1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181
|
/*
* Copyright (C) 2008, 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ScriptController_h
#define ScriptController_h
#include "bindings/core/v8/SharedPersistent.h"
#include "core/fetch/CrossOriginAccessControl.h"
#include "platform/heap/Handle.h"
#include "wtf/HashMap.h"
#include "wtf/Vector.h"
#include "wtf/text/TextPosition.h"
#include <v8.h>
struct NPObject;
namespace blink {
class DOMWrapperWorld;
class ExecutionContext;
class HTMLDocument;
class HTMLPlugInElement;
class KURL;
class LocalFrame;
class ScriptState;
class ScriptSourceCode;
class SecurityOrigin;
class WindowProxy;
class Widget;
typedef WTF::Vector<v8::Extension*> V8Extensions;
enum ReasonForCallingCanExecuteScripts {
AboutToExecuteScript,
NotAboutToExecuteScript
};
class ScriptController final : public NoBaseWillBeGarbageCollectedFinalized<ScriptController> {
public:
enum ExecuteScriptPolicy {
ExecuteScriptWhenScriptsDisabled,
DoNotExecuteScriptWhenScriptsDisabled
};
static PassOwnPtrWillBeRawPtr<ScriptController> create(LocalFrame* frame)
{
return adoptPtrWillBeNoop(new ScriptController(frame));
}
~ScriptController();
void trace(Visitor*);
bool initializeMainWorld();
WindowProxy* windowProxy(DOMWrapperWorld&);
WindowProxy* existingWindowProxy(DOMWrapperWorld&);
// Evaluate JavaScript in the main world.
void executeScriptInMainWorld(const String&, ExecuteScriptPolicy = DoNotExecuteScriptWhenScriptsDisabled);
void executeScriptInMainWorld(const ScriptSourceCode&, AccessControlStatus = NotSharableCrossOrigin, double* compilationFinishTime = 0);
v8::Local<v8::Value> executeScriptInMainWorldAndReturnValue(const ScriptSourceCode&);
v8::Local<v8::Value> executeScriptAndReturnValue(v8::Handle<v8::Context>, const ScriptSourceCode&, AccessControlStatus = NotSharableCrossOrigin, double* compilationFinishTime = 0);
// Executes JavaScript in an isolated world. The script gets its own global scope,
// its own prototypes for intrinsic JavaScript objects (String, Array, and so-on),
// and its own wrappers for all DOM nodes and DOM constructors.
//
// If an isolated world with the specified ID already exists, it is reused.
// Otherwise, a new world is created.
//
// FIXME: Get rid of extensionGroup here.
// FIXME: We don't want to support multiple scripts.
void executeScriptInIsolatedWorld(int worldID, const Vector<ScriptSourceCode>& sources, int extensionGroup, Vector<v8::Local<v8::Value> >* results);
// Returns true if argument is a JavaScript URL.
bool executeScriptIfJavaScriptURL(const KURL&);
v8::Local<v8::Value> callFunction(v8::Handle<v8::Function>, v8::Handle<v8::Value>, int argc, v8::Handle<v8::Value> argv[]);
static v8::Local<v8::Value> callFunction(ExecutionContext*, v8::Handle<v8::Function>, v8::Handle<v8::Value> receiver, int argc, v8::Handle<v8::Value> info[], v8::Isolate*);
// Returns true if the current world is isolated, and has its own Content
// Security Policy. In this case, the policy of the main world should be
// ignored when evaluating resources injected into the DOM.
bool shouldBypassMainWorldCSP();
// Creates a property of the global object of a frame.
void bindToWindowObject(LocalFrame*, const String& key, NPObject*);
PassRefPtr<SharedPersistent<v8::Object> > createPluginWrapper(Widget*);
void enableEval();
void disableEval(const String& errorMessage);
static bool canAccessFromCurrentOrigin(LocalFrame*);
static void setCaptureCallStackForUncaughtExceptions(bool);
void collectIsolatedContexts(Vector<std::pair<ScriptState*, SecurityOrigin*> >&);
bool canExecuteScripts(ReasonForCallingCanExecuteScripts);
TextPosition eventHandlerPosition() const;
void clearWindowProxy();
void updateDocument();
void namedItemAdded(HTMLDocument*, const AtomicString&);
void namedItemRemoved(HTMLDocument*, const AtomicString&);
void updateSecurityOrigin(SecurityOrigin*);
void clearScriptObjects();
void cleanupScriptObjectsForPlugin(Widget*);
void clearForClose();
NPObject* createScriptObjectForPluginElement(HTMLPlugInElement*);
NPObject* windowScriptNPObject();
// Registers a v8 extension to be available on webpages. Will only
// affect v8 contexts initialized after this call. Takes ownership of
// the v8::Extension object passed.
static void registerExtensionIfNeeded(v8::Extension*);
static V8Extensions& registeredExtensions();
void setWorldDebugId(int worldId, int debuggerId);
v8::Isolate* isolate() const { return m_isolate; }
private:
explicit ScriptController(LocalFrame*);
typedef WillBeHeapHashMap<int, OwnPtrWillBeMember<WindowProxy> > IsolatedWorldMap;
typedef HashMap<Widget*, NPObject*> PluginObjectMap;
v8::Local<v8::Value> evaluateScriptInMainWorld(const ScriptSourceCode&, AccessControlStatus, ExecuteScriptPolicy, double* compilationFinishTime = 0);
RawPtrWillBeMember<LocalFrame> m_frame;
const String* m_sourceURL;
v8::Isolate* m_isolate;
OwnPtrWillBeMember<WindowProxy> m_windowProxy;
IsolatedWorldMap m_isolatedWorlds;
// A mapping between Widgets and their corresponding script object.
// This list is used so that when the plugin dies, we can immediately
// invalidate all sub-objects which are associated with that plugin.
// The frame keeps a NPObject reference for each item on the list.
PluginObjectMap m_pluginObjects;
NPObject* m_windowScriptNPObject;
};
} // namespace blink
#endif // ScriptController_h
|