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/*
Copyright (C) 1997 Martin Jones (mjones@kde.org)
(C) 1998 Waldo Bastian (bastian@kde.org)
(C) 1998, 1999 Torben Weis (weis@kde.org)
(C) 1999 Lars Knoll (knoll@kde.org)
(C) 1999 Antti Koivisto (koivisto@kde.org)
Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef FrameView_h
#define FrameView_h
#include "core/frame/FrameViewAutoSizeInfo.h"
#include "core/rendering/PaintPhase.h"
#include "platform/RuntimeEnabledFeatures.h"
#include "platform/Widget.h"
#include "platform/geometry/IntRect.h"
#include "platform/geometry/LayoutRect.h"
#include "platform/graphics/Color.h"
#include "platform/scroll/ScrollTypes.h"
#include "platform/scroll/ScrollableArea.h"
#include "platform/scroll/Scrollbar.h"
#include "wtf/Forward.h"
#include "wtf/HashSet.h"
#include "wtf/OwnPtr.h"
#include "wtf/TemporaryChange.h"
#include "wtf/text/WTFString.h"
namespace blink {
class AXObjectCache;
class DocumentLifecycle;
class Cursor;
class Element;
class FloatSize;
class HTMLFrameOwnerElement;
class LocalFrame;
class KURL;
class Node;
class Page;
class RenderBox;
class RenderEmbeddedObject;
class RenderObject;
class RenderPart;
class RenderScrollbarPart;
class RenderView;
struct CompositedSelectionBound;
typedef unsigned long long DOMTimeStamp;
class FrameView final : public Widget, public ScrollableArea {
public:
friend class RenderView;
friend class Internals;
static PassRefPtrWillBeRawPtr<FrameView> create(LocalFrame*);
static PassRefPtrWillBeRawPtr<FrameView> create(LocalFrame*, const IntSize& initialSize);
virtual ~FrameView();
virtual void invalidateRect(const IntRect&) override;
virtual void setFrameRect(const IntRect&) override;
LocalFrame& frame() const
{
ASSERT(m_frame);
return *m_frame;
}
Page* page() const;
RenderView* renderView() const;
void setCanHaveScrollbars(bool);
PassRefPtrWillBeRawPtr<Scrollbar> createScrollbar(ScrollbarOrientation);
void setContentsSize(const IntSize&);
IntPoint clampOffsetAtScale(const IntPoint& offset, float scale) const;
void layout(bool allowSubtree = true);
bool didFirstLayout() const;
void scheduleRelayout();
void scheduleRelayoutOfSubtree(RenderObject*);
bool layoutPending() const;
bool isInPerformLayout() const;
void setCanInvalidatePaintDuringPerformLayout(bool b) { m_canInvalidatePaintDuringPerformLayout = b; }
bool canInvalidatePaintDuringPerformLayout() const { return m_canInvalidatePaintDuringPerformLayout; }
RenderObject* layoutRoot(bool onlyDuringLayout = false) const;
void clearLayoutSubtreeRoot() { m_layoutSubtreeRoot = nullptr; }
int layoutCount() const { return m_layoutCount; }
bool needsLayout() const;
void setNeedsLayout();
void setNeedsUpdateWidgetPositions() { m_needsUpdateWidgetPositions = true; }
// Methods for getting/setting the size Blink should use to layout the contents.
IntSize layoutSize(IncludeScrollbarsInRect = ExcludeScrollbars) const;
void setLayoutSize(const IntSize&);
// If this is set to false, the layout size will need to be explicitly set by the owner.
// E.g. WebViewImpl sets its mainFrame's layout size manually
void setLayoutSizeFixedToFrameSize(bool isFixed) { m_layoutSizeFixedToFrameSize = isFixed; }
bool layoutSizeFixedToFrameSize() { return m_layoutSizeFixedToFrameSize; }
bool needsFullPaintInvalidation() const { return m_doFullPaintInvalidation; }
void setNeedsFullPaintInvalidation() { m_doFullPaintInvalidation = true; }
void updateAcceleratedCompositingSettings();
void recalcOverflowAfterStyleChange();
bool isEnclosedInCompositingLayer() const;
void resetScrollbars();
void prepareForDetach();
void detachCustomScrollbars();
void recalculateCustomScrollbarStyle();
void invalidateAllCustomScrollbarsOnActiveChanged();
virtual void recalculateScrollbarOverlayStyle();
void clear();
bool isTransparent() const;
void setTransparent(bool isTransparent);
// True if the FrameView is not transparent, and the base background color is opaque.
bool hasOpaqueBackground() const;
Color baseBackgroundColor() const;
void setBaseBackgroundColor(const Color&);
void updateBackgroundRecursively(const Color&, bool);
void adjustViewSize();
IntRect windowClipRectForFrameOwner(const HTMLFrameOwnerElement*) const;
float visibleContentScaleFactor() const { return m_visibleContentScaleFactor; }
void setVisibleContentScaleFactor(float);
// Scale used to convert incoming input events. Usually the same as visibleContentScaleFactor(), unless specifically changed.
float inputEventsScaleFactor() const;
// Offset used to convert incoming input events while emulating device metics.
