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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_EDK_SYSTEM_RAW_CHANNEL_H_
#define MOJO_EDK_SYSTEM_RAW_CHANNEL_H_
#include <deque>
#include <vector>
#include "base/macros.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/synchronization/lock.h"
#include "mojo/edk/embedder/platform_handle_vector.h"
#include "mojo/edk/embedder/scoped_platform_handle.h"
#include "mojo/edk/system/message_in_transit.h"
#include "mojo/edk/system/system_impl_export.h"
namespace base {
class MessageLoopForIO;
}
namespace mojo {
namespace system {
// |RawChannel| is an interface and base class for objects that wrap an OS
// "pipe". It presents the following interface to users:
// - Receives and dispatches messages on an I/O thread (running a
// |MessageLoopForIO|.
// - Provides a thread-safe way of writing messages (|WriteMessage()|);
// writing/queueing messages will not block and is atomic from the point of
// view of the caller. If necessary, messages are queued (to be written on
// the aforementioned thread).
//
// OS-specific implementation subclasses are to be instantiated using the
// |Create()| static factory method.
//
// With the exception of |WriteMessage()|, this class is thread-unsafe (and in
// general its methods should only be used on the I/O thread, i.e., the thread
// on which |Init()| is called).
class MOJO_SYSTEM_IMPL_EXPORT RawChannel {
public:
virtual ~RawChannel();
// The |Delegate| is only accessed on the same thread as the message loop
// (passed in on creation).
class MOJO_SYSTEM_IMPL_EXPORT Delegate {
public:
enum Error {
// Failed read due to raw channel shutdown (e.g., on the other side).
ERROR_READ_SHUTDOWN,
// Failed read due to raw channel being broken (e.g., if the other side
// died without shutting down).
ERROR_READ_BROKEN,
// Received a bad message.
ERROR_READ_BAD_MESSAGE,
// Unknown read error.
ERROR_READ_UNKNOWN,
// Generic write error.
ERROR_WRITE
};
// Called when a message is read. This may call |Shutdown()| (on the
// |RawChannel|), but must not destroy it.
virtual void OnReadMessage(
const MessageInTransit::View& message_view,
embedder::ScopedPlatformHandleVectorPtr platform_handles) = 0;
// Called when there's a (fatal) error. This may call the raw channel's
// |Shutdown()|, but must not destroy it.
//
// For each raw channel, there'll be at most one |ERROR_READ_...| and at
// most one |ERROR_WRITE| notification. After |OnError(ERROR_READ_...)|,
// |OnReadMessage()| won't be called again.
virtual void OnError(Error error) = 0;
protected:
virtual ~Delegate() {}
};
// Static factory method. |handle| should be a handle to a
// (platform-appropriate) bidirectional communication channel (e.g., a socket
// on POSIX, a named pipe on Windows).
static scoped_ptr<RawChannel> Create(embedder::ScopedPlatformHandle handle);
// This must be called (on an I/O thread) before this object is used. Does
// *not* take ownership of |delegate|. Both the I/O thread and |delegate| must
// remain alive until |Shutdown()| is called (unless this fails); |delegate|
// will no longer be used after |Shutdown()|. Returns true on success. On
// failure, |Shutdown()| should *not* be called.
bool Init(Delegate* delegate);
// This must be called (on the I/O thread) before this object is destroyed.
void Shutdown();
// Writes the given message (or schedules it to be written). |message| must
// have no |Dispatcher|s still attached (i.e.,
// |SerializeAndCloseDispatchers()| should have been called). This method is
// thread-safe and may be called from any thread. Returns true on success.
bool WriteMessage(scoped_ptr<MessageInTransit> message);
// Returns true if the write buffer is empty (i.e., all messages written using
// |WriteMessage()| have actually been sent.
// TODO(vtl): We should really also notify our delegate when the write buffer
// becomes empty (or something like that).
bool IsWriteBufferEmpty();
// Returns the amount of space needed in the |MessageInTransit|'s
// |TransportData|'s "platform handle table" per platform handle (to be
// attached to a message). (This amount may be zero.)
virtual size_t GetSerializedPlatformHandleSize() const = 0;
protected:
// Result of I/O operations.
enum IOResult {
IO_SUCCEEDED,
// Failed due to a (probably) clean shutdown (e.g., of the other end).
