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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/animation/AnimationTimeline.h"
#include "core/animation/ActiveAnimations.h"
#include "core/animation/AnimationClock.h"
#include "core/dom/Document.h"
#include "core/frame/FrameView.h"
#include "core/inspector/InspectorInstrumentation.h"
#include "core/loader/DocumentLoader.h"
#include "core/page/Page.h"
#include "platform/TraceEvent.h"
namespace blink {
namespace {
bool compareAnimationPlayers(const RefPtrWillBeMember<blink::AnimationPlayer>& left, const RefPtrWillBeMember<blink::AnimationPlayer>& right)
{
return AnimationPlayer::hasLowerPriority(left.get(), right.get());
}
}
// This value represents 1 frame at 30Hz plus a little bit of wiggle room.
// TODO: Plumb a nominal framerate through and derive this value from that.
const double AnimationTimeline::s_minimumDelay = 0.04;
PassRefPtrWillBeRawPtr<AnimationTimeline> AnimationTimeline::create(Document* document, PassOwnPtrWillBeRawPtr<PlatformTiming> timing)
{
return adoptRefWillBeNoop(new AnimationTimeline(document, timing));
}
AnimationTimeline::AnimationTimeline(Document* document, PassOwnPtrWillBeRawPtr<PlatformTiming> timing)
: m_document(document)
, m_zeroTime(0)
, m_documentCurrentTimeSnapshot(0)
, m_zeroTimeOffset(0)
, m_playbackRate(1)
, m_lastCurrentTimeInternal(0)
{
if (!timing)
m_timing = adoptPtrWillBeNoop(new AnimationTimelineTiming(this));
else
m_timing = timing;
ASSERT(document);
}
AnimationTimeline::~AnimationTimeline()
{
#if !ENABLE(OILPAN)
for (const auto& player : m_players)
player->timelineDestroyed();
#endif
}
AnimationPlayer* AnimationTimeline::createAnimationPlayer(AnimationNode* child)
{
RefPtrWillBeRawPtr<AnimationPlayer> player = AnimationPlayer::create(m_document->contextDocument().get(), *this, child);
AnimationPlayer* result = player.get();
m_players.add(result);
setOutdatedAnimationPlayer(result);
InspectorInstrumentation::didCreateAnimationPlayer(m_document, *result);
return result;
}
AnimationPlayer* AnimationTimeline::play(AnimationNode* child)
{
if (!m_document)
return nullptr;
AnimationPlayer* player = createAnimationPlayer(child);
return player;
}
WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer>> AnimationTimeline::getAnimationPlayers()
{
WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer>> animationPlayers;
for (const auto& player : m_players) {
if (player->source() && (player->source()->isCurrent() || player->source()->isInEffect()))
animationPlayers.append(player);
}
std::sort(animationPlayers.begin(), animationPlayers.end(), compareAnimationPlayers);
return animationPlayers;
}
void AnimationTimeline::wake()
{
m_timing->serviceOnNextFrame();
}
void AnimationTimeline::serviceAnimations(TimingUpdateReason reason)
{
TRACE_EVENT0("blink", "AnimationTimeline::serviceAnimations");
m_lastCurrentTimeInternal = currentTimeInternal();
m_timing->cancelWake();
WillBeHeapVector<RawPtrWillBeMember<AnimationPlayer>> players;
players.reserveInitialCapacity(m_playersNeedingUpdate.size());
for (RefPtrWillBeMember<AnimationPlayer> player : m_playersNeedingUpdate)
players.append(player.get());
std::sort(players.begin(), players.end(), AnimationPlayer::hasLowerPriority);
for (AnimationPlayer* player : players) {
if (!player->update(reason))
m_playersNeedingUpdate.remove(player);
}
ASSERT(!hasOutdatedAnimationPlayer());
}
void AnimationTimeline::scheduleNextService()
{
ASSERT(!hasOutdatedAnimationPlayer());
double timeToNextEffect = std::numeric_limits<double>::infinity();
for (const auto& player : m_playersNeedingUpdate) {
timeToNextEffect = std::min(timeToNextEffect, player->timeToEffectChange());
}
if (timeToNextEffect < s_minimumDelay) {
m_timing->serviceOnNextFrame();
} else if (timeToNextEffect != std::numeric_limits<double>::infinity()) {
