File: ScriptStreamerTest.cpp

package info (click to toggle)
chromium-browser 41.0.2272.118-1
  • links: PTS, VCS
  • area: main
  • in suites: jessie-kfreebsd
  • size: 2,189,132 kB
  • sloc: cpp: 9,691,462; ansic: 3,341,451; python: 712,689; asm: 518,779; xml: 208,926; java: 169,820; sh: 119,353; perl: 68,907; makefile: 28,311; yacc: 13,305; objc: 11,385; tcl: 3,186; cs: 2,225; sql: 2,217; lex: 2,215; lisp: 1,349; pascal: 1,256; awk: 407; ruby: 155; sed: 53; php: 14; exp: 11
file content (399 lines) | stat: -rw-r--r-- 14,763 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.


#include "config.h"
#include "bindings/core/v8/ScriptStreamer.h"

#include "bindings/core/v8/ScriptSourceCode.h"
#include "bindings/core/v8/ScriptStreamerThread.h"
#include "bindings/core/v8/ScriptStreamingMode.h"
#include "bindings/core/v8/V8Binding.h"
#include "bindings/core/v8/V8ScriptRunner.h"
#include "core/dom/PendingScript.h"
#include "core/frame/Settings.h"
#include "platform/Task.h"
#include "platform/heap/Handle.h"
#include "public/platform/Platform.h"

#include <gtest/gtest.h>
#include <v8.h>

namespace blink {

namespace {

// For the benefit of Oilpan, put the part object PendingScript inside
// a wrapper that's on the Oilpan heap and hold a reference to that wrapper
// from ScriptStreamingTest.
class PendingScriptWrapper : public NoBaseWillBeGarbageCollectedFinalized<PendingScriptWrapper> {
public:
    static PassOwnPtrWillBeRawPtr<PendingScriptWrapper> create()
    {
        return adoptPtrWillBeNoop(new PendingScriptWrapper());
    }

    static PassOwnPtrWillBeRawPtr<PendingScriptWrapper> create(Element* element, ScriptResource* resource)
    {
        return adoptPtrWillBeNoop(new PendingScriptWrapper(element, resource));
    }

    PendingScript& get() { return m_pendingScript; }

    void trace(Visitor* visitor)
    {
        visitor->trace(m_pendingScript);
    }

private:
    PendingScriptWrapper()
    {
    }

    PendingScriptWrapper(Element* element, ScriptResource* resource)
        : m_pendingScript(PendingScript(element, resource))
    {
    }

    PendingScript m_pendingScript;
};

// The bool param for ScriptStreamingTest controls whether to make the main
// thread block and wait for parsing.
class ScriptStreamingTest : public testing::TestWithParam<bool> {
public:
    ScriptStreamingTest()
        : m_scope(v8::Isolate::GetCurrent())
        , m_settings(Settings::create())
        , m_resourceRequest("http://www.streaming-test.com/")
        , m_resource(ScriptResource::create(m_resourceRequest, "UTF-8").leakPtr())
        , m_pendingScript(PendingScriptWrapper::create(0, m_resource)) // Takes ownership of m_resource.
    {
        m_settings->setV8ScriptStreamingEnabled(true);
        if (GetParam())
            m_settings->setV8ScriptStreamingMode(ScriptStreamingModeAllPlusBlockParsingBlocking);
        m_resource->setLoading(true);
        ScriptStreamer::setSmallScriptThresholdForTesting(0);
    }

    ScriptState* scriptState() const { return m_scope.scriptState(); }
    v8::Isolate* isolate() const { return m_scope.isolate(); }