IO_FAILED_SHUTDOWN,
// Failed due to the connection being broken (e.g., the other end dying).
IO_FAILED_BROKEN,
// Failed due to some other (unexpected) reason.
IO_FAILED_UNKNOWN,
IO_PENDING
};
class MOJO_SYSTEM_IMPL_EXPORT ReadBuffer {
public:
ReadBuffer();
~ReadBuffer();
void GetBuffer(char** addr, size_t* size);
private:
friend class RawChannel;
// We store data from |[Schedule]Read()|s in |buffer_|. The start of
// |buffer_| is always aligned with a message boundary (we will copy memory
// to ensure this), but |buffer_| may be larger than the actual number of
// bytes we have.
std::vector<char> buffer_;
size_t num_valid_bytes_;
DISALLOW_COPY_AND_ASSIGN(ReadBuffer);
};
class MOJO_SYSTEM_IMPL_EXPORT WriteBuffer {
public:
struct Buffer {
const char* addr;
size_t size;
};
explicit WriteBuffer(size_t serialized_platform_handle_size);
~WriteBuffer();
// Returns true if there are (more) platform handles to be sent (from the
// front of |message_queue_|).
bool HavePlatformHandlesToSend() const;
// Gets platform handles to be sent (from the front of |message_queue_|).
// This should only be called if |HavePlatformHandlesToSend()| returned
// true. There are two components to this: the actual |PlatformHandle|s
// (which should be closed once sent) and any additional serialization
// information (which will be embedded in the message's data; there are
// |GetSerializedPlatformHandleSize()| bytes per handle). Once all platform
// handles have been sent, the message data should be written next (see
// |GetBuffers()|).
void GetPlatformHandlesToSend(size_t* num_platform_handles,
embedder::PlatformHandle** platform_handles,
void** serialization_data);
// Gets buffers to be written. These buffers will always come from the front
// of |message_queue_|. Once they are completely written, the front
// |MessageInTransit| should be popped (and destroyed); this is done in
// |OnWriteCompletedNoLock()|.
void GetBuffers(std::vector<Buffer>* buffers) const;
private:
friend class RawChannel;
const size_t serialized_platform_handle_size_;
// TODO(vtl): When C++11 is available, switch this to a deque of
// |scoped_ptr|/|unique_ptr|s.
std::deque<MessageInTransit*> message_queue_;
// Platform handles are sent before the message data, but doing so may
// require several passes. |platform_handles_offset_| indicates the position
// in the first message's vector of platform handles to send next.
size_t platform_handles_offset_;
// The first message's data may have been partially sent. |data_offset_|
// indicates the position in the first message's data to start the next
// write.
size_t data_offset_;
DISALLOW_COPY_AND_ASSIGN(WriteBuffer);
};
RawChannel();
// |result| must not be |IO_PENDING|. Must be called on the I/O thread WITHOUT
// |write_lock_| held.
void OnReadCompleted(IOResult io_result, size_t bytes_read);
// |result| must not be |IO_PENDING|. Must be called on the I/O thread WITHOUT
// |write_lock_| held.
void OnWriteCompleted(IOResult io_result,
size_t platform_handles_written,
size_t bytes_written);
base::MessageLoopForIO* message_loop_for_io() { return message_loop_for_io_; }
base::Lock& write_lock() { return write_lock_; }
// Should only be called on the I/O thread.
ReadBuffer* read_buffer() { return read_buffer_.get(); }
// Only called under |write_lock_|.
WriteBuffer* write_buffer_no_lock() {
write_lock_.AssertAcquired();
return write_buffer_.get();
}
// Adds |message| to the write message queue. Implementation subclasses may
// override this to add any additional "control" messages needed. This is
// called (on any thread) with |write_lock_| held.
virtual void EnqueueMessageNoLock(scoped_ptr<MessageInTransit> message);
// Handles any control messages targeted to the |RawChannel| (or
// implementation subclass). Implementation subclasses may override this to
// handle any implementation-specific control messages, but should call
// |RawChannel::OnReadMessageForRawChannel()| for any remaining messages.
// Returns true on success and false on error (e.g., invalid control message).
// This is only called on the I/O thread.
virtual bool OnReadMessageForRawChannel(
const MessageInTransit::View& message_view);
// Reads into |read_buffer()|.
