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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <set>
#include "cc/test/test_context_provider.h"
#include "cc/test/test_web_graphics_context_3d.h"
#include "content/browser/compositor/buffer_queue.h"
#include "content/browser/compositor/gpu_surfaceless_browser_compositor_output_surface.h"
#include "content/browser/gpu/browser_gpu_memory_buffer_manager.h"
#include "content/common/gpu/client/gl_helper.h"
#include "gpu/GLES2/gl2extchromium.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/khronos/GLES2/gl2ext.h"
using ::testing::_;
using ::testing::Expectation;
using ::testing::Ne;
using ::testing::Return;
namespace content {
class StubGpuMemoryBufferImpl : public gfx::GpuMemoryBuffer {
public:
StubGpuMemoryBufferImpl() {}
// Overridden from gfx::GpuMemoryBuffer:
void* Map() override { return nullptr; }
void Unmap() override {}
bool IsMapped() const override { return false; }
Format GetFormat() const override { return gfx::GpuMemoryBuffer::RGBX_8888; }
uint32 GetStride() const override { return 0; }
gfx::GpuMemoryBufferHandle GetHandle() const override {
return gfx::GpuMemoryBufferHandle();
}
ClientBuffer AsClientBuffer() override {
return reinterpret_cast<ClientBuffer>(this);
}
};
class StubBrowserGpuMemoryBufferManager : public BrowserGpuMemoryBufferManager {
public:
StubBrowserGpuMemoryBufferManager()
: BrowserGpuMemoryBufferManager(nullptr, 1) {}
scoped_ptr<gfx::GpuMemoryBuffer> AllocateGpuMemoryBufferForScanout(
const gfx::Size& size,
gfx::GpuMemoryBuffer::Format format,
int32 surface_id) override {
return make_scoped_ptr<gfx::GpuMemoryBuffer>(new StubGpuMemoryBufferImpl);
}
};
class MockBufferQueue : public BufferQueue {
public:
MockBufferQueue(scoped_refptr<cc::ContextProvider> context_provider,
BrowserGpuMemoryBufferManager* gpu_memory_buffer_manager,
unsigned int internalformat)
: BufferQueue(context_provider,
internalformat,
nullptr,
gpu_memory_buffer_manager,
1) {}
MOCK_METHOD4(CopyBufferDamage,
void(int, int, const gfx::Rect&, const gfx::Rect&));
};
class BufferQueueTest : public ::testing::Test {
public:
BufferQueueTest() : doublebuffering_(true), first_frame_(true) {}
void SetUp() override {
scoped_refptr<cc::TestContextProvider> context_provider =
cc::TestContextProvider::Create(cc::TestWebGraphicsContext3D::Create());
context_provider->BindToCurrentThread();
gpu_memory_buffer_manager_.reset(new StubBrowserGpuMemoryBufferManager);
output_surface_.reset(new MockBufferQueue(
context_provider, gpu_memory_buffer_manager_.get(), GL_RGBA));
output_surface_->Initialize();
}
unsigned current_surface() { return output_surface_->current_surface_.image; }
const std::vector<BufferQueue::AllocatedSurface>& available_surfaces() {
return output_surface_->available_surfaces_;
}
const std::deque<BufferQueue::AllocatedSurface>& in_flight_surfaces() {
return output_surface_->in_flight_surfaces_;
}
const BufferQueue::AllocatedSurface& last_frame() {
return output_surface_->in_flight_surfaces_.back();
}
const BufferQueue::AllocatedSurface& next_frame() {
return output_surface_->available_surfaces_.back();
}
const gfx::Size size() { return output_surface_->size_; }
int CountBuffers() {
int n = available_surfaces().size() + in_flight_surfaces().size();
if (current_surface())
n++;
return n;
}
// Check that each buffer is unique if present.
void CheckUnique() {
std::set<unsigned> buffers;
EXPECT_TRUE(InsertUnique(&buffers, current_surface()));
for (size_t i = 0; i < available_surfaces().size(); i++)
EXPECT_TRUE(InsertUnique(&buffers, available_surfaces()[i].image));
for (std::deque<BufferQueue::AllocatedSurface>::const_iterator it =
in_flight_surfaces().begin();
it != in_flight_surfaces().end();
++it)
EXPECT_TRUE(InsertUnique(&buffers, it->image));
}
void SwapBuffers() {
output_surface_->SwapBuffers(gfx::Rect(output_surface_->size_));
}
void SendDamagedFrame(const gfx::Rect& damage) {
// We don't care about the GL-level implementation here, just how it uses
// damage rects.
