSEvent* event)
{
if ([event type] == NSFlagsChanged)
return @"";
return [event characters];
}
static inline NSString* unmodifiedTextFromEvent(NSEvent* event)
{
if ([event type] == NSFlagsChanged)
return @"";
return [event charactersIgnoringModifiers];
}
static NSString* keyIdentifierForKeyEvent(NSEvent* event)
{
if ([event type] == NSFlagsChanged) {
switch ([event keyCode]) {
case 54: // Right Command
case 55: // Left Command
return @"Meta";
case 57: // Capslock
return @"CapsLock";
case 56: // Left Shift
case 60: // Right Shift
return @"Shift";
case 58: // Left Alt
case 61: // Right Alt
return @"Alt";
case 59: // Left Ctrl
case 62: // Right Ctrl
return @"Control";
// Begin non-Apple addition/modification --------------------------------------
case 63: // Function
return @"Function";
default: // Unknown, but this may be a strange/new keyboard.
return @"Unidentified";
// End non-Apple addition/modification ----------------------------------------
}
}
NSString* s = [event charactersIgnoringModifiers];
if ([s length] != 1)
return @"Unidentified";
unichar c = [s characterAtIndex:0];
switch (c) {
// Each identifier listed in the DOM spec is listed here.
// Many are simply commented out since they do not appear on standard Macintosh keyboards
// or are on a key that doesn't have a corresponding character.
// "Accept"
// "AllCandidates"
// "Alt"
case NSMenuFunctionKey:
return @"Alt";
// "Apps"
// "BrowserBack"
// "BrowserForward"
// "BrowserHome"
// "BrowserRefresh"
// "BrowserSearch"
// "BrowserStop"
// "CapsLock"
// "Clear"
case NSClearLineFunctionKey:
return @"Clear";
// "CodeInput"
// "Compose"
// "Control"
// "Crsel"
// "Convert"
// "Copy"
// "Cut"
// "Down"
case NSDownArrowFunctionKey:
return @"Down";
// "End"
case NSEndFunctionKey:
return @"End";
// "Enter"
case 0x3: case 0xA: case 0xD: // Macintosh calls the one on the main keyboard Return, but Windows calls it Enter, so we'll do the same for the DOM
return @"Enter";
// "EraseEof"
// "Execute"
case NSExecuteFunctionKey:
return @"Execute";
// "Exsel"
// "F1"
case NSF1FunctionKey:
return @"F1";
// "F2"
case NSF2FunctionKey:
return @"F2";
// "F3"
case NSF3FunctionKey:
return @"F3";
// "F4"
case NSF4FunctionKey:
return @"F4";
// "F5"
case NSF5FunctionKey:
return @"F5";
// "F6"
case NSF6FunctionKey:
return @"F6";
// "F7"
case NSF7FunctionKey:
return @"F7";
// "F8"
case NSF8FunctionKey:
return @"F8";
// "F9"
case NSF9FunctionKey:
return @"F9";
// "F10"
case NSF10FunctionKey:
return @"F10";
// "F11"
case NSF11FunctionKey:
return @"F11";
// "F12"
case NSF12FunctionKey:
return @"F12";
// "F13"
case NSF13FunctionKey:
return @"F13";
// "F14"
case NSF14FunctionKey:
return @"F14";
// "F15"
case NSF15FunctionKey:
return @"F15";
// "F16"
case NSF16FunctionKey:
return @"F16";
// "F17"
case NSF17FunctionKey:
return @"F17";
// "F18"
case NSF18FunctionKey:
return @"F18";
// "F19"
case NSF19FunctionKey:
return @"F19";
// "F20"
case NSF20FunctionKey:
return @"F20";
// "F21"
case NSF21FunctionKey:
return @"F21";
// "F22"