    PendingScript& pendingScript() const { return m_pendingScript->get(); }

protected:
    void appendData(const char* data)
    {
        m_resource->appendData(data, strlen(data));
        // Yield control to the background thread, so that V8 gets a chance to
        // process the data before the main thread adds more. Note that we
        // cannot fully control in what kind of chunks the data is passed to V8
        // (if V8 is not requesting more data between two appendData calls, it
        // will get both chunks together).
        Platform::current()->yieldCurrentThread();
    }

    void appendPadding()
    {
        for (int i = 0; i < 10; ++i) {
            appendData(" /* this is padding to make the script long enough, so "
                "that V8's buffer gets filled and it starts processing "
                "the data */ ");
        }
    }

    void finish()
    {
        m_resource->finish();
        m_resource->setLoading(false);
    }

    void processTasksUntilStreamingComplete()
    {
        WebThread* currentThread = blink::Platform::current()->currentThread();
        while (ScriptStreamerThread::shared()->isRunningTask()) {
            currentThread->postTask(new Task(WTF::bind(&WebThread::exitRunLoop, currentThread)));
            currentThread->enterRunLoop();
        }
        // Once more, because the "streaming complete" notification might only
        // now be in the task queue.
        currentThread->postTask(new Task(WTF::bind(&WebThread::exitRunLoop, currentThread)));
        currentThread->enterRunLoop();
    }

    V8TestingScope m_scope;
    OwnPtr<Settings> m_settings;
    // The Resource and PendingScript where we stream from. These don't really
    // fetch any data outside the test; the test controls the data by calling
    // ScriptResource::appendData.
    ResourceRequest m_resourceRequest;
    ScriptResource* m_resource;
    OwnPtrWillBePersistent<PendingScriptWrapper> m_pendingScript;
};

class TestScriptResourceClient : public ScriptResourceClient {
public:
    TestScriptResourceClient()
        : m_finished(false) { }

    virtual void notifyFinished(Resource*) override { m_finished = true; }

    bool finished() const { return m_finished; }

private:
    bool m_finished;
};

TEST_P(ScriptStreamingTest, CompilingStreamedScript)
{
    // Test that we can successfully compile a streamed script.
    ScriptStreamer::startStreaming(pendingScript(), m_settings.get(), m_scope.scriptState(), PendingScript::ParsingBlocking);
    TestScriptResourceClient client;
    pendingScript().watchForLoad(&client);

    appendData("function foo() {");
    appendPadding();
    appendData("return 5; }");
    appendPadding();
    appendData("foo();");
    EXPECT_FALSE(client.finished());
    finish();

    // Process tasks on the main thread until the streaming background thread
    // has completed its tasks.
    processTasksUntilStreamingComplete();
    EXPECT_TRUE(client.finished());
    bool errorOccurred = false;
    ScriptSourceCode sourceCode = pendingScript().getSource(KURL(), errorOccurred);
    EXPECT_FALSE(errorOccurred);
    EXPECT_TRUE(sourceCode.streamer());
    v8::TryCatch tryCatch;
    v8::Handle<v8::Script> script = V8ScriptRunner::compileScript(sourceCode, isolate());
    EXPECT_FALSE(script.IsEmpty());
    EXPECT_FALSE(tryCatch.HasCaught());
}

TEST_P(ScriptStreamingTest, CompilingStreamedScriptWithParseError)
{
    // Test that scripts with parse errors are handled properly. In those cases,
    // the V8 side typically finished before loading finishes: make sure we
    // handle it gracefully.
    ScriptStreamer::startStreaming(pendingScript(), m_settings.get(), m_scope.scriptState(), PendingScript::ParsingBlocking);
    TestScriptResourceClient client;
    pendingScript().watchForLoad(&client);
    appendData("function foo() {");
    appendData("this is the part which will be a parse error");
    // V8 won't realize the parse error until it actually starts parsing the
    // script, and this happens only when its buffer is filled.
    appendPadding();

    EXPECT_FALSE(client.finished());

    // Force the V8 side to finish before the loading.
    processTasksUntilStreamingComplete();
    EXPECT_FALSE(client.finished());

    finish();
    EXPECT_TRUE(client.finished());

    bool errorOccurred = false;
    ScriptSourceCode sourceCode = pendingScript().getSource(KURL(), errorOccurred);
    EXPECT_FALSE(errorOccurred);
    EXPECT_TRUE(sourceCode.streamer());
    v8::TryCatch tryCatch;
    v8::Handle<v8::Script> script = V8ScriptRunner::compileScript(sourceCode, isolate());
    EXPECT_TRUE(script.IsEmpty());
    EXPECT_TRUE(tryCatch.HasCaught());
}