output_surface_->BindFramebuffer();
output_surface_->SwapBuffers(damage);
if (doublebuffering_ || !first_frame_)
output_surface_->PageFlipComplete();
first_frame_ = false;
}
void SendFullFrame() { SendDamagedFrame(gfx::Rect(output_surface_->size_)); }
protected:
bool InsertUnique(std::set<unsigned>* set, unsigned value) {
if (!value)
return true;
if (set->find(value) != set->end())
return false;
set->insert(value);
return true;
}
scoped_ptr<BrowserGpuMemoryBufferManager> gpu_memory_buffer_manager_;
scoped_ptr<MockBufferQueue> output_surface_;
bool doublebuffering_;
bool first_frame_;
};
namespace {
const gfx::Size screen_size = gfx::Size(30, 30);
const gfx::Rect screen_rect = gfx::Rect(screen_size);
const gfx::Rect small_damage = gfx::Rect(gfx::Size(10, 10));
const gfx::Rect large_damage = gfx::Rect(gfx::Size(20, 20));
const gfx::Rect overlapping_damage = gfx::Rect(gfx::Size(5, 20));
class MockedContext : public cc::TestWebGraphicsContext3D {
public:
MOCK_METHOD2(bindFramebuffer, void(GLenum, GLuint));
MOCK_METHOD2(bindTexture, void(GLenum, GLuint));
MOCK_METHOD2(bindTexImage2DCHROMIUM, void(GLenum, GLint));
MOCK_METHOD4(createImageCHROMIUM,
GLuint(ClientBuffer, GLsizei, GLsizei, GLenum));
MOCK_METHOD1(destroyImageCHROMIUM, void(GLuint));
MOCK_METHOD5(framebufferTexture2D,
void(GLenum, GLenum, GLenum, GLuint, GLint));
};
scoped_ptr<BufferQueue> CreateOutputSurfaceWithMock(
MockedContext** context,
BrowserGpuMemoryBufferManager* gpu_memory_buffer_manager) {
*context = new MockedContext();
scoped_refptr<cc::TestContextProvider> context_provider =
cc::TestContextProvider::Create(
scoped_ptr<cc::TestWebGraphicsContext3D>(*context));
context_provider->BindToCurrentThread();
scoped_ptr<BufferQueue> buffer_queue(new BufferQueue(
context_provider, GL_RGBA, nullptr, gpu_memory_buffer_manager, 1));
buffer_queue->Initialize();
return buffer_queue.Pass();
}
TEST(BufferQueueStandaloneTest, FboInitialization) {
MockedContext* context;
scoped_ptr<BrowserGpuMemoryBufferManager> gpu_memory_buffer_manager(
new StubBrowserGpuMemoryBufferManager);
scoped_ptr<BufferQueue> output_surface =
CreateOutputSurfaceWithMock(&context, gpu_memory_buffer_manager.get());
EXPECT_CALL(*context, bindFramebuffer(GL_FRAMEBUFFER, Ne(0U)));
ON_CALL(*context, framebufferTexture2D(_, _, _, _, _))
.WillByDefault(Return());
output_surface->Reshape(gfx::Size(10, 20), 1.0f);
}
TEST(BufferQueueStandaloneTest, FboBinding) {
MockedContext* context;
scoped_ptr<BrowserGpuMemoryBufferManager> gpu_memory_buffer_manager(
new StubBrowserGpuMemoryBufferManager);
scoped_ptr<BufferQueue> output_surface =
CreateOutputSurfaceWithMock(&context, gpu_memory_buffer_manager.get());
EXPECT_CALL(*context, bindTexture(GL_TEXTURE_2D, Ne(0U)));
EXPECT_CALL(*context, destroyImageCHROMIUM(1));
Expectation image =
EXPECT_CALL(*context, createImageCHROMIUM(_, 0, 0, GL_RGBA))
.WillOnce(Return(1));
Expectation fb =
EXPECT_CALL(*context, bindFramebuffer(GL_FRAMEBUFFER, Ne(0U)));
Expectation tex = EXPECT_CALL(*context, bindTexture(GL_TEXTURE_2D, Ne(0U)));
Expectation bind_tex =
EXPECT_CALL(*context, bindTexImage2DCHROMIUM(GL_TEXTURE_2D, 1))
.After(tex, image);
EXPECT_CALL(
*context,
framebufferTexture2D(
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, Ne(0U), _))
.After(fb, bind_tex);
output_surface->BindFramebuffer();
}
TEST(BufferQueueStandaloneTest, CheckBoundFramebuffer) {
scoped_ptr<BrowserGpuMemoryBufferManager> gpu_memory_buffer_manager;
scoped_ptr<BufferQueue> output_surface;
scoped_refptr<cc::TestContextProvider> context_provider =
cc::TestContextProvider::Create(cc::TestWebGraphicsContext3D::Create());
context_provider->BindToCurrentThread();
gpu_memory_buffer_manager.reset(new StubBrowserGpuMemoryBufferManager);
scoped_ptr<GLHelper> gl_helper;
gl_helper.reset(new GLHelper(context_provider->ContextGL(),
context_provider->ContextSupport()));
output_surface.reset(new BufferQueue(context_provider, GL_RGBA,
gl_helper.get(),
gpu_memory_buffer_manager.get(), 1));
output_surface->Initialize();
output_surface->Reshape(screen_size, 1.0f);
// Trigger a sub-buffer copy to exercise all paths.
