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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/message_port_service.h"
#include "content/browser/message_port_delegate.h"
#include "content/common/message_port_messages.h"
#include "content/public/browser/browser_thread.h"
namespace content {
struct MessagePortService::MessagePort {
// |delegate| and |route_id| are what we need to send messages to the port.
// |delegate| is just a raw pointer since it notifies us by calling
// OnMessagePortDelegateClosing before it gets destroyed.
MessagePortDelegate* delegate;
int route_id;
// A globally unique id for this message port.
int message_port_id;
// The globally unique id of the entangled message port.
int entangled_message_port_id;
// If true, all messages to this message port are queued and not delivered.
// This is needed so that when a message port is sent between processes all
// pending message get transferred. There are two possibilities for pending
// messages: either they are already received by the child process, or they're
// in-flight. This flag ensures that the latter type get flushed through the
// system.
// This flag should only be set to true in response to
// MessagePortHostMsg_QueueMessages.
bool queue_for_inflight_messages;
// If true, all messages to this message port are queued and not delivered.
// This is needed so that when a message port is sent to a new process all
// messages are held in the browser process until the destination process is
// ready to receive messages. This flag is set true when a message port is
// transferred to a different process but there isn't immediately a
// MessagePortDelegate available for that new process. Once the
// destination process is ready to receive messages it sends
// MessagePortHostMsg_ReleaseMessages to set this flag to false.
bool hold_messages_for_destination;
// Returns true if messages should be queued for either reason.
bool queue_messages() const {
return queue_for_inflight_messages || hold_messages_for_destination;
}
// If true, the message port should be destroyed but was currently still
// waiting for a SendQueuedMessages message from a renderer. As soon as that
// message is received the port will actually be destroyed.
bool should_be_destroyed;
QueuedMessages queued_messages;
};
MessagePortService* MessagePortService::GetInstance() {
return Singleton<MessagePortService>::get();
}
MessagePortService::MessagePortService()
: next_message_port_id_(0) {
}
MessagePortService::~MessagePortService() {
}
void MessagePortService::UpdateMessagePort(int message_port_id,
MessagePortDelegate* delegate,
int routing_id) {
DCHECK(BrowserThread::CurrentlyOn(BrowserThread::IO));
if (!message_ports_.count(message_port_id)) {
NOTREACHED();
return;
}
MessagePort& port = message_ports_[message_port_id];
port.delegate = delegate;
port.route_id = routing_id;
}
void MessagePortService::OnMessagePortDelegateClosing(
MessagePortDelegate* delegate) {
// Check if the (possibly) crashed process had any message ports.
for (MessagePorts::iterator iter = message_ports_.begin();
iter != message_ports_.end();) {
MessagePorts::iterator cur_item = iter++;
if (cur_item->second.delegate == delegate) {
Erase(cur_item->first);
}
}
}
void MessagePortService::Create(int route_id,
MessagePortDelegate* delegate,
int* message_port_id) {
DCHECK(BrowserThread::CurrentlyOn(BrowserThread::IO));
*message_port_id = ++next_message_port_id_;
MessagePort port;
port.delegate = delegate;
port.route_id = route_id;
port.message_port_id = *message_port_id;
port.entangled_message_port_id = MSG_ROUTING_NONE;
port.queue_for_inflight_messages = false;
port.hold_messages_for_destination = false;
port.should_be_destroyed = false;
message_ports_[*message_port_id] = port;
}
void MessagePortService::Destroy(int message_port_id) {
if (!message_ports_.count(message_port_id)) {
NOTREACHED();
return;
}
DCHECK(message_ports_[message_port_id].queued_messages.empty());
Erase(message_port_id);
}
void MessagePortService::Entangle(int local_message_port_id,
int remote_message_port_id) {
if (!message_ports_.count(local_message_port_id) ||
!message_ports_.count(remote_message_port_id)) {
NOTREACHED();
return;
}
DCHECK(message_ports_[remote_message_port_id].entangled_message_port_id ==
MSG_ROUTING_NONE);
message_ports_[remote_message_port_id].entangled_message_port_id =
local_message_port_id;
}
void MessagePortService::PostMessage(
int sender_message_port_id,
const base::string16& message,
const std::vector<int>& sent_message_port_ids) {
if (!message_ports_.count(sender_message_port_id)) {
NOTREACHED();
return;
}
int entangled_message_port_id =
message_ports_[sender_message_port_id].entangled_message_port_id;
if (entangled_message_port_id == MSG_ROUTING_NONE)
return; // Process could have crashed.
