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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_RENDERER_HOST_RENDER_WIDGET_HOST_IMPL_H_
#define CONTENT_BROWSER_RENDERER_HOST_RENDER_WIDGET_HOST_IMPL_H_
#include <deque>
#include <list>
#include <map>
#include <queue>
#include <string>
#include <utility>
#include <vector>
#include "base/callback.h"
#include "base/gtest_prod_util.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/observer_list.h"
#include "base/process/kill.h"
#include "base/strings/string16.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "build/build_config.h"
#include "cc/resources/shared_bitmap.h"
#include "content/browser/renderer_host/event_with_latency_info.h"
#include "content/browser/renderer_host/input/input_ack_handler.h"
#include "content/browser/renderer_host/input/input_router_client.h"
#include "content/browser/renderer_host/input/synthetic_gesture.h"
#include "content/browser/renderer_host/input/touch_emulator_client.h"
#include "content/browser/renderer_host/render_widget_host_latency_tracker.h"
#include "content/common/input/input_event_ack_state.h"
#include "content/common/input/synthetic_gesture_packet.h"
#include "content/common/view_message_enums.h"
#include "content/public/browser/readback_types.h"
#include "content/public/browser/render_widget_host.h"
#include "content/public/common/page_zoom.h"
#include "ipc/ipc_listener.h"
#include "ui/base/ime/text_input_mode.h"
#include "ui/base/ime/text_input_type.h"
#include "ui/events/latency_info.h"
#include "ui/gfx/native_widget_types.h"
struct AcceleratedSurfaceMsg_BufferPresented_Params;
struct ViewHostMsg_BeginSmoothScroll_Params;
struct ViewHostMsg_SelectionBounds_Params;
struct ViewHostMsg_TextInputState_Params;
struct ViewHostMsg_UpdateRect_Params;
struct ViewMsg_Resize_Params;
namespace base {
class TimeTicks;
}
namespace cc {
class CompositorFrame;
class CompositorFrameAck;
}
namespace gfx {
class Range;
}
namespace ui {
class KeyEvent;
}
namespace blink {
class WebInputEvent;
class WebMouseEvent;
struct WebCompositionUnderline;
struct WebScreenInfo;
}
#if defined(OS_ANDROID)
namespace blink {
class WebLayer;
}
#endif
namespace content {
class BrowserAccessibilityManager;
class InputRouter;
class MockRenderWidgetHost;
class RenderWidgetHostDelegate;
class RenderWidgetHostViewBase;
class SyntheticGestureController;
class TimeoutMonitor;
class TouchEmulator;
class WebCursor;
struct EditCommand;
// This implements the RenderWidgetHost interface that is exposed to
// embedders of content, and adds things only visible to content.
class CONTENT_EXPORT RenderWidgetHostImpl
: virtual public RenderWidgetHost,
public InputRouterClient,
public InputAckHandler,
public TouchEmulatorClient,
public IPC::Listener {
public:
// routing_id can be MSG_ROUTING_NONE, in which case the next available
// routing id is taken from the RenderProcessHost.
// If this object outlives |delegate|, DetachDelegate() must be called when
// |delegate| goes away.
RenderWidgetHostImpl(RenderWidgetHostDelegate* delegate,
RenderProcessHost* process,
int routing_id,
bool hidden);
~RenderWidgetHostImpl() override;
// Similar to RenderWidgetHost::FromID, but returning the Impl object.
static RenderWidgetHostImpl* FromID(int32 process_id, int32 routing_id);
// Returns all RenderWidgetHosts including swapped out ones for
// internal use. The public interface
// RendgerWidgetHost::GetRenderWidgetHosts only returns active ones.
static scoped_ptr<RenderWidgetHostIterator> GetAllRenderWidgetHosts();
// Use RenderWidgetHostImpl::From(rwh) to downcast a
// RenderWidgetHost to a RenderWidgetHostImpl. Internally, this
// uses RenderWidgetHost::AsRenderWidgetHostImpl().
static RenderWidgetHostImpl* From(RenderWidgetHost* rwh);
void set_hung_renderer_delay_ms(const base::TimeDelta& timeout) {
hung_renderer_delay_ms_ = timeout.InMilliseconds();
}
// RenderWidgetHost implementation.