TEST_P(ScriptStreamingTest, CancellingStreaming)
{
    // Test that the upper layers (PendingScript and up) can be ramped down
    // while streaming is ongoing, and ScriptStreamer handles it gracefully.
    ScriptStreamer::startStreaming(pendingScript(), m_settings.get(), m_scope.scriptState(), PendingScript::ParsingBlocking);
    TestScriptResourceClient client;
    pendingScript().watchForLoad(&client);
    appendData("function foo() {");

    // In general, we cannot control what the background thread is doing
    // (whether it's parsing or waiting for more data). In this test, we have
    // given it so little data that it's surely waiting for more.

    // Simulate cancelling the network load (e.g., because the user navigated
    // away).
    EXPECT_FALSE(client.finished());
    pendingScript().stopWatchingForLoad(&client);
    pendingScript().releaseElementAndClear();
    m_pendingScript = PendingScriptWrapper::create(); // This will destroy m_resource.
    m_resource = 0;

    // The V8 side will complete too. This should not crash. We don't receive
    // any results from the streaming and the client doesn't get notified.
    processTasksUntilStreamingComplete();
    EXPECT_FALSE(client.finished());
}

TEST_P(ScriptStreamingTest, SuppressingStreaming)
{
    // If we notice during streaming that there is a code cache, streaming
    // is suppressed (V8 doesn't parse while the script is loading), and the
    // upper layer (ScriptResourceClient) should get a notification when the
    // script is loaded.
    ScriptStreamer::startStreaming(pendingScript(), m_settings.get(), m_scope.scriptState(), PendingScript::ParsingBlocking);
    TestScriptResourceClient client;
    pendingScript().watchForLoad(&client);
    appendData("function foo() {");
    appendPadding();

    m_resource->setCachedMetadata(V8ScriptRunner::tagForCodeCache(m_resource), "X", 1, Resource::CacheLocally);

    appendPadding();
    finish();
    processTasksUntilStreamingComplete();
    EXPECT_TRUE(client.finished());

    bool errorOccurred = false;
    ScriptSourceCode sourceCode = pendingScript().getSource(KURL(), errorOccurred);
    EXPECT_FALSE(errorOccurred);
    // ScriptSourceCode doesn't refer to the streamer, since we have suppressed
    // the streaming and resumed the non-streaming code path for script
    // compilation.
    EXPECT_FALSE(sourceCode.streamer());
}

TEST_P(ScriptStreamingTest, EmptyScripts)
{
    // Empty scripts should also be streamed properly, that is, the upper layer
    // (ScriptResourceClient) should be notified when an empty script has been
    // loaded.
    ScriptStreamer::startStreaming(pendingScript(), m_settings.get(), m_scope.scriptState(), PendingScript::ParsingBlocking);
    TestScriptResourceClient client;
    pendingScript().watchForLoad(&client);

    // Finish the script without sending any data.
    finish();
    // The finished notification should arrive immediately and not be cycled
    // through a background thread.
    EXPECT_TRUE(client.finished());

    bool errorOccurred = false;
    ScriptSourceCode sourceCode = pendingScript().getSource(KURL(), errorOccurred);
    EXPECT_FALSE(errorOccurred);
    EXPECT_FALSE(sourceCode.streamer());
}

TEST_P(ScriptStreamingTest, SmallScripts)
{
    // Small scripts shouldn't be streamed.
    ScriptStreamer::setSmallScriptThresholdForTesting(100);

    ScriptStreamer::startStreaming(pendingScript(), m_settings.get(), m_scope.scriptState(), PendingScript::ParsingBlocking);
    TestScriptResourceClient client;
    pendingScript().watchForLoad(&client);

    appendData("function foo() { }");

    finish();

    // The finished notification should arrive immediately and not be cycled
    // through a background thread.
    EXPECT_TRUE(client.finished());

    bool errorOccurred = false;
    ScriptSourceCode sourceCode = pendingScript().getSource(KURL(), errorOccurred);
    EXPECT_FALSE(errorOccurred);
    EXPECT_FALSE(sourceCode.streamer());
}