IntSize inputEventsOffsetForEmulation() const;
void setInputEventsTransformForEmulation(const IntSize&, float);
void setScrollPosition(const DoublePoint&, ScrollBehavior = ScrollBehaviorInstant);
virtual bool isRubberBandInProgress() const override;
virtual bool rubberBandingOnCompositorThread() const override;
void setScrollPositionNonProgrammatically(const IntPoint&);
FloatSize elasticOverscroll() const { return m_elasticOverscroll; }
void setElasticOverscroll(const FloatSize&);
// This is different than visibleContentRect() in that it ignores negative (or overly positive)
// offsets from rubber-banding, and it takes zooming into account.
LayoutRect viewportConstrainedVisibleContentRect() const;
void viewportConstrainedVisibleContentSizeChanged(bool widthChanged, bool heightChanged);
AtomicString mediaType() const;
void setMediaType(const AtomicString&);
void adjustMediaTypeForPrinting(bool printing);
void addSlowRepaintObject();
void removeSlowRepaintObject();
bool hasSlowRepaintObjects() const { return m_slowRepaintObjectCount; }
// Fixed-position objects.
typedef HashSet<RenderObject*> ViewportConstrainedObjectSet;
void addViewportConstrainedObject(RenderObject*);
void removeViewportConstrainedObject(RenderObject*);
const ViewportConstrainedObjectSet* viewportConstrainedObjects() const { return m_viewportConstrainedObjects.get(); }
bool hasViewportConstrainedObjects() const { return m_viewportConstrainedObjects && m_viewportConstrainedObjects->size() > 0; }
void handleLoadCompleted();
void updateAnnotatedRegions();
void restoreScrollbar();
void postLayoutTimerFired(Timer<FrameView>*);
bool wasScrolledByUser() const;
void setWasScrolledByUser(bool);
bool safeToPropagateScrollToParent() const { return m_safeToPropagateScrollToParent; }
void setSafeToPropagateScrollToParent(bool isSafe) { m_safeToPropagateScrollToParent = isSafe; }
void addPart(RenderPart*);
void removePart(RenderPart*);
void updateWidgetPositions();
void addPartToUpdate(RenderEmbeddedObject&);
void setPaintBehavior(PaintBehavior);
PaintBehavior paintBehavior() const;
void setIsPainting(bool val) { m_isPainting = val; }
bool isPainting() const;
void setLastPaintTime(double val) { m_lastPaintTime = val; }
bool hasEverPainted() const { return m_lastPaintTime; }
void setNodeToDraw(Node*);
Node* nodeToDraw() { return m_nodeToDraw.get(); }
Color documentBackgroundColor() const;
static double currentFrameTimeStamp() { return s_currentFrameTimeStamp; }
void setCurrentFrameTimeStamp(double val) { s_currentFrameTimeStamp = val; }
void updateLayoutAndStyleForPainting();
void updateLayoutAndStyleIfNeededRecursive();
void invalidateTreeIfNeededRecursive();
void incrementVisuallyNonEmptyCharacterCount(unsigned);
void incrementVisuallyNonEmptyPixelCount(const IntSize&);
void setIsVisuallyNonEmpty() { m_isVisuallyNonEmpty = true; }
void enableAutoSizeMode(const IntSize& minSize, const IntSize& maxSize);
void disableAutoSizeMode() { disposeAutoSizeInfo(); }
void forceLayout(bool allowSubtree = false);
void forceLayoutForPagination(const FloatSize& pageSize, const FloatSize& originalPageSize, float maximumShrinkFactor);
bool scrollToFragment(const KURL&);
bool scrollToAnchor(const String&);
void maintainScrollPositionAtAnchor(Node*);
void scrollElementToRect(Element*, const IntRect&);
void scrollContentsIfNeededRecursive();
// Methods to convert points and rects between the coordinate space of the renderer, and this view.