if (!message_ports_.count(entangled_message_port_id)) {
NOTREACHED();
return;
}
PostMessageTo(entangled_message_port_id, message, sent_message_port_ids);
}
void MessagePortService::PostMessageTo(
int message_port_id,
const base::string16& message,
const std::vector<int>& sent_message_port_ids) {
if (!message_ports_.count(message_port_id)) {
NOTREACHED();
return;
}
for (size_t i = 0; i < sent_message_port_ids.size(); ++i) {
if (!message_ports_.count(sent_message_port_ids[i])) {
NOTREACHED();
return;
}
}
MessagePort& entangled_port = message_ports_[message_port_id];
std::vector<MessagePort*> sent_ports(sent_message_port_ids.size());
for (size_t i = 0; i < sent_message_port_ids.size(); ++i)
sent_ports[i] = &message_ports_[sent_message_port_ids[i]];
if (entangled_port.queue_messages()) {
// If the target port is currently holding messages because the destination
// renderer isn't available yet, all message ports being sent should also be
// put in this state.
if (entangled_port.hold_messages_for_destination) {
for (int sent_message_port_id : sent_message_port_ids)
HoldMessages(sent_message_port_id);
}
entangled_port.queued_messages.push_back(
std::make_pair(message, sent_message_port_ids));
return;
}
if (!entangled_port.delegate) {
NOTREACHED();
return;
}
// Now send the message to the entangled port.
entangled_port.delegate->SendMessage(entangled_port.route_id, message,
sent_message_port_ids);
}
void MessagePortService::QueueMessages(int message_port_id) {
if (!message_ports_.count(message_port_id)) {
NOTREACHED();
return;
}
MessagePort& port = message_ports_[message_port_id];
if (port.delegate) {
port.delegate->SendMessagesAreQueued(port.route_id);
port.queue_for_inflight_messages = true;
port.delegate = NULL;
}
}
void MessagePortService::SendQueuedMessages(
int message_port_id,
const QueuedMessages& queued_messages) {
if (!message_ports_.count(message_port_id)) {
NOTREACHED();
return;
}
// Send the queued messages to the port again. This time they'll reach the
// new location.
MessagePort& port = message_ports_[message_port_id];
port.queue_for_inflight_messages = false;
// If the port is currently holding messages waiting for the target renderer,
// all ports in messages being sent to the port should also be put on hold.
if (port.hold_messages_for_destination) {
for (const auto& message : queued_messages)
for (int sent_message_port_id : message.second)
HoldMessages(sent_message_port_id);
}
port.queued_messages.insert(port.queued_messages.begin(),
queued_messages.begin(),
queued_messages.end());
if (port.should_be_destroyed)
ClosePort(message_port_id);
else
SendQueuedMessagesIfPossible(message_port_id);
}
void MessagePortService::SendQueuedMessagesIfPossible(int message_port_id) {
if (!message_ports_.count(message_port_id)) {
NOTREACHED();
return;
}
MessagePort& port = message_ports_[message_port_id];
if (port.queue_messages() || !port.delegate)
return;
for (QueuedMessages::iterator iter = port.queued_messages.begin();
iter != port.queued_messages.end(); ++iter) {
PostMessageTo(message_port_id, iter->first, iter->second);
}
port.queued_messages.clear();
}
void MessagePortService::HoldMessages(int message_port_id) {
if (!message_ports_.count(message_port_id)) {
NOTREACHED();
return;
}
// Any ports in messages currently in the queue should also be put on hold.
for (const auto& message : message_ports_[message_port_id].queued_messages)
for (int sent_message_port_id : message.second)
HoldMessages(sent_message_port_id);
message_ports_[message_port_id].hold_messages_for_destination = true;
}
void MessagePortService::ClosePort(int message_port_id) {
if (!message_ports_.count(message_port_id)) {
NOTREACHED();
return;
}
if (message_ports_[message_port_id].queue_for_inflight_messages) {
message_ports_[message_port_id].should_be_destroyed = true;
return;
}
// First close any message ports in the queue for this message port.
for (const auto& message : message_ports_[message_port_id].queued_messages)
for (int sent_message_port_id : message.second)
ClosePort(sent_message_port_id);
Erase(message_port_id);
}
void MessagePortService::ReleaseMessages(int message_port_id) {
if (!message_ports_.count(message_port_id)) {
NOTREACHED();
return;
}
message_ports_[message_port_id].hold_messages_for_destination = false;
SendQueuedMessagesIfPossible(message_port_id);
}
void MessagePortService::Erase(int message_port_id) {
MessagePorts::iterator erase_item = message_ports_.find(message_port_id);
DCHECK(erase_item != message_ports_.end());
int entangled_id = erase_item->second.entangled_message_port_id;
if (entangled_id != MSG_ROUTING_NONE) {
// Do the disentanglement (and be paranoid about the other side existing
// just in case something unusual happened during entanglement).
if (message_ports_.count(entangled_id)) {
message_ports_[entangled_id].entangled_message_port_id = MSG_ROUTING_NONE;
}
}
message_ports_.erase(erase_item);
}
} // namespace content
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