1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285
|
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_
#define CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_
#include <map>
#include <utility>
#include <vector>
#include "base/basictypes.h"
#include "base/strings/string16.h"
#include "base/strings/string_split.h"
#include "build/build_config.h"
#include "content/common/content_export.h"
#include "third_party/WebKit/public/web/WebAXEnums.h"
#include "ui/accessibility/ax_node.h"
#include "ui/accessibility/ax_node_data.h"
#if defined(OS_MACOSX) && __OBJC__
@class BrowserAccessibilityCocoa;
#endif
namespace content {
class BrowserAccessibilityManager;
#if defined(OS_WIN)
class BrowserAccessibilityWin;
#endif
////////////////////////////////////////////////////////////////////////////////
//
// BrowserAccessibility
//
// A BrowserAccessibility object represents one node in the accessibility
// tree on the browser side. It exactly corresponds to one WebAXObject from
// Blink. It's owned by a BrowserAccessibilityManager.
//
// There are subclasses of BrowserAccessibility for each platform where
// we implement native accessibility APIs. This base class is used occasionally
// for tests.
//
////////////////////////////////////////////////////////////////////////////////
class CONTENT_EXPORT BrowserAccessibility {
public:
// Creates a platform specific BrowserAccessibility. Ownership passes to the
// caller.
static BrowserAccessibility* Create();
virtual ~BrowserAccessibility();
// Called only once, immediately after construction. The constructor doesn't
// take any arguments because in the Windows subclass we use a special
// function to construct a COM object.
virtual void Init(BrowserAccessibilityManager* manager, ui::AXNode* node);
// Called after the object is first initialized and again every time
// its data changes.
virtual void OnDataChanged();
// Called after an atomic update to the tree finished and this object
// was created or changed in this update.
virtual void OnUpdateFinished() {}
// Returns true if this is a native platform-specific object, vs a
// cross-platform generic object.
virtual bool IsNative() const;
// Called when the location changed.
virtual void OnLocationChanged() {}
// Return true if this object is equal to or a descendant of |ancestor|.
bool IsDescendantOf(BrowserAccessibility* ancestor);
// Returns true if this is a leaf node on this platform, meaning any
// children should not be exposed to this platform's native accessibility
// layer. Each platform subclass should implement this itself.
// The definition of a leaf may vary depending on the platform,
// but a leaf node should never have children that are focusable or
// that might send notifications.
virtual bool PlatformIsLeaf() const;
// Returns the number of children of this object, or 0 if PlatformIsLeaf()
// returns true.
uint32 PlatformChildCount() const;
// Return a pointer to the child at the given index, or NULL for an
// invalid index. Returns NULL if PlatformIsLeaf() returns true.
BrowserAccessibility* PlatformGetChild(uint32 child_index) const;
// Return the previous sibling of this object, or NULL if it's the first
// child of its parent.
BrowserAccessibility* GetPreviousSibling();
// Return the next sibling of this object, or NULL if it's the last child
// of its parent.
BrowserAccessibility* GetNextSibling();
// Returns the bounds of this object in coordinates relative to the
// top-left corner of the overall web area.
gfx::Rect GetLocalBoundsRect() const;
// Returns the bounds of this object in screen coordinates.
gfx::Rect GetGlobalBoundsRect() const;
// Returns the bounds of the given range in coordinates relative to the
// top-left corner of the overall web area. Only valid when the
// role is WebAXRoleStaticText.
gfx::Rect GetLocalBoundsForRange(int start, int len) const;
// Same as GetLocalBoundsForRange, in screen coordinates. Only valid when
// the role is WebAXRoleStaticText.
gfx::Rect GetGlobalBoundsForRange(int start, int len) const;
// Returns the deepest descendant that contains the specified point
// (in global screen coordinates).
BrowserAccessibility* BrowserAccessibilityForPoint(const gfx::Point& point);
// Marks this object for deletion, releases our reference to it, and
// nulls out the pointer to the underlying AXNode. May not delete
// the object immediately due to reference counting.
//
// Reference counting is used on some platforms because the
// operating system may hold onto a reference to a BrowserAccessibility
// object even after we're through with it. When a BrowserAccessibility
// has had Destroy() called but its reference count is not yet zero,
// instance_active() returns false and queries on this object return failure.
virtual void Destroy();
// Subclasses should override this to support platform reference counting.
virtual void NativeAddReference() { }
// Subclasses should override this to support platform reference counting.
virtual void NativeReleaseReference();
//
// Accessors
//
BrowserAccessibilityManager* manager() const { return manager_; }
bool instance_active() const { return node_ != NULL; }
ui::AXNode* node() const { return node_; }
const std::string& name() const { return name_; }
const std::string& value() const { return value_; }
void set_name(const std::string& name) { name_ = name; }
void set_value(const std::string& value) { value_ = value; }
// These access the internal accessibility tree, which doesn't necessarily
// reflect the accessibility tree that should be exposed on each platform.
