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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/renderer_host/input/timeout_monitor.h"
#include "base/debug/trace_event.h"
using base::TimeDelta;
using base::TimeTicks;
namespace content {
TimeoutMonitor::TimeoutMonitor(const TimeoutHandler& timeout_handler)
: timeout_handler_(timeout_handler) {
DCHECK(!timeout_handler_.is_null());
}
TimeoutMonitor::~TimeoutMonitor() {
Stop();
}
void TimeoutMonitor::Start(TimeDelta delay) {
if (!IsRunning()) {
TRACE_EVENT_ASYNC_BEGIN0("renderer_host", "TimeoutMonitor", this);
TRACE_EVENT_INSTANT0("renderer_host", "TimeoutMonitor::Start",
TRACE_EVENT_SCOPE_THREAD);
}
StartImpl(delay);
}
void TimeoutMonitor::Restart(TimeDelta delay) {
if (!IsRunning()) {
Start(delay);
return;
}
TRACE_EVENT_INSTANT0("renderer_host", "TimeoutMonitor::Restart",
TRACE_EVENT_SCOPE_THREAD);
// Setting to null will cause StartTimeoutMonitor to restart the timer.
time_when_considered_timed_out_ = TimeTicks();
StartImpl(delay);
}
void TimeoutMonitor::Stop() {
if (!IsRunning())
return;
// We do not bother to stop the timeout_timer_ here in case it will be
// started again shortly, which happens to be the common use case.
TRACE_EVENT_INSTANT0("renderer_host", "TimeoutMonitor::Stop",
TRACE_EVENT_SCOPE_THREAD);
TRACE_EVENT_ASYNC_END1("renderer_host", "TimeoutMonitor", this,
"result", "stopped");
time_when_considered_timed_out_ = TimeTicks();
}
void TimeoutMonitor::StartImpl(base::TimeDelta delay) {
// Set time_when_considered_timed_out_ if it's null. Also, update
// time_when_considered_timed_out_ if the caller's request is sooner than the
// existing one. This will have the side effect that the existing timeout will
// be forgotten.
TimeTicks requested_end_time = TimeTicks::Now() + delay;
if (time_when_considered_timed_out_.is_null() ||
time_when_considered_timed_out_ > requested_end_time)
time_when_considered_timed_out_ = requested_end_time;
// If we already have a timer with the same or shorter duration, then we can
// wait for it to finish.
if (timeout_timer_.IsRunning() && timeout_timer_.GetCurrentDelay() <= delay) {
// If time_when_considered_timed_out_ was null, this timer may fire early.
// CheckTimedOut handles that that by calling Start with the remaining time.
// If time_when_considered_timed_out_ was non-null, it means we still
// haven't been stopped, so we leave time_when_considered_timed_out_ as is.
return;
}
// Either the timer is not yet running, or we need to adjust the timer to
// fire sooner.
time_when_considered_timed_out_ = requested_end_time;
timeout_timer_.Stop();
timeout_timer_.Start(FROM_HERE, delay, this, &TimeoutMonitor::CheckTimedOut);
}
void TimeoutMonitor::CheckTimedOut() {
// If we received a call to |Stop()|.
if (time_when_considered_timed_out_.is_null())
return;
// If we have not waited long enough, then wait some more.
TimeTicks now = TimeTicks::Now();
if (now < time_when_considered_timed_out_) {
TRACE_EVENT_INSTANT0("renderer_host", "TimeoutMonitor::Reschedule",
TRACE_EVENT_SCOPE_THREAD);
StartImpl(time_when_considered_timed_out_ - now);
return;
}
TRACE_EVENT_ASYNC_END1("renderer_host", "TimeoutMonitor", this,
"result", "timed_out");
TRACE_EVENT0("renderer_host", "TimeoutMonitor::TimeOutHandler");
time_when_considered_timed_out_ = TimeTicks();
timeout_handler_.Run();
}
bool TimeoutMonitor::IsRunning() const {
return timeout_timer_.IsRunning() &&
!time_when_considered_timed_out_.is_null();
}
} // namespace content
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