case NSF22FunctionKey:
return @"F22";
// "F23"
case NSF23FunctionKey:
return @"F23";
// "F24"
case NSF24FunctionKey:
return @"F24";
// "FinalMode"
// "Find"
case NSFindFunctionKey:
return @"Find";
// "FullWidth"
// "HalfWidth"
// "HangulMode"
// "HanjaMode"
// "Help"
case NSHelpFunctionKey:
return @"Help";
// "Hiragana"
// "Home"
case NSHomeFunctionKey:
return @"Home";
// "Insert"
case NSInsertFunctionKey:
return @"Insert";
// "JapaneseHiragana"
// "JapaneseKatakana"
// "JapaneseRomaji"
// "JunjaMode"
// "KanaMode"
// "KanjiMode"
// "Katakana"
// "LaunchApplication1"
// "LaunchApplication2"
// "LaunchMail"
// "Left"
case NSLeftArrowFunctionKey:
return @"Left";
// "Meta"
// "MediaNextTrack"
// "MediaPlayPause"
// "MediaPreviousTrack"
// "MediaStop"
// "ModeChange"
case NSModeSwitchFunctionKey:
return @"ModeChange";
// "Nonconvert"
// "NumLock"
// "PageDown"
case NSPageDownFunctionKey:
return @"PageDown";
// "PageUp"
case NSPageUpFunctionKey:
return @"PageUp";
// "Paste"
// "Pause"
case NSPauseFunctionKey:
return @"Pause";
// "Play"
// "PreviousCandidate"
// "PrintScreen"
case NSPrintScreenFunctionKey:
return @"PrintScreen";
// "Process"
// "Props"
// "Right"
case NSRightArrowFunctionKey:
return @"Right";
// "RomanCharacters"
// "Scroll"
case NSScrollLockFunctionKey:
return @"Scroll";
// "Select"
case NSSelectFunctionKey:
return @"Select";
// "SelectMedia"
// "Shift"
// "Stop"
case NSStopFunctionKey:
return @"Stop";
// "Up"
case NSUpArrowFunctionKey:
return @"Up";
// "Undo"
case NSUndoFunctionKey:
return @"Undo";
// "VolumeDown"
// "VolumeMute"
// "VolumeUp"
// "Win"
// "Zoom"
// More function keys, not in the key identifier specification.
case NSF25FunctionKey:
return @"F25";
case NSF26FunctionKey:
return @"F26";
case NSF27FunctionKey:
return @"F27";
case NSF28FunctionKey:
return @"F28";
case NSF29FunctionKey:
return @"F29";
case NSF30FunctionKey:
return @"F30";
case NSF31FunctionKey:
return @"F31";
case NSF32FunctionKey:
return @"F32";
case NSF33FunctionKey:
return @"F33";
case NSF34FunctionKey:
return @"F34";
case NSF35FunctionKey:
return @"F35";
// Turn 0x7F into 0x08, because backspace needs to always be 0x08.
case 0x7F:
return @"U+0008";
// Standard says that DEL becomes U+007F.
case NSDeleteFunctionKey:
return @"U+007F";
// Always use 0x09 for tab instead of AppKit's backtab character.
case NSBackTabCharacter:
return @"U+0009";
case NSBeginFunctionKey:
case NSBreakFunctionKey:
case NSClearDisplayFunctionKey:
case NSDeleteCharFunctionKey:
case NSDeleteLineFunctionKey:
case NSInsertCharFunctionKey:
case NSInsertLineFunctionKey:
case NSNextFunctionKey:
case NSPrevFunctionKey:
case NSPrintFunctionKey:
case NSRedoFunctionKey:
case NSResetFunctionKey:
case NSSysReqFunctionKey:
case NSSystemFunctionKey:
case NSUserFunctionKey:
// FIXME: We should use something other than the vendor-area Unicode values for the above keys.
// For now, just fall through to the default.
default:
return [NSString stringWithFormat:@"U+%04X", WTF::toASCIIUpper(c)];
}
}
// End Apple code.
