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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef DOMMatrix_h
#define DOMMatrix_h
#include "core/dom/DOMMatrixReadOnly.h"
namespace blink {
class DOMMatrix : public DOMMatrixReadOnly {
DEFINE_WRAPPERTYPEINFO();
public:
static DOMMatrix* create();
static DOMMatrix* create(DOMMatrixReadOnly*);
void setA(double value) { m_matrix.setM11(value); }
void setB(double value) { m_matrix.setM12(value); }
void setC(double value) { m_matrix.setM21(value); }
void setD(double value) { m_matrix.setM22(value); }
void setE(double value) { m_matrix.setM41(value); }
void setF(double value) { m_matrix.setM42(value); }
void setM11(double value) { m_matrix.setM11(value); }
void setM12(double value) { m_matrix.setM12(value); }
void setM13(double value) { m_matrix.setM13(value); setIs2D(!value); }
void setM14(double value) { m_matrix.setM14(value); setIs2D(!value); }
void setM21(double value) { m_matrix.setM21(value); }
void setM22(double value) { m_matrix.setM22(value); }
void setM23(double value) { m_matrix.setM23(value); setIs2D(!value); }
void setM24(double value) { m_matrix.setM24(value); setIs2D(!value); }
void setM31(double value) { m_matrix.setM31(value); setIs2D(!value); }
void setM32(double value) { m_matrix.setM32(value); setIs2D(!value); }
void setM33(double value) { m_matrix.setM33(value); setIs2D(value != 1); }
void setM34(double value) { m_matrix.setM34(value); setIs2D(!value); }
void setM41(double value) { m_matrix.setM41(value); }
void setM42(double value) { m_matrix.setM42(value); }
void setM43(double value) { m_matrix.setM43(value); setIs2D(!value); }
void setM44(double value) { m_matrix.setM44(value); setIs2D(value != 1); }
DOMMatrix* multiplySelf(DOMMatrix*);
DOMMatrix* preMultiplySelf(DOMMatrix*);
DOMMatrix* translateSelf(double tx, double ty, double tz = 0);
DOMMatrix* scaleSelf(double scale, double ox = 0, double oy = 0);
DOMMatrix* scale3dSelf(double scale, double ox = 0, double oy = 0, double oz = 0);
DOMMatrix* scaleNonUniformSelf(double sx, double sy = 1, double sz = 1,
double ox = 0, double oy = 0, double oz = 0);
private:
DOMMatrix(const TransformationMatrix&, bool is2D = true);
void setIs2D(bool value);
};
} // namespace blink
#endif
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