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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/web_contents/aura/overscroll_navigation_overlay.h"
#include "content/browser/frame_host/navigation_entry_impl.h"
#include "content/browser/renderer_host/render_view_host_impl.h"
#include "content/browser/web_contents/aura/image_window_delegate.h"
#include "content/browser/web_contents/web_contents_impl.h"
#include "content/common/view_messages.h"
#include "content/public/browser/browser_thread.h"
#include "content/public/browser/render_widget_host_view.h"
#include "ui/aura/window.h"
#include "ui/base/layout.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animation_observer.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/image/image_png_rep.h"
#include "ui/gfx/image/image_skia.h"
namespace content {
namespace {
// Returns true if the entry's URL or any of the URLs in entry's redirect chain
// match |url|.
bool DoesEntryMatchURL(NavigationEntry* entry, const GURL& url) {
if (!entry)
return false;
if (entry->GetURL() == url)
return true;
const std::vector<GURL>& redirect_chain = entry->GetRedirectChain();
for (std::vector<GURL>::const_iterator it = redirect_chain.begin();
it != redirect_chain.end();
it++) {
if (*it == url)
return true;
}
return false;
}
} // namespace
// A LayerDelegate that paints an image for the layer.
class ImageLayerDelegate : public ui::LayerDelegate {
public:
ImageLayerDelegate() {}
~ImageLayerDelegate() override {}
void SetImage(const gfx::Image& image) {
image_ = image;
image_size_ = image.AsImageSkia().size();
}
const gfx::Image& image() const { return image_; }
private:
// Overridden from ui::LayerDelegate:
void OnPaintLayer(gfx::Canvas* canvas) override {
if (image_.IsEmpty()) {
canvas->DrawColor(SK_ColorWHITE);
} else {
SkISize size = canvas->sk_canvas()->getDeviceSize();
if (size.width() != image_size_.width() ||
size.height() != image_size_.height()) {
canvas->DrawColor(SK_ColorWHITE);
}
canvas->DrawImageInt(image_.AsImageSkia(), 0, 0);
}
}
void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) override {}
// Called when the layer's device scale factor has changed.
void OnDeviceScaleFactorChanged(float device_scale_factor) override {}
// Invoked prior to the bounds changing. The returned closured is run after
// the bounds change.
base::Closure PrepareForLayerBoundsChange() override {
return base::Closure();
}
gfx::Image image_;
gfx::Size image_size_;
DISALLOW_COPY_AND_ASSIGN(ImageLayerDelegate);
};
// Responsible for fading out and deleting the layer of the overlay window.
class OverlayDismissAnimator
: public ui::LayerAnimationObserver {
public:
// Takes ownership of the layer.
explicit OverlayDismissAnimator(scoped_ptr<ui::Layer> layer)
: layer_(layer.Pass()) {
CHECK(layer_.get());
}
// Starts the fadeout animation on the layer. When the animation finishes,
// the object deletes itself along with the layer.
void Animate() {
DCHECK(layer_.get());
ui::LayerAnimator* animator = layer_->GetAnimator();
// This makes SetOpacity() animate with default duration (which could be
// zero, e.g. when running tests).
ui::ScopedLayerAnimationSettings settings(animator);
animator->AddObserver(this);
layer_->SetOpacity(0);
}
// Overridden from ui::LayerAnimationObserver
void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override {
delete this;
}
void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override {
delete this;
}
void OnLayerAnimationScheduled(
ui::LayerAnimationSequence* sequence) override {}
private:
~OverlayDismissAnimator() override {}
scoped_ptr<ui::Layer> layer_;
DISALLOW_COPY_AND_ASSIGN(OverlayDismissAnimator);
};
OverscrollNavigationOverlay::OverscrollNavigationOverlay(
WebContentsImpl* web_contents)
: web_contents_(web_contents),
image_delegate_(NULL),
loading_complete_(false),
received_paint_update_(false),
slide_direction_(SLIDE_UNKNOWN) {
}
OverscrollNavigationOverlay::~OverscrollNavigationOverlay() {
}
void OverscrollNavigationOverlay::StartObserving() {
loading_complete_ = false;
received_paint_update_ = false;
overlay_dismiss_layer_.reset();
Observe(web_contents_);
// Make sure the overlay window is on top.
if (window_.get() && window_->parent())
window_->parent()->StackChildAtTop(window_.get());
// Assumes the navigation has been initiated.
NavigationEntry* pending_entry =
web_contents_->GetController().GetPendingEntry();
// Save url of the pending entry to identify when it loads and paints later.