m_timing->wakeAfter(timeToNextEffect - s_minimumDelay);
}
}
void AnimationTimeline::AnimationTimelineTiming::wakeAfter(double duration)
{
m_timer.startOneShot(duration, FROM_HERE);
}
void AnimationTimeline::AnimationTimelineTiming::cancelWake()
{
m_timer.stop();
}
void AnimationTimeline::AnimationTimelineTiming::serviceOnNextFrame()
{
if (m_timeline->m_document && m_timeline->m_document->view())
m_timeline->m_document->view()->scheduleAnimation();
}
void AnimationTimeline::AnimationTimelineTiming::trace(Visitor* visitor)
{
visitor->trace(m_timeline);
AnimationTimeline::PlatformTiming::trace(visitor);
}
double AnimationTimeline::zeroTime()
{
if (!m_zeroTime && m_document && m_document->loader()) {
m_zeroTime = m_document->loader()->timing()->referenceMonotonicTime();
}
return m_zeroTime + m_zeroTimeOffset;
}
double AnimationTimeline::currentTime(bool& isNull)
{
return currentTimeInternal(isNull) * 1000;
}
double AnimationTimeline::currentTimeInternal(bool& isNull)
{
if (!m_document) {
isNull = true;
return std::numeric_limits<double>::quiet_NaN();
}
// New currentTime = currentTime when the playback rate was last changed + time delta since then * playback rate
double delta = document()->animationClock().currentTime() - m_documentCurrentTimeSnapshot;
double result = m_documentCurrentTimeSnapshot - zeroTime() + delta * playbackRate();
isNull = std::isnan(result);
return result;
}
double AnimationTimeline::currentTime()
{
return currentTimeInternal() * 1000;
}
double AnimationTimeline::currentTimeInternal()
{
bool isNull;
return currentTimeInternal(isNull);
}
void AnimationTimeline::setCurrentTime(double currentTime)
{
setCurrentTimeInternal(currentTime / 1000);
}
void AnimationTimeline::setCurrentTimeInternal(double currentTime)
{
m_zeroTimeOffset = document()->animationClock().currentTime() - m_zeroTime - currentTime;
}
double AnimationTimeline::effectiveTime()
{
double time = currentTimeInternal();
return std::isnan(time) ? 0 : time;
}
void AnimationTimeline::pauseAnimationsForTesting(double pauseTime)
{
for (const auto& player : m_playersNeedingUpdate)
player->pauseForTesting(pauseTime);
serviceAnimations(TimingUpdateOnDemand);
}
bool AnimationTimeline::hasOutdatedAnimationPlayer() const
{
for (const auto& player : m_playersNeedingUpdate) {
if (player->outdated())
return true;
}
return false;
}
bool AnimationTimeline::needsAnimationTimingUpdate()
{
return m_playersNeedingUpdate.size() && currentTimeInternal() != m_lastCurrentTimeInternal;
}
void AnimationTimeline::setOutdatedAnimationPlayer(AnimationPlayer* player)
{
ASSERT(player->outdated());
m_playersNeedingUpdate.add(player);
if (m_document && m_document->page() && !m_document->page()->animator().isServicingAnimations())
m_timing->serviceOnNextFrame();
}
void AnimationTimeline::setPlaybackRate(double playbackRate)
{
// FIXME: floating point error difference between current time before and after the playback rate changes
if (!m_documentCurrentTimeSnapshot)
m_documentCurrentTimeSnapshot = m_zeroTime;
m_zeroTimeOffset += (document()->animationClock().currentTime() - m_documentCurrentTimeSnapshot) * (1 - m_playbackRate);
m_documentCurrentTimeSnapshot = document()->animationClock().currentTime();
m_playbackRate = playbackRate;
for (const auto& player : m_players) {
player->setCompositorPending(true);
}
}
double AnimationTimeline::playbackRate() const
{
return m_playbackRate;
}
#if !ENABLE(OILPAN)
void AnimationTimeline::detachFromDocument()
{
// FIXME: AnimationTimeline should keep Document alive.
m_document = nullptr;
}
#endif
void AnimationTimeline::trace(Visitor* visitor)
{
#if ENABLE(OILPAN)
visitor->trace(m_document);
visitor->trace(m_timing);
visitor->trace(m_playersNeedingUpdate);
visitor->trace(m_players);
#endif
}
} // namespace
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