void UpdateTextDirection(blink::WebTextDirection direction) override;
void NotifyTextDirection() override;
void Focus() override;
void Blur() override;
void SetActive(bool active) override;
void CopyFromBackingStore(const gfx::Rect& src_rect,
const gfx::Size& accelerated_dst_size,
ReadbackRequestCallback& callback,
const SkColorType color_type) override;
bool CanCopyFromBackingStore() override;
#if defined(OS_ANDROID)
virtual void LockBackingStore() override;
virtual void UnlockBackingStore() override;
#endif
void ForwardMouseEvent(const blink::WebMouseEvent& mouse_event) override;
void ForwardWheelEvent(const blink::WebMouseWheelEvent& wheel_event) override;
void ForwardKeyboardEvent(const NativeWebKeyboardEvent& key_event) override;
RenderProcessHost* GetProcess() const override;
int GetRoutingID() const override;
RenderWidgetHostView* GetView() const override;
bool IsLoading() const override;
bool IsRenderView() const override;
void ResizeRectChanged(const gfx::Rect& new_rect) override;
void RestartHangMonitorTimeout() override;
void SetIgnoreInputEvents(bool ignore_input_events) override;
void WasResized() override;
void AddKeyPressEventCallback(const KeyPressEventCallback& callback) override;
void RemoveKeyPressEventCallback(
const KeyPressEventCallback& callback) override;
void AddMouseEventCallback(const MouseEventCallback& callback) override;
void RemoveMouseEventCallback(const MouseEventCallback& callback) override;
void GetWebScreenInfo(blink::WebScreenInfo* result) override;
SkColorType PreferredReadbackFormat() override;
// Forces redraw in the renderer and when the update reaches the browser
// grabs snapshot from the compositor. Returns PNG-encoded snapshot.
void GetSnapshotFromBrowser(
const base::Callback<void(const unsigned char*,size_t)> callback);
const NativeWebKeyboardEvent* GetLastKeyboardEvent() const;
// Notification that the screen info has changed.
void NotifyScreenInfoChanged();
// Invalidates the cached screen info so that next resize request
// will carry the up to date screen info. Unlike
// |NotifyScreenInfoChanged|, this doesn't send a message to the renderer.
void InvalidateScreenInfo();
// Sets the View of this RenderWidgetHost.
void SetView(RenderWidgetHostViewBase* view);
int surface_id() const { return surface_id_; }
bool empty() const { return current_size_.IsEmpty(); }
// Called when a renderer object already been created for this host, and we
// just need to be attached to it. Used for window.open, <select> dropdown
// menus, and other times when the renderer initiates creating an object.
virtual void Init();
// Tells the renderer to die and then calls Destroy().
virtual void Shutdown();
// IPC::Listener
bool OnMessageReceived(const IPC::Message& msg) override;
// Sends a message to the corresponding object in the renderer.
bool Send(IPC::Message* msg) override;
// Indicates if the page has finished loading.
virtual void SetIsLoading(bool is_loading);
// Called to notify the RenderWidget that it has been hidden or restored from
// having been hidden.
virtual void WasHidden();
virtual void WasShown(const ui::LatencyInfo& latency_info);
// Returns true if the RenderWidget is hidden.
bool is_hidden() const { return is_hidden_; }
// Called to notify the RenderWidget that its associated native window
// got/lost focused.
virtual void GotFocus();
virtual void LostCapture();
// Called to notify the RenderWidget that it has lost the mouse lock.
virtual void LostMouseLock();
// Noifies the RenderWidget of the current mouse cursor visibility state.
void SendCursorVisibilityState(bool is_visible);
// Notifies the RenderWidgetHost that the View was destroyed.
void ViewDestroyed();
#if defined(OS_MACOSX)
// Pause for a moment to wait for pending repaint or resize messages sent to
// the renderer to arrive. If pending resize messages are for an old window
// size, then also pump through a new resize message if there is time.
void PauseForPendingResizeOrRepaints();
// Whether pausing may be useful.
bool CanPauseForPendingResizeOrRepaints();
// Wait for a surface matching the size of the widget's view, possibly
// blocking until the renderer sends a new frame.
void WaitForSurface();
#endif
bool resize_ack_pending_for_testing() { return resize_ack_pending_; }
// GPU accelerated version of GetBackingStore function. This will
// trigger a re-composite to the view. It may fail if a resize is pending, or
// if a composite has already been requested and not acked yet.