IntRect convertFromRenderer(const RenderObject&, const IntRect&) const;
IntRect convertToRenderer(const RenderObject&, const IntRect&) const;
IntPoint convertFromRenderer(const RenderObject&, const IntPoint&) const;
IntPoint convertToRenderer(const RenderObject&, const IntPoint&) const;
bool isFrameViewScrollCorner(RenderScrollbarPart* scrollCorner) const { return m_scrollCorner == scrollCorner; }
enum ScrollingReasons {
Scrollable,
NotScrollableNoOverflow,
NotScrollableNotVisible,
NotScrollableExplicitlyDisabled
};
ScrollingReasons scrollingReasons();
bool isScrollable();
enum ScrollbarModesCalculationStrategy { RulesFromWebContentOnly, AnyRule };
void calculateScrollbarModesForLayoutAndSetViewportRenderer(ScrollbarMode& hMode, ScrollbarMode& vMode, ScrollbarModesCalculationStrategy = AnyRule);
virtual IntPoint lastKnownMousePosition() const override;
bool shouldSetCursor() const;
void setCursor(const Cursor&);
virtual bool scrollbarsCanBeActive() const override;
// FIXME: Remove this method once plugin loading is decoupled from layout.
void flushAnyPendingPostLayoutTasks();
virtual bool shouldSuspendScrollAnimations() const override;
virtual void scrollbarStyleChanged() override;
RenderBox* embeddedContentBox() const;
void setTracksPaintInvalidations(bool);
bool isTrackingPaintInvalidations() const { return m_isTrackingPaintInvalidations; }
void resetTrackedPaintInvalidations();
String trackedPaintInvalidationRectsAsText() const;
typedef HashSet<ScrollableArea*> ScrollableAreaSet;
void addScrollableArea(ScrollableArea*);
void removeScrollableArea(ScrollableArea*);
const ScrollableAreaSet* scrollableAreas() const { return m_scrollableAreas.get(); }
void addAnimatingScrollableArea(ScrollableArea*);
void removeAnimatingScrollableArea(ScrollableArea*);
const ScrollableAreaSet* animatingScrollableAreas() const { return m_animatingScrollableAreas.get(); }
// With CSS style "resize:" enabled, a little resizer handle will appear at the bottom
// right of the object. We keep track of these resizer areas for checking if touches
// (implemented using Scroll gesture) are targeting the resizer.
typedef HashSet<RenderBox*> ResizerAreaSet;
void addResizerArea(RenderBox&);
void removeResizerArea(RenderBox&);
const ResizerAreaSet* resizerAreas() const { return m_resizerAreas.get(); }
// This function exists for ports that need to handle wheel events manually.
// On Mac WebKit1 the underlying NSScrollView just does the scrolling, but on most other platforms
// we need this function in order to do the scroll ourselves.
bool wheelEvent(const PlatformWheelEvent&);
bool inProgrammaticScroll() const { return m_inProgrammaticScroll; }
void setInProgrammaticScroll(bool programmaticScroll) { m_inProgrammaticScroll = programmaticScroll; }
virtual bool shouldUseIntegerScrollOffset() const override;
virtual bool isActive() const override;
IntSize scrollOffsetForViewportConstrainedObjects() const;
// Override scrollbar notifications to update the AXObject cache.
virtual void didAddScrollbar(Scrollbar*, ScrollbarOrientation) override;
virtual void willRemoveScrollbar(Scrollbar*, ScrollbarOrientation) override;
// FIXME: This should probably be renamed as the 'inSubtreeLayout' parameter
// passed around the FrameView layout methods can be true while this returns
// false.
bool isSubtreeLayout() const { return !!m_layoutSubtreeRoot; }
// Sets the tickmarks for the FrameView, overriding the default behavior
// which is to display the tickmarks corresponding to find results.
// If |m_tickmarks| is empty, the default behavior is restored.
void setTickmarks(const Vector<IntRect>& tickmarks) { m_tickmarks = tickmarks; }
// Since the compositor can resize the viewport due to top controls and
// commit scroll offsets before a WebView::resize occurs, we need to adjust
// our scroll extents to prevent clamping the scroll offsets.