output_surface->BindFramebuffer();
output_surface->SwapBuffers(screen_rect);
output_surface->PageFlipComplete();
output_surface->BindFramebuffer();
output_surface->SwapBuffers(small_damage);
int current_fbo = 0;
context_provider->ContextGL()->GetIntegerv(GL_FRAMEBUFFER_BINDING,
¤t_fbo);
EXPECT_EQ(static_cast<int>(output_surface->fbo()), current_fbo);
}
TEST_F(BufferQueueTest, PartialSwapReuse) {
output_surface_->Reshape(screen_size, 1.0f);
ASSERT_TRUE(doublebuffering_);
EXPECT_CALL(*output_surface_,
CopyBufferDamage(_, _, small_damage, screen_rect)).Times(1);
EXPECT_CALL(*output_surface_,
CopyBufferDamage(_, _, small_damage, small_damage)).Times(1);
EXPECT_CALL(*output_surface_,
CopyBufferDamage(_, _, large_damage, small_damage)).Times(1);
SendFullFrame();
SendDamagedFrame(small_damage);
SendDamagedFrame(small_damage);
SendDamagedFrame(large_damage);
// Verify that the damage has propagated.
EXPECT_EQ(next_frame().damage, large_damage);
}
TEST_F(BufferQueueTest, PartialSwapFullFrame) {
output_surface_->Reshape(screen_size, 1.0f);
ASSERT_TRUE(doublebuffering_);
EXPECT_CALL(*output_surface_,
CopyBufferDamage(_, _, small_damage, screen_rect)).Times(1);
SendFullFrame();
SendDamagedFrame(small_damage);
SendFullFrame();
SendFullFrame();
EXPECT_EQ(next_frame().damage, screen_rect);
}
TEST_F(BufferQueueTest, PartialSwapOverlapping) {
output_surface_->Reshape(screen_size, 1.0f);
ASSERT_TRUE(doublebuffering_);
EXPECT_CALL(*output_surface_,
CopyBufferDamage(_, _, small_damage, screen_rect)).Times(1);
EXPECT_CALL(*output_surface_,
CopyBufferDamage(_, _, overlapping_damage, small_damage))
.Times(1);
SendFullFrame();
SendDamagedFrame(small_damage);
SendDamagedFrame(overlapping_damage);
EXPECT_EQ(next_frame().damage, overlapping_damage);
}
TEST_F(BufferQueueTest, MultipleBindCalls) {
// Check that multiple bind calls do not create or change surfaces.
output_surface_->BindFramebuffer();
EXPECT_EQ(1, CountBuffers());
unsigned int fb = current_surface();
output_surface_->BindFramebuffer();
EXPECT_EQ(1, CountBuffers());
EXPECT_EQ(fb, current_surface());
}
TEST_F(BufferQueueTest, CheckDoubleBuffering) {
// Check buffer flow through double buffering path.
EXPECT_EQ(0, CountBuffers());
output_surface_->BindFramebuffer();
EXPECT_EQ(1, CountBuffers());
EXPECT_NE(0U, current_surface());
SwapBuffers();
EXPECT_EQ(1U, in_flight_surfaces().size());
output_surface_->PageFlipComplete();
EXPECT_EQ(1U, in_flight_surfaces().size());
output_surface_->BindFramebuffer();
EXPECT_EQ(2, CountBuffers());
CheckUnique();
EXPECT_NE(0U, current_surface());
EXPECT_EQ(1U, in_flight_surfaces().size());
SwapBuffers();
CheckUnique();
EXPECT_EQ(2U, in_flight_surfaces().size());
output_surface_->PageFlipComplete();
CheckUnique();
EXPECT_EQ(1U, in_flight_surfaces().size());
EXPECT_EQ(1U, available_surfaces().size());
output_surface_->BindFramebuffer();
EXPECT_EQ(2, CountBuffers());
CheckUnique();
EXPECT_TRUE(available_surfaces().empty());
}
TEST_F(BufferQueueTest, CheckTripleBuffering) {
// Check buffer flow through triple buffering path.
// This bit is the same sequence tested in the doublebuffering case.
output_surface_->BindFramebuffer();
SwapBuffers();
output_surface_->PageFlipComplete();
output_surface_->BindFramebuffer();
SwapBuffers();
EXPECT_EQ(2, CountBuffers());
CheckUnique();
EXPECT_EQ(2U, in_flight_surfaces().size());
output_surface_->BindFramebuffer();
EXPECT_EQ(3, CountBuffers());
CheckUnique();
EXPECT_NE(0U, current_surface());
EXPECT_EQ(2U, in_flight_surfaces().size());
output_surface_->PageFlipComplete();
EXPECT_EQ(3, CountBuffers());
CheckUnique();
EXPECT_NE(0U, current_surface());
EXPECT_EQ(1U, in_flight_surfaces().size());
EXPECT_EQ(1U, available_surfaces().size());
}
} // namespace
} // namespace content
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