bool ScheduleComposite();
// Starts a hang monitor timeout. If there's already a hang monitor timeout
// the new one will only fire if it has a shorter delay than the time
// left on the existing timeouts.
void StartHangMonitorTimeout(base::TimeDelta delay);
// Stops all existing hang monitor timeouts and assumes the renderer is
// responsive.
void StopHangMonitorTimeout();
// Forwards the given message to the renderer. These are called by the view
// when it has received a message.
void ForwardGestureEventWithLatencyInfo(
const blink::WebGestureEvent& gesture_event,
const ui::LatencyInfo& ui_latency);
void ForwardTouchEventWithLatencyInfo(
const blink::WebTouchEvent& touch_event,
const ui::LatencyInfo& ui_latency);
void ForwardMouseEventWithLatencyInfo(
const blink::WebMouseEvent& mouse_event,
const ui::LatencyInfo& ui_latency);
void ForwardWheelEventWithLatencyInfo(
const blink::WebMouseWheelEvent& wheel_event,
const ui::LatencyInfo& ui_latency);
// Enables/disables touch emulation using mouse event. See TouchEmulator.
void SetTouchEventEmulationEnabled(bool enabled);
// TouchEmulatorClient implementation.
void ForwardGestureEvent(
const blink::WebGestureEvent& gesture_event) override;
void ForwardEmulatedTouchEvent(
const blink::WebTouchEvent& touch_event) override;
void SetCursor(const WebCursor& cursor) override;
void ShowContextMenuAtPoint(const gfx::Point& point) override;
// Queues a synthetic gesture for testing purposes. Invokes the on_complete
// callback when the gesture is finished running.
void QueueSyntheticGesture(
scoped_ptr<SyntheticGesture> synthetic_gesture,
const base::Callback<void(SyntheticGesture::Result)>& on_complete);
void CancelUpdateTextDirection();
// Called when a mouse click/gesture tap activates the renderer.
virtual void OnPointerEventActivate();
// Notifies the renderer whether or not the input method attached to this
// process is activated.
// When the input method is activated, a renderer process sends IPC messages
// to notify the status of its composition node. (This message is mainly used
// for notifying the position of the input cursor so that the browser can
// display input method windows under the cursor.)
void SetInputMethodActive(bool activate);
// Notifies the renderer changes of IME candidate window state.
void CandidateWindowShown();
void CandidateWindowUpdated();
void CandidateWindowHidden();
// Update the composition node of the renderer (or WebKit).
// WebKit has a special node (a composition node) for input method to change
// its text without affecting any other DOM nodes. When the input method
// (attached to the browser) updates its text, the browser sends IPC messages
// to update the composition node of the renderer.
// (Read the comments of each function for its detail.)
// Sets the text of the composition node.
// This function can also update the cursor position and mark the specified
// range in the composition node.
// A browser should call this function:
// * when it receives a WM_IME_COMPOSITION message with a GCS_COMPSTR flag
// (on Windows);
// * when it receives a "preedit_changed" signal of GtkIMContext (on Linux);
// * when markedText of NSTextInput is called (on Mac).
void ImeSetComposition(
const base::string16& text,
const std::vector<blink::WebCompositionUnderline>& underlines,
int selection_start,
int selection_end);
// Finishes an ongoing composition with the specified text.
// A browser should call this function:
// * when it receives a WM_IME_COMPOSITION message with a GCS_RESULTSTR flag
// (on Windows);
// * when it receives a "commit" signal of GtkIMContext (on Linux);
// * when insertText of NSTextInput is called (on Mac).
void ImeConfirmComposition(const base::string16& text,
const gfx::Range& replacement_range,
bool keep_selection);
// Cancels an ongoing composition.
void ImeCancelComposition();
// This is for derived classes to give us access to the resizer rect.
