File: managed_full_screen_bubble_delegate_view.cc

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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "chrome/browser/ui/views/managed_full_screen_bubble_delegate_view.h"

#include "chrome/browser/chrome_notification_types.h"
#include "chrome/browser/ui/browser.h"
#include "chrome/browser/ui/browser_finder.h"
#include "chrome/browser/ui/exclusive_access/fullscreen_controller.h"
#include "content/public/browser/notification_source.h"
#include "ui/gfx/geometry/rect.h"

ManagedFullScreenBubbleDelegateView::ManagedFullScreenBubbleDelegateView(
    views::View* anchor_view,
    content::WebContents* web_contents)
    : BubbleDelegateView(
        anchor_view,
        anchor_view ?
            views::BubbleBorder::TOP_RIGHT : views::BubbleBorder::NONE) {
  // Add observer to close the bubble if the fullscreen state changes.
  if (web_contents) {
    Browser* browser = chrome::FindBrowserWithWebContents(web_contents);
    registrar_.Add(this, chrome::NOTIFICATION_FULLSCREEN_CHANGED,
                   content::Source<FullscreenController>(
                       browser->fullscreen_controller()));
  }
}

ManagedFullScreenBubbleDelegateView::~ManagedFullScreenBubbleDelegateView() {
}

void ManagedFullScreenBubbleDelegateView::Observe(
    int type,
    const content::NotificationSource& source,
    const content::NotificationDetails& details) {
  DCHECK_EQ(chrome::NOTIFICATION_FULLSCREEN_CHANGED, type);
  GetWidget()->SetVisibilityAnimationTransition(views::Widget::ANIMATE_NONE);
  Close();
}

void ManagedFullScreenBubbleDelegateView::Close() {
  GetWidget()->Close();
}

void ManagedFullScreenBubbleDelegateView::AdjustForFullscreen(
    const gfx::Rect& screen_bounds) {
  if (GetAnchorView())
    return;

  const int kBubblePaddingFromScreenEdge = 20;
  int bubble_half_width = width() / 2;
  const int x_pos = base::i18n::IsRTL() ?
      (screen_bounds.x() + bubble_half_width + kBubblePaddingFromScreenEdge) :
      (screen_bounds.right() - bubble_half_width -
          kBubblePaddingFromScreenEdge);
  SetAnchorRect(gfx::Rect(x_pos, screen_bounds.y(), 0, 0));
}