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/*
* libjingle
* Copyright 2004--2005, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "xmppclient.h"
#include "xmpptask.h"
#include "talk/base/logging.h"
#include "talk/base/sigslot.h"
#include "talk/base/scoped_ptr.h"
#include "talk/base/stringutils.h"
#include "talk/xmpp/constants.h"
#include "talk/xmpp/saslplainmechanism.h"
#include "talk/xmpp/prexmppauth.h"
#include "talk/xmpp/plainsaslhandler.h"
namespace buzz {
class XmppClient::Private :
public sigslot::has_slots<>,
public XmppSessionHandler,
public XmppOutputHandler {
public:
explicit Private(XmppClient* client) :
client_(client),
socket_(),
engine_(),
proxy_port_(0),
pre_engine_error_(XmppEngine::ERROR_NONE),
pre_engine_subcode_(0),
signal_closed_(false),
allow_plain_(false) {}
virtual ~Private() {
// We need to disconnect from socket_ before engine_ is destructed (by
// the auto-generated destructor code).
ResetSocket();
}
// the owner
XmppClient* const client_;
// the two main objects
talk_base::scoped_ptr<AsyncSocket> socket_;
talk_base::scoped_ptr<XmppEngine> engine_;
talk_base::scoped_ptr<PreXmppAuth> pre_auth_;
talk_base::CryptString pass_;
std::string auth_mechanism_;
std::string auth_token_;
talk_base::SocketAddress server_;
std::string proxy_host_;
int proxy_port_;
XmppEngine::Error pre_engine_error_;
int pre_engine_subcode_;
CaptchaChallenge captcha_challenge_;
bool signal_closed_;
bool allow_plain_;
void ResetSocket() {
if (socket_) {
socket_->SignalConnected.disconnect(this);
socket_->SignalRead.disconnect(this);
socket_->SignalClosed.disconnect(this);
socket_.reset(NULL);
}
}
// implementations of interfaces
void OnStateChange(int state);
void WriteOutput(const char* bytes, size_t len);
void StartTls(const std::string& domainname);
void CloseConnection();
// slots for socket signals
void OnSocketConnected();
void OnSocketRead();
void OnSocketClosed();
};
bool IsTestServer(const std::string& server_name,
const std::string& test_server_domain) {
return (!test_server_domain.empty() &&
talk_base::ends_with(server_name.c_str(),
test_server_domain.c_str()));
}
XmppReturnStatus XmppClient::Connect(
const XmppClientSettings& settings,
const std::string& lang, AsyncSocket* socket, PreXmppAuth* pre_auth) {
if (socket == NULL)
return XMPP_RETURN_BADARGUMENT;
if (d_->socket_)
return XMPP_RETURN_BADSTATE;
d_->socket_.reset(socket);
d_->socket_->SignalConnected.connect(d_.get(), &Private::OnSocketConnected);
d_->socket_->SignalRead.connect(d_.get(), &Private::OnSocketRead);
d_->socket_->SignalClosed.connect(d_.get(), &Private::OnSocketClosed);
d_->engine_.reset(XmppEngine::Create());
d_->engine_->SetSessionHandler(d_.get());
d_->engine_->SetOutputHandler(d_.get());
if (!settings.resource().empty()) {
d_->engine_->SetRequestedResource(settings.resource());
}
d_->engine_->SetTls(settings.use_tls());
// The talk.google.com server returns a certificate with common-name:
// CN="gmail.com" for @gmail.com accounts,
// CN="googlemail.com" for @googlemail.com accounts,
// CN="talk.google.com" for other accounts (such as @example.com),
// so we tweak the tls server setting for those other accounts to match the
// returned certificate CN of "talk.google.com".