// Under some circumstances navigation can leave a null pending entry -
// see comments in NavigationControllerImpl::NavigateToPendingEntry().
pending_entry_url_ = pending_entry ? pending_entry->GetURL() : GURL();
}
void OverscrollNavigationOverlay::SetOverlayWindow(
scoped_ptr<aura::Window> window,
ImageWindowDelegate* delegate) {
window_ = window.Pass();
if (window_.get() && window_->parent())
window_->parent()->StackChildAtTop(window_.get());
image_delegate_ = delegate;
if (window_.get() && delegate->has_image()) {
window_slider_.reset(new WindowSlider(this,
window_->parent(),
window_.get()));
slide_direction_ = SLIDE_UNKNOWN;
} else {
window_slider_.reset();
}
}
void OverscrollNavigationOverlay::StopObservingIfDone() {
// Normally we dismiss the overlay once we receive a paint update, however
// for in-page navigations DidFirstVisuallyNonEmptyPaint() does not get
// called, and we rely on loading_complete_ for those cases.
if (!received_paint_update_ && !loading_complete_)
return;
// If a slide is in progress, then do not destroy the window or the slide.
if (window_slider_.get() && window_slider_->IsSlideInProgress())
return;
// The layer to be animated by OverlayDismissAnimator
scoped_ptr<ui::Layer> overlay_dismiss_layer;
if (overlay_dismiss_layer_)
overlay_dismiss_layer = overlay_dismiss_layer_.Pass();
else if (window_.get())
overlay_dismiss_layer = window_->AcquireLayer();
Observe(NULL);
window_slider_.reset();
window_.reset();
image_delegate_ = NULL;
if (overlay_dismiss_layer.get()) {
// OverlayDismissAnimator deletes overlay_dismiss_layer and itself when the
// animation completes.
(new OverlayDismissAnimator(overlay_dismiss_layer.Pass()))->Animate();
}
}
ui::Layer* OverscrollNavigationOverlay::CreateSlideLayer(int offset) {
const NavigationControllerImpl& controller = web_contents_->GetController();
const NavigationEntryImpl* entry = NavigationEntryImpl::FromNavigationEntry(
controller.GetEntryAtOffset(offset));
gfx::Image image;
if (entry && entry->screenshot().get()) {
std::vector<gfx::ImagePNGRep> image_reps;
image_reps.push_back(gfx::ImagePNGRep(entry->screenshot(), 1.0f));
image = gfx::Image(image_reps);
}
if (!layer_delegate_)
layer_delegate_.reset(new ImageLayerDelegate());
layer_delegate_->SetImage(image);
ui::Layer* layer = new ui::Layer(ui::LAYER_TEXTURED);
layer->set_delegate(layer_delegate_.get());
return layer;
}
ui::Layer* OverscrollNavigationOverlay::CreateBackLayer() {
if (!web_contents_->GetController().CanGoBack())
return NULL;
slide_direction_ = SLIDE_BACK;
return CreateSlideLayer(-1);
}
ui::Layer* OverscrollNavigationOverlay::CreateFrontLayer() {
if (!web_contents_->GetController().CanGoForward())
return NULL;
slide_direction_ = SLIDE_FRONT;
return CreateSlideLayer(1);
}
void OverscrollNavigationOverlay::OnWindowSlideCompleting() {
if (slide_direction_ == SLIDE_UNKNOWN)
return;
// Perform the navigation.
if (slide_direction_ == SLIDE_BACK)
web_contents_->GetController().GoBack();
else if (slide_direction_ == SLIDE_FRONT)
web_contents_->GetController().GoForward();
else
NOTREACHED();
// Reset state and wait for the new navigation page to complete
// loading/painting.
StartObserving();
}
void OverscrollNavigationOverlay::OnWindowSlideCompleted(
scoped_ptr<ui::Layer> layer) {
if (slide_direction_ == SLIDE_UNKNOWN) {
window_slider_.reset();
StopObservingIfDone();
return;
}
// Change the image used for the overlay window.
image_delegate_->SetImage(layer_delegate_->image());
window_->layer()->SetTransform(gfx::Transform());
window_->SchedulePaintInRect(gfx::Rect(window_->bounds().size()));
slide_direction_ = SLIDE_UNKNOWN;
// We may end up dismissing the overlay before it has a chance to repaint, so
// set the slider layer to be the one animated by OverlayDismissAnimator.
if (layer.get())
overlay_dismiss_layer_ = layer.Pass();
StopObservingIfDone();
}
void OverscrollNavigationOverlay::OnWindowSlideAborted() {
StopObservingIfDone();
}
void OverscrollNavigationOverlay::OnWindowSliderDestroyed() {
// We only want to take an action here if WindowSlider is being destroyed
// outside of OverscrollNavigationOverlay. If window_slider_.get() is NULL,
// then OverscrollNavigationOverlay is the one destroying WindowSlider, and
// we don't need to do anything.
// This check prevents StopObservingIfDone() being called multiple times
// (including recursively) for a single event.
if (window_slider_.get()) {
// The slider has just been destroyed. Release the ownership.
ignore_result(window_slider_.release());
StopObservingIfDone();
}
}
void OverscrollNavigationOverlay::DidFirstVisuallyNonEmptyPaint() {
NavigationEntry* visible_entry =
web_contents_->GetController().GetVisibleEntry();
if (pending_entry_url_.is_empty() ||
DoesEntryMatchURL(visible_entry, pending_entry_url_)) {
received_paint_update_ = true;
StopObservingIfDone();
}
}
void OverscrollNavigationOverlay::DidStopLoading(RenderViewHost* host) {
// Don't compare URLs in this case - it's possible they won't match if
// a gesture-nav initiated navigation was interrupted by some other in-site
// navigation ((e.g., from a script, or from a bookmark).
loading_complete_ = true;
StopObservingIfDone();
}
} // namespace content
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