// ----------------------------------------------------------------------------
static inline int modifiersFromEvent(NSEvent* event) {
int modifiers = 0;
if ([event modifierFlags] & NSControlKeyMask)
modifiers |= WebInputEvent::ControlKey;
if ([event modifierFlags] & NSShiftKeyMask)
modifiers |= WebInputEvent::ShiftKey;
if ([event modifierFlags] & NSAlternateKeyMask)
modifiers |= WebInputEvent::AltKey;
if ([event modifierFlags] & NSCommandKeyMask)
modifiers |= WebInputEvent::MetaKey;
if ([event modifierFlags] & NSAlphaShiftKeyMask)
modifiers |= WebInputEvent::CapsLockOn;
// TODO(port): Set mouse button states
return modifiers;
}
static inline void setWebEventLocationFromEventInView(WebMouseEvent* result,
NSEvent* event,
NSView* view) {
NSPoint windowLocal = [event locationInWindow];
NSPoint screenLocal = [[view window] convertBaseToScreen:windowLocal];
result->globalX = screenLocal.x;
// Flip y.
NSScreen* primaryScreen = ([[NSScreen screens] count] > 0) ?
[[NSScreen screens] objectAtIndex:0] : nil;
if (primaryScreen)
result->globalY = [primaryScreen frame].size.height - screenLocal.y;
else
result->globalY = screenLocal.y;
NSPoint contentLocal = [view convertPoint:windowLocal fromView:nil];
result->x = contentLocal.x;
result->y = [view frame].size.height - contentLocal.y; // Flip y.
result->windowX = result->x;
result->windowY = result->y;
result->movementX = [event deltaX];
result->movementY = [event deltaY];
}
bool WebInputEventFactory::isSystemKeyEvent(const WebKeyboardEvent& event)
{
// Windows and Linux set |isSystemKey| if alt is down. Blink looks at this
// flag to decide if it should handle a key or not. E.g. alt-left/right
// shouldn't be used by Blink to scroll the current page, because we want
// to get that key back for it to do history navigation. Hence, the
// corresponding situation on OS X is to set this for cmd key presses.
// cmd-b and and cmd-i are system wide key bindings that OS X doesn't
// handle for us, so the editor handles them.
return event.modifiers & WebInputEvent::MetaKey
&& event.windowsKeyCode != VK_B
&& event.windowsKeyCode != VK_I;
}
WebKeyboardEvent WebInputEventFactory::keyboardEvent(NSEvent* event)
{
WebKeyboardEvent result;
result.type =
isKeyUpEvent(event) ? WebInputEvent::KeyUp : WebInputEvent::RawKeyDown;
result.modifiers = modifiersFromEvent(event);
if (isKeypadEvent(event))
result.modifiers |= WebInputEvent::IsKeyPad;
if (([event type] != NSFlagsChanged) && [event isARepeat])
result.modifiers |= WebInputEvent::IsAutoRepeat;
int windowsKeyCode = windowsKeyCodeForKeyEvent(event);
result.windowsKeyCode = WebKeyboardEvent::windowsKeyCodeWithoutLocation(windowsKeyCode);
result.modifiers |= WebKeyboardEvent::locationModifiersFromWindowsKeyCode(windowsKeyCode);
result.nativeKeyCode = [event keyCode];
NSString* textStr = textFromEvent(event);
NSString* unmodifiedStr = unmodifiedTextFromEvent(event);
NSString* identifierStr = keyIdentifierForKeyEvent(event);
// Begin Apple code, copied from KeyEventMac.mm
// Always use 13 for Enter/Return -- we don't want to use AppKit's
// different character for Enter.
if (result.windowsKeyCode == '\r') {
textStr = @"\r";
unmodifiedStr = @"\r";
}
// The adjustments below are only needed in backward compatibility mode,
// but we cannot tell what mode we are in from here.
// Turn 0x7F into 8, because backspace needs to always be 8.
if ([textStr isEqualToString:@"\x7F"])
textStr = @"\x8";
if ([unmodifiedStr isEqualToString:@"\x7F"])
unmodifiedStr = @"\x8";
// Always use 9 for tab -- we don't want to use AppKit's different character
// for shift-tab.
if (result.windowsKeyCode == 9) {
textStr = @"\x9";
unmodifiedStr = @"\x9";
}
// End Apple code.
