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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#import "chrome/browser/ui/cocoa/toolbar/reload_button_cocoa.h"
#include "chrome/app/chrome_command_ids.h"
#import "chrome/browser/ui/cocoa/accelerators_cocoa.h"
#import "chrome/browser/ui/cocoa/view_id_util.h"
#include "chrome/browser/command_updater.h"
#include "chrome/grit/generated_resources.h"
#include "grit/theme_resources.h"
#include "ui/base/accelerators/platform_accelerator_cocoa.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/base/l10n/l10n_util_mac.h"
#import "ui/events/event_utils.h"
namespace {
// Constant matches Windows.
NSTimeInterval kPendingReloadTimeout = 1.35;
// Contents of the Reload drop-down menu.
const int kReloadMenuItems[] = {
IDS_RELOAD_MENU_NORMAL_RELOAD_ITEM,
IDS_RELOAD_MENU_HARD_RELOAD_ITEM,
IDS_RELOAD_MENU_EMPTY_AND_HARD_RELOAD_ITEM,
};
// Note: must have the same size as |kReloadMenuItems|.
const int kReloadMenuCommands[] = {
IDC_RELOAD,
IDC_RELOAD_IGNORING_CACHE,
IDC_RELOAD_CLEARING_CACHE,
};
} // namespace
@interface ReloadButton ()
- (void)invalidatePendingReloadTimer;
- (void)forceReloadState:(NSTimer *)timer;
- (void)populateMenu;
@end
@implementation ReloadButton
+ (Class)cellClass {
return [ClickHoldButtonCell class];
}
- (id)initWithFrame:(NSRect)frameRect {
if ((self = [super initWithFrame:frameRect])) {
// Since this is not a custom view, -awakeFromNib won't be called twice.
[self awakeFromNib];
}
return self;
}
- (void)viewWillMoveToWindow:(NSWindow *)newWindow {
// If this view is moved to a new window, reset its state.
[self setIsLoading:NO force:YES];
[super viewWillMoveToWindow:newWindow];
}
- (void)awakeFromNib {
// Don't allow multi-clicks, because the user probably wouldn't ever
// want to stop+reload or reload+stop.
[self setIgnoresMultiClick:YES];
[self setOpenMenuOnRightClick:YES];
[self setOpenMenuOnClick:NO];
menu_.reset([[NSMenu alloc] initWithTitle:@""]);
[self populateMenu];
}
- (void)invalidatePendingReloadTimer {
[pendingReloadTimer_ invalidate];
pendingReloadTimer_ = nil;
}
- (void)updateTag:(NSInteger)anInt {
if ([self tag] == anInt)
return;
// Forcibly remove any stale tooltip which is being displayed.
[self removeAllToolTips];
id cell = [self cell];
[self setTag:anInt];
if (anInt == IDC_RELOAD) {
[cell setImageID:IDR_RELOAD
forButtonState:image_button_cell::kDefaultState];
[cell setImageID:IDR_RELOAD_H
forButtonState:image_button_cell::kHoverState];
[cell setImageID:IDR_RELOAD_P
forButtonState:image_button_cell::kPressedState];
// The stop button has a disabled image but the reload button doesn't. To
// unset it we have to explicilty change the image ID to 0.
[cell setImageID:0
forButtonState:image_button_cell::kDisabledState];
[self setToolTip:l10n_util::GetNSStringWithFixup(IDS_TOOLTIP_RELOAD)];
} else if (anInt == IDC_STOP) {
[cell setImageID:IDR_STOP
forButtonState:image_button_cell::kDefaultState];
[cell setImageID:IDR_STOP_H
forButtonState:image_button_cell::kHoverState];
[cell setImageID:IDR_STOP_P
forButtonState:image_button_cell::kPressedState];
[cell setImageID:IDR_STOP_D
forButtonState:image_button_cell::kDisabledState];
[self setToolTip:l10n_util::GetNSStringWithFixup(IDS_TOOLTIP_STOP)];
} else {
NOTREACHED();
}
}
- (id)accessibilityAttributeValue:(NSString *)attribute {
if ([attribute isEqualToString:NSAccessibilityEnabledAttribute] &&
pendingReloadTimer_) {
return [NSNumber numberWithBool:NO];
} else {
return [super accessibilityAttributeValue:attribute];
}
}
- (void)setIsLoading:(BOOL)isLoading force:(BOOL)force {
// Can always transition to stop mode. Only transition to reload
// mode if forced or if the mouse isn't hovering. Otherwise, note
// that reload mode is desired and disable the button.