void setTopControlsViewportAdjustment(float);
virtual IntPoint maximumScrollPosition() const override;
// ScrollableArea interface
virtual void invalidateScrollbarRect(Scrollbar*, const IntRect&) override;
virtual void getTickmarks(Vector<IntRect>&) const override;
void scrollTo(const DoublePoint&);
virtual IntRect scrollableAreaBoundingBox() const override;
virtual bool scrollAnimatorEnabled() const override;
virtual bool usesCompositedScrolling() const override;
virtual GraphicsLayer* layerForScrolling() const override;
virtual GraphicsLayer* layerForHorizontalScrollbar() const override;
virtual GraphicsLayer* layerForVerticalScrollbar() const override;
virtual GraphicsLayer* layerForScrollCorner() const override;
virtual int scrollSize(ScrollbarOrientation) const override;
virtual void setScrollOffset(const IntPoint&) override;
virtual void setScrollOffset(const DoublePoint&) override;
virtual bool isScrollCornerVisible() const override;
virtual bool userInputScrollable(ScrollbarOrientation) const override;
virtual bool shouldPlaceVerticalScrollbarOnLeft() const override;
// The window that hosts the FrameView. The FrameView will communicate scrolls and repaints to the
// host window in the window's coordinate space.
HostWindow* hostWindow() const override;
// Returns a clip rect in host window coordinates. Used to clip the blit on a scroll.
IntRect windowClipRect(IncludeScrollbarsInRect = ExcludeScrollbars) const;
typedef WillBeHeapHashSet<RefPtrWillBeMember<Widget>> ChildrenWidgetSet;
// Functions for child manipulation and inspection.
virtual void setParent(Widget*) override;
void removeChild(Widget*);
void addChild(PassRefPtrWillBeRawPtr<Widget>);
const ChildrenWidgetSet* children() const { return &m_children; }
// If the scroll view does not use a native widget, then it will have cross-platform Scrollbars. These functions
// can be used to obtain those scrollbars.
virtual Scrollbar* horizontalScrollbar() const override { return m_horizontalScrollbar.get(); }
virtual Scrollbar* verticalScrollbar() const override { return m_verticalScrollbar.get(); }
RenderScrollbarPart* scrollCorner() { return m_scrollCorner; }
void positionScrollbarLayers();
// Functions for setting and retrieving the scrolling mode in each axis (horizontal/vertical). The mode has values of
// AlwaysOff, AlwaysOn, and Auto. AlwaysOff means never show a scrollbar, AlwaysOn means always show a scrollbar.
// Auto means show a scrollbar only when one is needed.
// Note that for platforms with native widgets, these modes are considered advisory. In other words the underlying native
// widget may choose not to honor the requested modes.
void setScrollbarModes(ScrollbarMode horizontalMode, ScrollbarMode verticalMode, bool horizontalLock = false, bool verticalLock = false);
void setHorizontalScrollbarMode(ScrollbarMode mode, bool lock = false) { setScrollbarModes(mode, verticalScrollbarMode(), lock, verticalScrollbarLock()); }
void setVerticalScrollbarMode(ScrollbarMode mode, bool lock = false) { setScrollbarModes(horizontalScrollbarMode(), mode, horizontalScrollbarLock(), lock); };
ScrollbarMode horizontalScrollbarMode() const { return m_horizontalScrollbarMode; }
ScrollbarMode verticalScrollbarMode() const { return m_verticalScrollbarMode; }
void setHorizontalScrollbarLock(bool lock = true) { m_horizontalScrollbarLock = lock; }
bool horizontalScrollbarLock() const { return m_horizontalScrollbarLock; }
void setVerticalScrollbarLock(bool lock = true) { m_verticalScrollbarLock = lock; }
bool verticalScrollbarLock() const { return m_verticalScrollbarLock; }
void setScrollingModesLock(bool lock = true) { m_horizontalScrollbarLock = m_verticalScrollbarLock = lock; }
bool canHaveScrollbars() const { return horizontalScrollbarMode() != ScrollbarAlwaysOff || verticalScrollbarMode() != ScrollbarAlwaysOff; }
// By default, paint events are clipped to the visible area. If set to
// false, paint events are no longer clipped.
bool clipsPaintInvalidations() const { return m_clipsRepaints; }
void setClipsRepaints(bool);
// The visible content rect has a location that is the scrolled offset of the document. The width and height are the viewport width
// and height. By default the scrollbars themselves are excluded from this rectangle, but an optional boolean argument allows them to be
// included.
virtual IntRect visibleContentRect(IncludeScrollbarsInRect = ExcludeScrollbars) const override;
IntSize visibleSize() const { return visibleContentRect().size(); }
// The visual viewport in the document. For subframes, this will be the visibleContentRect.
// For the main frame, we delegate to the PinchViewport as the visual viewport will be affected
// by page scale.
IntRect visualViewportRect() const;
// visibleContentRect().size() is computed from unscaledVisibleContentSize() divided by the value of visibleContentScaleFactor.
// For the main frame, visibleContentScaleFactor is equal to the page's pageScaleFactor; it's 1 otherwise.