if ([textStr length] < WebKeyboardEvent::textLengthCap &&
[unmodifiedStr length] < WebKeyboardEvent::textLengthCap) {
[textStr getCharacters:&result.text[0]];
[unmodifiedStr getCharacters:&result.unmodifiedText[0]];
} else
ASSERT_NOT_REACHED();
[identifierStr getCString:&result.keyIdentifier[0]
maxLength:sizeof(result.keyIdentifier)
encoding:NSASCIIStringEncoding];
result.timeStampSeconds = [event timestamp];
result.isSystemKey = isSystemKeyEvent(result);
return result;
}
WebKeyboardEvent WebInputEventFactory::keyboardEvent(wchar_t character,
int modifiers,
double timeStampSeconds)
{
// keyboardEvent(NSEvent*) depends on the NSEvent object and
// it is hard to use it from methods of the NSTextInput protocol. For
// such methods, this function creates a WebInputEvent::Char event without
// using a NSEvent object.
WebKeyboardEvent result;
result.type = blink::WebInputEvent::Char;
result.timeStampSeconds = timeStampSeconds;
result.modifiers = modifiers;
result.windowsKeyCode = character;
result.nativeKeyCode = character;
result.text[0] = character;
result.unmodifiedText[0] = character;
result.isSystemKey = isSystemKeyEvent(result);
return result;
}
// WebMouseEvent --------------------------------------------------------------
WebMouseEvent WebInputEventFactory::mouseEvent(NSEvent* event, NSView* view)
{
WebMouseEvent result;
result.clickCount = 0;
switch ([event type]) {
case NSMouseExited:
result.type = WebInputEvent::MouseLeave;
result.button = WebMouseEvent::ButtonNone;
break;
case NSLeftMouseDown:
result.type = WebInputEvent::MouseDown;
result.clickCount = [event clickCount];
result.button = WebMouseEvent::ButtonLeft;
break;
case NSOtherMouseDown:
result.type = WebInputEvent::MouseDown;
result.clickCount = [event clickCount];
result.button = WebMouseEvent::ButtonMiddle;
break;
case NSRightMouseDown:
result.type = WebInputEvent::MouseDown;
result.clickCount = [event clickCount];
result.button = WebMouseEvent::ButtonRight;
break;
case NSLeftMouseUp:
result.type = WebInputEvent::MouseUp;
result.clickCount = [event clickCount];
result.button = WebMouseEvent::ButtonLeft;
break;
case NSOtherMouseUp:
result.type = WebInputEvent::MouseUp;
result.clickCount = [event clickCount];
result.button = WebMouseEvent::ButtonMiddle;
break;
case NSRightMouseUp:
result.type = WebInputEvent::MouseUp;
result.clickCount = [event clickCount];
result.button = WebMouseEvent::ButtonRight;
break;
case NSMouseMoved:
case NSMouseEntered:
result.type = WebInputEvent::MouseMove;
break;
case NSLeftMouseDragged:
result.type = WebInputEvent::MouseMove;
result.button = WebMouseEvent::ButtonLeft;
break;
case NSOtherMouseDragged:
result.type = WebInputEvent::MouseMove;
result.button = WebMouseEvent::ButtonMiddle;
break;
case NSRightMouseDragged:
result.type = WebInputEvent::MouseMove;
result.button = WebMouseEvent::ButtonRight;
break;
default:
ASSERT_NOT_REACHED();
}
setWebEventLocationFromEventInView(&result, event, view);
result.modifiers = modifiersFromEvent(event);
result.timeStampSeconds = [event timestamp];
return result;
}
// WebMouseWheelEvent ---------------------------------------------------------
static WebMouseWheelEvent::Phase phaseForNSEventPhase(NSEventPhase eventPhase)
{
uint32_t phase = WebMouseWheelEvent::PhaseNone;
if (eventPhase & NSEventPhaseBegan)
phase |= WebMouseWheelEvent::PhaseBegan;
if (eventPhase & NSEventPhaseStationary)
phase |= WebMouseWheelEvent::PhaseStationary;
if (eventPhase & NSEventPhaseChanged)
phase |= WebMouseWheelEvent::PhaseChanged;
if (eventPhase & NSEventPhaseEnded)
phase |= WebMouseWheelEvent::PhaseEnded;
if (eventPhase & NSEventPhaseCancelled)
phase |= WebMouseWheelEvent::PhaseCancelled;
if (eventPhase & NSEventPhaseMayBegin)
phase |= WebMouseWheelEvent::PhaseMayBegin;
return static_cast<WebMouseWheelEvent::Phase>(phase);
}
static WebMouseWheelEvent::Phase phaseForEvent(NSEvent *event)
{
if (![event respondsToSelector:@selector(phase)])
return WebMouseWheelEvent::PhaseNone;
NSEventPhase eventPhase = [event phase];
return phaseForNSEventPhase(eventPhase);
