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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_
#define CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_
#include <map>
#include <queue>
#include <string>
#include "base/files/file_path.h"
#include "base/memory/ref_counted.h"
#include "base/memory/singleton.h"
#include "content/common/content_export.h"
#include "net/disk_cache/disk_cache.h"
namespace content {
class ShaderDiskCacheEntry;
class ShaderDiskReadHelper;
class ShaderClearHelper;
// ShaderDiskCache is the interface to the on disk cache for
// GL shaders.
//
// While this class is both RefCounted and SupportsWeakPtr
// when using this class you should work with the RefCounting.
// The WeakPtr is needed interally.
class CONTENT_EXPORT ShaderDiskCache
: public base::RefCounted<ShaderDiskCache>,
public base::SupportsWeakPtr<ShaderDiskCache> {
public:
void Init();
void set_host_id(int host_id) { host_id_ = host_id; }
// Store the |shader| into the cache under |key|.
void Cache(const std::string& key, const std::string& shader);
// Clear a range of entries. This supports unbounded deletes in either
// direction by using null Time values for either |begin_time| or |end_time|.
// The return value is a net error code. If this method returns
// ERR_IO_PENDING, the |completion_callback| will be invoked when the
// operation completes.
int Clear(
const base::Time begin_time,
const base::Time end_time,
const net::CompletionCallback& completion_callback);
// Sets a callback for when the cache is available. If the cache is
// already available the callback will not be called and net::OK is returned.
// If the callback is set net::ERR_IO_PENDING is returned and the callback
// will be executed when the cache is available.
int SetAvailableCallback(const net::CompletionCallback& callback);
// Returns the number of elements currently in the cache.
int32 Size();
// Set a callback notification for when all current entries have been
// written to the cache.
// The return value is a net error code. If this method returns
// ERR_IO_PENDING, the |callback| will be invoked when all entries have
// been written to the cache.
int SetCacheCompleteCallback(const net::CompletionCallback& callback);
private:
friend class base::RefCounted<ShaderDiskCache>;
friend class ShaderDiskCacheEntry;
friend class ShaderDiskReadHelper;
friend class ShaderCacheFactory;
explicit ShaderDiskCache(const base::FilePath& cache_path);
~ShaderDiskCache();
void CacheCreatedCallback(int rv);
disk_cache::Backend* backend() { return backend_.get(); }
void EntryComplete(void* entry);
void ReadComplete();
bool cache_available_;
int host_id_;
base::FilePath cache_path_;
bool is_initialized_;
net::CompletionCallback available_callback_;
net::CompletionCallback cache_complete_callback_;
scoped_ptr<disk_cache::Backend> backend_;
scoped_refptr<ShaderDiskReadHelper> helper_;
std::map<void*, scoped_refptr<ShaderDiskCacheEntry> > entry_map_;
DISALLOW_COPY_AND_ASSIGN(ShaderDiskCache);
};
// ShaderCacheFactory maintains a cache of ShaderDiskCache objects
// so we only create one per profile directory.
class CONTENT_EXPORT ShaderCacheFactory {
public:
static ShaderCacheFactory* GetInstance();
// Clear the shader disk cache for the given |path|. This supports unbounded
// deletes in either direction by using null Time values for either
// |begin_time| or |end_time|. The |callback| will be executed when the
// clear is complete.
void ClearByPath(const base::FilePath& path,
const base::Time& begin_time,
const base::Time& end_time,
const base::Closure& callback);
// Retrieve the shader disk cache for the provided |client_id|.
scoped_refptr<ShaderDiskCache> Get(int32 client_id);
// Set the |path| to be used for the disk cache for |client_id|.
void SetCacheInfo(int32 client_id, const base::FilePath& path);
// Remove the path mapping for |client_id|.
void RemoveCacheInfo(int32 client_id);
// Set the provided |cache| into the cache map for the given |path|.
void AddToCache(const base::FilePath& path, ShaderDiskCache* cache);
// Remove the provided |path| from our cache map.
void RemoveFromCache(const base::FilePath& path);
private:
friend struct DefaultSingletonTraits<ShaderCacheFactory>;
friend class ShaderClearHelper;
ShaderCacheFactory();
~ShaderCacheFactory();
scoped_refptr<ShaderDiskCache> GetByPath(const base::FilePath& path);
void CacheCleared(const base::FilePath& path);
typedef std::map<base::FilePath, ShaderDiskCache*> ShaderCacheMap;
ShaderCacheMap shader_cache_map_;
typedef std::map<int32, base::FilePath> ClientIdToPathMap;
ClientIdToPathMap client_id_to_path_map_;
typedef std::queue<scoped_refptr<ShaderClearHelper> > ShaderClearQueue;
typedef std::map<base::FilePath, ShaderClearQueue> ShaderClearMap;
ShaderClearMap shader_clear_map_;
DISALLOW_COPY_AND_ASSIGN(ShaderCacheFactory);
};
} // namespace content
#endif // CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_
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