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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/memory/scoped_ptr.h"
#include "base/run_loop.h"
#include "content/browser/gamepad/gamepad_consumer.h"
#include "content/browser/gamepad/gamepad_service.h"
#include "content/browser/gamepad/gamepad_test_helpers.h"
#include "content/public/test/test_browser_thread_bundle.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace content {
namespace {
static const int kNumberOfGamepads = blink::WebGamepads::itemsLengthCap;
}
using blink::WebGamepads;
class ConnectionListener : public GamepadConsumer {
public:
ConnectionListener() {
ClearCounters();
}
void OnGamepadConnected(unsigned index,
const blink::WebGamepad& gamepad) override {
connected_counter_++;
}
void OnGamepadDisconnected(unsigned index,
const blink::WebGamepad& gamepad) override {
disconnected_counter_++;
}
void ClearCounters() {
connected_counter_ = 0;
disconnected_counter_ = 0;
}
int connected_counter() const { return connected_counter_; }
int disconnected_counter() const { return disconnected_counter_; }
private:
int connected_counter_;
int disconnected_counter_;
};
class GamepadServiceTest : public testing::Test {
protected:
GamepadServiceTest();
~GamepadServiceTest() override;
void SetPadsConnected(bool connected);
void WaitForData();
int GetConnectedCounter() const {
return connection_listener_->connected_counter();
}
int GetDisconnectedCounter() const {
return connection_listener_->disconnected_counter();
}
void SetUp() override;
private:
MockGamepadDataFetcher* fetcher_;
GamepadService* service_;
scoped_ptr<ConnectionListener> connection_listener_;
TestBrowserThreadBundle browser_thread_;
WebGamepads test_data_;
DISALLOW_COPY_AND_ASSIGN(GamepadServiceTest);
};
GamepadServiceTest::GamepadServiceTest()
: browser_thread_(TestBrowserThreadBundle::IO_MAINLOOP) {
memset(&test_data_, 0, sizeof(test_data_));
// Set it so that we have user gesture.
test_data_.items[0].buttonsLength = 1;
test_data_.items[0].buttons[0].value = 1.f;
test_data_.items[0].buttons[0].pressed = true;
}
GamepadServiceTest::~GamepadServiceTest() {
delete service_;
}
void GamepadServiceTest::SetUp() {
fetcher_ = new MockGamepadDataFetcher(test_data_);
service_ = new GamepadService(scoped_ptr<GamepadDataFetcher>(fetcher_));
connection_listener_.reset((new ConnectionListener));
service_->ConsumerBecameActive(connection_listener_.get());
}
void GamepadServiceTest::SetPadsConnected(bool connected) {
for (int i = 0; i < kNumberOfGamepads; ++i) {
test_data_.items[i].connected = connected;
}
fetcher_->SetTestData(test_data_);
}
void GamepadServiceTest::WaitForData() {
connection_listener_->ClearCounters();
fetcher_->WaitForDataReadAndCallbacksIssued();
base::RunLoop().RunUntilIdle();
}
TEST_F(GamepadServiceTest, ConnectionsTest) {
WaitForData();
EXPECT_EQ(0, GetConnectedCounter());
EXPECT_EQ(0, GetDisconnectedCounter());
SetPadsConnected(true);
WaitForData();
EXPECT_EQ(kNumberOfGamepads, GetConnectedCounter());
EXPECT_EQ(0, GetDisconnectedCounter());
SetPadsConnected(false);
WaitForData();
EXPECT_EQ(0, GetConnectedCounter());
EXPECT_EQ(kNumberOfGamepads, GetDisconnectedCounter());
WaitForData();
EXPECT_EQ(0, GetConnectedCounter());
EXPECT_EQ(0, GetDisconnectedCounter());
}
} // namespace content
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