// And to also expose it to the RenderWidgetHostView.
virtual gfx::Rect GetRootWindowResizerRect() const;
bool ignore_input_events() const {
return ignore_input_events_;
}
bool input_method_active() const {
return input_method_active_;
}
// Whether forwarded WebInputEvents should be ignored. True if either
// |ignore_input_events_| or |process_->IgnoreInputEvents()| is true.
bool IgnoreInputEvents() const;
// Event queries delegated to the |input_router_|.
bool ShouldForwardTouchEvent() const;
bool has_touch_handler() const { return has_touch_handler_; }
// Notification that the user has made some kind of input that could
// perform an action. See OnUserGesture for more details.
void StartUserGesture();
// Set the RenderView background transparency.
void SetBackgroundOpaque(bool opaque);
// Notifies the renderer that the next key event is bound to one or more
// pre-defined edit commands
void SetEditCommandsForNextKeyEvent(
const std::vector<EditCommand>& commands);
// Executes the edit command on the RenderView.
void ExecuteEditCommand(const std::string& command,
const std::string& value);
// Tells the renderer to scroll the currently focused node into rect only if
// the currently focused node is a Text node (textfield, text area or content
// editable divs).
void ScrollFocusedEditableNodeIntoRect(const gfx::Rect& rect);
// Requests the renderer to move the caret selection towards the point.
void MoveCaret(const gfx::Point& point);
// Called when the reponse to a pending mouse lock request has arrived.
// Returns true if |allowed| is true and the mouse has been successfully
// locked.
bool GotResponseToLockMouseRequest(bool allowed);
// Tells the RenderWidget about the latest vsync parameters.
// Note: Make sure the timebase was obtained using
// base::TimeTicks::HighResNow. Using the non-high res timer will result in
// incorrect synchronization across processes.
virtual void UpdateVSyncParameters(base::TimeTicks timebase,
base::TimeDelta interval);
// Called by the view in response to OnSwapCompositorFrame.
static void SendSwapCompositorFrameAck(
int32 route_id,
uint32 output_surface_id,
int renderer_host_id,
const cc::CompositorFrameAck& ack);
// Called by the view to return resources to the compositor.
static void SendReclaimCompositorResources(int32 route_id,
uint32 output_surface_id,
int renderer_host_id,
const cc::CompositorFrameAck& ack);
void set_allow_privileged_mouse_lock(bool allow) {
allow_privileged_mouse_lock_ = allow;
}
// Resets state variables related to tracking pending size and painting.
//
// We need to reset these flags when we want to repaint the contents of
// browser plugin in this RWH. Resetting these flags will ensure we ignore
// any previous pending acks that are not relevant upon repaint.
void ResetSizeAndRepaintPendingFlags();
void DetachDelegate();
// Update the renderer's cache of the screen rect of the view and window.
void SendScreenRects();
// Suppreses future char events until a keydown. See
// suppress_next_char_events_.
void SuppressNextCharEvents();
// Called by RenderWidgetHostView in response to OnSetNeedsFlushInput.
void FlushInput();
// InputRouterClient
void SetNeedsFlush() override;
// Indicates whether the renderer drives the RenderWidgetHosts's size or the
// other way around.
bool auto_resize_enabled() { return auto_resize_enabled_; }
// The minimum size of this renderer when auto-resize is enabled.
const gfx::Size& min_size_for_auto_resize() const {
return min_size_for_auto_resize_;
}
// The maximum size of this renderer when auto-resize is enabled.
const gfx::Size& max_size_for_auto_resize() const {
return max_size_for_auto_resize_;
}
void FrameSwapped(const ui::LatencyInfo& latency_info);
void DidReceiveRendererFrame();
// Returns the ID that uniquely describes this component to the latency
// subsystem.
int64 GetLatencyComponentId() const;
base::TimeDelta GetEstimatedBrowserCompositeTime() const;
static void CompositorFrameDrawn(
const std::vector<ui::LatencyInfo>& latency_info);
// Don't check whether we expected a resize ack during layout tests.
static void DisableResizeAckCheckForTesting();
void WindowSnapshotAsyncCallback(
int routing_id,
int snapshot_id,
gfx::Size snapshot_size,
scoped_refptr<base::RefCountedBytes> png_data);
InputRouter* input_router() { return input_router_.get(); }
// Get the BrowserAccessibilityManager for the root of the frame tree,
BrowserAccessibilityManager* GetRootBrowserAccessibilityManager();
// Get the BrowserAccessibilityManager for the root of the frame tree,
// or create it if it doesn't already exist.