// Use PlatformChildCount and PlatformGetChild to implement platform
// accessibility APIs.
uint32 InternalChildCount() const;
BrowserAccessibility* InternalGetChild(uint32 child_index) const;
BrowserAccessibility* GetParent() const;
int32 GetIndexInParent() const;
int32 GetId() const;
const ui::AXNodeData& GetData() const;
gfx::Rect GetLocation() const;
int32 GetRole() const;
int32 GetState() const;
typedef base::StringPairs HtmlAttributes;
const HtmlAttributes& GetHtmlAttributes() const;
#if defined(OS_MACOSX) && __OBJC__
BrowserAccessibilityCocoa* ToBrowserAccessibilityCocoa();
#elif defined(OS_WIN)
BrowserAccessibilityWin* ToBrowserAccessibilityWin();
#endif
// Accessing accessibility attributes:
//
// There are dozens of possible attributes for an accessibility node,
// but only a few tend to apply to any one object, so we store them
// in sparse arrays of <attribute id, attribute value> pairs, organized
// by type (bool, int, float, string, int list).
//
// There are three accessors for each type of attribute: one that returns
// true if the attribute is present and false if not, one that takes a
// pointer argument and returns true if the attribute is present (if you
// need to distinguish between the default value and a missing attribute),
// and another that returns the default value for that type if the
// attribute is not present. In addition, strings can be returned as
// either std::string or base::string16, for convenience.
bool HasBoolAttribute(ui::AXBoolAttribute attr) const;
bool GetBoolAttribute(ui::AXBoolAttribute attr) const;
bool GetBoolAttribute(ui::AXBoolAttribute attr, bool* value) const;
bool HasFloatAttribute(ui::AXFloatAttribute attr) const;
float GetFloatAttribute(ui::AXFloatAttribute attr) const;
bool GetFloatAttribute(ui::AXFloatAttribute attr, float* value) const;
bool HasIntAttribute(ui::AXIntAttribute attribute) const;
int GetIntAttribute(ui::AXIntAttribute attribute) const;
bool GetIntAttribute(ui::AXIntAttribute attribute, int* value) const;
bool HasStringAttribute(
ui::AXStringAttribute attribute) const;
const std::string& GetStringAttribute(ui::AXStringAttribute attribute) const;
bool GetStringAttribute(ui::AXStringAttribute attribute,
std::string* value) const;
bool GetString16Attribute(ui::AXStringAttribute attribute,
base::string16* value) const;
base::string16 GetString16Attribute(
ui::AXStringAttribute attribute) const;
bool HasIntListAttribute(ui::AXIntListAttribute attribute) const;
const std::vector<int32>& GetIntListAttribute(
ui::AXIntListAttribute attribute) const;
bool GetIntListAttribute(ui::AXIntListAttribute attribute,
std::vector<int32>* value) const;
void SetStringAttribute(ui::AXStringAttribute attribute,
const std::string& value);
// Retrieve the value of a html attribute from the attribute map and
// returns true if found.
bool GetHtmlAttribute(const char* attr, base::string16* value) const;
bool GetHtmlAttribute(const char* attr, std::string* value) const;
// Utility method to handle special cases for ARIA booleans, tristates and
// booleans which have a "mixed" state.
//
// Warning: the term "Tristate" is used loosely by the spec and here,
// as some attributes support a 4th state.
//
// The following attributes are appropriate to use with this method:
// aria-selected (selectable)
// aria-grabbed (grabbable)
// aria-expanded (expandable)
// aria-pressed (toggleable/pressable) -- supports 4th "mixed" state
// aria-checked (checkable) -- supports 4th "mixed state"
bool GetAriaTristate(const char* attr_name,
bool* is_defined,
bool* is_mixed) const;
// Returns true if the bit corresponding to the given state enum is 1.
bool HasState(ui::AXState state_enum) const;
// Returns true if this node is an editable text field of any kind.
bool IsEditableText() const;
// True if this is a web area, and its grandparent is a presentational iframe.
bool IsWebAreaForPresentationalIframe() const;
// Append the text from this node and its children.
std::string GetTextRecursive() const;
protected:
BrowserAccessibility();
// The manager of this tree of accessibility objects.
BrowserAccessibilityManager* manager_;
// The underlying node.
ui::AXNode* node_;
private:
// Return the sum of the lengths of all static text descendants,
// including this object if it's static text.
int GetStaticTextLenRecursive() const;
// Similar to GetParent(), but includes nodes that are the host of a
// subtree rather than skipping over them - because they contain important
// bounds offsets.
BrowserAccessibility* GetParentForBoundsCalculation() const;
std::string name_;
std::string value_;
// Convert the bounding rectangle of an element (which is relative to
// its nearest scrollable ancestor) to local bounds (which are relative
// to the top of the web accessibility tree).
gfx::Rect ElementBoundsToLocalBounds(gfx::Rect bounds) const;
DISALLOW_COPY_AND_ASSIGN(BrowserAccessibility);
};
} // namespace content
#endif // CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_
|