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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/gamepad/gamepad_standard_mappings.h"
namespace content {
namespace {
void MapperLogitechDualAction(const blink::WebGamepad& input,
blink::WebGamepad* mapped) {
*mapped = input;
mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1];
mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2];
mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0];
mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
DpadFromAxis(mapped, input.axes[9]);
mapped->buttonsLength = BUTTON_INDEX_COUNT;
mapped->axesLength = AXIS_INDEX_COUNT;
}
void Mapper2Axes8Keys(const blink::WebGamepad& input,
blink::WebGamepad* mapped) {
*mapped = input;
mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2];
mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1];
mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0];
mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[1]);
mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[1]);
mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[0]);
mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
AxisPositiveAsButton(input.axes[0]);
// Missing buttons
mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = blink::WebGamepadButton();
mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = blink::WebGamepadButton();
mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = blink::WebGamepadButton();
mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = blink::WebGamepadButton();
mapped->buttons[BUTTON_INDEX_META] = blink::WebGamepadButton();
mapped->buttonsLength = BUTTON_INDEX_COUNT - 1;
mapped->axesLength = 0;
}
void MapperDualshock4(const blink::WebGamepad& input,
blink::WebGamepad* mapped) {
enum Dualshock4Buttons {
DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT,
DUALSHOCK_BUTTON_COUNT
};
*mapped = input;
mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1];
mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2];
mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0];
mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[3];
mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4];
mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5];
mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]);
mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]);
mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[8];
mapped->buttons[BUTTON_INDEX_START] = input.buttons[9];
mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[10];
mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[11];
mapped->buttons[BUTTON_INDEX_META] = input.buttons[12];
mapped->buttons[DUALSHOCK_BUTTON_TOUCHPAD] = input.buttons[13];
mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
DpadFromAxis(mapped, input.axes[9]);
mapped->buttonsLength = DUALSHOCK_BUTTON_COUNT;
mapped->axesLength = AXIS_INDEX_COUNT;
}
void MapperOnLiveWireless(const blink::WebGamepad& input,
blink::WebGamepad* mapped) {
*mapped = input;
mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0];
mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1];
mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4];
mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]);
mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]);
mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10];
mapped->buttons[BUTTON_INDEX_START] = input.buttons[11];
mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13];
mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14];
mapped->buttons[BUTTON_INDEX_META] = input.buttons[12];
mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3];
mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4];
DpadFromAxis(mapped, input.axes[9]);
mapped->buttonsLength = BUTTON_INDEX_COUNT;
mapped->axesLength = AXIS_INDEX_COUNT;
}
void MapperADT1(const blink::WebGamepad& input, blink::WebGamepad* mapped) {
*mapped = input;
mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0];
mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1];
mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4];
mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]);
mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]);
mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton();
mapped->buttons[BUTTON_INDEX_START] = NullButton();
mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13];
mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14];
mapped->buttons[BUTTON_INDEX_META] = input.buttons[12];
mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
DpadFromAxis(mapped, input.axes[9]);
mapped->buttonsLength = BUTTON_INDEX_COUNT;
mapped->axesLength = AXIS_INDEX_COUNT;
}
struct MappingData {
const char* const vendor_id;
const char* const product_id;
GamepadStandardMappingFunction function;
} AvailableMappings[] = {
// http://www.linux-usb.org/usb.ids
{"046d", "c216", MapperLogitechDualAction}, // Logitech DualAction
{"0079", "0011", Mapper2Axes8Keys}, // 2Axes 8Keys Game Pad
{"054c", "05c4", MapperDualshock4}, // Playstation Dualshock 4
{"2378", "1008", MapperOnLiveWireless}, // OnLive Controller (Bluetooth)
{"2378", "100a", MapperOnLiveWireless}, // OnLive Controller (Wired)
{"18d1", "2c40", MapperADT1}, // ADT-1 Controller
};
} // namespace
GamepadStandardMappingFunction GetGamepadStandardMappingFunction(
const base::StringPiece& vendor_id,
const base::StringPiece& product_id) {
for (size_t i = 0; i < arraysize(AvailableMappings); ++i) {
MappingData& item = AvailableMappings[i];
if (vendor_id == item.vendor_id && product_id == item.product_id)
return item.function;
}
return NULL;
}
} // namespace content
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