BrowserAccessibilityManager* GetOrCreateRootBrowserAccessibilityManager();
#if defined(OS_WIN)
gfx::NativeViewAccessible GetParentNativeViewAccessible();
#endif
protected:
RenderWidgetHostImpl* AsRenderWidgetHostImpl() override;
// Called when we receive a notification indicating that the renderer
// process has gone. This will reset our state so that our state will be
// consistent if a new renderer is created.
void RendererExited(base::TerminationStatus status, int exit_code);
// Retrieves an id the renderer can use to refer to its view.
// This is used for various IPC messages, including plugins.
gfx::NativeViewId GetNativeViewId() const;
// Retrieves an id for the surface that the renderer can draw to
// when accelerated compositing is enabled.
gfx::GLSurfaceHandle GetCompositingSurface();
// ---------------------------------------------------------------------------
// The following methods are overridden by RenderViewHost to send upwards to
// its delegate.
// Called when a mousewheel event was not processed by the renderer.
virtual void UnhandledWheelEvent(const blink::WebMouseWheelEvent& event) {}
// Notification that the user has made some kind of input that could
// perform an action. The gestures that count are 1) any mouse down
// event and 2) enter or space key presses.
virtual void OnUserGesture() {}
// Callbacks for notification when the renderer becomes unresponsive to user
// input events, and subsequently responsive again.
virtual void NotifyRendererUnresponsive() {}
virtual void NotifyRendererResponsive() {}
// Called when auto-resize resulted in the renderer size changing.
virtual void OnRenderAutoResized(const gfx::Size& new_size) {}
// ---------------------------------------------------------------------------
// RenderViewHost overrides this method to impose further restrictions on when
// to allow mouse lock.
// Once the request is approved or rejected, GotResponseToLockMouseRequest()
// will be called.
virtual void RequestToLockMouse(bool user_gesture,
bool last_unlocked_by_target);
void RejectMouseLockOrUnlockIfNecessary();
bool IsMouseLocked() const;
// RenderViewHost overrides this method to report when in fullscreen mode.
virtual bool IsFullscreen() const;
// Indicates if the render widget host should track the render widget's size
// as opposed to visa versa.
void SetAutoResize(bool enable,
const gfx::Size& min_size,
const gfx::Size& max_size);
// Fills in the |resize_params| struct.
void GetResizeParams(ViewMsg_Resize_Params* resize_params);
// Sets the |resize_params| that were sent to the renderer bundled with the
// request to create a new RenderWidget.
void SetInitialRenderSizeParams(const ViewMsg_Resize_Params& resize_params);
// Expose increment/decrement of the in-flight event count, so
// RenderViewHostImpl can account for in-flight beforeunload/unload events.
int increment_in_flight_event_count() { return ++in_flight_event_count_; }
int decrement_in_flight_event_count() {
DCHECK_GT(in_flight_event_count_, 0);
return --in_flight_event_count_;
}
// The View associated with the RenderViewHost. The lifetime of this object
// is associated with the lifetime of the Render process. If the Renderer
// crashes, its View is destroyed and this pointer becomes NULL, even though
// render_view_host_ lives on to load another URL (creating a new View while
// doing so).
RenderWidgetHostViewBase* view_;
// A weak pointer to the view. The above pointer should be weak, but changing
// that to be weak causes crashes on Android.
// TODO(ccameron): Fix this.
// http://crbug.com/404828
base::WeakPtr<RenderWidgetHostViewBase> view_weak_;
// true if a renderer has once been valid. We use this flag to display a sad
// tab only when we lose our renderer and not if a paint occurs during
// initialization.
bool renderer_initialized_;
// This value indicates how long to wait before we consider a renderer hung.
int64 hung_renderer_delay_ms_;
private:
friend class MockRenderWidgetHost;
// Tell this object to destroy itself.
void Destroy();
// Called by |hang_monitor_timeout_| on delayed response from the renderer.
void RendererIsUnresponsive();
// Called if we know the renderer is responsive. When we currently think the
// renderer is unresponsive, this will clear that state and call
// NotifyRendererResponsive.
