1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266
|
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/android/edge_effect_l.h"
#include "cc/layers/ui_resource_layer.h"
#include "content/browser/android/animation_utils.h"
#include "ui/android/resources/resource_manager.h"
#include "ui/android/resources/system_ui_resource_type.h"
namespace content {
namespace {
// Time it will take the effect to fully recede in ms
const int kRecedeTimeMs = 600;
// Time it will take before a pulled glow begins receding in ms
const int kPullTimeMs = 167;
// Time it will take for a pulled glow to decay to partial strength before
// release
const int kPullDecayTimeMs = 2000;
const float kMaxAlpha = 0.5f;
const float kPullGlowBegin = 0.f;
// Min/max velocity that will be absorbed
const float kMinVelocity = 100.f;
const float kMaxVelocity = 10000.f;
const float kEpsilon = 0.001f;
const float kSin = 0.5f; // sin(PI / 6)
const float kCos = 0.866f; // cos(PI / 6);
// How much dragging should effect the height of the glow image.
// Number determined by user testing.
const float kPullDistanceAlphaGlowFactor = 0.8f;
const int kVelocityGlowFactor = 6;
const ui::SystemUIResourceType kResourceId = ui::OVERSCROLL_GLOW_L;
} // namespace
EdgeEffectL::EdgeEffectL(ui::ResourceManager* resource_manager)
: resource_manager_(resource_manager),
glow_(cc::UIResourceLayer::Create()),
glow_alpha_(0),
glow_scale_y_(0),
glow_alpha_start_(0),
glow_alpha_finish_(0),
glow_scale_y_start_(0),
glow_scale_y_finish_(0),
displacement_(0.5f),
target_displacement_(0.5f),
state_(STATE_IDLE),
pull_distance_(0) {
// Prevent the provided layers from drawing until the effect is activated.
glow_->SetIsDrawable(false);
}
EdgeEffectL::~EdgeEffectL() {
glow_->RemoveFromParent();
}
bool EdgeEffectL::IsFinished() const {
return state_ == STATE_IDLE;
}
void EdgeEffectL::Finish() {
glow_->SetIsDrawable(false);
pull_distance_ = 0;
state_ = STATE_IDLE;
}
void EdgeEffectL::Pull(base::TimeTicks current_time,
float delta_distance,
float displacement) {
target_displacement_ = displacement;
if (state_ == STATE_PULL_DECAY && current_time - start_time_ < duration_) {
return;
}
if (state_ != STATE_PULL) {
glow_scale_y_ = std::max(kPullGlowBegin, glow_scale_y_);
}
state_ = STATE_PULL;
start_time_ = current_time;
duration_ = base::TimeDelta::FromMilliseconds(kPullTimeMs);
float abs_delta_distance = std::abs(delta_distance);
pull_distance_ += delta_distance;
glow_alpha_ = glow_alpha_start_ = std::min(
kMaxAlpha,
glow_alpha_ + (abs_delta_distance * kPullDistanceAlphaGlowFactor));
if (pull_distance_ == 0) {
glow_scale_y_ = glow_scale_y_start_ = 0;
} else {
float scale = 1.f -
1.f / std::sqrt(std::abs(pull_distance_) * bounds_.height()) -
0.3f;
glow_scale_y_ = glow_scale_y_start_ = std::max(0.f, scale) / 0.7f;
}
glow_alpha_finish_ = glow_alpha_;
glow_scale_y_finish_ = glow_scale_y_;
}
void EdgeEffectL::Release(base::TimeTicks current_time) {
pull_distance_ = 0;
if (state_ != STATE_PULL && state_ != STATE_PULL_DECAY)
return;
state_ = STATE_RECEDE;
glow_alpha_start_ = glow_alpha_;
glow_scale_y_start_ = glow_scale_y_;
glow_alpha_finish_ = 0.f;
glow_scale_y_finish_ = 0.f;
start_time_ = current_time;
duration_ = base::TimeDelta::FromMilliseconds(kRecedeTimeMs);
}
void EdgeEffectL::Absorb(base::TimeTicks current_time, float velocity) {
state_ = STATE_ABSORB;
velocity = Clamp(std::abs(velocity), kMinVelocity, kMaxVelocity);
start_time_ = current_time;
// This should never be less than 1 millisecond.
duration_ = base::TimeDelta::FromMilliseconds(0.15f + (velocity * 0.02f));
// The glow depends more on the velocity, and therefore starts out
// nearly invisible.