TEST_P(ScriptStreamingTest, ScriptsWithSmallFirstChunk)
{
    // If a script is long enough, if should be streamed, even if the first data
    // chunk is small.
    ScriptStreamer::setSmallScriptThresholdForTesting(100);

    ScriptStreamer::startStreaming(pendingScript(), m_settings.get(), m_scope.scriptState(), PendingScript::ParsingBlocking);
    TestScriptResourceClient client;
    pendingScript().watchForLoad(&client);

    // This is the first data chunk which is small.
    appendData("function foo() { }");
    appendPadding();
    appendPadding();
    appendPadding();

    finish();

    processTasksUntilStreamingComplete();
    EXPECT_TRUE(client.finished());
    bool errorOccurred = false;
    ScriptSourceCode sourceCode = pendingScript().getSource(KURL(), errorOccurred);
    EXPECT_FALSE(errorOccurred);
    EXPECT_TRUE(sourceCode.streamer());
    v8::TryCatch tryCatch;
    v8::Handle<v8::Script> script = V8ScriptRunner::compileScript(sourceCode, isolate());
    EXPECT_FALSE(script.IsEmpty());
    EXPECT_FALSE(tryCatch.HasCaught());
}

TEST_P(ScriptStreamingTest, EncodingChanges)
{
    // It's possible that the encoding of the Resource changes after we start
    // loading it.
    m_resource->setEncoding("windows-1252");

    ScriptStreamer::startStreaming(pendingScript(), m_settings.get(), m_scope.scriptState(), PendingScript::ParsingBlocking);
    TestScriptResourceClient client;
    pendingScript().watchForLoad(&client);

    m_resource->setEncoding("UTF-8");
    // \xec\x92\x81 are the raw bytes for \uc481.
    appendData("function foo() { var foob\xec\x92\x81r = 13; return foob\xec\x92\x81r; } foo();");

    finish();

    processTasksUntilStreamingComplete();
    EXPECT_TRUE(client.finished());
    bool errorOccurred = false;
    ScriptSourceCode sourceCode = pendingScript().getSource(KURL(), errorOccurred);
    EXPECT_FALSE(errorOccurred);
    EXPECT_TRUE(sourceCode.streamer());
    v8::TryCatch tryCatch;
    v8::Handle<v8::Script> script = V8ScriptRunner::compileScript(sourceCode, isolate());
    EXPECT_FALSE(script.IsEmpty());
    EXPECT_FALSE(tryCatch.HasCaught());
}


TEST_P(ScriptStreamingTest, EncodingFromBOM)
{
    // Byte order marks should be removed before giving the data to V8. They
    // will also affect encoding detection.
    m_resource->setEncoding("windows-1252"); // This encoding is wrong on purpose.

    ScriptStreamer::startStreaming(pendingScript(), m_settings.get(), m_scope.scriptState(), PendingScript::ParsingBlocking);
    TestScriptResourceClient client;
    pendingScript().watchForLoad(&client);

    // \xef\xbb\xbf is the UTF-8 byte order mark. \xec\x92\x81 are the raw bytes
    // for \uc481.
    appendData("\xef\xbb\xbf function foo() { var foob\xec\x92\x81r = 13; return foob\xec\x92\x81r; } foo();");

    finish();
    processTasksUntilStreamingComplete();
    EXPECT_TRUE(client.finished());
    bool errorOccurred = false;
    ScriptSourceCode sourceCode = pendingScript().getSource(KURL(), errorOccurred);
    EXPECT_FALSE(errorOccurred);
    EXPECT_TRUE(sourceCode.streamer());
    v8::TryCatch tryCatch;
    v8::Handle<v8::Script> script = V8ScriptRunner::compileScript(sourceCode, isolate());
    EXPECT_FALSE(script.IsEmpty());
    EXPECT_FALSE(tryCatch.HasCaught());
}

INSTANTIATE_TEST_CASE_P(ScriptStreamingInstantiation, ScriptStreamingTest, ::testing::Values(false, true));

} // namespace

} // namespace blink