// This class guarantees that:
// - the area indicated by |GetBuffer()| will stay valid until read completion
// (but please also see the comments for |OnShutdownNoLock()|);
// - a second read is not started if there is a pending read;
// - the method is called on the I/O thread WITHOUT |write_lock_| held.
//
// The implementing subclass must guarantee that:
// - |bytes_read| is untouched unless |Read()| returns |IO_SUCCEEDED|;
// - if the method returns |IO_PENDING|, |OnReadCompleted()| will be called on
// the I/O thread to report the result, unless |Shutdown()| is called.
virtual IOResult Read(size_t* bytes_read) = 0;
// Similar to |Read()|, except that the implementing subclass must also
// guarantee that the method doesn't succeed synchronously, i.e., it only
// returns |IO_FAILED_...| or |IO_PENDING|.
virtual IOResult ScheduleRead() = 0;
// Called by |OnReadCompleted()| to get the platform handles associated with
// the given platform handle table (from a message). This should only be
// called when |num_platform_handles| is nonzero. Returns null if the
// |num_platform_handles| handles are not available. Only called on the I/O
// thread (without |write_lock_| held).
virtual embedder::ScopedPlatformHandleVectorPtr GetReadPlatformHandles(
size_t num_platform_handles,
const void* platform_handle_table) = 0;
// Writes contents in |write_buffer_no_lock()|.
// This class guarantees that:
// - the |PlatformHandle|s given by |GetPlatformHandlesToSend()| and the
// buffer(s) given by |GetBuffers()| will remain valid until write
// completion (see also the comments for |OnShutdownNoLock()|);
// - a second write is not started if there is a pending write;
// - the method is called under |write_lock_|.
//
// The implementing subclass must guarantee that:
// - |platform_handles_written| and |bytes_written| are untouched unless
// |WriteNoLock()| returns |IO_SUCCEEDED|;
// - if the method returns |IO_PENDING|, |OnWriteCompleted()| will be called
// on the I/O thread to report the result, unless |Shutdown()| is called.
virtual IOResult WriteNoLock(size_t* platform_handles_written,
size_t* bytes_written) = 0;
// Similar to |WriteNoLock()|, except that the implementing subclass must also
// guarantee that the method doesn't succeed synchronously, i.e., it only
// returns |IO_FAILED_...| or |IO_PENDING|.
virtual IOResult ScheduleWriteNoLock() = 0;
// Must be called on the I/O thread WITHOUT |write_lock_| held.
virtual bool OnInit() = 0;
// On shutdown, passes the ownership of the buffers to subclasses, which may
// want to preserve them if there are pending read/write. Must be called on
// the I/O thread under |write_lock_|.
virtual void OnShutdownNoLock(scoped_ptr<ReadBuffer> read_buffer,
scoped_ptr<WriteBuffer> write_buffer) = 0;
private:
// Converts an |IO_FAILED_...| for a read to a |Delegate::Error|.
static Delegate::Error ReadIOResultToError(IOResult io_result);
// Calls |delegate_->OnError(error)|. Must be called on the I/O thread WITHOUT
// |write_lock_| held.
void CallOnError(Delegate::Error error);
// If |io_result| is |IO_SUCCESS|, updates the write buffer and schedules a
// write operation to run later if there is more to write. If |io_result| is
// failure or any other error occurs, cancels pending writes and returns
// false. Must be called under |write_lock_| and only if |write_stopped_| is
// false.
bool OnWriteCompletedNoLock(IOResult io_result,
size_t platform_handles_written,
size_t bytes_written);
// Set in |Init()| and never changed (hence usable on any thread without
// locking):
base::MessageLoopForIO* message_loop_for_io_;
// Only used on the I/O thread:
Delegate* delegate_;
bool read_stopped_;
scoped_ptr<ReadBuffer> read_buffer_;
base::Lock write_lock_; // Protects the following members.
bool write_stopped_;
scoped_ptr<WriteBuffer> write_buffer_;
// This is used for posting tasks from write threads to the I/O thread. It
// must only be accessed under |write_lock_|. The weak pointers it produces
// are only used/invalidated on the I/O thread.
base::WeakPtrFactory<RawChannel> weak_ptr_factory_;
DISALLOW_COPY_AND_ASSIGN(RawChannel);
};
} // namespace system
} // namespace mojo
#endif // MOJO_EDK_SYSTEM_RAW_CHANNEL_H_
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