void RendererIsResponsive();
// IPC message handlers
void OnRenderViewReady();
void OnRenderProcessGone(int status, int error_code);
void OnClose();
void OnUpdateScreenRectsAck();
void OnRequestMove(const gfx::Rect& pos);
void OnSetTooltipText(const base::string16& tooltip_text,
blink::WebTextDirection text_direction_hint);
bool OnSwapCompositorFrame(const IPC::Message& message);
void OnFlingingStopped();
void OnUpdateRect(const ViewHostMsg_UpdateRect_Params& params);
void OnQueueSyntheticGesture(const SyntheticGesturePacket& gesture_packet);
virtual void OnFocus();
virtual void OnBlur();
void OnSetCursor(const WebCursor& cursor);
void OnTextInputTypeChanged(ui::TextInputType type,
ui::TextInputMode input_mode,
bool can_compose_inline,
int flags);
void OnImeCompositionRangeChanged(
const gfx::Range& range,
const std::vector<gfx::Rect>& character_bounds);
void OnImeCancelComposition();
void OnLockMouse(bool user_gesture,
bool last_unlocked_by_target,
bool privileged);
void OnUnlockMouse();
void OnShowDisambiguationPopup(const gfx::Rect& rect_pixels,
const gfx::Size& size,
const cc::SharedBitmapId& id);
#if defined(OS_WIN)
void OnWindowlessPluginDummyWindowCreated(
gfx::NativeViewId dummy_activation_window);
void OnWindowlessPluginDummyWindowDestroyed(
gfx::NativeViewId dummy_activation_window);
#endif
void OnSelectionChanged(const base::string16& text,
size_t offset,
const gfx::Range& range);
void OnSelectionBoundsChanged(
const ViewHostMsg_SelectionBounds_Params& params);
void OnSnapshot(bool success, const SkBitmap& bitmap);
// Called (either immediately or asynchronously) after we're done with our
// BackingStore and can send an ACK to the renderer so it can paint onto it
// again.
void DidUpdateBackingStore(const ViewHostMsg_UpdateRect_Params& params,
const base::TimeTicks& paint_start);
// Give key press listeners a chance to handle this key press. This allow
// widgets that don't have focus to still handle key presses.
bool KeyPressListenersHandleEvent(const NativeWebKeyboardEvent& event);
// InputRouterClient
InputEventAckState FilterInputEvent(
const blink::WebInputEvent& event,
const ui::LatencyInfo& latency_info) override;
void IncrementInFlightEventCount() override;
void DecrementInFlightEventCount() override;
void OnHasTouchEventHandlers(bool has_handlers) override;
void DidFlush() override;
void DidOverscroll(const DidOverscrollParams& params) override;
// InputAckHandler
void OnKeyboardEventAck(const NativeWebKeyboardEvent& event,
InputEventAckState ack_result) override;
void OnWheelEventAck(const MouseWheelEventWithLatencyInfo& event,
InputEventAckState ack_result) override;
void OnTouchEventAck(const TouchEventWithLatencyInfo& event,
InputEventAckState ack_result) override;
void OnGestureEventAck(const GestureEventWithLatencyInfo& event,
InputEventAckState ack_result) override;
void OnUnexpectedEventAck(UnexpectedEventAckType type) override;
void OnSyntheticGestureCompleted(SyntheticGesture::Result result);
// Called when there is a new auto resize (using a post to avoid a stack
// which may get in recursive loops).
void DelayedAutoResized();
void WindowOldSnapshotReachedScreen(int snapshot_id);
void WindowSnapshotReachedScreen(int snapshot_id);
void OnSnapshotDataReceived(int snapshot_id,
const unsigned char* png,
size_t size);
void OnSnapshotDataReceivedAsync(
int snapshot_id,
scoped_refptr<base::RefCountedBytes> png_data);
// Our delegate, which wants to know mainly about keyboard events.
// It will remain non-NULL until DetachDelegate() is called.
RenderWidgetHostDelegate* delegate_;
// Created during construction but initialized during Init*(). Therefore, it
// is guaranteed never to be NULL, but its channel may be NULL if the
// renderer crashed, so you must always check that.
