1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258
|
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/component_updater/swiftshader_component_installer.h"
#include <stdint.h>
#include <string>
#include <vector>
#include "base/base_paths.h"
#include "base/bind.h"
#include "base/compiler_specific.h"
#include "base/files/file_enumerator.h"
#include "base/files/file_path.h"
#include "base/files/file_util.h"
#include "base/logging.h"
#include "base/path_service.h"
#include "base/strings/string_util.h"
#include "base/values.h"
#include "components/component_updater/component_updater_paths.h"
#include "components/component_updater/component_updater_service.h"
#include "content/public/browser/browser_thread.h"
#include "content/public/browser/gpu_data_manager.h"
#include "content/public/browser/gpu_data_manager_observer.h"
#include "gpu/config/gpu_feature_type.h"
using content::BrowserThread;
using content::GpuDataManager;
namespace component_updater {
namespace {
// CRX hash. The extension id is: nhfgdggnnopgbfdlpeoalgcjdgfafocg.
const uint8_t kSha2Hash[] = {0xd7, 0x56, 0x36, 0x6d, 0xde, 0xf6, 0x15, 0x3b,
0xf4, 0xe0, 0xb6, 0x29, 0x36, 0x50, 0x5e, 0x26,
0xbd, 0x77, 0x8b, 0x8e, 0x35, 0xc2, 0x7e, 0x43,
0x52, 0x47, 0x62, 0xed, 0x12, 0xca, 0xcc, 0x6a};
// File name of the internal SwiftShader plugin on different platforms.
const base::FilePath::CharType kSwiftShaderEglName[] =
FILE_PATH_LITERAL("libegl.dll");
const base::FilePath::CharType kSwiftShaderGlesName[] =
FILE_PATH_LITERAL("libglesv2.dll");
const char kSwiftShaderManifestName[] = "SwiftShader";
// If we don't have a SwiftShader component, this is the version we claim.
const char kNullVersion[] = "0.0.0.0";
// The base directory on windows looks like:
// <profile>\AppData\Local\Google\Chrome\User Data\SwiftShader\.
base::FilePath GetSwiftShaderBaseDirectory() {
base::FilePath result;
if (!PathService::Get(DIR_SWIFT_SHADER, &result))
NOTREACHED() << "Couldn't get SwiftShader directory.";
return result;
}
// SwiftShader has version encoded in the path itself
// so we need to enumerate the directories to find the full path.
// On success it returns something like:
// <profile>\AppData\Local\Google\Chrome\User Data\SwiftShader\10.3.44.555\.
bool GetLatestSwiftShaderDirectory(base::FilePath* result,
Version* latest,
std::vector<base::FilePath>* older_dirs) {
base::FilePath base_dir = GetSwiftShaderBaseDirectory();
bool found = false;
base::FileEnumerator file_enumerator(
base_dir, false, base::FileEnumerator::DIRECTORIES);
for (base::FilePath path = file_enumerator.Next(); !path.value().empty();
path = file_enumerator.Next()) {
Version version(path.BaseName().MaybeAsASCII());
if (!version.IsValid())
continue;
if (version.CompareTo(*latest) > 0 &&
base::PathExists(path.Append(kSwiftShaderEglName)) &&
base::PathExists(path.Append(kSwiftShaderGlesName))) {
if (found && older_dirs)
older_dirs->push_back(*result);
*latest = version;
*result = path;
found = true;
} else {
if (older_dirs)
older_dirs->push_back(path);
}
}
return found;
}
void RegisterSwiftShaderWithChrome(const base::FilePath& path) {
DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI));
GpuDataManager::GetInstance()->RegisterSwiftShaderPath(path);
}
class SwiftShaderComponentInstaller : public ComponentInstaller {
public:
explicit SwiftShaderComponentInstaller(const Version& version);
~SwiftShaderComponentInstaller() override {}
void OnUpdateError(int error) override;
bool Install(const base::DictionaryValue& manifest,
const base::FilePath& unpack_path) override;
bool GetInstalledFile(const std::string& file,
base::FilePath* installed_file) override;
private:
Version current_version_;
};
SwiftShaderComponentInstaller::SwiftShaderComponentInstaller(
const Version& version)
: current_version_(version) {
DCHECK(version.IsValid());
}
void SwiftShaderComponentInstaller::OnUpdateError(int error) {
NOTREACHED() << "SwiftShader update error: " << error;
}
bool SwiftShaderComponentInstaller::Install(
const base::DictionaryValue& manifest,
const base::FilePath& unpack_path) {
std::string name;
manifest.GetStringASCII("name", &name);
if (name != kSwiftShaderManifestName)
return false;
std::string proposed_version;
manifest.GetStringASCII("version", &proposed_version);
Version version(proposed_version.c_str());
if (!version.IsValid())
return false;
if (current_version_.CompareTo(version) >= 0)
return false;
if (!base::PathExists(unpack_path.Append(kSwiftShaderEglName)) ||
!base::PathExists(unpack_path.Append(kSwiftShaderGlesName)))
return false;
// Passed the basic tests. Time to install it.
