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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/renderer/input/input_handler_wrapper.h"
#include "base/message_loop/message_loop_proxy.h"
#include "content/renderer/input/input_event_filter.h"
#include "content/renderer/input/input_handler_manager.h"
#include "third_party/WebKit/public/platform/Platform.h"
namespace content {
InputHandlerWrapper::InputHandlerWrapper(
InputHandlerManager* input_handler_manager,
int routing_id,
const scoped_refptr<base::MessageLoopProxy>& main_loop,
const base::WeakPtr<cc::InputHandler>& input_handler,
const base::WeakPtr<RenderViewImpl>& render_view_impl)
: input_handler_manager_(input_handler_manager),
routing_id_(routing_id),
input_handler_proxy_(input_handler.get(), this),
main_loop_(main_loop),
render_view_impl_(render_view_impl) {
DCHECK(input_handler);
}
InputHandlerWrapper::~InputHandlerWrapper() {
}
void InputHandlerWrapper::TransferActiveWheelFlingAnimation(
const blink::WebActiveWheelFlingParameters& params) {
main_loop_->PostTask(
FROM_HERE,
base::Bind(&RenderViewImpl::TransferActiveWheelFlingAnimation,
render_view_impl_,
params));
}
void InputHandlerWrapper::WillShutdown() {
input_handler_manager_->RemoveInputHandler(routing_id_);
}
blink::WebGestureCurve* InputHandlerWrapper::CreateFlingAnimationCurve(
blink::WebGestureDevice deviceSource,
const blink::WebFloatPoint& velocity,
const blink::WebSize& cumulative_scroll) {
return blink::Platform::current()->createFlingAnimationCurve(
deviceSource, velocity, cumulative_scroll);
}
void InputHandlerWrapper::DidOverscroll(const DidOverscrollParams& params) {
input_handler_manager_->DidOverscroll(routing_id_, params);
}
void InputHandlerWrapper::DidStopFlinging() {
input_handler_manager_->DidStopFlinging(routing_id_);
}
void InputHandlerWrapper::DidReceiveInputEvent(
blink::WebInputEvent::Type type) {
input_handler_manager_->DidReceiveInputEvent(type);
}
void InputHandlerWrapper::DidAnimateForInput() {
input_handler_manager_->DidAnimateForInput();
}
} // namespace content
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