}
static WebMouseWheelEvent::Phase momentumPhaseForEvent(NSEvent *event)
{
if (![event respondsToSelector:@selector(momentumPhase)])
return WebMouseWheelEvent::PhaseNone;
NSEventPhase eventMomentumPhase = [event momentumPhase];
return phaseForNSEventPhase(eventMomentumPhase);
}
WebMouseWheelEvent WebInputEventFactory::mouseWheelEvent(NSEvent* event, NSView* view, bool canRubberbandLeft, bool canRubberbandRight)
{
WebMouseWheelEvent result;
result.type = WebInputEvent::MouseWheel;
result.button = WebMouseEvent::ButtonNone;
result.modifiers = modifiersFromEvent(event);
setWebEventLocationFromEventInView(&result, event, view);
result.canRubberbandLeft = canRubberbandLeft;
result.canRubberbandRight = canRubberbandRight;
// Of Mice and Men
// ---------------
//
// There are three types of scroll data available on a scroll wheel CGEvent.
// Apple's documentation ([1]) is rather vague in their differences, and not
// terribly helpful in deciding which to use. This is what's really going on.
//
// First, these events behave very differently depending on whether a standard
// wheel mouse is used (one that scrolls in discrete units) or a
// trackpad/Mighty Mouse is used (which both provide continuous scrolling).
// You must check to see which was used for the event by testing the
// kCGScrollWheelEventIsContinuous field.
//
// Second, these events refer to "axes". Axis 1 is the y-axis, and axis 2 is
// the x-axis.
//
// Third, there is a concept of mouse acceleration. Scrolling the same amount
// of physical distance will give you different results logically depending on
// whether you scrolled a little at a time or in one continuous motion. Some
// fields account for this while others do not.
//
// Fourth, for trackpads there is a concept of chunkiness. When scrolling
// continuously, events can be delivered in chunks. That is to say, lots of
// scroll events with delta 0 will be delivered, and every so often an event
// with a non-zero delta will be delivered, containing the accumulated deltas
// from all the intermediate moves. [2]
//
// For notchy wheel mice (kCGScrollWheelEventIsContinuous == 0)
// ------------------------------------------------------------
//
// kCGScrollWheelEventDeltaAxis*
// This is the rawest of raw events. For each mouse notch you get a value of
// +1/-1. This does not take acceleration into account and thus is less
// useful for building UIs.
//
// kCGScrollWheelEventPointDeltaAxis*
// This is smarter. In general, for each mouse notch you get a value of
// +1/-1, but this _does_ take acceleration into account, so you will get
// larger values on longer scrolls. This field would be ideal for building
// UIs except for one nasty bug: when the shift key is pressed, this set of
// fields fails to move the value into the axis2 field (the other two types
// of data do). This wouldn't be so bad except for the fact that while the
// number of axes is used in the creation of a CGScrollWheelEvent, there is
// no way to get that information out of the event once created.
//
// kCGScrollWheelEventFixedPtDeltaAxis*
// This is a fixed value, and for each mouse notch you get a value of
// +0.1/-0.1 (but, like above, scaled appropriately for acceleration). This
// value takes acceleration into account, and in fact is identical to the
// results you get from -[NSEvent delta*]. (That is, if you linked on Tiger
// or greater; see [2] for details.)
//
// A note about continuous devices
// -------------------------------
//
// There are two devices that provide continuous scrolling events (trackpads
// and Mighty Mouses) and they behave rather differently. The Mighty Mouse
// behaves a lot like a regular mouse. There is no chunking, and the
// FixedPtDelta values are the PointDelta values multiplied by 0.1. With the
// trackpad, though, there is chunking. While the FixedPtDelta values are
// reasonable (they occur about every fifth event but have values five times
// larger than usual) the Delta values are unreasonable. They don't appear to
// accumulate properly.