glow_alpha_start_ = 0.3f;
glow_scale_y_start_ = std::max(glow_scale_y_, 0.f);
// Growth for the size of the glow should be quadratic to properly respond
// to a user's scrolling speed. The faster the scrolling speed, the more
// intense the effect should be for both the size and the saturation.
glow_scale_y_finish_ =
std::min(0.025f + (velocity * (velocity / 100) * 0.00015f) / 2.f, 1.f);
// Alpha should change for the glow as well as size.
glow_alpha_finish_ = Clamp(
glow_alpha_start_, velocity * kVelocityGlowFactor * .00001f, kMaxAlpha);
target_displacement_ = 0.5;
}
bool EdgeEffectL::Update(base::TimeTicks current_time) {
if (IsFinished())
return false;
const double dt = (current_time - start_time_).InMilliseconds();
const double t = std::min(dt / duration_.InMilliseconds(), 1.);
const float interp = static_cast<float>(Damp(t, 1.));
glow_alpha_ = Lerp(glow_alpha_start_, glow_alpha_finish_, interp);
glow_scale_y_ = Lerp(glow_scale_y_start_, glow_scale_y_finish_, interp);
displacement_ = (displacement_ + target_displacement_) / 2.f;
if (t >= 1.f - kEpsilon) {
switch (state_) {
case STATE_ABSORB:
state_ = STATE_RECEDE;
start_time_ = current_time;
duration_ = base::TimeDelta::FromMilliseconds(kRecedeTimeMs);
glow_alpha_start_ = glow_alpha_;
glow_scale_y_start_ = glow_scale_y_;
glow_alpha_finish_ = 0.f;
glow_scale_y_finish_ = 0.f;
break;
case STATE_PULL:
state_ = STATE_PULL_DECAY;
start_time_ = current_time;
duration_ = base::TimeDelta::FromMilliseconds(kPullDecayTimeMs);
glow_alpha_start_ = glow_alpha_;
glow_scale_y_start_ = glow_scale_y_;
// After pull, the glow should fade to nothing.
glow_alpha_finish_ = 0.f;
glow_scale_y_finish_ = 0.f;
break;
case STATE_PULL_DECAY:
state_ = STATE_RECEDE;
break;
case STATE_RECEDE:
Finish();
break;
default:
break;
}
}
bool one_last_frame = false;
if (state_ == STATE_RECEDE && glow_scale_y_ <= 0) {
Finish();
one_last_frame = true;
}
return !IsFinished() || one_last_frame;
}
void EdgeEffectL::ApplyToLayers(const gfx::SizeF& size,
const gfx::Transform& transform) {
if (IsFinished())
return;
// An empty window size, while meaningless, is also relatively harmless, and
// will simply prevent any drawing of the layers.
if (size.IsEmpty()) {
glow_->SetIsDrawable(false);
return;
}
const float r = size.width() * 0.75f / kSin;
const float y = kCos * r;
const float h = r - y;
const float o_r = size.height() * 0.75f / kSin;
const float o_y = kCos * o_r;
const float o_h = o_r - o_y;
const float base_glow_scale = h > 0.f ? std::min(o_h / h, 1.f) : 1.f;
bounds_ = gfx::Size(size.width(), (int)std::min(size.height(), h));
gfx::Size image_bounds(
r, std::min(1.f, glow_scale_y_) * base_glow_scale * bounds_.height());
glow_->SetIsDrawable(true);
glow_->SetUIResourceId(resource_manager_->GetUIResourceId(
ui::ANDROID_RESOURCE_TYPE_SYSTEM, kResourceId));
glow_->SetTransformOrigin(gfx::Point3F(bounds_.width() * 0.5f, 0, 0));
glow_->SetBounds(image_bounds);
glow_->SetContentsOpaque(false);
glow_->SetOpacity(Clamp(glow_alpha_, 0.f, 1.f));
const float displacement = Clamp(displacement_, 0.f, 1.f) - 0.5f;
const float displacement_offset_x = bounds_.width() * displacement * 0.5f;
const float image_offset_x = (bounds_.width() - image_bounds.width()) * 0.5f;
gfx::Transform offset_transform;
offset_transform.Translate(image_offset_x - displacement_offset_x, 0);
offset_transform.ConcatTransform(transform);
glow_->SetTransform(offset_transform);
}
void EdgeEffectL::SetParent(cc::Layer* parent) {
if (glow_->parent() != parent)
parent->AddChild(glow_);
}
// static
void EdgeEffectL::PreloadResources(ui::ResourceManager* resource_manager) {
DCHECK(resource_manager);
resource_manager->PreloadResource(ui::ANDROID_RESOURCE_TYPE_SYSTEM,
kResourceId);
}
} // namespace content
|