// For other servers, we leave the strings empty, which causes the jid's
// domain to be used. We do the same for gmail.com and googlemail.com as the
// returned CN matches the account domain in those cases.
std::string server_name = settings.server().HostAsURIString();
if (server_name == buzz::STR_TALK_GOOGLE_COM ||
server_name == buzz::STR_TALKX_L_GOOGLE_COM ||
server_name == buzz::STR_XMPP_GOOGLE_COM ||
server_name == buzz::STR_XMPPX_L_GOOGLE_COM ||
IsTestServer(server_name, settings.test_server_domain())) {
if (settings.host() != STR_GMAIL_COM &&
settings.host() != STR_GOOGLEMAIL_COM) {
d_->engine_->SetTlsServer("", STR_TALK_GOOGLE_COM);
}
}
// Set language
d_->engine_->SetLanguage(lang);
d_->engine_->SetUser(buzz::Jid(settings.user(), settings.host(), STR_EMPTY));
d_->pass_ = settings.pass();
d_->auth_mechanism_ = settings.auth_mechanism();
d_->auth_token_ = settings.auth_token();
d_->server_ = settings.server();
d_->proxy_host_ = settings.proxy_host();
d_->proxy_port_ = settings.proxy_port();
d_->allow_plain_ = settings.allow_plain();
d_->pre_auth_.reset(pre_auth);
return XMPP_RETURN_OK;
}
XmppEngine::State XmppClient::GetState() const {
if (!d_->engine_)
return XmppEngine::STATE_NONE;
return d_->engine_->GetState();
}
XmppEngine::Error XmppClient::GetError(int* subcode) {
if (subcode) {
*subcode = 0;
}
if (!d_->engine_)
return XmppEngine::ERROR_NONE;
if (d_->pre_engine_error_ != XmppEngine::ERROR_NONE) {
if (subcode) {
*subcode = d_->pre_engine_subcode_;
}
return d_->pre_engine_error_;
}
return d_->engine_->GetError(subcode);
}
const XmlElement* XmppClient::GetStreamError() {
if (!d_->engine_) {
return NULL;
}
return d_->engine_->GetStreamError();
}
CaptchaChallenge XmppClient::GetCaptchaChallenge() {
if (!d_->engine_)
return CaptchaChallenge();
return d_->captcha_challenge_;
}
std::string XmppClient::GetAuthMechanism() {
if (!d_->engine_)
return "";
return d_->auth_mechanism_;
}
std::string XmppClient::GetAuthToken() {
if (!d_->engine_)
return "";
return d_->auth_token_;
}
int XmppClient::ProcessStart() {
// Should not happen, but was observed in crash reports
if (!d_->socket_) {
LOG(LS_ERROR) << "socket_ already reset";
return STATE_DONE;
}
if (d_->pre_auth_) {
d_->pre_auth_->SignalAuthDone.connect(this, &XmppClient::OnAuthDone);
d_->pre_auth_->StartPreXmppAuth(
d_->engine_->GetUser(), d_->server_, d_->pass_,
d_->auth_mechanism_, d_->auth_token_);
d_->pass_.Clear(); // done with this;
return STATE_PRE_XMPP_LOGIN;
}
else {
d_->engine_->SetSaslHandler(new PlainSaslHandler(
d_->engine_->GetUser(), d_->pass_, d_->allow_plain_));
d_->pass_.Clear(); // done with this;
return STATE_START_XMPP_LOGIN;
}
}
void XmppClient::OnAuthDone() {
Wake();
}
int XmppClient::ProcessTokenLogin() {
// Should not happen, but was observed in crash reports
if (!d_->socket_) {
LOG(LS_ERROR) << "socket_ already reset";
return STATE_DONE;
}
// Don't know how this could happen, but crash reports show it as NULL
if (!d_->pre_auth_) {
d_->pre_engine_error_ = XmppEngine::ERROR_AUTH;
EnsureClosed();
return STATE_ERROR;
}
// Wait until pre authentication is done is done
if (!d_->pre_auth_->IsAuthDone())
return STATE_BLOCKED;
if (!d_->pre_auth_->IsAuthorized()) {
// maybe split out a case when gaia is down?
if (d_->pre_auth_->HadError()) {
d_->pre_engine_error_ = XmppEngine::ERROR_AUTH;
d_->pre_engine_subcode_ = d_->pre_auth_->GetError();
}
else {
d_->pre_engine_error_ = XmppEngine::ERROR_UNAUTHORIZED;
d_->pre_engine_subcode_ = 0;
d_->captcha_challenge_ = d_->pre_auth_->GetCaptchaChallenge();
}
d_->pre_auth_.reset(NULL); // done with this
EnsureClosed();
return STATE_ERROR;
}
// Save auth token as a result
d_->auth_mechanism_ = d_->pre_auth_->GetAuthMechanism();
d_->auth_token_ = d_->pre_auth_->GetAuthToken();
// transfer ownership of pre_auth_ to engine
d_->engine_->SetSaslHandler(d_->pre_auth_.release());
return STATE_START_XMPP_LOGIN;
}
int XmppClient::ProcessStartXmppLogin() {
// Should not happen, but was observed in crash reports
if (!d_->socket_) {
LOG(LS_ERROR) << "socket_ already reset";
return STATE_DONE;
}
// Done with pre-connect tasks - connect!