base::FilePath path =
GetSwiftShaderBaseDirectory().AppendASCII(version.GetString());
if (base::PathExists(path))
return false;
if (!base::Move(unpack_path, path))
return false;
// Installation is done. Now tell the rest of chrome.
current_version_ = version;
BrowserThread::PostTask(BrowserThread::UI,
FROM_HERE,
base::Bind(&RegisterSwiftShaderWithChrome, path));
return true;
}
bool SwiftShaderComponentInstaller::GetInstalledFile(
const std::string& file,
base::FilePath* installed_file) {
return false;
}
void FinishSwiftShaderUpdateRegistration(ComponentUpdateService* cus,
const Version& version) {
DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI));
CrxComponent swiftshader;
swiftshader.name = "Swift Shader";
swiftshader.installer = new SwiftShaderComponentInstaller(version);
swiftshader.version = version;
swiftshader.pk_hash.assign(kSha2Hash, &kSha2Hash[sizeof(kSha2Hash)]);
if (cus->RegisterComponent(swiftshader) != ComponentUpdateService::kOk) {
NOTREACHED() << "SwiftShader component registration fail";
}
}
class UpdateChecker : public content::GpuDataManagerObserver {
public:
explicit UpdateChecker(ComponentUpdateService* cus);
void OnGpuInfoUpdate() override;
private:
ComponentUpdateService* cus_;
};
UpdateChecker::UpdateChecker(ComponentUpdateService* cus) : cus_(cus) {
}
void UpdateChecker::OnGpuInfoUpdate() {
GpuDataManager* gpu_data_manager = GpuDataManager::GetInstance();
if (!gpu_data_manager->GpuAccessAllowed(NULL) ||
gpu_data_manager->IsFeatureBlacklisted(gpu::GPU_FEATURE_TYPE_WEBGL) ||
gpu_data_manager->ShouldUseSwiftShader()) {
gpu_data_manager->RemoveObserver(this);
DCHECK(BrowserThread::CurrentlyOn(BrowserThread::FILE));
base::FilePath path = GetSwiftShaderBaseDirectory();
Version version(kNullVersion);
GetLatestSwiftShaderDirectory(&path, &version, NULL);
BrowserThread::PostTask(
BrowserThread::UI,
FROM_HERE,
base::Bind(&FinishSwiftShaderUpdateRegistration, cus_, version));
}
}
#if defined(ENABLE_SWIFTSHADER)
// Check if there already is a version of swiftshader installed,
// and if so register it.
void RegisterSwiftShaderPath(ComponentUpdateService* cus) {
DCHECK(BrowserThread::CurrentlyOn(BrowserThread::FILE));
base::FilePath path = GetSwiftShaderBaseDirectory();
if (!base::PathExists(path)) {
if (!base::CreateDirectory(path)) {
NOTREACHED() << "Could not create SwiftShader directory.";
return;
}
}
Version version(kNullVersion);
std::vector<base::FilePath> older_dirs;
if (GetLatestSwiftShaderDirectory(&path, &version, &older_dirs))
BrowserThread::PostTask(BrowserThread::UI,
FROM_HERE,
base::Bind(&RegisterSwiftShaderWithChrome, path));
UpdateChecker* update_checker = new UpdateChecker(cus);
GpuDataManager::GetInstance()->AddObserver(update_checker);
update_checker->OnGpuInfoUpdate();
// We leak update_checker here, because it has to stick around for the life
// of the GpuDataManager.
// Remove older versions of SwiftShader.
for (std::vector<base::FilePath>::iterator iter = older_dirs.begin();
iter != older_dirs.end();
++iter) {
base::DeleteFile(*iter, true);
}
}
#endif // ENABLE_SWIFTSHADER
} // namespace
void RegisterSwiftShaderComponent(ComponentUpdateService* cus) {
#if defined(ENABLE_SWIFTSHADER)
BrowserThread::PostTask(BrowserThread::FILE,
FROM_HERE,
base::Bind(&RegisterSwiftShaderPath, cus));
#endif
}
} // namespace component_updater
|