if (isLoading) {
[self invalidatePendingReloadTimer];
[self updateTag:IDC_STOP];
} else if (force) {
[self invalidatePendingReloadTimer];
[self updateTag:IDC_RELOAD];
} else if ([self tag] == IDC_STOP &&
!pendingReloadTimer_ &&
[[self cell] isMouseInside]) {
id cell = [self cell];
[cell setImageID:IDR_STOP_D
forButtonState:image_button_cell::kDefaultState];
[cell setImageID:IDR_STOP_D
forButtonState:image_button_cell::kDisabledState];
[cell setImageID:IDR_STOP_D
forButtonState:image_button_cell::kHoverState];
[cell setImageID:IDR_STOP_D
forButtonState:image_button_cell::kPressedState];
pendingReloadTimer_ =
[NSTimer timerWithTimeInterval:kPendingReloadTimeout
target:self
selector:@selector(forceReloadState:)
userInfo:nil
repeats:NO];
// Must add the timer to |NSRunLoopCommonModes| because
// it should run in |NSEventTrackingRunLoopMode| as well as
// |NSDefaultRunLoopMode|.
[[NSRunLoop currentRunLoop] addTimer:pendingReloadTimer_
forMode:NSRunLoopCommonModes];
} else {
[self invalidatePendingReloadTimer];
[self updateTag:IDC_RELOAD];
}
[self setEnabled:pendingReloadTimer_ == nil];
}
- (void)setMenuEnabled:(BOOL)enabled {
[self setAttachedMenu:(enabled ? menu_ : nil)];
}
- (void)setCommandUpdater:(CommandUpdater*)commandUpdater {
commandUpdater_ = commandUpdater;
}
- (void)forceReloadState:(NSTimer *)timer {
DCHECK_EQ(timer, pendingReloadTimer_);
[self setIsLoading:NO force:YES];
// Verify that |pendingReloadTimer_| is nil so it is not left dangling.
DCHECK(!pendingReloadTimer_);
}
- (BOOL)sendAction:(SEL)theAction to:(id)theTarget {
if ([self tag] == IDC_STOP) {
if (pendingReloadTimer_) {
// If |pendingReloadTimer_| then the control is currently being
// drawn in a disabled state, so just return. The control is NOT actually
// disabled, otherwise mousetracking (courtesy of the NSButtonCell)
// would not work.
return YES;
} else {
// When the stop is processed, immediately change to reload mode,
// even though the IPC still has to bounce off the renderer and
// back before the regular |-setIsLoaded:force:| will be called.
// [This is how views and gtk do it.]
BOOL ret = [super sendAction:theAction to:theTarget];
if (ret)
[self forceReloadState:pendingReloadTimer_];
return ret;
}
}
return [super sendAction:theAction to:theTarget];
}
- (ViewID)viewID {
return VIEW_ID_RELOAD_BUTTON;
}
- (void)mouseInsideStateDidChange:(BOOL)isInside {
[pendingReloadTimer_ fire];
}
- (void)populateMenu {
[menu_ setAutoenablesItems:NO];
// 0-th item must be blank. (This is because we use a pulldown list, for which
// Cocoa uses the 0-th item as "title" in the button.)
[menu_ addItemWithTitle:@""
action:nil
keyEquivalent:@""];
AcceleratorsCocoa* keymap = AcceleratorsCocoa::GetInstance();
for (size_t i = 0; i < arraysize(kReloadMenuItems); ++i) {
NSString* title = l10n_util::GetNSStringWithFixup(kReloadMenuItems[i]);
base::scoped_nsobject<NSMenuItem> item(
[[NSMenuItem alloc] initWithTitle:title
action:@selector(executeMenuItem:)
keyEquivalent:@""]);
const ui::Accelerator* accelerator =
keymap->GetAcceleratorForCommand(kReloadMenuCommands[i]);
if (accelerator) {
const ui::PlatformAcceleratorCocoa* platform =
static_cast<const ui::PlatformAcceleratorCocoa*>(
accelerator->platform_accelerator());
if (platform) {
[item setKeyEquivalent:platform->characters()];
[item setKeyEquivalentModifierMask:platform->modifier_mask()];
}
}
[item setTag:kReloadMenuCommands[i]];
[item setTarget:self];
[item setEnabled:YES];
[menu_ addItem:item];
}
}
// Action for menu items.
- (void)executeMenuItem:(id)sender {
if (!commandUpdater_)
return;
DCHECK([sender isKindOfClass:[NSMenuItem class]]);
int command = [sender tag];
int event_flags = ui::EventFlagsFromNative([NSApp currentEvent]);
commandUpdater_->ExecuteCommandWithDisposition(
command, ui::DispositionFromEventFlags(event_flags));
}
@end // ReloadButton
@implementation ReloadButton (Testing)
+ (void)setPendingReloadTimeout:(NSTimeInterval)seconds {
kPendingReloadTimeout = seconds;
}
@end
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