IntSize unscaledVisibleContentSize(IncludeScrollbarsInRect = ExcludeScrollbars) const;
// Functions for getting/setting the size of the document contained inside the FrameView (as an IntSize or as individual width and height
// values).
virtual IntSize contentsSize() const override; // Always at least as big as the visibleWidth()/visibleHeight().
int contentsWidth() const { return contentsSize().width(); }
int contentsHeight() const { return contentsSize().height(); }
// Functions for querying the current scrolled position (both as a point, a size, or as individual X and Y values).
// Be careful in using the Double version scrollPositionDouble() and scrollOffsetDouble(). They are meant to be
// used to communicate the fractional scroll position/offset with chromium compositor which can do sub-pixel positioning.
// Do not call these if the scroll position/offset is used in Blink for positioning. Use the Int version instead.
virtual IntPoint scrollPosition() const override { return visibleContentRect().location(); }
virtual DoublePoint scrollPositionDouble() const override { return m_scrollPosition; }
IntSize scrollOffset() const { return toIntSize(visibleContentRect().location()); } // Gets the scrolled position as an IntSize. Convenient for adding to other sizes.
DoubleSize scrollOffsetDouble() const { return DoubleSize(m_scrollPosition.x(), m_scrollPosition.y()); }
DoubleSize pendingScrollDelta() const { return m_pendingScrollDelta; }
virtual IntPoint minimumScrollPosition() const override; // The minimum position we can be scrolled to.
// Adjust the passed in scroll position to keep it between the minimum and maximum positions.
IntPoint adjustScrollPositionWithinRange(const IntPoint&) const;
DoublePoint adjustScrollPositionWithinRange(const DoublePoint&) const;
int scrollX() const { return scrollPosition().x(); }
int scrollY() const { return scrollPosition().y(); }
virtual IntSize overhangAmount() const override;
void cacheCurrentScrollPosition() { m_cachedScrollPosition = scrollPositionDouble(); }
DoublePoint cachedScrollPosition() const { return m_cachedScrollPosition; }
// Functions for scrolling the view.
void scrollBy(const DoubleSize& s, ScrollBehavior behavior = ScrollBehaviorInstant)
{
return setScrollPosition(scrollPositionDouble() + s, behavior);
}
bool scroll(ScrollDirection, ScrollGranularity);
// Scroll the actual contents of the view (either blitting or invalidating as needed).
void scrollContents(const IntSize& scrollDelta);
// This gives us a means of blocking painting on our scrollbars until the first layout has occurred.
void setScrollbarsSuppressed(bool suppressed, bool repaintOnUnsuppress = false);
bool scrollbarsSuppressed() const { return m_scrollbarsSuppressed; }
bool drawPanScrollIcon() { return m_shouldDrawPanScrollIcon; }
IntPoint rootViewToContents(const IntPoint&) const;
IntPoint contentsToRootView(const IntPoint&) const;
IntRect rootViewToContents(const IntRect&) const;
IntRect contentsToRootView(const IntRect&) const;
// Event coordinates are assumed to be in the coordinate space of a window that contains
// the entire widget hierarchy. It is up to the platform to decide what the precise definition
// of containing window is. (For example on Mac it is the containing NSWindow.)
IntPoint windowToContents(const IntPoint&) const;
FloatPoint windowToContents(const FloatPoint&) const;
IntPoint contentsToWindow(const IntPoint&) const;
IntRect windowToContents(const IntRect&) const;
IntRect contentsToWindow(const IntRect&) const;
// Functions for converting to screen coordinates.
IntRect contentsToScreen(const IntRect&) const;
// These functions are used to enable scrollbars to avoid window resizer controls that overlap the scroll view.
// This happens only on Mac OS X 10.6.
IntRect windowResizerRect() const;
bool containsScrollbarsAvoidingResizer() const;
void adjustScrollbarsAvoidingResizerCount(int overlapDelta);
void windowResizerRectChanged();
// For platforms that need to hit test scrollbars from within the engine's event handlers (like Win32).