RenderProcessHost* process_;
// The ID of the corresponding object in the Renderer Instance.
int routing_id_;
// The ID of the surface corresponding to this render widget.
int surface_id_;
// Indicates whether a page is loading or not.
bool is_loading_;
// Indicates whether a page is hidden or not. It has to stay in sync with the
// most recent call to process_->WidgetRestored() / WidgetHidden().
bool is_hidden_;
// Set if we are waiting for a repaint ack for the view.
bool repaint_ack_pending_;
// True when waiting for RESIZE_ACK.
bool resize_ack_pending_;
// Cached copy of the screen info so that it doesn't need to be updated every
// time the window is resized.
scoped_ptr<blink::WebScreenInfo> screen_info_;
// Set if screen_info_ may have changed and should be recomputed and force a
// resize message.
bool screen_info_out_of_date_;
// The current size of the RenderWidget.
gfx::Size current_size_;
// Resize information that was previously sent to the renderer.
scoped_ptr<ViewMsg_Resize_Params> old_resize_params_;
// The next auto resize to send.
gfx::Size new_auto_size_;
// True if the render widget host should track the render widget's size as
// opposed to visa versa.
bool auto_resize_enabled_;
// The minimum size for the render widget if auto-resize is enabled.
gfx::Size min_size_for_auto_resize_;
// The maximum size for the render widget if auto-resize is enabled.
gfx::Size max_size_for_auto_resize_;
bool waiting_for_screen_rects_ack_;
gfx::Rect last_view_screen_rect_;
gfx::Rect last_window_screen_rect_;
// Keyboard event listeners.
std::vector<KeyPressEventCallback> key_press_event_callbacks_;
// Mouse event callbacks.
std::vector<MouseEventCallback> mouse_event_callbacks_;
// If true, then we should repaint when restoring even if we have a
// backingstore. This flag is set to true if we receive a paint message
// while is_hidden_ to true. Even though we tell the render widget to hide
// itself, a paint message could already be in flight at that point.
bool needs_repainting_on_restore_;
// This is true if the renderer is currently unresponsive.
bool is_unresponsive_;
// This value denotes the number of input events yet to be acknowledged
// by the renderer.
int in_flight_event_count_;
// Flag to detect recursive calls to GetBackingStore().
bool in_get_backing_store_;
// Used for UMA histogram logging to measure the time for a repaint view
// operation to finish.
base::TimeTicks repaint_start_time_;
// Set to true if we shouldn't send input events from the render widget.
bool ignore_input_events_;
// Indicates whether IME is active.
bool input_method_active_;
// Set when we update the text direction of the selected input element.
bool text_direction_updated_;
blink::WebTextDirection text_direction_;
// Set when we cancel updating the text direction.
// This flag also ignores succeeding update requests until we call
// NotifyTextDirection().
bool text_direction_canceled_;
// Indicates if the next sequence of Char events should be suppressed or not.
// System may translate a RawKeyDown event into zero or more Char events,
// usually we send them to the renderer directly in sequence. However, If a
// RawKeyDown event was not handled by the renderer but was handled by
// our UnhandledKeyboardEvent() method, e.g. as an accelerator key, then we
// shall not send the following sequence of Char events, which was generated
// by this RawKeyDown event, to the renderer. Otherwise the renderer may
// handle the Char events and cause unexpected behavior.
// For example, pressing alt-2 may let the browser switch to the second tab,
// but the Char event generated by alt-2 may also activate a HTML element
// if its accesskey happens to be "2", then the user may get confused when
// switching back to the original tab, because the content may already be
// changed.
bool suppress_next_char_events_;
bool pending_mouse_lock_request_;
bool allow_privileged_mouse_lock_;
// Keeps track of whether the webpage has any touch event handler. If it does,
// then touch events are sent to the renderer. Otherwise, the touch events are
// not sent to the renderer.
bool has_touch_handler_;
scoped_ptr<SyntheticGestureController> synthetic_gesture_controller_;
scoped_ptr<TouchEmulator> touch_emulator_;
// Receives and handles all input events.
scoped_ptr<InputRouter> input_router_;
scoped_ptr<TimeoutMonitor> hang_monitor_timeout_;
#if defined(OS_WIN)
std::list<HWND> dummy_windows_for_activation_;
#endif
RenderWidgetHostLatencyTracker latency_tracker_;
int next_browser_snapshot_id_;
typedef std::map<int,
base::Callback<void(const unsigned char*, size_t)> > PendingSnapshotMap;
PendingSnapshotMap pending_browser_snapshots_;
base::WeakPtrFactory<RenderWidgetHostImpl> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(RenderWidgetHostImpl);
};
} // namespace content
#endif // CONTENT_BROWSER_RENDERER_HOST_RENDER_WIDGET_HOST_IMPL_H_
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