if (!d_->socket_->Connect(d_->server_)) {
EnsureClosed();
return STATE_ERROR;
}
return STATE_RESPONSE;
}
int XmppClient::ProcessResponse() {
// Hang around while we are connected.
if (!delivering_signal_ &&
(!d_->engine_ || d_->engine_->GetState() == XmppEngine::STATE_CLOSED))
return STATE_DONE;
return STATE_BLOCKED;
}
XmppReturnStatus XmppClient::Disconnect() {
if (!d_->socket_)
return XMPP_RETURN_BADSTATE;
Abort();
d_->engine_->Disconnect();
d_->ResetSocket();
return XMPP_RETURN_OK;
}
XmppClient::XmppClient(TaskParent* parent)
: XmppTaskParentInterface(parent),
delivering_signal_(false),
valid_(false) {
d_.reset(new Private(this));
valid_ = true;
}
XmppClient::~XmppClient() {
valid_ = false;
}
const Jid& XmppClient::jid() const {
return d_->engine_->FullJid();
}
std::string XmppClient::NextId() {
return d_->engine_->NextId();
}
XmppReturnStatus XmppClient::SendStanza(const XmlElement* stanza) {
return d_->engine_->SendStanza(stanza);
}
XmppReturnStatus XmppClient::SendStanzaError(
const XmlElement* old_stanza, XmppStanzaError xse,
const std::string& message) {
return d_->engine_->SendStanzaError(old_stanza, xse, message);
}
XmppReturnStatus XmppClient::SendRaw(const std::string& text) {
return d_->engine_->SendRaw(text);
}
XmppEngine* XmppClient::engine() {
return d_->engine_.get();
}
void XmppClient::Private::OnSocketConnected() {
engine_->Connect();
}
void XmppClient::Private::OnSocketRead() {
char bytes[4096];
size_t bytes_read;
for (;;) {
// Should not happen, but was observed in crash reports
if (!socket_) {
LOG(LS_ERROR) << "socket_ already reset";
return;
}
if (!socket_->Read(bytes, sizeof(bytes), &bytes_read)) {
// TODO: deal with error information
return;
}
if (bytes_read == 0)
return;
//#ifdef _DEBUG
client_->SignalLogInput(bytes, static_cast<int>(bytes_read));
//#endif
engine_->HandleInput(bytes, bytes_read);
}
}
void XmppClient::Private::OnSocketClosed() {
int code = socket_->GetError();
engine_->ConnectionClosed(code);
}
void XmppClient::Private::OnStateChange(int state) {
if (state == XmppEngine::STATE_CLOSED) {
client_->EnsureClosed();
}
else {
client_->SignalStateChange((XmppEngine::State)state);
}
client_->Wake();
}
void XmppClient::Private::WriteOutput(const char* bytes, size_t len) {
//#ifdef _DEBUG
client_->SignalLogOutput(bytes, static_cast<int>(len));
//#endif
socket_->Write(bytes, len);
// TODO: deal with error information
}
void XmppClient::Private::StartTls(const std::string& domain) {
#if defined(FEATURE_ENABLE_SSL)
socket_->StartTls(domain);
#endif
}
void XmppClient::Private::CloseConnection() {
socket_->Close();
}
void XmppClient::AddXmppTask(XmppTask* task, XmppEngine::HandlerLevel level) {
d_->engine_->AddStanzaHandler(task, level);
}
void XmppClient::RemoveXmppTask(XmppTask* task) {
d_->engine_->RemoveStanzaHandler(task);
}
void XmppClient::EnsureClosed() {
if (!d_->signal_closed_) {
d_->signal_closed_ = true;
delivering_signal_ = true;
SignalStateChange(XmppEngine::STATE_CLOSED);
delivering_signal_ = false;
}
}
} // namespace buzz
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