Scrollbar* scrollbarAtWindowPoint(const IntPoint& windowPoint);
Scrollbar* scrollbarAtViewPoint(const IntPoint& viewPoint);
virtual IntPoint convertChildToSelf(const Widget* child, const IntPoint& point) const override
{
IntPoint newPoint = point;
if (!isFrameViewScrollbar(child))
newPoint = point - scrollOffset();
newPoint.moveBy(child->location());
return newPoint;
}
virtual IntPoint convertSelfToChild(const Widget* child, const IntPoint& point) const override
{
IntPoint newPoint = point;
if (!isFrameViewScrollbar(child))
newPoint = point + scrollOffset();
newPoint.moveBy(-child->location());
return newPoint;
}
// Widget override. Handles painting of the contents of the view as well as the scrollbars.
virtual void paint(GraphicsContext*, const IntRect&) override;
void paintContents(GraphicsContext*, const IntRect& damageRect);
// Widget overrides to ensure that our children's visibility status is kept up to date when we get shown and hidden.
virtual void show() override;
virtual void hide() override;
virtual void setParentVisible(bool) override;
// Pan scrolling.
static const int noPanScrollRadius = 15;
void addPanScrollIcon(const IntPoint&);
void removePanScrollIcon();
void paintPanScrollIcon(GraphicsContext*);
bool isPointInScrollbarCorner(const IntPoint&);
bool scrollbarCornerPresent() const;
virtual IntRect scrollCornerRect() const override;
virtual IntRect convertFromScrollbarToContainingView(const Scrollbar*, const IntRect&) const override;
virtual IntRect convertFromContainingViewToScrollbar(const Scrollbar*, const IntRect&) const override;
virtual IntPoint convertFromScrollbarToContainingView(const Scrollbar*, const IntPoint&) const override;
virtual IntPoint convertFromContainingViewToScrollbar(const Scrollbar*, const IntPoint&) const override;
virtual bool isFrameView() const override { return true; }
virtual void trace(Visitor*) override;
void notifyPageThatContentAreaWillPaint() const;
FrameView* parentFrameView() const;
void calculateOverhangAreasForPainting(IntRect& horizontalOverhangRect, IntRect& verticalOverhangRect);
protected:
// Scroll the content via the compositor.
bool scrollContentsFastPath(const IntSize& scrollDelta);
// Scroll the content by invalidating everything.
void scrollContentsSlowPath(const IntRect& updateRect);
bool isVerticalDocument() const;
bool isFlippedDocument() const;
// Prevents creation of scrollbars. Used to prevent drawing two sets of
// overlay scrollbars in the case of the pinch viewport.
bool scrollbarsDisabled() const;
// These functions are used to create/destroy scrollbars.
void setHasHorizontalScrollbar(bool);
void setHasVerticalScrollbar(bool);
virtual void invalidateScrollCornerRect(const IntRect&) override;
void scrollContentsIfNeeded();
void setScrollOrigin(const IntPoint&, bool updatePositionAtAll, bool updatePositionSynchronously);
enum ComputeScrollbarExistenceOption {
FirstPass,
Incremental
};
void computeScrollbarExistence(bool& newHasHorizontalScrollbar, bool& newHasVerticalScrollbar, const IntSize& docSize, ComputeScrollbarExistenceOption = FirstPass) const;
void updateScrollbarGeometry();
IntRect adjustScrollbarRectForResizer(const IntRect&, Scrollbar*);
// Called to update the scrollbars to accurately reflect the state of the view.
void updateScrollbars(const DoubleSize& desiredOffset);
IntSize excludeScrollbars(const IntSize&) const;
class InUpdateScrollbarsScope {
public:
explicit InUpdateScrollbarsScope(FrameView* view)
: m_scope(view->m_inUpdateScrollbars, true)
{ }
private:
TemporaryChange<bool> m_scope;
};
private:
explicit FrameView(LocalFrame*);
void dispose() override;
void reset();
void init();
// Called when our frame rect changes (or the rect/scroll position of an ancestor changes).
virtual void frameRectsChanged() override;
friend class RenderPart;
bool contentsInCompositedLayer() const;
void applyOverflowToViewportAndSetRenderer(RenderObject*, ScrollbarMode& hMode, ScrollbarMode& vMode);
void updateOverflowStatus(bool horizontalOverflow, bool verticalOverflow);
void updateCounters();
void forceLayoutParentViewIfNeeded();
void performPreLayoutTasks();
void performLayout(RenderObject* rootForThisLayout, bool inSubtreeLayout);
void scheduleOrPerformPostLayoutTasks();
void performPostLayoutTasks();
void invalidateTreeIfNeeded();
void gatherDebugLayoutRects(RenderObject* layoutRoot);
DocumentLifecycle& lifecycle() const;
void contentRectangleForPaintInvalidation(const IntRect&);
virtual void contentsResized() override;
void scrollbarExistenceDidChange();
// Override Widget methods to do point conversion via renderers, in order to
// take transforms into account.