//
// For continuous devices (kCGScrollWheelEventIsContinuous != 0)
// -------------------------------------------------------------
//
// kCGScrollWheelEventDeltaAxis*
// This provides values with no acceleration. With a trackpad, these values
// are chunked but each non-zero value does not appear to be cumulative.
// This seems to be a bug.
//
// kCGScrollWheelEventPointDeltaAxis*
// This provides values with acceleration. With a trackpad, these values are
// not chunked and are highly accurate.
//
// kCGScrollWheelEventFixedPtDeltaAxis*
// This provides values with acceleration. With a trackpad, these values are
// chunked but unlike Delta events are properly cumulative.
//
// Summary
// -------
//
// In general the best approach to take is: determine if the event is
// continuous. If it is not, then use the FixedPtDelta events (or just stick
// with Cocoa events). They provide both acceleration and proper horizontal
// scrolling. If the event is continuous, then doing pixel scrolling with the
// PointDelta is the way to go. In general, avoid the Delta events. They're
// the oldest (dating back to 10.4, before CGEvents were public) but they lack
// acceleration and precision, making them useful only in specific edge cases.
//
// References
// ----------
//
// [1] <http://developer.apple.com/documentation/Carbon/Reference/QuartzEventServicesRef/Reference/reference.html>
// [2] <http://developer.apple.com/releasenotes/Cocoa/AppKitOlderNotes.html>
// Scroll to the section headed "NSScrollWheel events".
//
// P.S. The "smooth scrolling" option in the system preferences is utterly
// unrelated to any of this.
CGEventRef cgEvent = [event CGEvent];
ASSERT(cgEvent);
// Wheel ticks are supposed to be raw, unaccelerated values, one per physical
// mouse wheel notch. The delta event is perfect for this (being a good
// "specific edge case" as mentioned above). Trackpads, unfortunately, do
// event chunking, and sending mousewheel events with 0 ticks causes some
// websites to malfunction. Therefore, for all continuous input devices we use
// the point delta data instead, since we cannot distinguish trackpad data
// from data from any other continuous device.
// Conversion between wheel delta amounts and number of pixels to scroll.
static const double scrollbarPixelsPerCocoaTick = 40.0;
if (CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventIsContinuous)) {
result.deltaX = CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventPointDeltaAxis2);
result.deltaY = CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventPointDeltaAxis1);
result.wheelTicksX = result.deltaX / scrollbarPixelsPerCocoaTick;
result.wheelTicksY = result.deltaY / scrollbarPixelsPerCocoaTick;
result.hasPreciseScrollingDeltas = true;
} else {
result.deltaX = [event deltaX] * scrollbarPixelsPerCocoaTick;
result.deltaY = [event deltaY] * scrollbarPixelsPerCocoaTick;
result.wheelTicksY = CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventDeltaAxis1);
result.wheelTicksX = CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventDeltaAxis2);
}
result.timeStampSeconds = [event timestamp];
result.phase = phaseForEvent(event);
result.momentumPhase = momentumPhaseForEvent(event);
return result;
}
WebGestureEvent WebInputEventFactory::gestureEvent(NSEvent *event, NSView *view)
{
WebGestureEvent result;
// Use a temporary WebMouseEvent to get the location.
WebMouseEvent temp;
setWebEventLocationFromEventInView(&temp, event, view);
result.x = temp.x;
result.y = temp.y;
result.globalX = temp.globalX;
result.globalY = temp.globalY;
result.modifiers = modifiersFromEvent(event);
result.timeStampSeconds = [event timestamp];
// MacOS X gestures are used only for pinch support.
result.sourceDevice = WebGestureDeviceTouchpad;
switch ([event type]) {
case NSEventTypeMagnify:
result.type = WebInputEvent::GesturePinchUpdate;
result.data.pinchUpdate.scale = [event magnification] + 1.0;
break;
default:
ASSERT_NOT_REACHED();
result.type = WebInputEvent::Undefined;
}
return result;
}
} // namespace blink
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