File: gamepad_test_helpers.cc

package info (click to toggle)
chromium-browser 41.0.2272.118-1
  • links: PTS, VCS
  • area: main
  • in suites: jessie-kfreebsd
  • size: 2,189,132 kB
  • sloc: cpp: 9,691,462; ansic: 3,341,451; python: 712,689; asm: 518,779; xml: 208,926; java: 169,820; sh: 119,353; perl: 68,907; makefile: 28,311; yacc: 13,305; objc: 11,385; tcl: 3,186; cs: 2,225; sql: 2,217; lex: 2,215; lisp: 1,349; pascal: 1,256; awk: 407; ruby: 155; sed: 53; php: 14; exp: 11
file content (64 lines) | stat: -rw-r--r-- 1,827 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "content/browser/gamepad/gamepad_test_helpers.h"

#include "content/browser/gamepad/gamepad_service.h"

namespace content {

MockGamepadDataFetcher::MockGamepadDataFetcher(
    const blink::WebGamepads& test_data)
    : test_data_(test_data),
      read_data_(false, false) {
}

MockGamepadDataFetcher::~MockGamepadDataFetcher() {
}

void MockGamepadDataFetcher::GetGamepadData(blink::WebGamepads* pads,
                                            bool devices_changed_hint) {
  {
    base::AutoLock lock(lock_);
    *pads = test_data_;
  }
  read_data_.Signal();
}

void MockGamepadDataFetcher::WaitForDataRead() {
  return read_data_.Wait();
}

void MockGamepadDataFetcher::WaitForDataReadAndCallbacksIssued() {
  // The provider will read the data on the background thread (setting the
  // event) and *then* will issue the callback on the client thread. Waiting for
  // it to read twice is a simple way to ensure that it was able to issue
  // callbacks for the first read (if it issued one).
  WaitForDataRead();
  WaitForDataRead();
}

void MockGamepadDataFetcher::SetTestData(const blink::WebGamepads& new_data) {
  base::AutoLock lock(lock_);
  test_data_ = new_data;
}

GamepadTestHelper::GamepadTestHelper() {
}

GamepadTestHelper::~GamepadTestHelper() {
}

GamepadServiceTestConstructor::GamepadServiceTestConstructor(
    const blink::WebGamepads& test_data) {
  data_fetcher_ = new MockGamepadDataFetcher(test_data);
  gamepad_service_ =
      new GamepadService(scoped_ptr<GamepadDataFetcher>(data_fetcher_));
}

GamepadServiceTestConstructor::~GamepadServiceTestConstructor() {
  delete gamepad_service_;
}

}  // namespace content