virtual IntRect convertToContainingView(const IntRect&) const override;
virtual IntRect convertFromContainingView(const IntRect&) const override;
virtual IntPoint convertToContainingView(const IntPoint&) const override;
virtual IntPoint convertFromContainingView(const IntPoint&) const override;
void updateWidgetPositionsIfNeeded();
bool wasViewportResized();
void sendResizeEventIfNeeded();
void updateScrollableAreaSet();
void scheduleUpdateWidgetsIfNecessary();
void updateWidgetsTimerFired(Timer<FrameView>*);
bool updateWidgets();
void scrollToAnchor();
void scrollPositionChanged();
void didScrollTimerFired(Timer<FrameView>*);
void updateLayersAndCompositingAfterScrollIfNeeded();
static bool computeCompositedSelectionBounds(LocalFrame&, CompositedSelectionBound& start, CompositedSelectionBound& end);
void updateCompositedSelectionBoundsIfNeeded();
// Returns true if the FrameView's own scrollbars overlay its content when visible.
bool hasOverlayScrollbars() const;
// Returns true if the frame should use custom scrollbars. If true, one of
// either |customScrollbarElement| or |customScrollbarFrame| will be set to
// the element or frame which owns the scrollbar with the other set to null.
bool shouldUseCustomScrollbars(Element*& customScrollbarElement, LocalFrame*& customScrollbarFrame) const;
// Returns true if a scrollbar needs to go from native -> custom or vice versa.
bool needsScrollbarReconstruction() const;
bool shouldIgnoreOverflowHidden() const;
void updateScrollCorner();
AXObjectCache* axObjectCache() const;
void removeFromAXObjectCache();
void setLayoutSizeInternal(const IntSize&);
void disposeAutoSizeInfo();
bool paintInvalidationIsAllowed() const
{
return !isInPerformLayout() || canInvalidatePaintDuringPerformLayout();
}
bool adjustScrollbarExistence(ComputeScrollbarExistenceOption = FirstPass);
void adjustScrollbarOpacity();
// FIXME(bokan): setScrollOffset, setScrollPosition, scrollTo, scrollToOffsetWithoutAnimation,
// notifyScrollPositionChanged...there's too many ways to scroll this class. This needs
// some cleanup.
void setScrollOffsetFromUpdateScrollbars(const DoubleSize&);
IntRect rectToCopyOnScroll() const;
void updateOverhangAreas();
bool isFrameViewScrollbar(const Widget* child) const { return horizontalScrollbar() == child || verticalScrollbar() == child; }
static double s_currentFrameTimeStamp; // used for detecting decoded resource thrash in the cache
LayoutSize m_size;
typedef WillBeHeapHashSet<RefPtrWillBeMember<RenderEmbeddedObject>> EmbeddedObjectSet;
WillBeHeapHashSet<RefPtrWillBeMember<RenderEmbeddedObject>> m_partUpdateSet;
// FIXME: These are just "children" of the FrameView and should be RefPtrWillBeMember<Widget> instead.
WillBeHeapHashSet<RefPtrWillBeMember<RenderPart>> m_parts;
// The RefPtr cycle between LocalFrame and FrameView is broken
// when a LocalFrame is detached by FrameLoader::detachFromParent().
// It clears the LocalFrame's m_view reference via setView(nullptr).
//
// For Oilpan, Member reference cycles pose no problem, but
// LocalFrame's FrameView is also cleared by setView(). This additionally
// triggers FrameView::dispose(), which performs the operations
// that cannot be delayed until finalization time.
RefPtrWillBeMember<LocalFrame> m_frame;
bool m_doFullPaintInvalidation;
bool m_canHaveScrollbars;
unsigned m_slowRepaintObjectCount;
bool m_hasPendingLayout;
RenderObject* m_layoutSubtreeRoot;
bool m_layoutSchedulingEnabled;
bool m_inPerformLayout;
bool m_canInvalidatePaintDuringPerformLayout;
bool m_inSynchronousPostLayout;
int m_layoutCount;
unsigned m_nestedLayoutCount;
Timer<FrameView> m_postLayoutTasksTimer;
Timer<FrameView> m_updateWidgetsTimer;
bool m_firstLayoutCallbackPending;
bool m_firstLayout;
bool m_isTransparent;
Color m_baseBackgroundColor;
IntSize m_lastViewportSize;
float m_lastZoomFactor;
AtomicString m_mediaType;
AtomicString m_mediaTypeWhenNotPrinting;
bool m_overflowStatusDirty;
bool m_horizontalOverflow;
bool m_verticalOverflow;
RenderObject* m_viewportRenderer;
bool m_wasScrolledByUser;
bool m_inProgrammaticScroll;
bool m_safeToPropagateScrollToParent;
double m_lastPaintTime;
bool m_isTrackingPaintInvalidations; // Used for testing.
Vector<IntRect> m_trackedPaintInvalidationRects;
RefPtrWillBeMember<Node> m_nodeToDraw;
PaintBehavior m_paintBehavior;
bool m_isPainting;
unsigned m_visuallyNonEmptyCharacterCount;
unsigned m_visuallyNonEmptyPixelCount;
bool m_isVisuallyNonEmpty;
bool m_firstVisuallyNonEmptyLayoutCallbackPending;
RefPtrWillBeMember<Node> m_maintainScrollPositionAnchor;
// Renderer to hold our custom scroll corner.
RawPtrWillBeMember<RenderScrollbarPart> m_scrollCorner;
OwnPtr<ScrollableAreaSet> m_scrollableAreas;
OwnPtr<ScrollableAreaSet> m_animatingScrollableAreas;
OwnPtr<ResizerAreaSet> m_resizerAreas;
OwnPtr<ViewportConstrainedObjectSet> m_viewportConstrainedObjects;
OwnPtrWillBeMember<FrameViewAutoSizeInfo> m_autoSizeInfo;
float m_visibleContentScaleFactor;
IntSize m_inputEventsOffsetForEmulation;
float m_inputEventsScaleFactorForEmulation;
IntSize m_layoutSize;
bool m_layoutSizeFixedToFrameSize;
Timer<FrameView> m_didScrollTimer;
Vector<IntRect> m_tickmarks;
float m_topControlsViewportAdjustment;
bool m_needsUpdateWidgetPositions;
#if ENABLE(OILPAN) && ENABLE(ASSERT)
// Verified when finalizing.
bool m_hasBeenDisposed;
#endif
RefPtrWillBeMember<Scrollbar> m_horizontalScrollbar;
RefPtrWillBeMember<Scrollbar> m_verticalScrollbar;
ScrollbarMode m_horizontalScrollbarMode;
ScrollbarMode m_verticalScrollbarMode;
bool m_horizontalScrollbarLock;
bool m_verticalScrollbarLock;
ChildrenWidgetSet m_children;
DoubleSize m_pendingScrollDelta;
DoublePoint m_scrollPosition;
DoublePoint m_cachedScrollPosition;
IntSize m_contentsSize;
int m_scrollbarsAvoidingResizer;
bool m_scrollbarsSuppressed;
FloatSize m_elasticOverscroll;
bool m_inUpdateScrollbars;
IntPoint m_panScrollIconPoint;
bool m_shouldDrawPanScrollIcon;
bool m_clipsRepaints;
};
inline void FrameView::incrementVisuallyNonEmptyCharacterCount(unsigned count)
{
if (m_isVisuallyNonEmpty)
return;
m_visuallyNonEmptyCharacterCount += count;
// Use a threshold value to prevent very small amounts of visible content from triggering didFirstVisuallyNonEmptyLayout.
// The first few hundred characters rarely contain the interesting content of the page.
static const unsigned visualCharacterThreshold = 200;
if (m_visuallyNonEmptyCharacterCount > visualCharacterThreshold)
setIsVisuallyNonEmpty();
}
inline void FrameView::incrementVisuallyNonEmptyPixelCount(const IntSize& size)
{
if (m_isVisuallyNonEmpty)
return;
m_visuallyNonEmptyPixelCount += size.width() * size.height();
// Use a threshold value to prevent very small amounts of visible content from triggering didFirstVisuallyNonEmptyLayout
static const unsigned visualPixelThreshold = 32 * 32;
if (m_visuallyNonEmptyPixelCount > visualPixelThreshold)
setIsVisuallyNonEmpty();
}
DEFINE_TYPE_CASTS(FrameView, Widget, widget, widget->isFrameView(), widget.isFrameView());
class AllowPaintInvalidationScope {
STACK_ALLOCATED();
public:
explicit AllowPaintInvalidationScope(FrameView* view)
: m_view(view)
, m_originalValue(view ? view->canInvalidatePaintDuringPerformLayout() : false)
{
if (!m_view)
return;
m_view->setCanInvalidatePaintDuringPerformLayout(true);
}
~AllowPaintInvalidationScope()
{
if (!m_view)
return;
m_view->setCanInvalidatePaintDuringPerformLayout(m_originalValue);
}
private:
RawPtrWillBeMember<FrameView> m_view;
bool m_originalValue;
};
} // namespace blink
#endif // FrameView_h
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